Duckstation/dep/rcheevos/include/rc_api_editor.h
2023-11-06 23:17:57 +10:00

256 lines
8.8 KiB
C

#ifndef RC_API_EDITOR_H
#define RC_API_EDITOR_H
#include "rc_api_request.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/* --- Fetch Code Notes --- */
/**
* API parameters for a fetch code notes request.
*/
typedef struct rc_api_fetch_code_notes_request_t {
/* The unique identifier of the game */
uint32_t game_id;
}
rc_api_fetch_code_notes_request_t;
/* A code note definiton */
typedef struct rc_api_code_note_t {
/* The address the note is associated to */
uint32_t address;
/* The name of the use who last updated the note */
const char* author;
/* The contents of the note */
const char* note;
} rc_api_code_note_t;
/**
* Response data for a fetch code notes request.
*/
typedef struct rc_api_fetch_code_notes_response_t {
/* An array of code notes for the game */
rc_api_code_note_t* notes;
/* The number of items in the notes array */
uint32_t num_notes;
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_fetch_code_notes_response_t;
int rc_api_init_fetch_code_notes_request(rc_api_request_t* request, const rc_api_fetch_code_notes_request_t* api_params);
int rc_api_process_fetch_code_notes_response(rc_api_fetch_code_notes_response_t* response, const char* server_response);
int rc_api_process_fetch_code_notes_server_response(rc_api_fetch_code_notes_response_t* response, const rc_api_server_response_t* server_response);
void rc_api_destroy_fetch_code_notes_response(rc_api_fetch_code_notes_response_t* response);
/* --- Update Code Note --- */
/**
* API parameters for an update code note request.
*/
typedef struct rc_api_update_code_note_request_t {
/* The username of the developer */
const char* username;
/* The API token from the login request */
const char* api_token;
/* The unique identifier of the game */
uint32_t game_id;
/* The address the note is associated to */
uint32_t address;
/* The contents of the note (NULL or empty to delete a note) */
const char* note;
}
rc_api_update_code_note_request_t;
/**
* Response data for an update code note request.
*/
typedef struct rc_api_update_code_note_response_t {
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_update_code_note_response_t;
int rc_api_init_update_code_note_request(rc_api_request_t* request, const rc_api_update_code_note_request_t* api_params);
int rc_api_process_update_code_note_response(rc_api_update_code_note_response_t* response, const char* server_response);
int rc_api_process_update_code_note_server_response(rc_api_update_code_note_response_t* response, const rc_api_server_response_t* server_response);
void rc_api_destroy_update_code_note_response(rc_api_update_code_note_response_t* response);
/* --- Update Achievement --- */
/**
* API parameters for an update achievement request.
*/
typedef struct rc_api_update_achievement_request_t {
/* The username of the developer */
const char* username;
/* The API token from the login request */
const char* api_token;
/* The unique identifier of the achievement (0 to create a new achievement) */
uint32_t achievement_id;
/* The unique identifier of the game */
uint32_t game_id;
/* The name of the achievement */
const char* title;
/* The description of the achievement */
const char* description;
/* The badge name for the achievement */
const char* badge;
/* The serialized trigger for the achievement */
const char* trigger;
/* The number of points the achievement is worth */
uint32_t points;
/* The category of the achievement */
uint32_t category;
}
rc_api_update_achievement_request_t;
/**
* Response data for an update achievement request.
*/
typedef struct rc_api_update_achievement_response_t {
/* The unique identifier of the achievement */
uint32_t achievement_id;
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_update_achievement_response_t;
int rc_api_init_update_achievement_request(rc_api_request_t* request, const rc_api_update_achievement_request_t* api_params);
int rc_api_process_update_achievement_response(rc_api_update_achievement_response_t* response, const char* server_response);
int rc_api_process_update_achievement_server_response(rc_api_update_achievement_response_t* response, const rc_api_server_response_t* server_response);
void rc_api_destroy_update_achievement_response(rc_api_update_achievement_response_t* response);
/* --- Update Leaderboard --- */
/**
* API parameters for an update leaderboard request.
*/
typedef struct rc_api_update_leaderboard_request_t {
/* The username of the developer */
const char* username;
/* The API token from the login request */
const char* api_token;
/* The unique identifier of the leaderboard (0 to create a new leaderboard) */
uint32_t leaderboard_id;
/* The unique identifier of the game */
uint32_t game_id;
/* The name of the leaderboard */
const char* title;
/* The description of the leaderboard */
const char* description;
/* The start trigger for the leaderboard */
const char* start_trigger;
/* The submit trigger for the leaderboard */
const char* submit_trigger;
/* The cancel trigger for the leaderboard */
const char* cancel_trigger;
/* The value definition for the leaderboard */
const char* value_definition;
/* The format of leaderboard values */
const char* format;
/* Whether or not lower scores are better for the leaderboard */
uint32_t lower_is_better;
}
rc_api_update_leaderboard_request_t;
/**
* Response data for an update leaderboard request.
*/
typedef struct rc_api_update_leaderboard_response_t {
/* The unique identifier of the leaderboard */
uint32_t leaderboard_id;
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_update_leaderboard_response_t;
int rc_api_init_update_leaderboard_request(rc_api_request_t* request, const rc_api_update_leaderboard_request_t* api_params);
int rc_api_process_update_leaderboard_response(rc_api_update_leaderboard_response_t* response, const char* server_response);
int rc_api_process_update_leaderboard_server_response(rc_api_update_leaderboard_response_t* response, const rc_api_server_response_t* server_response);
void rc_api_destroy_update_leaderboard_response(rc_api_update_leaderboard_response_t* response);
/* --- Fetch Badge Range --- */
/**
* API parameters for a fetch badge range request.
*/
typedef struct rc_api_fetch_badge_range_request_t {
/* Unused */
uint32_t unused;
}
rc_api_fetch_badge_range_request_t;
/**
* Response data for a fetch badge range request.
*/
typedef struct rc_api_fetch_badge_range_response_t {
/* The numeric identifier of the first valid badge ID */
uint32_t first_badge_id;
/* The numeric identifier of the first unassigned badge ID */
uint32_t next_badge_id;
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_fetch_badge_range_response_t;
int rc_api_init_fetch_badge_range_request(rc_api_request_t* request, const rc_api_fetch_badge_range_request_t* api_params);
int rc_api_process_fetch_badge_range_response(rc_api_fetch_badge_range_response_t* response, const char* server_response);
int rc_api_process_fetch_badge_range_server_response(rc_api_fetch_badge_range_response_t* response, const rc_api_server_response_t* server_response);
void rc_api_destroy_fetch_badge_range_response(rc_api_fetch_badge_range_response_t* response);
/* --- Add Game Hash --- */
/**
* API parameters for an add game hash request.
*/
typedef struct rc_api_add_game_hash_request_t {
/* The username of the developer */
const char* username;
/* The API token from the login request */
const char* api_token;
/* The unique identifier of the game (0 to create a new game entry) */
uint32_t game_id;
/* The unique identifier of the console for the game */
uint32_t console_id;
/* The title of the game */
const char* title;
/* The hash being added */
const char* hash;
/* A description of the hash being added (usually the normalized ROM name) */
const char* hash_description;
}
rc_api_add_game_hash_request_t;
/**
* Response data for an update code note request.
*/
typedef struct rc_api_add_game_hash_response_t {
/* The unique identifier of the game */
uint32_t game_id;
/* Common server-provided response information */
rc_api_response_t response;
}
rc_api_add_game_hash_response_t;
int rc_api_init_add_game_hash_request(rc_api_request_t* request, const rc_api_add_game_hash_request_t* api_params);
int rc_api_process_add_game_hash_response(rc_api_add_game_hash_response_t* response, const char* server_response);
int rc_api_process_add_game_hash_server_response(rc_api_add_game_hash_response_t* response, const rc_api_server_response_t* server_response);
void rc_api_destroy_add_game_hash_response(rc_api_add_game_hash_response_t* response);
#ifdef __cplusplus
}
#endif
#endif /* RC_EDITOR_H */