mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
556 lines
23 KiB
C++
556 lines
23 KiB
C++
// Copyright 2017, VIXL authors
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of ARM Limited nor the names of its contributors may be
|
|
// used to endorse or promote products derived from this software without
|
|
// specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS CONTRIBUTORS "AS IS" AND
|
|
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
|
|
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
|
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
#ifndef VIXL_POOL_MANAGER_H_
|
|
#define VIXL_POOL_MANAGER_H_
|
|
|
|
#include <stdint.h>
|
|
|
|
#include <cstddef>
|
|
#include <limits>
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
#include "globals-vixl.h"
|
|
#include "macro-assembler-interface.h"
|
|
#include "utils-vixl.h"
|
|
|
|
namespace vixl {
|
|
|
|
class TestPoolManager;
|
|
|
|
// There are four classes declared in this header file:
|
|
// PoolManager, PoolObject, ForwardReference and LocationBase.
|
|
|
|
// The PoolManager manages both literal and veneer pools, and is designed to be
|
|
// shared between AArch32 and AArch64. A pool is represented as an abstract
|
|
// collection of references to objects. The manager does not need to know
|
|
// architecture-specific details about literals and veneers; the actual
|
|
// emission of the pool objects is delegated.
|
|
//
|
|
// Literal and Label will derive from LocationBase. The MacroAssembler will
|
|
// create these objects as instructions that reference pool objects are
|
|
// encountered, and ask the PoolManager to track them. The PoolManager will
|
|
// create an internal PoolObject object for each object derived from
|
|
// LocationBase. Some of these PoolObject objects will be deleted when placed
|
|
// (e.g. the ones corresponding to Literals), whereas others will be updated
|
|
// with a new range when placed (e.g. Veneers) and deleted when Bind() is
|
|
// called on the PoolManager with their corresponding object as a parameter.
|
|
//
|
|
// A ForwardReference represents a reference to a PoolObject that will be
|
|
// placed later in the instruction stream. Each ForwardReference may only refer
|
|
// to one PoolObject, but many ForwardReferences may refer to the same
|
|
// object.
|
|
//
|
|
// A PoolObject represents an object that has not yet been placed. The final
|
|
// location of a PoolObject (and hence the LocationBase object to which it
|
|
// corresponds) is constrained mostly by the instructions that refer to it, but
|
|
// PoolObjects can also have inherent constraints, such as alignment.
|
|
//
|
|
// LocationBase objects, unlike PoolObject objects, can be used outside of the
|
|
// pool manager (e.g. as manually placed literals, which may still have
|
|
// forward references that need to be resolved).
|
|
//
|
|
// At the moment, each LocationBase will have at most one PoolObject that keeps
|
|
// the relevant information for placing this object in the pool. When that
|
|
// object is placed, all forward references of the object are resolved. For
|
|
// that reason, we do not need to keep track of the ForwardReference objects in
|
|
// the PoolObject.
|
|
|
|
// T is an integral type used for representing locations. For a 32-bit
|
|
// architecture it will typically be int32_t, whereas for a 64-bit
|
|
// architecture it will be int64_t.
|
|
template <typename T>
|
|
class ForwardReference;
|
|
template <typename T>
|
|
class PoolObject;
|
|
template <typename T>
|
|
class PoolManager;
|
|
|
|
// Represents an object that has a size and alignment, and either has a known
|
|
// location or has not been placed yet. An object of a subclass of LocationBase
|
|
// will typically keep track of a number of ForwardReferences when it has not
|
|
// yet been placed, but LocationBase does not assume or implement that
|
|
// functionality. LocationBase provides virtual methods for emitting the
|
|
// object, updating all the forward references, and giving the PoolManager
|
|
// information on the lifetime of this object and the corresponding PoolObject.
|
|
template <typename T>
|
|
class LocationBase {
|
|
public:
|
|
// The size of a LocationBase object is restricted to 4KB, in order to avoid
|
|
// situations where the size of the pool becomes larger than the range of
|
|
// an unconditional branch. This cannot happen without having large objects,
|
|
// as typically the range of an unconditional branch is the larger range
|
|
// an instruction supports.
|
|
// TODO: This would ideally be an architecture-specific value, perhaps
|
|
// another template parameter.
|
|
static const int kMaxObjectSize = 4 * KBytes;
|
|
|
|
// By default, LocationBase objects are aligned naturally to their size.
|
|
LocationBase(uint32_t type, int size)
|
|
: pool_object_size_(size),
|
|
pool_object_alignment_(size),
|
|
pool_object_type_(type),
|
|
is_bound_(false),
|
|
location_(0) {
|
|
VIXL_ASSERT(size > 0);
|
|
VIXL_ASSERT(size <= kMaxObjectSize);
|
|
VIXL_ASSERT(IsPowerOf2(size));
|
|
}
|
|
|
|
// Allow alignment to be specified, as long as it is smaller than the size.
|
|
LocationBase(uint32_t type, int size, int alignment)
|
|
: pool_object_size_(size),
|
|
pool_object_alignment_(alignment),
|
|
pool_object_type_(type),
|
|
is_bound_(false),
|
|
location_(0) {
|
|
VIXL_ASSERT(size > 0);
|
|
VIXL_ASSERT(size <= kMaxObjectSize);
|
|
VIXL_ASSERT(IsPowerOf2(alignment));
|
|
VIXL_ASSERT(alignment <= size);
|
|
}
|
|
|
|
// Constructor for locations that are already bound.
|
|
explicit LocationBase(T location)
|
|
: pool_object_size_(-1),
|
|
pool_object_alignment_(-1),
|
|
pool_object_type_(0),
|
|
is_bound_(true),
|
|
location_(location) {}
|
|
|
|
virtual ~LocationBase() {}
|
|
|
|
// The PoolManager should assume ownership of some objects, and delete them
|
|
// after they have been placed. This can happen for example for literals that
|
|
// are created internally to the MacroAssembler and the user doesn't get a
|
|
// handle to. By default, the PoolManager will not do this.
|
|
virtual bool ShouldBeDeletedOnPlacementByPoolManager() const { return false; }
|
|
// The PoolManager should assume ownership of some objects, and delete them
|
|
// when it is destroyed. By default, the PoolManager will not do this.
|
|
virtual bool ShouldBeDeletedOnPoolManagerDestruction() const { return false; }
|
|
|
|
// Emit the PoolObject. Derived classes will implement this method to emit
|
|
// the necessary data and/or code (for example, to emit a literal or a
|
|
// veneer). This should not add padding, as it is added explicitly by the pool
|
|
// manager.
|
|
virtual void EmitPoolObject(MacroAssemblerInterface* masm) = 0;
|
|
|
|
// Resolve the references to this object. Will encode the necessary offset
|
|
// in the instruction corresponding to each reference and then delete it.
|
|
// TODO: An alternative here would be to provide a ResolveReference()
|
|
// method that only asks the LocationBase to resolve a specific reference
|
|
// (thus allowing the pool manager to resolve some of the references only).
|
|
// This would mean we need to have some kind of API to get all the references
|
|
// to a LabelObject.
|
|
virtual void ResolveReferences(internal::AssemblerBase* assembler) = 0;
|
|
|
|
// Returns true when the PoolObject corresponding to this LocationBase object
|
|
// needs to be removed from the pool once placed, and false if it needs to
|
|
// be updated instead (in which case UpdatePoolObject will be called).
|
|
virtual bool ShouldDeletePoolObjectOnPlacement() const { return true; }
|
|
|
|
// Update the PoolObject after placing it, if necessary. This will happen for
|
|
// example in the case of a placed veneer, where we need to use a new updated
|
|
// range and a new reference (from the newly added branch instruction).
|
|
// By default, this does nothing, to avoid forcing objects that will not need
|
|
// this to have an empty implementation.
|
|
virtual void UpdatePoolObject(PoolObject<T>*) {}
|
|
|
|
// Implement heuristics for emitting this object. If a margin is to be used
|
|
// as a hint during pool emission, we will try not to emit the object if we
|
|
// are further away from the maximum reachable location by more than the
|
|
// margin.
|
|
virtual bool UsePoolObjectEmissionMargin() const { return false; }
|
|
virtual T GetPoolObjectEmissionMargin() const {
|
|
VIXL_ASSERT(UsePoolObjectEmissionMargin() == false);
|
|
return 0;
|
|
}
|
|
|
|
int GetPoolObjectSizeInBytes() const { return pool_object_size_; }
|
|
int GetPoolObjectAlignment() const { return pool_object_alignment_; }
|
|
uint32_t GetPoolObjectType() const { return pool_object_type_; }
|
|
|
|
bool IsBound() const { return is_bound_; }
|
|
T GetLocation() const { return location_; }
|
|
|
|
// This function can be called multiple times before the object is marked as
|
|
// bound with MarkBound() below. This is because some objects (e.g. the ones
|
|
// used to represent labels) can have veneers; every time we place a veneer
|
|
// we need to keep track of the location in order to resolve the references
|
|
// to the object. Reusing the location_ field for this is convenient.
|
|
void SetLocation(internal::AssemblerBase* assembler, T location) {
|
|
VIXL_ASSERT(!is_bound_);
|
|
location_ = location;
|
|
ResolveReferences(assembler);
|
|
}
|
|
|
|
void MarkBound() {
|
|
VIXL_ASSERT(!is_bound_);
|
|
is_bound_ = true;
|
|
}
|
|
|
|
// The following two functions are used when an object is bound by a call to
|
|
// PoolManager<T>::Bind().
|
|
virtual int GetMaxAlignment() const {
|
|
VIXL_ASSERT(!ShouldDeletePoolObjectOnPlacement());
|
|
return 1;
|
|
}
|
|
virtual T GetMinLocation() const {
|
|
VIXL_ASSERT(!ShouldDeletePoolObjectOnPlacement());
|
|
return 0;
|
|
}
|
|
|
|
private:
|
|
// The size of the corresponding PoolObject, in bytes.
|
|
int pool_object_size_;
|
|
// The alignment of the corresponding PoolObject; this must be a power of two.
|
|
int pool_object_alignment_;
|
|
|
|
// Different derived classes should have different type values. This can be
|
|
// used internally by the PoolManager for grouping of objects.
|
|
uint32_t pool_object_type_;
|
|
// Has the object been bound to a location yet?
|
|
bool is_bound_;
|
|
|
|
protected:
|
|
// See comment on SetLocation() for the use of this field.
|
|
T location_;
|
|
};
|
|
|
|
template <typename T>
|
|
class PoolObject {
|
|
public:
|
|
// By default, PoolObjects have no inherent position constraints.
|
|
explicit PoolObject(LocationBase<T>* parent)
|
|
: label_base_(parent),
|
|
min_location_(0),
|
|
max_location_(std::numeric_limits<T>::max()),
|
|
alignment_(parent->GetPoolObjectAlignment()),
|
|
skip_until_location_hint_(0),
|
|
type_(parent->GetPoolObjectType()) {
|
|
VIXL_ASSERT(IsPowerOf2(alignment_));
|
|
UpdateLocationHint();
|
|
}
|
|
|
|
// Reset the minimum and maximum location and the alignment of the object.
|
|
// This function is public in order to allow the LocationBase corresponding to
|
|
// this PoolObject to update the PoolObject when placed, e.g. in the case of
|
|
// veneers. The size and type of the object cannot be modified.
|
|
void Update(T min, T max, int alignment) {
|
|
// We don't use RestrictRange here as the new range is independent of the
|
|
// old range (and the maximum location is typically larger).
|
|
min_location_ = min;
|
|
max_location_ = max;
|
|
RestrictAlignment(alignment);
|
|
UpdateLocationHint();
|
|
}
|
|
|
|
private:
|
|
void RestrictRange(T min, T max) {
|
|
VIXL_ASSERT(min <= max_location_);
|
|
VIXL_ASSERT(max >= min_location_);
|
|
min_location_ = std::max(min_location_, min);
|
|
max_location_ = std::min(max_location_, max);
|
|
UpdateLocationHint();
|
|
}
|
|
|
|
void RestrictAlignment(int alignment) {
|
|
VIXL_ASSERT(IsPowerOf2(alignment));
|
|
VIXL_ASSERT(IsPowerOf2(alignment_));
|
|
alignment_ = std::max(alignment_, alignment);
|
|
}
|
|
|
|
void UpdateLocationHint() {
|
|
if (label_base_->UsePoolObjectEmissionMargin()) {
|
|
skip_until_location_hint_ =
|
|
max_location_ - label_base_->GetPoolObjectEmissionMargin();
|
|
}
|
|
}
|
|
|
|
// The LocationBase that this pool object represents.
|
|
LocationBase<T>* label_base_;
|
|
|
|
// Hard, precise location constraints for the start location of the object.
|
|
// They are both inclusive, that is the start location of the object can be
|
|
// at any location between min_location_ and max_location_, themselves
|
|
// included.
|
|
T min_location_;
|
|
T max_location_;
|
|
|
|
// The alignment must be a power of two.
|
|
int alignment_;
|
|
|
|
// Avoid generating this object until skip_until_location_hint_. This
|
|
// supports cases where placing the object in the pool has an inherent cost
|
|
// that could be avoided in some other way. Veneers are a typical example; we
|
|
// would prefer to branch directly (over a pool) rather than use veneers, so
|
|
// this value can be set using some heuristic to leave them in the pool.
|
|
// This value is only a hint, which will be ignored if it has to in order to
|
|
// meet the hard constraints we have.
|
|
T skip_until_location_hint_;
|
|
|
|
// Used only to group objects of similar type together. The PoolManager does
|
|
// not know what the types represent.
|
|
uint32_t type_;
|
|
|
|
friend class PoolManager<T>;
|
|
};
|
|
|
|
// Class that represents a forward reference. It is the responsibility of
|
|
// LocationBase objects to keep track of forward references and patch them when
|
|
// an object is placed - this class is only used by the PoolManager in order to
|
|
// restrict the requirements on PoolObjects it is tracking.
|
|
template <typename T>
|
|
class ForwardReference {
|
|
public:
|
|
ForwardReference(T location,
|
|
int size,
|
|
T min_object_location,
|
|
T max_object_location,
|
|
int object_alignment = 1)
|
|
: location_(location),
|
|
size_(size),
|
|
object_alignment_(object_alignment),
|
|
min_object_location_(min_object_location),
|
|
max_object_location_(max_object_location) {
|
|
VIXL_ASSERT(AlignDown(max_object_location, object_alignment) >=
|
|
min_object_location);
|
|
}
|
|
|
|
bool LocationIsEncodable(T location) const {
|
|
return location >= min_object_location_ &&
|
|
location <= max_object_location_ &&
|
|
IsAligned(location, object_alignment_);
|
|
}
|
|
|
|
T GetLocation() const { return location_; }
|
|
T GetMinLocation() const { return min_object_location_; }
|
|
T GetMaxLocation() const { return max_object_location_; }
|
|
int GetAlignment() const { return object_alignment_; }
|
|
|
|
// Needed for InvalSet.
|
|
void SetLocationToInvalidateOnly(T location) { location_ = location; }
|
|
|
|
private:
|
|
// The location of the thing that contains the reference. For example, this
|
|
// can be the location of the branch or load instruction.
|
|
T location_;
|
|
|
|
// The size of the instruction that makes the reference, in bytes.
|
|
int size_;
|
|
|
|
// The alignment that the object must satisfy for this reference - must be a
|
|
// power of two.
|
|
int object_alignment_;
|
|
|
|
// Specify the possible locations where the object could be stored. AArch32's
|
|
// PC offset, and T32's PC alignment calculations should be applied by the
|
|
// Assembler, not here. The PoolManager deals only with simple locationes.
|
|
// Including min_object_adddress_ is necessary to handle AArch32 some
|
|
// instructions which have a minimum offset of 0, but also have the implicit
|
|
// PC offset.
|
|
// Note that this structure cannot handle sparse ranges, such as A32's ADR,
|
|
// but doing so is costly and probably not useful in practice. The min and
|
|
// and max object location both refer to the beginning of the object, are
|
|
// inclusive and are not affected by the object size. E.g. if
|
|
// max_object_location_ is equal to X, we can place the object at location X
|
|
// regardless of its size.
|
|
T min_object_location_;
|
|
T max_object_location_;
|
|
|
|
friend class PoolManager<T>;
|
|
};
|
|
|
|
|
|
template <typename T>
|
|
class PoolManager {
|
|
public:
|
|
PoolManager(int header_size, int alignment, int buffer_alignment)
|
|
: header_size_(header_size),
|
|
alignment_(alignment),
|
|
buffer_alignment_(buffer_alignment),
|
|
checkpoint_(std::numeric_limits<T>::max()),
|
|
max_pool_size_(0),
|
|
monitor_(0) {}
|
|
|
|
~PoolManager();
|
|
|
|
// Check if we will need to emit the pool at location 'pc', when planning to
|
|
// generate a certain number of bytes. This optionally takes a
|
|
// ForwardReference we are about to generate, in which case the size of the
|
|
// reference must be included in 'num_bytes'.
|
|
bool MustEmit(T pc,
|
|
int num_bytes = 0,
|
|
ForwardReference<T>* reference = NULL,
|
|
LocationBase<T>* object = NULL) const;
|
|
|
|
enum EmitOption { kBranchRequired, kNoBranchRequired };
|
|
|
|
// Emit the pool at location 'pc', using 'masm' as the macroassembler.
|
|
// The branch over the header can be optionally omitted using 'option'.
|
|
// Returns the new PC after pool emission.
|
|
// This expects a number of bytes that are about to be emitted, to be taken
|
|
// into account in heuristics for pool object emission.
|
|
// This also optionally takes a forward reference and an object as
|
|
// parameters, to be used in the case where emission of the pool is triggered
|
|
// by adding a new reference to the pool that does not fit. The pool manager
|
|
// will need this information in order to apply its heuristics correctly.
|
|
T Emit(MacroAssemblerInterface* masm,
|
|
T pc,
|
|
int num_bytes = 0,
|
|
ForwardReference<T>* new_reference = NULL,
|
|
LocationBase<T>* new_object = NULL,
|
|
EmitOption option = kBranchRequired);
|
|
|
|
// Add 'reference' to 'object'. Should not be preceded by a call to MustEmit()
|
|
// that returned true, unless Emit() has been successfully afterwards.
|
|
void AddObjectReference(const ForwardReference<T>* reference,
|
|
LocationBase<T>* object);
|
|
|
|
// This is to notify the pool that a LocationBase has been bound to a location
|
|
// and does not need to be tracked anymore.
|
|
// This will happen, for example, for Labels, which are manually bound by the
|
|
// user.
|
|
// This can potentially add some padding bytes in order to meet the object
|
|
// requirements, and will return the new location.
|
|
T Bind(MacroAssemblerInterface* masm, LocationBase<T>* object, T location);
|
|
|
|
// Functions for blocking and releasing the pools.
|
|
void Block() { monitor_++; }
|
|
void Release(T pc);
|
|
bool IsBlocked() const { return monitor_ != 0; }
|
|
|
|
private:
|
|
typedef typename std::vector<PoolObject<T> >::iterator objects_iter;
|
|
typedef
|
|
typename std::vector<PoolObject<T> >::const_iterator const_objects_iter;
|
|
|
|
PoolObject<T>* GetObjectIfTracked(LocationBase<T>* label) {
|
|
return const_cast<PoolObject<T>*>(
|
|
static_cast<const PoolManager<T>*>(this)->GetObjectIfTracked(label));
|
|
}
|
|
|
|
const PoolObject<T>* GetObjectIfTracked(LocationBase<T>* label) const {
|
|
for (const_objects_iter iter = objects_.begin(); iter != objects_.end();
|
|
++iter) {
|
|
const PoolObject<T>& current = *iter;
|
|
if (current.label_base_ == label) return ¤t;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// Helper function for calculating the checkpoint.
|
|
enum SortOption { kSortRequired, kNoSortRequired };
|
|
void RecalculateCheckpoint(SortOption sort_option = kSortRequired);
|
|
|
|
// Comparison function for using std::sort() on objects_. PoolObject A is
|
|
// ordered before PoolObject B when A should be emitted before B. The
|
|
// comparison depends on the max_location_, size_, alignment_ and
|
|
// min_location_.
|
|
static bool PoolObjectLessThan(const PoolObject<T>& a,
|
|
const PoolObject<T>& b);
|
|
|
|
// Helper function used in the checkpoint calculation. 'checkpoint' is the
|
|
// current checkpoint, which is modified to take 'object' into account. The
|
|
// new checkpoint is returned.
|
|
static T UpdateCheckpointForObject(T checkpoint, const PoolObject<T>* object);
|
|
|
|
// Helper function to add a new object into a sorted objects_ array.
|
|
void Insert(const PoolObject<T>& new_object);
|
|
|
|
// Helper functions to remove an object from objects_ and delete the
|
|
// corresponding LocationBase object, if necessary. This will be called
|
|
// either after placing the object, or when Bind() is called.
|
|
void RemoveAndDelete(PoolObject<T>* object);
|
|
objects_iter RemoveAndDelete(objects_iter iter);
|
|
|
|
// Helper function to check if we should skip emitting an object.
|
|
bool ShouldSkipObject(PoolObject<T>* pool_object,
|
|
T pc,
|
|
int num_bytes,
|
|
ForwardReference<T>* new_reference,
|
|
LocationBase<T>* new_object,
|
|
PoolObject<T>* existing_object) const;
|
|
|
|
// Used only for debugging.
|
|
void DumpCurrentState(T pc) const;
|
|
|
|
// Methods used for testing only, via the test friend classes.
|
|
bool PoolIsEmptyForTest() const { return objects_.empty(); }
|
|
T GetCheckpointForTest() const { return checkpoint_; }
|
|
int GetPoolSizeForTest() const;
|
|
|
|
// The objects we are tracking references to. The objects_ vector is sorted
|
|
// at all times between calls to the public members of the PoolManager. It
|
|
// is sorted every time we add, delete or update a PoolObject.
|
|
// TODO: Consider a more efficient data structure here, to allow us to delete
|
|
// elements as we emit them.
|
|
std::vector<PoolObject<T> > objects_;
|
|
|
|
// Objects to be deleted on pool destruction.
|
|
std::vector<LocationBase<T>*> delete_on_destruction_;
|
|
|
|
// The header_size_ and alignment_ values are hardcoded for each instance of
|
|
// PoolManager. The PoolManager does not know how to emit the header, and
|
|
// relies on the EmitPoolHeader and EndPool methods of the
|
|
// MacroAssemblerInterface for that. It will also emit padding if necessary,
|
|
// both for the header and at the end of the pool, according to alignment_,
|
|
// and using the EmitNopBytes and EmitPaddingBytes method of the
|
|
// MacroAssemblerInterface.
|
|
|
|
// The size of the header, in bytes.
|
|
int header_size_;
|
|
// The alignment of the header - must be a power of two.
|
|
int alignment_;
|
|
// The alignment of the buffer - we cannot guarantee any object alignment
|
|
// larger than this alignment. When a buffer is grown, this alignment has
|
|
// to be guaranteed.
|
|
// TODO: Consider extending this to describe the guaranteed alignment as the
|
|
// modulo of a known number.
|
|
int buffer_alignment_;
|
|
|
|
// The current checkpoint. This is the latest location at which the pool
|
|
// *must* be emitted. This should not be visible outside the pool manager
|
|
// and should only be updated in RecalculateCheckpoint.
|
|
T checkpoint_;
|
|
|
|
// Maximum size of the pool, assuming we need the maximum possible padding
|
|
// for each object and for the header. It is only updated in
|
|
// RecalculateCheckpoint.
|
|
T max_pool_size_;
|
|
|
|
// Indicates whether the emission of this pool is blocked.
|
|
int monitor_;
|
|
|
|
friend class vixl::TestPoolManager;
|
|
};
|
|
|
|
|
|
} // namespace vixl
|
|
|
|
#endif // VIXL_POOL_MANAGER_H_
|