#include "playstation_mouse.h" #include "common/assert.h" #include "common/log.h" #include "common/state_wrapper.h" #include "gpu.h" #include "host_display.h" #include "host_interface.h" #include "system.h" #include Log_SetChannel(PlayStationMouse); PlayStationMouse::PlayStationMouse() { m_last_host_position_x = g_host_interface->GetDisplay()->GetMousePositionX(); m_last_host_position_y = g_host_interface->GetDisplay()->GetMousePositionY(); } PlayStationMouse::~PlayStationMouse() = default; ControllerType PlayStationMouse::GetType() const { return ControllerType::PlayStationMouse; } std::optional PlayStationMouse::GetAxisCodeByName(std::string_view axis_name) const { return StaticGetAxisCodeByName(axis_name); } std::optional PlayStationMouse::GetButtonCodeByName(std::string_view button_name) const { return StaticGetButtonCodeByName(button_name); } void PlayStationMouse::Reset() { m_transfer_state = TransferState::Idle; } bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state) { if (!Controller::DoState(sw, apply_input_state)) return false; u16 button_state = m_button_state; u8 delta_x = m_delta_x; u8 delta_y = m_delta_y; sw.Do(&button_state); sw.Do(&delta_x); sw.Do(&delta_y); if (apply_input_state) { m_button_state = button_state; m_delta_x = delta_x; m_delta_y = delta_y; } sw.Do(&m_transfer_state); return true; } bool PlayStationMouse::GetButtonState(s32 button_code) const { if (button_code < 0 || button_code >= static_cast(Button::Count)) return false; const u16 bit = u16(1) << static_cast(button_code); return ((m_button_state & bit) == 0); } void PlayStationMouse::SetButtonState(Button button, bool pressed) { static constexpr std::array(Button::Count)> indices = {{11, 10}}; if (pressed) m_button_state &= ~(u16(1) << indices[static_cast(button)]); else m_button_state |= u16(1) << indices[static_cast(button)]; } void PlayStationMouse::SetButtonState(s32 button_code, bool pressed) { if (button_code < 0 || button_code >= static_cast(Button::Count)) return; SetButtonState(static_cast