mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
844 lines
50 KiB
XML
844 lines
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\vixl\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<WholeProgramOptimization>false</WholeProgramOptimization>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<AdditionalOptions>/Zo /utf-8 /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<Lib>
|
|
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;WITH_FASTMEM=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<OmitFramePointers>true</OmitFramePointers>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<AdditionalOptions>/Zo /utf-8 %(AdditionalOptions)</AdditionalOptions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<Lib>
|
|
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|ARM64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;WITH_FASTMEM=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\vixl\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<OmitFramePointers>true</OmitFramePointers>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<AdditionalOptions>/Zo /utf-8 /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<Lib>
|
|
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets" />
|
|
<!-- ================ UNDUPOBJ ================ -->
|
|
<!-- relevant topics -->
|
|
<!-- https://stackoverflow.com/questions/3729515/visual-studio-2010-2008-cant-handle-source-files-with-identical-names-in-diff/26935613 -->
|
|
<!-- https://stackoverflow.com/questions/7033855/msvc10-mp-builds-not-multicore-across-folders-in-a-project -->
|
|
<!-- https://stackoverflow.com/questions/18304911/how-can-one-modify-an-itemdefinitiongroup-from-an-msbuild-target -->
|
|
<!-- other maybe related info -->
|
|
<!-- https://stackoverflow.com/questions/841913/modify-msbuild-itemgroup-metadata -->
|
|
<UsingTask TaskName="UNDUPOBJ_TASK" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
|
|
<ParameterGroup>
|
|
<OutputDir ParameterType="System.String" Required="true" />
|
|
<ItemList ParameterType="Microsoft.Build.Framework.ITaskItem[]" Required="true" />
|
|
<OutputItemList ParameterType="Microsoft.Build.Framework.ITaskItem[]" Output="true" />
|
|
</ParameterGroup>
|
|
<Task>
|
|
<Code><![CDATA[
|
|
//general outline: for each item (in ClCompile) assign it to a subdirectory of $(IntDir) by allocating subdirectories 0,1,2, etc., as needed to prevent duplicate filenames from clobbering each other
|
|
//this minimizes the number of batches that need to be run, since each subdirectory will necessarily be in a distinct batch due to /Fo specifying that output subdirectory
|
|
|
|
var assignmentMap = new Dictionary<string,int>();
|
|
HashSet<string> neededDirectories = new HashSet<string>();
|
|
foreach( var item in ItemList )
|
|
{
|
|
//solve bug e.g. Checkbox.cpp vs CheckBox.cpp
|
|
var filename = item.GetMetadata("Filename").ToUpperInvariant();
|
|
|
|
//assign reused filenames to increasing numbers
|
|
//assign previously unused filenames to 0
|
|
int assignment = 0;
|
|
if(assignmentMap.TryGetValue(filename, out assignment))
|
|
assignmentMap[filename] = ++assignment;
|
|
else
|
|
assignmentMap[filename] = 0;
|
|
|
|
var thisFileOutdir = Path.Combine(OutputDir,assignment.ToString()) + "/"; //take care it ends in / so /Fo knows it's a directory and not a filename
|
|
item.SetMetadata( "ObjectFileName", thisFileOutdir );
|
|
}
|
|
|
|
foreach(var needed in neededDirectories)
|
|
System.IO.Directory.CreateDirectory(needed);
|
|
|
|
OutputItemList = ItemList;
|
|
ItemList = new Microsoft.Build.Framework.ITaskItem[0];
|
|
|
|
]]></Code>
|
|
</Task>
|
|
</UsingTask>
|
|
<Target Name="UNDUPOBJ">
|
|
<!-- see stackoverflow topics for discussion on why we need to do some loopy copying stuff here -->
|
|
<ItemGroup>
|
|
<ClCompileCopy Include="@(ClCompile)" />
|
|
<ClCompile Remove="@(ClCompile)" />
|
|
</ItemGroup>
|
|
<UNDUPOBJ_TASK OutputDir="$(IntDir)" ItemList="@(ClCompileCopy)" OutputItemList="@(ClCompile)">
|
|
<Output ItemName="ClCompile" TaskParameter="OutputItemList" />
|
|
</UNDUPOBJ_TASK>
|
|
</Target>
|
|
<!-- ================ UNDUPOBJ ================ -->
|
|
<PropertyGroup Label="Globals">
|
|
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
|
|
<ProjectName>core</ProjectName>
|
|
</PropertyGroup>
|
|
</Project>
|