#pragma once #include "common/state_wrapper.h" #include "common/types.h" #include "controller.h" #include "memory_card.h" #include class Multitap final { public: Multitap(u32 index); void Reset(); ALWAYS_INLINE void SetEnable(bool enable) { m_enabled = enable; }; ALWAYS_INLINE bool IsEnabled() const { return m_enabled; }; bool DoState(StateWrapper& sw); void ResetTransferState(); bool Transfer(const u8 data_in, u8* data_out); ALWAYS_INLINE bool IsReadingMemoryCard() { return m_enabled && m_transfer_state == TransferState::MemoryCard; }; private: ALWAYS_INLINE static constexpr u8 GetMultitapIDByte() { return 0x80; }; ALWAYS_INLINE static constexpr u8 GetStatusByte() { return 0x5A; }; Controller* GetControllerForSlot(u32 slot) const; MemoryCard* GetMemoryCardForSlot(u32 slot) const; bool TransferController(u32 slot, const u8 data_in, u8* data_out) const; bool TransferMemoryCard(u32 slot, const u8 data_in, u8* data_out) const; enum class TransferState : u8 { Idle, MemoryCard, ControllerCommand, SingleController, AllControllers }; TransferState m_transfer_state = TransferState::Idle; u8 m_selected_slot = 0; u32 m_controller_transfer_step = 0; bool m_invalid_transfer_all_command = false; bool m_transfer_all_controllers = false; bool m_current_controller_done = false; std::array m_transfer_buffer{}; u32 m_index; bool m_enabled = false; };