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https://github.com/RetroDECK/Duckstation.git
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47 lines
1 KiB
C++
47 lines
1 KiB
C++
#pragma once
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#include "common/state_wrapper.h"
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#include "gte_types.h"
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namespace GTE {
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class Core
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{
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public:
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Core();
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~Core();
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void Initialize();
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void Reset();
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bool DoState(StateWrapper& sw);
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u32 ReadRegister(u32 index) const { return m_regs.dr32[index]; }
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void WriteRegister(u32 index, u32 value) { m_regs.dr32[index] = value; }
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u32 ReadDataRegister(u32 index) const;
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void WriteDataRegister(u32 index, u32 value);
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u32 ReadControlRegister(u32 index) const;
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void WriteControlRegister(u32 index, u32 value);
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void ExecuteInstruction(Instruction inst);
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private:
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void SetMAC(u32 index, s64 value);
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void SetIR(u32 index, s32 value, bool lm);
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void SetIR0(s32 value);
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void PushSXY(s32 x, s32 y);
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void PushSZ(s32 value);
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s32 Divide(s32 dividend, s32 divisor);
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s32 SaturateDivide(s32 result);
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void RTPS(const s16 V[3], bool sf);
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void Execute_RTPS(Instruction inst);
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void Execute_RTPT(Instruction inst);
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void Execute_NCLIP(Instruction inst);
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void Execute_SQR(Instruction inst);
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Regs m_regs = {};
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};
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} // namespace GTE
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