#include "gamepropertiesdialog.h" #include "common/cd_image.h" #include "common/cd_image_hasher.h" #include "core/settings.h" #include "frontend-common/game_list.h" #include "qthostinterface.h" #include "qtprogresscallback.h" #include "qtutils.h" #include "scmversion/scmversion.h" #include #include #include #include #include static constexpr char MEMORY_CARD_IMAGE_FILTER[] = QT_TRANSLATE_NOOP("MemoryCardSettingsWidget", "All Memory Card Types (*.mcd *.mcr *.mc)"); GamePropertiesDialog::GamePropertiesDialog(QtHostInterface* host_interface, QWidget* parent /* = nullptr */) : QDialog(parent), m_host_interface(host_interface) { m_ui.setupUi(this); setupAdditionalUi(); connectUi(); } GamePropertiesDialog::~GamePropertiesDialog() = default; void GamePropertiesDialog::clear() { m_ui.imagePath->clear(); m_ui.gameCode->clear(); m_ui.title->clear(); m_ui.region->setCurrentIndex(0); { QSignalBlocker blocker(m_ui.compatibility); m_ui.compatibility->setCurrentIndex(0); } { QSignalBlocker blocker(m_ui.upscalingIssues); m_ui.upscalingIssues->clear(); } { QSignalBlocker blocker(m_ui.comments); m_ui.comments->clear(); } m_ui.tracks->clearContents(); } void GamePropertiesDialog::populate(const GameListEntry* ge) { const QString title_qstring(QString::fromStdString(ge->title)); setWindowTitle(tr("Game Properties - %1").arg(title_qstring)); m_ui.imagePath->setText(QString::fromStdString(ge->path)); m_ui.title->setText(title_qstring); m_ui.gameCode->setText(QString::fromStdString(ge->code)); m_ui.region->setCurrentIndex(static_cast(ge->region)); if (ge->code.empty()) { // can't fill in info without a code m_ui.gameCode->setDisabled(true); m_ui.compatibility->setDisabled(true); m_ui.upscalingIssues->setDisabled(true); m_ui.comments->setDisabled(true); m_ui.versionTested->setDisabled(true); m_ui.setToCurrent->setDisabled(true); m_ui.verifyDump->setDisabled(true); m_ui.exportCompatibilityInfo->setDisabled(true); } else { populateCompatibilityInfo(ge->code); } populateTracksInfo(ge->path); m_game_code = ge->code; m_game_title = ge->title; m_game_settings = ge->settings; populateGameSettings(); } void GamePropertiesDialog::populateCompatibilityInfo(const std::string& game_code) { const GameListCompatibilityEntry* entry = m_host_interface->getGameList()->GetCompatibilityEntryForCode(game_code); { QSignalBlocker blocker(m_ui.compatibility); m_ui.compatibility->setCurrentIndex(entry ? static_cast(entry->compatibility_rating) : 0); } { QSignalBlocker blocker(m_ui.upscalingIssues); m_ui.upscalingIssues->setText(entry ? QString::fromStdString(entry->upscaling_issues) : QString()); } { QSignalBlocker blocker(m_ui.comments); m_ui.comments->setText(entry ? QString::fromStdString(entry->comments) : QString()); } } void GamePropertiesDialog::setupAdditionalUi() { for (u8 i = 0; i < static_cast(DiscRegion::Count); i++) m_ui.region->addItem(qApp->translate("DiscRegion", Settings::GetDiscRegionDisplayName(static_cast(i)))); for (int i = 0; i < static_cast(GameListCompatibilityRating::Count); i++) { m_ui.compatibility->addItem( qApp->translate("GameListCompatibilityRating", GameList::GetGameListCompatibilityRatingString(static_cast(i)))); } m_ui.userAspectRatio->addItem(tr("(unchanged)")); for (u32 i = 0; i < static_cast(DisplayAspectRatio::Count); i++) { m_ui.userAspectRatio->addItem( QString::fromUtf8(Settings::GetDisplayAspectRatioName(static_cast(i)))); } m_ui.userCropMode->addItem(tr("(unchanged)")); for (u32 i = 0; i < static_cast(DisplayCropMode::Count); i++) { m_ui.userCropMode->addItem( qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(static_cast(i)))); } m_ui.userResolutionScale->addItem(tr("(unchanged)")); QtUtils::FillComboBoxWithResolutionScales(m_ui.userResolutionScale); m_ui.userTextureFiltering->addItem(tr("(unchanged)")); for (u32 i = 0; i < static_cast(GPUTextureFilter::Count); i++) { m_ui.userTextureFiltering->addItem( qApp->translate("GPUTextureFilter", Settings::GetTextureFilterDisplayName(static_cast(i)))); } m_ui.userControllerType1->addItem(tr("(unchanged)")); for (u32 i = 0; i < static_cast(ControllerType::Count); i++) { m_ui.userControllerType1->addItem( qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast(i)))); } m_ui.userControllerType2->addItem(tr("(unchanged)")); for (u32 i = 0; i < static_cast(ControllerType::Count); i++) { m_ui.userControllerType2->addItem( qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast(i)))); } m_ui.userMemoryCard1Type->addItem(tr("(unchanged)")); for (u32 i = 0; i < static_cast(MemoryCardType::Count); i++) { m_ui.userMemoryCard1Type->addItem( qApp->translate("MemoryCardType", Settings::GetMemoryCardTypeDisplayName(static_cast(i)))); } m_ui.userMemoryCard2Type->addItem(tr("(unchanged)")); for (u32 i = 0; i < static_cast(MemoryCardType::Count); i++) { m_ui.userMemoryCard2Type->addItem( qApp->translate("MemoryCardType", Settings::GetMemoryCardTypeDisplayName(static_cast(i)))); } QGridLayout* traits_layout = new QGridLayout(m_ui.compatibilityTraits); for (u32 i = 0; i < static_cast(GameSettings::Trait::Count); i++) { m_trait_checkboxes[i] = new QCheckBox( qApp->translate("GameSettingsTrait", GameSettings::GetTraitDisplayName(static_cast(i))), m_ui.compatibilityTraits); traits_layout->addWidget(m_trait_checkboxes[i], i / 2, i % 2); } setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); } void GamePropertiesDialog::showForEntry(QtHostInterface* host_interface, const GameListEntry* ge, QWidget* parent) { GamePropertiesDialog* gpd = new GamePropertiesDialog(host_interface, parent); gpd->populate(ge); gpd->show(); gpd->onResize(); } static QString MSFTotString(const CDImage::Position& position) { return QStringLiteral("%1:%2:%3 (LBA %4)") .arg(static_cast(position.minute), 2, 10, static_cast('0')) .arg(static_cast(position.second), 2, 10, static_cast('0')) .arg(static_cast(position.frame), 2, 10, static_cast('0')) .arg(static_cast(position.ToLBA())); } void GamePropertiesDialog::populateTracksInfo(const std::string& image_path) { static constexpr std::array track_mode_strings = { {"Audio", "Mode 1", "Mode 1/Raw", "Mode 2", "Mode 2/Form 1", "Mode 2/Form 2", "Mode 2/Mix", "Mode 2/Raw"}}; m_ui.tracks->clearContents(); m_path = image_path; std::unique_ptr image = CDImage::Open(image_path.c_str()); if (!image) return; const u32 num_tracks = image->GetTrackCount(); for (u32 track = 1; track <= num_tracks; track++) { const CDImage::Position position = image->GetTrackStartMSFPosition(static_cast(track)); const CDImage::Position length = image->GetTrackMSFLength(static_cast(track)); const CDImage::TrackMode mode = image->GetTrackMode(static_cast(track)); const int row = static_cast(track - 1u); m_ui.tracks->insertRow(row); m_ui.tracks->setItem(row, 0, new QTableWidgetItem(QStringLiteral("%1").arg(track))); m_ui.tracks->setItem(row, 1, new QTableWidgetItem(track_mode_strings[static_cast(mode)])); m_ui.tracks->setItem(row, 2, new QTableWidgetItem(MSFTotString(position))); m_ui.tracks->setItem(row, 3, new QTableWidgetItem(MSFTotString(length))); m_ui.tracks->setItem(row, 4, new QTableWidgetItem(tr(""))); } } void GamePropertiesDialog::populateBooleanUserSetting(QCheckBox* cb, const std::optional& value) { QSignalBlocker sb(cb); if (value.has_value()) cb->setCheckState(value.value() ? Qt::Checked : Qt::Unchecked); else cb->setCheckState(Qt::PartiallyChecked); } void GamePropertiesDialog::connectBooleanUserSetting(QCheckBox* cb, std::optional* value) { connect(cb, &QCheckBox::stateChanged, [this, value](int state) { if (state == Qt::PartiallyChecked) value->reset(); else *value = (state == Qt::Checked); saveGameSettings(); }); } void GamePropertiesDialog::populateGameSettings() { const GameSettings::Entry& gs = m_game_settings; for (u32 i = 0; i < static_cast(GameSettings::Trait::Count); i++) { QSignalBlocker sb(m_trait_checkboxes[i]); m_trait_checkboxes[i]->setChecked(gs.HasTrait(static_cast(i))); } if (gs.display_active_start_offset.has_value()) { QSignalBlocker sb(m_ui.displayActiveStartOffset); m_ui.displayActiveStartOffset->setValue(static_cast(gs.display_active_start_offset.value())); } if (gs.display_active_end_offset.has_value()) { QSignalBlocker sb(m_ui.displayActiveEndOffset); m_ui.displayActiveEndOffset->setValue(static_cast(gs.display_active_end_offset.value())); } if (gs.display_crop_mode.has_value()) { QSignalBlocker sb(m_ui.userCropMode); m_ui.userCropMode->setCurrentIndex(static_cast(gs.display_crop_mode.value()) + 1); } if (gs.display_aspect_ratio.has_value()) { QSignalBlocker sb(m_ui.userAspectRatio); m_ui.userAspectRatio->setCurrentIndex(static_cast(gs.display_aspect_ratio.value()) + 1); } populateBooleanUserSetting(m_ui.userLinearUpscaling, gs.display_linear_upscaling); populateBooleanUserSetting(m_ui.userIntegerUpscaling, gs.display_integer_upscaling); if (gs.gpu_resolution_scale.has_value()) { QSignalBlocker sb(m_ui.userResolutionScale); m_ui.userResolutionScale->setCurrentIndex(static_cast(gs.gpu_resolution_scale.value()) + 1); } else { QSignalBlocker sb(m_ui.userResolutionScale); m_ui.userResolutionScale->setCurrentIndex(0); } if (gs.gpu_texture_filter.has_value()) { QSignalBlocker sb(m_ui.userTextureFiltering); m_ui.userTextureFiltering->setCurrentIndex(static_cast(gs.gpu_texture_filter.value()) + 1); } else { QSignalBlocker sb(m_ui.userResolutionScale); m_ui.userTextureFiltering->setCurrentIndex(0); } populateBooleanUserSetting(m_ui.userTrueColor, gs.gpu_true_color); populateBooleanUserSetting(m_ui.userScaledDithering, gs.gpu_scaled_dithering); populateBooleanUserSetting(m_ui.userForceNTSCTimings, gs.gpu_force_ntsc_timings); populateBooleanUserSetting(m_ui.userWidescreenHack, gs.gpu_widescreen_hack); populateBooleanUserSetting(m_ui.userPGXP, gs.gpu_pgxp); if (gs.controller_1_type.has_value()) { QSignalBlocker sb(m_ui.userControllerType1); m_ui.userControllerType1->setCurrentIndex(static_cast(gs.controller_1_type.value()) + 1); } if (gs.controller_2_type.has_value()) { QSignalBlocker sb(m_ui.userControllerType2); m_ui.userControllerType2->setCurrentIndex(static_cast(gs.controller_2_type.value()) + 1); } if (gs.memory_card_1_type.has_value()) { QSignalBlocker sb(m_ui.userMemoryCard1Type); m_ui.userMemoryCard1Type->setCurrentIndex(static_cast(gs.memory_card_1_type.value()) + 1); } if (gs.memory_card_2_type.has_value()) { QSignalBlocker sb(m_ui.userMemoryCard2Type); m_ui.userMemoryCard2Type->setCurrentIndex(static_cast(gs.memory_card_2_type.value()) + 1); } if (!gs.memory_card_1_shared_path.empty()) { QSignalBlocker sb(m_ui.userMemoryCard1SharedPath); m_ui.userMemoryCard1SharedPath->setText(QString::fromStdString(gs.memory_card_1_shared_path)); } if (!gs.memory_card_2_shared_path.empty()) { QSignalBlocker sb(m_ui.userMemoryCard2SharedPath); m_ui.userMemoryCard2SharedPath->setText(QString::fromStdString(gs.memory_card_2_shared_path)); } } void GamePropertiesDialog::saveGameSettings() { m_host_interface->getGameList()->UpdateGameSettings(m_path, m_game_code, m_game_title, m_game_settings, true, true); m_host_interface->applySettings(true); } void GamePropertiesDialog::closeEvent(QCloseEvent* ev) { deleteLater(); } void GamePropertiesDialog::resizeEvent(QResizeEvent* ev) { QDialog::resizeEvent(ev); onResize(); } void GamePropertiesDialog::onResize() { QtUtils::ResizeColumnsForTableView(m_ui.tracks, {20, 85, 125, 125, -1}); } void GamePropertiesDialog::connectUi() { connect(m_ui.compatibility, static_cast(&QComboBox::currentIndexChanged), this, &GamePropertiesDialog::saveCompatibilityInfo); connect(m_ui.comments, &QLineEdit::textChanged, this, &GamePropertiesDialog::setCompatibilityInfoChanged); connect(m_ui.comments, &QLineEdit::editingFinished, this, &GamePropertiesDialog::saveCompatibilityInfoIfChanged); connect(m_ui.upscalingIssues, &QLineEdit::textChanged, this, &GamePropertiesDialog::setCompatibilityInfoChanged); connect(m_ui.upscalingIssues, &QLineEdit::editingFinished, this, &GamePropertiesDialog::saveCompatibilityInfoIfChanged); connect(m_ui.setToCurrent, &QPushButton::clicked, this, &GamePropertiesDialog::onSetVersionTestedToCurrentClicked); connect(m_ui.computeHashes, &QPushButton::clicked, this, &GamePropertiesDialog::onComputeHashClicked); connect(m_ui.verifyDump, &QPushButton::clicked, this, &GamePropertiesDialog::onVerifyDumpClicked); connect(m_ui.exportCompatibilityInfo, &QPushButton::clicked, this, &GamePropertiesDialog::onExportCompatibilityInfoClicked); connect(m_ui.close, &QPushButton::clicked, this, &QDialog::close); connect(m_ui.tabWidget, &QTabWidget::currentChanged, [this](int index) { const bool show_buttons = index == 0; m_ui.computeHashes->setVisible(show_buttons); m_ui.verifyDump->setVisible(show_buttons); m_ui.exportCompatibilityInfo->setVisible(show_buttons); }); connect(m_ui.userAspectRatio, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { if (index <= 0) m_game_settings.display_aspect_ratio.reset(); else m_game_settings.display_aspect_ratio = static_cast(index - 1); saveGameSettings(); }); connect(m_ui.userCropMode, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { if (index <= 0) m_game_settings.display_crop_mode.reset(); else m_game_settings.display_crop_mode = static_cast(index - 1); saveGameSettings(); }); connectBooleanUserSetting(m_ui.userLinearUpscaling, &m_game_settings.display_linear_upscaling); connectBooleanUserSetting(m_ui.userIntegerUpscaling, &m_game_settings.display_integer_upscaling); connect(m_ui.userResolutionScale, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { if (index <= 0) m_game_settings.gpu_resolution_scale.reset(); else m_game_settings.gpu_resolution_scale = static_cast(index - 1); saveGameSettings(); }); connect(m_ui.userTextureFiltering, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { if (index <= 0) m_game_settings.gpu_texture_filter.reset(); else m_game_settings.gpu_texture_filter = static_cast(index - 1); saveGameSettings(); }); connectBooleanUserSetting(m_ui.userTrueColor, &m_game_settings.gpu_true_color); connectBooleanUserSetting(m_ui.userScaledDithering, &m_game_settings.gpu_scaled_dithering); connectBooleanUserSetting(m_ui.userForceNTSCTimings, &m_game_settings.gpu_force_ntsc_timings); connectBooleanUserSetting(m_ui.userWidescreenHack, &m_game_settings.gpu_widescreen_hack); connectBooleanUserSetting(m_ui.userPGXP, &m_game_settings.gpu_pgxp); connect(m_ui.userControllerType1, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { if (index <= 0) m_game_settings.controller_1_type.reset(); else m_game_settings.controller_1_type = static_cast(index - 1); saveGameSettings(); }); connect(m_ui.userControllerType2, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { if (index <= 0) m_game_settings.controller_2_type.reset(); else m_game_settings.controller_2_type = static_cast(index - 1); saveGameSettings(); }); connect(m_ui.userMemoryCard1Type, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { if (index <= 0) m_game_settings.memory_card_1_type.reset(); else m_game_settings.memory_card_1_type = static_cast(index - 1); saveGameSettings(); }); connect(m_ui.userMemoryCard1SharedPath, &QLineEdit::textChanged, [this](const QString& text) { if (text.isEmpty()) std::string().swap(m_game_settings.memory_card_1_shared_path); else m_game_settings.memory_card_1_shared_path = text.toStdString(); saveGameSettings(); }); connect(m_ui.userMemoryCard1SharedPathBrowse, &QPushButton::clicked, [this]() { QString path = QFileDialog::getOpenFileName(this, tr("Select path to memory card image"), QString(), qApp->translate("MemoryCardSettingsWidget", MEMORY_CARD_IMAGE_FILTER)); if (path.isEmpty()) return; m_ui.userMemoryCard1SharedPath->setText(path); }); connect(m_ui.userMemoryCard2Type, QOverload::of(&QComboBox::currentIndexChanged), [this](int index) { if (index <= 0) m_game_settings.memory_card_2_type.reset(); else m_game_settings.memory_card_2_type = static_cast(index - 1); saveGameSettings(); }); connect(m_ui.userMemoryCard2SharedPath, &QLineEdit::textChanged, [this](const QString& text) { if (text.isEmpty()) std::string().swap(m_game_settings.memory_card_2_shared_path); else m_game_settings.memory_card_2_shared_path = text.toStdString(); saveGameSettings(); }); connect(m_ui.userMemoryCard2SharedPathBrowse, &QPushButton::clicked, [this]() { QString path = QFileDialog::getOpenFileName(this, tr("Select path to memory card image"), QString(), qApp->translate("MemoryCardSettingsWidget", MEMORY_CARD_IMAGE_FILTER)); if (path.isEmpty()) return; m_ui.userMemoryCard2SharedPath->setText(path); }); for (u32 i = 0; i < static_cast(GameSettings::Trait::Count); i++) { connect(m_trait_checkboxes[i], &QCheckBox::toggled, [this, i](bool checked) { m_game_settings.SetTrait(static_cast(i), checked); saveGameSettings(); }); } connect(m_ui.displayActiveStartOffset, QOverload::of(&QSpinBox::valueChanged), [this](int value) { if (value == 0) m_game_settings.display_active_start_offset.reset(); else m_game_settings.display_active_start_offset = static_cast(value); saveGameSettings(); }); connect(m_ui.displayActiveEndOffset, QOverload::of(&QSpinBox::valueChanged), [this](int value) { if (value == 0) m_game_settings.display_active_end_offset.reset(); else m_game_settings.display_active_end_offset = static_cast(value); saveGameSettings(); }); } void GamePropertiesDialog::fillEntryFromUi(GameListCompatibilityEntry* entry) { entry->code = m_ui.gameCode->text().toStdString(); entry->title = m_ui.title->text().toStdString(); entry->version_tested = m_ui.versionTested->text().toStdString(); entry->upscaling_issues = m_ui.upscalingIssues->text().toStdString(); entry->comments = m_ui.comments->text().toStdString(); entry->compatibility_rating = static_cast(m_ui.compatibility->currentIndex()); entry->region = static_cast(m_ui.region->currentIndex()); } void GamePropertiesDialog::saveCompatibilityInfo() { if (m_ui.gameCode->text().isEmpty()) return; GameListCompatibilityEntry new_entry; fillEntryFromUi(&new_entry); m_host_interface->getGameList()->UpdateCompatibilityEntry(std::move(new_entry), true); emit m_host_interface->gameListRefreshed(); m_compatibility_info_changed = false; } void GamePropertiesDialog::saveCompatibilityInfoIfChanged() { if (!m_compatibility_info_changed) return; saveCompatibilityInfo(); } void GamePropertiesDialog::setCompatibilityInfoChanged() { m_compatibility_info_changed = true; } void GamePropertiesDialog::onSetVersionTestedToCurrentClicked() { m_ui.versionTested->setText(QString::fromUtf8(g_scm_tag_str)); saveCompatibilityInfo(); } void GamePropertiesDialog::onComputeHashClicked() { if (m_tracks_hashed) return; computeTrackHashes(); } void GamePropertiesDialog::onVerifyDumpClicked() { QMessageBox::critical(this, tr("Not yet implemented"), tr("Not yet implemented")); } void GamePropertiesDialog::onExportCompatibilityInfoClicked() { if (m_ui.gameCode->text().isEmpty()) return; GameListCompatibilityEntry new_entry; fillEntryFromUi(&new_entry); QString xml(QString::fromStdString(GameList::ExportCompatibilityEntry(&new_entry))); bool copy_to_clipboard = false; xml = QInputDialog::getMultiLineText(this, tr("Compatibility Info Export"), tr("Press OK to copy to clipboard."), xml, ©_to_clipboard); if (copy_to_clipboard) QGuiApplication::clipboard()->setText(xml); } void GamePropertiesDialog::computeTrackHashes() { if (m_path.empty()) return; std::unique_ptr image = CDImage::Open(m_path.c_str()); if (!image) return; QtProgressCallback progress_callback(this); progress_callback.SetProgressRange(image->GetTrackCount()); for (u8 track = 1; track <= image->GetTrackCount(); track++) { progress_callback.SetProgressValue(track - 1); progress_callback.PushState(); CDImageHasher::Hash hash; if (!CDImageHasher::GetTrackHash(image.get(), track, &hash, &progress_callback)) { progress_callback.PopState(); break; } QString hash_string(QString::fromStdString(CDImageHasher::HashToString(hash))); QTableWidgetItem* item = m_ui.tracks->item(track - 1, 4); item->setText(hash_string); progress_callback.PopState(); } }