Duckstation/src/duckstation-qt/mainwindow.h
2020-01-24 14:50:53 +10:00

69 lines
1.9 KiB
C++

#pragma once
#include <QtCore/QThread>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMainWindow>
#include <memory>
#include "settingsdialog.h"
#include "ui_mainwindow.h"
class QLabel;
class GameListWidget;
class QtHostInterface;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QtHostInterface* host_interface);
~MainWindow();
private Q_SLOTS:
void onEmulationStarting();
void onEmulationStarted();
void onEmulationStopped();
void onEmulationPaused(bool paused);
void toggleFullscreen();
void recreateDisplayWidget(bool create_device_context);
void onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onRunningGameChanged(QString filename, QString game_code, QString game_title);
void onStartDiscActionTriggered();
void onChangeDiscFromFileActionTriggered();
void onChangeDiscFromGameListActionTriggered();
void onStartBiosActionTriggered();
void onExitActionTriggered();
void onGitHubRepositoryActionTriggered();
void onIssueTrackerActionTriggered();
void onAboutActionTriggered();
private:
void setupAdditionalUi();
void connectSignals();
void updateEmulationActions(bool starting, bool running);
void switchToGameListView();
void switchToEmulationView();
SettingsDialog* getSettingsDialog();
void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
void updateDebugMenuGPURenderer();
void populateLoadSaveStateMenus(QString game_code);
Ui::MainWindow m_ui;
QtHostInterface* m_host_interface = nullptr;
GameListWidget* m_game_list_widget = nullptr;
QWidget* m_display_widget = nullptr;
QLabel* m_status_speed_widget = nullptr;
QLabel* m_status_fps_widget = nullptr;
QLabel* m_status_frame_time_widget = nullptr;
SettingsDialog* m_settings_dialog = nullptr;
bool m_emulation_running = false;
};