// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "util/imgui_manager.h" #include namespace ImGuiManager { void RenderTextOverlays(); void RenderDebugWindows(); void RenderOverlayWindows(); void DestroyOverlayTextures(); } // namespace ImGuiManager namespace SaveStateSelectorUI { static constexpr float DEFAULT_OPEN_TIME = 7.5f; bool IsOpen(); void Open(float open_time = DEFAULT_OPEN_TIME); void RefreshList(const std::string& serial); void Clear(); void ClearList(); void Close(); void SelectNextSlot(bool open_selector); void SelectPreviousSlot(bool open_selector); s32 GetCurrentSlot(); bool IsCurrentSlotGlobal(); void LoadCurrentSlot(); void SaveCurrentSlot(); } // namespace SaveStateSelectorUI