// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin and contributors. // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "controller.h" #include #include #include #include class AnalogJoystick final : public Controller { public: enum class Axis : u8 { LeftX, LeftY, RightX, RightY, Count }; enum class Button : u8 { Select = 0, L3 = 1, R3 = 2, Start = 3, Up = 4, Right = 5, Down = 6, Left = 7, L2 = 8, R2 = 9, L1 = 10, R1 = 11, Triangle = 12, Circle = 13, Cross = 14, Square = 15, Mode = 16, Count }; enum class HalfAxis : u8 { LLeft, LRight, LDown, LUp, RLeft, RRight, RDown, RUp, Count }; static const Controller::ControllerInfo INFO; AnalogJoystick(u32 index); ~AnalogJoystick() override; static std::unique_ptr Create(u32 index); ControllerType GetType() const override; bool InAnalogMode() const override; void Reset() override; bool DoState(StateWrapper& sw, bool apply_input_state) override; float GetBindState(u32 index) const override; void SetBindState(u32 index, float value) override; u32 GetButtonStateBits() const override; std::optional GetAnalogInputBytes() const override; void ResetTransferState() override; bool Transfer(const u8 data_in, u8* data_out) override; void LoadSettings(SettingsInterface& si, const char* section) override; private: enum class TransferState : u8 { Idle, Ready, IDMSB, ButtonsLSB, ButtonsMSB, RightAxisX, RightAxisY, LeftAxisX, LeftAxisY }; u16 GetID() const; void ToggleAnalogMode(); float m_analog_deadzone = 0.0f; float m_analog_sensitivity = 1.33f; u8 m_invert_left_stick = 0; u8 m_invert_right_stick = 0; // On original hardware, the mode toggle is a switch rather than a button, so we'll enable Analog Mode by default bool m_analog_mode = true; // buttons are active low u16 m_button_state = UINT16_C(0xFFFF); std::array(Axis::Count)> m_axis_state{}; // both directions of axis state, merged to m_axis_state std::array(HalfAxis::Count)> m_half_axis_state{}; TransferState m_transfer_state = TransferState::Idle; };