mirror of
				https://github.com/RetroDECK/Duckstation.git
				synced 2025-04-10 19:15:14 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			1902 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1902 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Simple DirectMedia Layer
 | |
|   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely, subject to the following restrictions:
 | |
| 
 | |
|   1. The origin of this software must not be misrepresented; you must not
 | |
|      claim that you wrote the original software. If you use this software
 | |
|      in a product, an acknowledgment in the product documentation would be
 | |
|      appreciated but is not required.
 | |
|   2. Altered source versions must be plainly marked as such, and must not be
 | |
|      misrepresented as being the original software.
 | |
|   3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| /**
 | |
|  *  \file SDL_video.h
 | |
|  *
 | |
|  *  Header file for SDL video functions.
 | |
|  */
 | |
| 
 | |
| #ifndef SDL_video_h_
 | |
| #define SDL_video_h_
 | |
| 
 | |
| #include "SDL_stdinc.h"
 | |
| #include "SDL_pixels.h"
 | |
| #include "SDL_rect.h"
 | |
| #include "SDL_surface.h"
 | |
| 
 | |
| #include "begin_code.h"
 | |
| /* Set up for C function definitions, even when using C++ */
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| /**
 | |
|  *  \brief  The structure that defines a display mode
 | |
|  *
 | |
|  *  \sa SDL_GetNumDisplayModes()
 | |
|  *  \sa SDL_GetDisplayMode()
 | |
|  *  \sa SDL_GetDesktopDisplayMode()
 | |
|  *  \sa SDL_GetCurrentDisplayMode()
 | |
|  *  \sa SDL_GetClosestDisplayMode()
 | |
|  *  \sa SDL_SetWindowDisplayMode()
 | |
|  *  \sa SDL_GetWindowDisplayMode()
 | |
|  */
 | |
| typedef struct
 | |
| {
 | |
|     Uint32 format;              /**< pixel format */
 | |
|     int w;                      /**< width, in screen coordinates */
 | |
|     int h;                      /**< height, in screen coordinates */
 | |
|     int refresh_rate;           /**< refresh rate (or zero for unspecified) */
 | |
|     void *driverdata;           /**< driver-specific data, initialize to 0 */
 | |
| } SDL_DisplayMode;
 | |
| 
 | |
| /**
 | |
|  *  \brief The type used to identify a window
 | |
|  *
 | |
|  *  \sa SDL_CreateWindow()
 | |
|  *  \sa SDL_CreateWindowFrom()
 | |
|  *  \sa SDL_DestroyWindow()
 | |
|  *  \sa SDL_FlashWindow()
 | |
|  *  \sa SDL_GetWindowData()
 | |
|  *  \sa SDL_GetWindowFlags()
 | |
|  *  \sa SDL_GetWindowGrab()
 | |
|  *  \sa SDL_GetWindowKeyboardGrab()
 | |
|  *  \sa SDL_GetWindowMouseGrab()
 | |
|  *  \sa SDL_GetWindowPosition()
 | |
|  *  \sa SDL_GetWindowSize()
 | |
|  *  \sa SDL_GetWindowTitle()
 | |
|  *  \sa SDL_HideWindow()
 | |
|  *  \sa SDL_MaximizeWindow()
 | |
|  *  \sa SDL_MinimizeWindow()
 | |
|  *  \sa SDL_RaiseWindow()
 | |
|  *  \sa SDL_RestoreWindow()
 | |
|  *  \sa SDL_SetWindowData()
 | |
|  *  \sa SDL_SetWindowFullscreen()
 | |
|  *  \sa SDL_SetWindowGrab()
 | |
|  *  \sa SDL_SetWindowKeyboardGrab()
 | |
|  *  \sa SDL_SetWindowMouseGrab()
 | |
|  *  \sa SDL_SetWindowIcon()
 | |
|  *  \sa SDL_SetWindowPosition()
 | |
|  *  \sa SDL_SetWindowSize()
 | |
|  *  \sa SDL_SetWindowBordered()
 | |
|  *  \sa SDL_SetWindowResizable()
 | |
|  *  \sa SDL_SetWindowTitle()
 | |
|  *  \sa SDL_ShowWindow()
 | |
|  */
 | |
| typedef struct SDL_Window SDL_Window;
 | |
| 
 | |
| /**
 | |
|  *  \brief The flags on a window
 | |
|  *
 | |
|  *  \sa SDL_GetWindowFlags()
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
 | |
|     SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
 | |
|     SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
 | |
|     SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
 | |
|     SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
 | |
|     SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
 | |
|     SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
 | |
|     SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
 | |
|     SDL_WINDOW_MOUSE_GRABBED = 0x00000100,      /**< window has grabbed mouse input */
 | |
|     SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
 | |
|     SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
 | |
|     SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
 | |
|     SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
 | |
|     SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported.
 | |
|                                                      On macOS NSHighResolutionCapable must be set true in the
 | |
|                                                      application's Info.plist for this to have any effect. */
 | |
|     SDL_WINDOW_MOUSE_CAPTURE    = 0x00004000,   /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
 | |
|     SDL_WINDOW_ALWAYS_ON_TOP    = 0x00008000,   /**< window should always be above others */
 | |
|     SDL_WINDOW_SKIP_TASKBAR     = 0x00010000,   /**< window should not be added to the taskbar */
 | |
|     SDL_WINDOW_UTILITY          = 0x00020000,   /**< window should be treated as a utility window */
 | |
|     SDL_WINDOW_TOOLTIP          = 0x00040000,   /**< window should be treated as a tooltip */
 | |
|     SDL_WINDOW_POPUP_MENU       = 0x00080000,   /**< window should be treated as a popup menu */
 | |
|     SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000,   /**< window has grabbed keyboard input */
 | |
|     SDL_WINDOW_VULKAN           = 0x10000000,   /**< window usable for Vulkan surface */
 | |
|     SDL_WINDOW_METAL            = 0x20000000,   /**< window usable for Metal view */
 | |
| 
 | |
|     SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
 | |
| } SDL_WindowFlags;
 | |
| 
 | |
| /**
 | |
|  *  \brief Used to indicate that you don't care what the window position is.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
 | |
| #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
 | |
| #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
 | |
| #define SDL_WINDOWPOS_ISUNDEFINED(X)    \
 | |
|             (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
 | |
| 
 | |
| /**
 | |
|  *  \brief Used to indicate that the window position should be centered.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
 | |
| #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
 | |
| #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
 | |
| #define SDL_WINDOWPOS_ISCENTERED(X)    \
 | |
|             (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
 | |
| 
 | |
| /**
 | |
|  *  \brief Event subtype for window events
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_WINDOWEVENT_NONE,           /**< Never used */
 | |
|     SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
 | |
|     SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
 | |
|     SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
 | |
|                                          redrawn */
 | |
|     SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
 | |
|                                      */
 | |
|     SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
 | |
|     SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as
 | |
|                                          a result of an API call or through the
 | |
|                                          system or user changing the window size. */
 | |
|     SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
 | |
|     SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
 | |
|     SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
 | |
|                                          and position */
 | |
|     SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
 | |
|     SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
 | |
|     SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
 | |
|     SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
 | |
|     SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */
 | |
|     SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
 | |
|     SDL_WINDOWEVENT_HIT_TEST        /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
 | |
| } SDL_WindowEventID;
 | |
| 
 | |
| /**
 | |
|  *  \brief Event subtype for display events
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_DISPLAYEVENT_NONE,          /**< Never used */
 | |
|     SDL_DISPLAYEVENT_ORIENTATION,   /**< Display orientation has changed to data1 */
 | |
|     SDL_DISPLAYEVENT_CONNECTED,     /**< Display has been added to the system */
 | |
|     SDL_DISPLAYEVENT_DISCONNECTED   /**< Display has been removed from the system */
 | |
| } SDL_DisplayEventID;
 | |
| 
 | |
| /**
 | |
|  *  \brief Display orientation
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_ORIENTATION_UNKNOWN,            /**< The display orientation can't be determined */
 | |
|     SDL_ORIENTATION_LANDSCAPE,          /**< The display is in landscape mode, with the right side up, relative to portrait mode */
 | |
|     SDL_ORIENTATION_LANDSCAPE_FLIPPED,  /**< The display is in landscape mode, with the left side up, relative to portrait mode */
 | |
|     SDL_ORIENTATION_PORTRAIT,           /**< The display is in portrait mode */
 | |
|     SDL_ORIENTATION_PORTRAIT_FLIPPED    /**< The display is in portrait mode, upside down */
 | |
| } SDL_DisplayOrientation;
 | |
| 
 | |
| /**
 | |
|  *  \brief Window flash operation
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_FLASH_CANCEL,                   /**< Cancel any window flash state */
 | |
|     SDL_FLASH_BRIEFLY,                  /**< Flash the window briefly to get attention */
 | |
|     SDL_FLASH_UNTIL_FOCUSED,            /**< Flash the window until it gets focus */
 | |
| } SDL_FlashOperation;
 | |
| 
 | |
| /**
 | |
|  *  \brief An opaque handle to an OpenGL context.
 | |
|  */
 | |
| typedef void *SDL_GLContext;
 | |
| 
 | |
| /**
 | |
|  *  \brief OpenGL configuration attributes
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_GL_RED_SIZE,
 | |
|     SDL_GL_GREEN_SIZE,
 | |
|     SDL_GL_BLUE_SIZE,
 | |
|     SDL_GL_ALPHA_SIZE,
 | |
|     SDL_GL_BUFFER_SIZE,
 | |
|     SDL_GL_DOUBLEBUFFER,
 | |
|     SDL_GL_DEPTH_SIZE,
 | |
|     SDL_GL_STENCIL_SIZE,
 | |
|     SDL_GL_ACCUM_RED_SIZE,
 | |
|     SDL_GL_ACCUM_GREEN_SIZE,
 | |
|     SDL_GL_ACCUM_BLUE_SIZE,
 | |
|     SDL_GL_ACCUM_ALPHA_SIZE,
 | |
|     SDL_GL_STEREO,
 | |
|     SDL_GL_MULTISAMPLEBUFFERS,
 | |
|     SDL_GL_MULTISAMPLESAMPLES,
 | |
|     SDL_GL_ACCELERATED_VISUAL,
 | |
|     SDL_GL_RETAINED_BACKING,
 | |
|     SDL_GL_CONTEXT_MAJOR_VERSION,
 | |
|     SDL_GL_CONTEXT_MINOR_VERSION,
 | |
|     SDL_GL_CONTEXT_EGL,
 | |
|     SDL_GL_CONTEXT_FLAGS,
 | |
|     SDL_GL_CONTEXT_PROFILE_MASK,
 | |
|     SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
 | |
|     SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
 | |
|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
 | |
|     SDL_GL_CONTEXT_RESET_NOTIFICATION,
 | |
|     SDL_GL_CONTEXT_NO_ERROR
 | |
| } SDL_GLattr;
 | |
| 
 | |
| typedef enum
 | |
| {
 | |
|     SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
 | |
|     SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
 | |
|     SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
 | |
| } SDL_GLprofile;
 | |
| 
 | |
| typedef enum
 | |
| {
 | |
|     SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
 | |
|     SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
 | |
|     SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
 | |
|     SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
 | |
| } SDL_GLcontextFlag;
 | |
| 
 | |
| typedef enum
 | |
| {
 | |
|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000,
 | |
|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001
 | |
| } SDL_GLcontextReleaseFlag;
 | |
| 
 | |
| typedef enum
 | |
| {
 | |
|     SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
 | |
|     SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001
 | |
| } SDL_GLContextResetNotification;
 | |
| 
 | |
| /* Function prototypes */
 | |
| 
 | |
| /**
 | |
|  * Get the number of video drivers compiled into SDL.
 | |
|  *
 | |
|  * \returns a number >= 1 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetVideoDriver
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
 | |
| 
 | |
| /**
 | |
|  * Get the name of a built in video driver.
 | |
|  *
 | |
|  * The video drivers are presented in the order in which they are normally
 | |
|  * checked during initialization.
 | |
|  *
 | |
|  * \param index the index of a video driver
 | |
|  * \returns the name of the video driver with the given **index**.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDrivers
 | |
|  */
 | |
| extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
 | |
| 
 | |
| /**
 | |
|  * Initialize the video subsystem, optionally specifying a video driver.
 | |
|  *
 | |
|  * This function initializes the video subsystem, setting up a connection to
 | |
|  * the window manager, etc, and determines the available display modes and
 | |
|  * pixel formats, but does not initialize a window or graphics mode.
 | |
|  *
 | |
|  * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
 | |
|  * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
 | |
|  * before calling SDL_Quit().
 | |
|  *
 | |
|  * It is safe to call this function multiple times. SDL_VideoInit() will call
 | |
|  * SDL_VideoQuit() itself if the video subsystem has already been initialized.
 | |
|  *
 | |
|  * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
 | |
|  * specific `driver_name`.
 | |
|  *
 | |
|  * \param driver_name the name of a video driver to initialize, or NULL for
 | |
|  *                    the default driver
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDrivers
 | |
|  * \sa SDL_GetVideoDriver
 | |
|  * \sa SDL_InitSubSystem
 | |
|  * \sa SDL_VideoQuit
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
 | |
| 
 | |
| /**
 | |
|  * Shut down the video subsystem, if initialized with SDL_VideoInit().
 | |
|  *
 | |
|  * This function closes all windows, and restores the original video mode.
 | |
|  *
 | |
|  * \sa SDL_VideoInit
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
 | |
| 
 | |
| /**
 | |
|  * Get the name of the currently initialized video driver.
 | |
|  *
 | |
|  * \returns the name of the current video driver or NULL if no driver has been
 | |
|  *          initialized.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDrivers
 | |
|  * \sa SDL_GetVideoDriver
 | |
|  */
 | |
| extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
 | |
| 
 | |
| /**
 | |
|  * Get the number of available video displays.
 | |
|  *
 | |
|  * \returns a number >= 1 or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
 | |
| 
 | |
| /**
 | |
|  * Get the name of a display in UTF-8 encoding.
 | |
|  *
 | |
|  * \param displayIndex the index of display from which the name should be
 | |
|  *                     queried
 | |
|  * \returns the name of a display or NULL for an invalid display index or
 | |
|  *          failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDisplays
 | |
|  */
 | |
| extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
 | |
| 
 | |
| /**
 | |
|  * Get the desktop area represented by a display.
 | |
|  *
 | |
|  * The primary display (`displayIndex` zero) is always located at 0,0.
 | |
|  *
 | |
|  * \param displayIndex the index of the display to query
 | |
|  * \param rect the SDL_Rect structure filled in with the display bounds
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDisplays
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
 | |
| 
 | |
| /**
 | |
|  * Get the usable desktop area represented by a display.
 | |
|  *
 | |
|  * The primary display (`displayIndex` zero) is always located at 0,0.
 | |
|  *
 | |
|  * This is the same area as SDL_GetDisplayBounds() reports, but with portions
 | |
|  * reserved by the system removed. For example, on Apple's macOS, this
 | |
|  * subtracts the area occupied by the menu bar and dock.
 | |
|  *
 | |
|  * Setting a window to be fullscreen generally bypasses these unusable areas,
 | |
|  * so these are good guidelines for the maximum space available to a
 | |
|  * non-fullscreen window.
 | |
|  *
 | |
|  * The parameter `rect` is ignored if it is NULL.
 | |
|  *
 | |
|  * This function also returns -1 if the parameter `displayIndex` is out of
 | |
|  * range.
 | |
|  *
 | |
|  * \param displayIndex the index of the display to query the usable bounds
 | |
|  *                     from
 | |
|  * \param rect the SDL_Rect structure filled in with the display bounds
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.5.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetNumVideoDisplays
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
 | |
| 
 | |
| /**
 | |
|  * Get the dots/pixels-per-inch for a display.
 | |
|  *
 | |
|  * Diagonal, horizontal and vertical DPI can all be optionally returned if the
 | |
|  * appropriate parameter is non-NULL.
 | |
|  *
 | |
|  * A failure of this function usually means that either no DPI information is
 | |
|  * available or the `displayIndex` is out of range.
 | |
|  *
 | |
|  * \param displayIndex the index of the display from which DPI information
 | |
|  *                     should be queried
 | |
|  * \param ddpi a pointer filled in with the diagonal DPI of the display; may
 | |
|  *             be NULL
 | |
|  * \param hdpi a pointer filled in with the horizontal DPI of the display; may
 | |
|  *             be NULL
 | |
|  * \param vdpi a pointer filled in with the vertical DPI of the display; may
 | |
|  *             be NULL
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.4.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDisplays
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
 | |
| 
 | |
| /**
 | |
|  * Get the orientation of a display.
 | |
|  *
 | |
|  * \param displayIndex the index of the display to query
 | |
|  * \returns The SDL_DisplayOrientation enum value of the display, or
 | |
|  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDisplays
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
 | |
| 
 | |
| /**
 | |
|  * Get the number of available display modes.
 | |
|  *
 | |
|  * The `displayIndex` needs to be in the range from 0 to
 | |
|  * SDL_GetNumVideoDisplays() - 1.
 | |
|  *
 | |
|  * \param displayIndex the index of the display to query
 | |
|  * \returns a number >= 1 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayMode
 | |
|  * \sa SDL_GetNumVideoDisplays
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
 | |
| 
 | |
| /**
 | |
|  * Get information about a specific display mode.
 | |
|  *
 | |
|  * The display modes are sorted in this priority:
 | |
|  *
 | |
|  * - width -> largest to smallest
 | |
|  * - height -> largest to smallest
 | |
|  * - bits per pixel -> more colors to fewer colors
 | |
|  * - packed pixel layout -> largest to smallest
 | |
|  * - refresh rate -> highest to lowest
 | |
|  *
 | |
|  * \param displayIndex the index of the display to query
 | |
|  * \param modeIndex the index of the display mode to query
 | |
|  * \param mode an SDL_DisplayMode structure filled in with the mode at
 | |
|  *             `modeIndex`
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetNumDisplayModes
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
 | |
|                                                SDL_DisplayMode * mode);
 | |
| 
 | |
| /**
 | |
|  * Get information about the desktop's display mode.
 | |
|  *
 | |
|  * There's a difference between this function and SDL_GetCurrentDisplayMode()
 | |
|  * when SDL runs fullscreen and has changed the resolution. In that case this
 | |
|  * function will return the previous native display mode, and not the current
 | |
|  * display mode.
 | |
|  *
 | |
|  * \param displayIndex the index of the display to query
 | |
|  * \param mode an SDL_DisplayMode structure filled in with the current display
 | |
|  *             mode
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetCurrentDisplayMode
 | |
|  * \sa SDL_GetDisplayMode
 | |
|  * \sa SDL_SetWindowDisplayMode
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
 | |
| 
 | |
| /**
 | |
|  * Get information about the current display mode.
 | |
|  *
 | |
|  * There's a difference between this function and SDL_GetDesktopDisplayMode()
 | |
|  * when SDL runs fullscreen and has changed the resolution. In that case this
 | |
|  * function will return the current display mode, and not the previous native
 | |
|  * display mode.
 | |
|  *
 | |
|  * \param displayIndex the index of the display to query
 | |
|  * \param mode an SDL_DisplayMode structure filled in with the current display
 | |
|  *             mode
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetDesktopDisplayMode
 | |
|  * \sa SDL_GetDisplayMode
 | |
|  * \sa SDL_GetNumVideoDisplays
 | |
|  * \sa SDL_SetWindowDisplayMode
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Get the closest match to the requested display mode.
 | |
|  *
 | |
|  * The available display modes are scanned and `closest` is filled in with the
 | |
|  * closest mode matching the requested mode and returned. The mode format and
 | |
|  * refresh rate default to the desktop mode if they are set to 0. The modes
 | |
|  * are scanned with size being first priority, format being second priority,
 | |
|  * and finally checking the refresh rate. If all the available modes are too
 | |
|  * small, then NULL is returned.
 | |
|  *
 | |
|  * \param displayIndex the index of the display to query
 | |
|  * \param mode an SDL_DisplayMode structure containing the desired display
 | |
|  *             mode
 | |
|  * \param closest an SDL_DisplayMode structure filled in with the closest
 | |
|  *                match of the available display modes
 | |
|  * \returns the passed in value `closest` or NULL if no matching video mode
 | |
|  *          was available; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayMode
 | |
|  * \sa SDL_GetNumDisplayModes
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
 | |
| 
 | |
| /**
 | |
|  * Get the index of the display associated with a window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the index of the display containing the center of the window on
 | |
|  *          success or a negative error code on failure; call SDL_GetError()
 | |
|  *          for more information.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetNumVideoDisplays
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Set the display mode to use when a window is visible at fullscreen.
 | |
|  *
 | |
|  * This only affects the display mode used when the window is fullscreen. To
 | |
|  * change the window size when the window is not fullscreen, use
 | |
|  * SDL_SetWindowSize().
 | |
|  *
 | |
|  * \param window the window to affect
 | |
|  * \param mode the SDL_DisplayMode structure representing the mode to use, or
 | |
|  *             NULL to use the window's dimensions and the desktop's format
 | |
|  *             and refresh rate
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetWindowDisplayMode
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
 | |
|                                                      const SDL_DisplayMode * mode);
 | |
| 
 | |
| /**
 | |
|  * Query the display mode to use when a window is visible at fullscreen.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param mode an SDL_DisplayMode structure filled in with the fullscreen
 | |
|  *             display mode
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_SetWindowDisplayMode
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
 | |
|                                                      SDL_DisplayMode * mode);
 | |
| 
 | |
| /**
 | |
|  * Get the pixel format associated with the window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the pixel format of the window on success or
 | |
|  *          SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Create a window with the specified position, dimensions, and flags.
 | |
|  *
 | |
|  * `flags` may be any of the following OR'd together:
 | |
|  *
 | |
|  * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
 | |
|  * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
 | |
|  * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
 | |
|  * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
 | |
|  * - `SDL_WINDOW_METAL`: window usable with a Metal instance
 | |
|  * - `SDL_WINDOW_HIDDEN`: window is not visible
 | |
|  * - `SDL_WINDOW_BORDERLESS`: no window decoration
 | |
|  * - `SDL_WINDOW_RESIZABLE`: window can be resized
 | |
|  * - `SDL_WINDOW_MINIMIZED`: window is minimized
 | |
|  * - `SDL_WINDOW_MAXIMIZED`: window is maximized
 | |
|  * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
 | |
|  * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
 | |
|  *   supported (>= SDL 2.0.1)
 | |
|  *
 | |
|  * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
 | |
|  * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
 | |
|  * queried later using SDL_GetWindowFlags().
 | |
|  *
 | |
|  * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
 | |
|  * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
 | |
|  *
 | |
|  * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
 | |
|  * in pixels may differ from its size in screen coordinates on platforms with
 | |
|  * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
 | |
|  * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
 | |
|  * SDL_GetRendererOutputSize() to query the drawable size in pixels.
 | |
|  *
 | |
|  * If the window is set fullscreen, the width and height parameters `w` and
 | |
|  * `h` will not be used. However, invalid size parameters (e.g. too large) may
 | |
|  * still fail. Window size is actually limited to 16384 x 16384 for all
 | |
|  * platforms at window creation.
 | |
|  *
 | |
|  * If the window is created with any of the SDL_WINDOW_OPENGL or
 | |
|  * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
 | |
|  * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
 | |
|  * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
 | |
|  *
 | |
|  * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
 | |
|  * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
 | |
|  *
 | |
|  * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
 | |
|  * SDL_CreateWindow() will fail.
 | |
|  *
 | |
|  * On non-Apple devices, SDL requires you to either not link to the Vulkan
 | |
|  * loader or link to a dynamic library version. This limitation may be removed
 | |
|  * in a future version of SDL.
 | |
|  *
 | |
|  * \param title the title of the window, in UTF-8 encoding
 | |
|  * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
 | |
|  *          `SDL_WINDOWPOS_UNDEFINED`
 | |
|  * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
 | |
|  *          `SDL_WINDOWPOS_UNDEFINED`
 | |
|  * \param w the width of the window, in screen coordinates
 | |
|  * \param h the height of the window, in screen coordinates
 | |
|  * \param flags 0, or one or more SDL_WindowFlags OR'd together
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindowFrom
 | |
|  * \sa SDL_DestroyWindow
 | |
|  */
 | |
| extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
 | |
|                                                       int x, int y, int w,
 | |
|                                                       int h, Uint32 flags);
 | |
| 
 | |
| /**
 | |
|  * Create an SDL window from an existing native window.
 | |
|  *
 | |
|  * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
 | |
|  * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
 | |
|  * before using SDL_CreateWindowFrom().
 | |
|  *
 | |
|  * \param data a pointer to driver-dependent window creation data, typically
 | |
|  *             your native window cast to a void*
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_DestroyWindow
 | |
|  */
 | |
| extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
 | |
| 
 | |
| /**
 | |
|  * Get the numeric ID of a window.
 | |
|  *
 | |
|  * The numeric ID is what SDL_WindowEvent references, and is necessary to map
 | |
|  * these events to specific SDL_Window objects.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the ID of the window on success or 0 on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFromID
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Get a window from a stored ID.
 | |
|  *
 | |
|  * The numeric ID is what SDL_WindowEvent references, and is necessary to map
 | |
|  * these events to specific SDL_Window objects.
 | |
|  *
 | |
|  * \param id the ID of the window
 | |
|  * \returns the window associated with `id` or NULL if it doesn't exist; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetWindowID
 | |
|  */
 | |
| extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
 | |
| 
 | |
| /**
 | |
|  * Get the window flags.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns a mask of the SDL_WindowFlags associated with `window`
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_HideWindow
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  * \sa SDL_ShowWindow
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Set the title of a window.
 | |
|  *
 | |
|  * This string is expected to be in UTF-8 encoding.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param title the desired window title in UTF-8 format
 | |
|  *
 | |
|  * \sa SDL_GetWindowTitle
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
 | |
|                                                 const char *title);
 | |
| 
 | |
| /**
 | |
|  * Get the title of a window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the title of the window in UTF-8 format or "" if there is no
 | |
|  *          title.
 | |
|  *
 | |
|  * \sa SDL_SetWindowTitle
 | |
|  */
 | |
| extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Set the icon for a window.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param icon an SDL_Surface structure containing the icon for the window
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
 | |
|                                                SDL_Surface * icon);
 | |
| 
 | |
| /**
 | |
|  * Associate an arbitrary named pointer with a window.
 | |
|  *
 | |
|  * `name` is case-sensitive.
 | |
|  *
 | |
|  * \param window the window to associate with the pointer
 | |
|  * \param name the name of the pointer
 | |
|  * \param userdata the associated pointer
 | |
|  * \returns the previous value associated with `name`.
 | |
|  *
 | |
|  * \sa SDL_GetWindowData
 | |
|  */
 | |
| extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
 | |
|                                                 const char *name,
 | |
|                                                 void *userdata);
 | |
| 
 | |
| /**
 | |
|  * Retrieve the data pointer associated with a window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param name the name of the pointer
 | |
|  * \returns the value associated with `name`.
 | |
|  *
 | |
|  * \sa SDL_SetWindowData
 | |
|  */
 | |
| extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
 | |
|                                                 const char *name);
 | |
| 
 | |
| /**
 | |
|  * Set the position of a window.
 | |
|  *
 | |
|  * The window coordinate origin is the upper left of the display.
 | |
|  *
 | |
|  * \param window the window to reposition
 | |
|  * \param x the x coordinate of the window in screen coordinates, or
 | |
|  *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
 | |
|  * \param y the y coordinate of the window in screen coordinates, or
 | |
|  *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
 | |
|  *
 | |
|  * \sa SDL_GetWindowPosition
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
 | |
|                                                    int x, int y);
 | |
| 
 | |
| /**
 | |
|  * Get the position of a window.
 | |
|  *
 | |
|  * If you do not need the value for one of the positions a NULL may be passed
 | |
|  * in the `x` or `y` parameter.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param x a pointer filled in with the x position of the window, in screen
 | |
|  *          coordinates, may be NULL
 | |
|  * \param y a pointer filled in with the y position of the window, in screen
 | |
|  *          coordinates, may be NULL
 | |
|  *
 | |
|  * \sa SDL_SetWindowPosition
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
 | |
|                                                    int *x, int *y);
 | |
| 
 | |
| /**
 | |
|  * Set the size of a window's client area.
 | |
|  *
 | |
|  * The window size in screen coordinates may differ from the size in pixels,
 | |
|  * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
 | |
|  * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
 | |
|  * SDL_GetRendererOutputSize() to get the real client area size in pixels.
 | |
|  *
 | |
|  * Fullscreen windows automatically match the size of the display mode, and
 | |
|  * you should use SDL_SetWindowDisplayMode() to change their size.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param w the width of the window in pixels, in screen coordinates, must be
 | |
|  *          > 0
 | |
|  * \param h the height of the window in pixels, in screen coordinates, must be
 | |
|  *          > 0
 | |
|  *
 | |
|  * \sa SDL_GetWindowSize
 | |
|  * \sa SDL_SetWindowDisplayMode
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
 | |
|                                                int h);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's client area.
 | |
|  *
 | |
|  * NULL can safely be passed as the `w` or `h` parameter if the width or
 | |
|  * height value is not desired.
 | |
|  *
 | |
|  * The window size in screen coordinates may differ from the size in pixels,
 | |
|  * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
 | |
|  * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
 | |
|  * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
 | |
|  * real client area size in pixels.
 | |
|  *
 | |
|  * \param window the window to query the width and height from
 | |
|  * \param w a pointer filled in with the width of the window, in screen
 | |
|  *          coordinates, may be NULL
 | |
|  * \param h a pointer filled in with the height of the window, in screen
 | |
|  *          coordinates, may be NULL
 | |
|  *
 | |
|  * \sa SDL_GL_GetDrawableSize
 | |
|  * \sa SDL_Vulkan_GetDrawableSize
 | |
|  * \sa SDL_SetWindowSize
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
 | |
|                                                int *h);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's borders (decorations) around the client area.
 | |
|  *
 | |
|  * Note: If this function fails (returns -1), the size values will be
 | |
|  * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
 | |
|  * window in question was borderless.
 | |
|  *
 | |
|  * Note: This function may fail on systems where the window has not yet been
 | |
|  * decorated by the display server (for example, immediately after calling
 | |
|  * SDL_CreateWindow). It is recommended that you wait at least until the
 | |
|  * window has been presented and composited, so that the window system has a
 | |
|  * chance to decorate the window and provide the border dimensions to SDL.
 | |
|  *
 | |
|  * This function also returns -1 if getting the information is not supported.
 | |
|  *
 | |
|  * \param window the window to query the size values of the border
 | |
|  *               (decorations) from
 | |
|  * \param top pointer to variable for storing the size of the top border; NULL
 | |
|  *            is permitted
 | |
|  * \param left pointer to variable for storing the size of the left border;
 | |
|  *             NULL is permitted
 | |
|  * \param bottom pointer to variable for storing the size of the bottom
 | |
|  *               border; NULL is permitted
 | |
|  * \param right pointer to variable for storing the size of the right border;
 | |
|  *              NULL is permitted
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.5.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSize
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
 | |
|                                                      int *top, int *left,
 | |
|                                                      int *bottom, int *right);
 | |
| 
 | |
| /**
 | |
|  * Set the minimum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param min_w the minimum width of the window in pixels
 | |
|  * \param min_h the minimum height of the window in pixels
 | |
|  *
 | |
|  * \sa SDL_GetWindowMinimumSize
 | |
|  * \sa SDL_SetWindowMaximumSize
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
 | |
|                                                       int min_w, int min_h);
 | |
| 
 | |
| /**
 | |
|  * Get the minimum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param w a pointer filled in with the minimum width of the window, may be
 | |
|  *          NULL
 | |
|  * \param h a pointer filled in with the minimum height of the window, may be
 | |
|  *          NULL
 | |
|  *
 | |
|  * \sa SDL_GetWindowMaximumSize
 | |
|  * \sa SDL_SetWindowMinimumSize
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
 | |
|                                                       int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the maximum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param max_w the maximum width of the window in pixels
 | |
|  * \param max_h the maximum height of the window in pixels
 | |
|  *
 | |
|  * \sa SDL_GetWindowMaximumSize
 | |
|  * \sa SDL_SetWindowMinimumSize
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
 | |
|                                                       int max_w, int max_h);
 | |
| 
 | |
| /**
 | |
|  * Get the maximum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param w a pointer filled in with the maximum width of the window, may be
 | |
|  *          NULL
 | |
|  * \param h a pointer filled in with the maximum height of the window, may be
 | |
|  *          NULL
 | |
|  *
 | |
|  * \sa SDL_GetWindowMinimumSize
 | |
|  * \sa SDL_SetWindowMaximumSize
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
 | |
|                                                       int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the border state of a window.
 | |
|  *
 | |
|  * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
 | |
|  * or remove the border from the actual window. This is a no-op if the
 | |
|  * window's border already matches the requested state.
 | |
|  *
 | |
|  * You can't change the border state of a fullscreen window.
 | |
|  *
 | |
|  * \param window the window of which to change the border state
 | |
|  * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
 | |
|                                                    SDL_bool bordered);
 | |
| 
 | |
| /**
 | |
|  * Set the user-resizable state of a window.
 | |
|  *
 | |
|  * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
 | |
|  * allow/disallow user resizing of the window. This is a no-op if the window's
 | |
|  * resizable state already matches the requested state.
 | |
|  *
 | |
|  * You can't change the resizable state of a fullscreen window.
 | |
|  *
 | |
|  * \param window the window of which to change the resizable state
 | |
|  * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.5.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
 | |
|                                                     SDL_bool resizable);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the window to always be above the others.
 | |
|  *
 | |
|  *  This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP`
 | |
|  *  flag. This will bring the window to the front and keep the window above
 | |
|  *  the rest.
 | |
|  *
 | |
|  *  \param window The window of which to change the always on top state.
 | |
|  *  \param on_top  SDL_TRUE to set the window always on top, SDL_FALSE to disable.
 | |
|  *
 | |
|  *  \sa SDL_SetWindowAlwaysOnTop
 | |
|  */
 | |
| 
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
 | |
|                                                       SDL_bool on_top);
 | |
| /**
 | |
|  * Show a window.
 | |
|  *
 | |
|  * \param window the window to show
 | |
|  *
 | |
|  * \sa SDL_HideWindow
 | |
|  * \sa SDL_RaiseWindow
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Hide a window.
 | |
|  *
 | |
|  * \param window the window to hide
 | |
|  *
 | |
|  * \sa SDL_ShowWindow
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Raise a window above other windows and set the input focus.
 | |
|  *
 | |
|  * \param window the window to raise
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Make a window as large as possible.
 | |
|  *
 | |
|  * \param window the window to maximize
 | |
|  *
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  * \sa SDL_RestoreWindow
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Minimize a window to an iconic representation.
 | |
|  *
 | |
|  * \param window the window to minimize
 | |
|  *
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_RestoreWindow
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Restore the size and position of a minimized or maximized window.
 | |
|  *
 | |
|  * \param window the window to restore
 | |
|  *
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Set a window's fullscreen state.
 | |
|  *
 | |
|  * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
 | |
|  * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
 | |
|  * that takes the size of the desktop; and 0 for windowed mode.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowDisplayMode
 | |
|  * \sa SDL_SetWindowDisplayMode
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
 | |
|                                                     Uint32 flags);
 | |
| 
 | |
| /**
 | |
|  * Get the SDL surface associated with the window.
 | |
|  *
 | |
|  * A new surface will be created with the optimal format for the window, if
 | |
|  * necessary. This surface will be freed when the window is destroyed. Do not
 | |
|  * free this surface.
 | |
|  *
 | |
|  * This surface will be invalidated if the window is resized. After resizing a
 | |
|  * window this function must be called again to return a valid surface.
 | |
|  *
 | |
|  * You may not combine this with 3D or the rendering API on this window.
 | |
|  *
 | |
|  * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the surface associated with the window, or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_UpdateWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurfaceRects
 | |
|  */
 | |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Copy the window surface to the screen.
 | |
|  *
 | |
|  * This is the function you use to reflect any changes to the surface on the
 | |
|  * screen.
 | |
|  *
 | |
|  * This function is equivalent to the SDL 1.2 API SDL_Flip().
 | |
|  *
 | |
|  * \param window the window to update
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurfaceRects
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Copy areas of the window surface to the screen.
 | |
|  *
 | |
|  * This is the function you use to reflect changes to portions of the surface
 | |
|  * on the screen.
 | |
|  *
 | |
|  * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
 | |
|  *
 | |
|  * \param window the window to update
 | |
|  * \param rects an array of SDL_Rect structures representing areas of the
 | |
|  *              surface to copy
 | |
|  * \param numrects the number of rectangles
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurface
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
 | |
|                                                          const SDL_Rect * rects,
 | |
|                                                          int numrects);
 | |
| 
 | |
| /**
 | |
|  * Set a window's input grab mode.
 | |
|  *
 | |
|  * When input is grabbed the mouse is confined to the window.
 | |
|  *
 | |
|  * If the caller enables a grab while another window is currently grabbed, the
 | |
|  * other window loses its grab in favor of the caller's window.
 | |
|  *
 | |
|  * \param window the window for which the input grab mode should be set
 | |
|  * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
 | |
|  *
 | |
|  * \sa SDL_GetGrabbedWindow
 | |
|  * \sa SDL_GetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
 | |
|                                                SDL_bool grabbed);
 | |
| 
 | |
| /**
 | |
|  * Set a window's keyboard grab mode.
 | |
|  *
 | |
|  * If the caller enables a grab while another window is currently grabbed, the
 | |
|  * other window loses its grab in favor of the caller's window.
 | |
|  *
 | |
|  * \param window The window for which the keyboard grab mode should be set.
 | |
|  * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
 | |
|  *
 | |
|  * \sa SDL_GetWindowKeyboardGrab
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
 | |
|                                                        SDL_bool grabbed);
 | |
| 
 | |
| /**
 | |
|  * Set a window's mouse grab mode.
 | |
|  *
 | |
|  * \param window The window for which the mouse grab mode should be set.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
 | |
|                                                     SDL_bool grabbed);
 | |
| 
 | |
| /**
 | |
|  * Get a window's input grab mode.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Get a window's keyboard grab mode.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  * \sa SDL_GetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Get a window's mouse grab mode.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  * \sa SDL_GetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Get the window that currently has an input grab enabled.
 | |
|  *
 | |
|  * \returns the window if input is grabbed or NULL otherwise.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.4.
 | |
|  *
 | |
|  * \sa SDL_GetWindowGrab
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
 | |
| 
 | |
| /**
 | |
|  * Set the brightness (gamma multiplier) for a given window's display.
 | |
|  *
 | |
|  * Despite the name and signature, this method sets the brightness of the
 | |
|  * entire display, not an individual window. A window is considered to be
 | |
|  * owned by the display that contains the window's center pixel. (The index of
 | |
|  * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
 | |
|  * brightness set will not follow the window if it is moved to another
 | |
|  * display.
 | |
|  *
 | |
|  * Many platforms will refuse to set the display brightness in modern times.
 | |
|  * You are better off using a shader to adjust gamma during rendering, or
 | |
|  * something similar.
 | |
|  *
 | |
|  * \param window the window used to select the display whose brightness will
 | |
|  *               be changed
 | |
|  * \param brightness the brightness (gamma multiplier) value to set where 0.0
 | |
|  *                   is completely dark and 1.0 is normal brightness
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetWindowBrightness
 | |
|  * \sa SDL_SetWindowGammaRamp
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
 | |
| 
 | |
| /**
 | |
|  * Get the brightness (gamma multiplier) for a given window's display.
 | |
|  *
 | |
|  * Despite the name and signature, this method retrieves the brightness of the
 | |
|  * entire display, not an individual window. A window is considered to be
 | |
|  * owned by the display that contains the window's center pixel. (The index of
 | |
|  * this display can be retrieved using SDL_GetWindowDisplayIndex().)
 | |
|  *
 | |
|  * \param window the window used to select the display whose brightness will
 | |
|  *               be queried
 | |
|  * \returns the brightness for the display where 0.0 is completely dark and
 | |
|  *          1.0 is normal brightness.
 | |
|  *
 | |
|  * \sa SDL_SetWindowBrightness
 | |
|  */
 | |
| extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Set the opacity for a window.
 | |
|  *
 | |
|  * The parameter `opacity` will be clamped internally between 0.0f
 | |
|  * (transparent) and 1.0f (opaque).
 | |
|  *
 | |
|  * This function also returns -1 if setting the opacity isn't supported.
 | |
|  *
 | |
|  * \param window the window which will be made transparent or opaque
 | |
|  * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.5.
 | |
|  *
 | |
|  * \sa SDL_GetWindowOpacity
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
 | |
| 
 | |
| /**
 | |
|  * Get the opacity of a window.
 | |
|  *
 | |
|  * If transparency isn't supported on this platform, opacity will be reported
 | |
|  * as 1.0f without error.
 | |
|  *
 | |
|  * The parameter `opacity` is ignored if it is NULL.
 | |
|  *
 | |
|  * This function also returns -1 if an invalid window was provided.
 | |
|  *
 | |
|  * \param window the window to get the current opacity value from
 | |
|  * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.5.
 | |
|  *
 | |
|  * \sa SDL_SetWindowOpacity
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
 | |
| 
 | |
| /**
 | |
|  * Set the window as a modal for another window.
 | |
|  *
 | |
|  * \param modal_window the window that should be set modal
 | |
|  * \param parent_window the parent window for the modal window
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.5.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
 | |
| 
 | |
| /**
 | |
|  * Explicitly set input focus to the window.
 | |
|  *
 | |
|  * You almost certainly want SDL_RaiseWindow() instead of this function. Use
 | |
|  * this with caution, as you might give focus to a window that is completely
 | |
|  * obscured by other windows.
 | |
|  *
 | |
|  * \param window the window that should get the input focus
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.5.
 | |
|  *
 | |
|  * \sa SDL_RaiseWindow
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Set the gamma ramp for the display that owns a given window.
 | |
|  *
 | |
|  * Set the gamma translation table for the red, green, and blue channels of
 | |
|  * the video hardware. Each table is an array of 256 16-bit quantities,
 | |
|  * representing a mapping between the input and output for that channel. The
 | |
|  * input is the index into the array, and the output is the 16-bit gamma value
 | |
|  * at that index, scaled to the output color precision.
 | |
|  *
 | |
|  * Despite the name and signature, this method sets the gamma ramp of the
 | |
|  * entire display, not an individual window. A window is considered to be
 | |
|  * owned by the display that contains the window's center pixel. (The index of
 | |
|  * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
 | |
|  * ramp set will not follow the window if it is moved to another display.
 | |
|  *
 | |
|  * \param window the window used to select the display whose gamma ramp will
 | |
|  *               be changed
 | |
|  * \param red a 256 element array of 16-bit quantities representing the
 | |
|  *            translation table for the red channel, or NULL
 | |
|  * \param green a 256 element array of 16-bit quantities representing the
 | |
|  *              translation table for the green channel, or NULL
 | |
|  * \param blue a 256 element array of 16-bit quantities representing the
 | |
|  *             translation table for the blue channel, or NULL
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GetWindowGammaRamp
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
 | |
|                                                    const Uint16 * red,
 | |
|                                                    const Uint16 * green,
 | |
|                                                    const Uint16 * blue);
 | |
| 
 | |
| /**
 | |
|  * Get the gamma ramp for a given window's display.
 | |
|  *
 | |
|  * Despite the name and signature, this method retrieves the gamma ramp of the
 | |
|  * entire display, not an individual window. A window is considered to be
 | |
|  * owned by the display that contains the window's center pixel. (The index of
 | |
|  * this display can be retrieved using SDL_GetWindowDisplayIndex().)
 | |
|  *
 | |
|  * \param window the window used to select the display whose gamma ramp will
 | |
|  *               be queried
 | |
|  * \param red a 256 element array of 16-bit quantities filled in with the
 | |
|  *            translation table for the red channel, or NULL
 | |
|  * \param green a 256 element array of 16-bit quantities filled in with the
 | |
|  *              translation table for the green channel, or NULL
 | |
|  * \param blue a 256 element array of 16-bit quantities filled in with the
 | |
|  *             translation table for the blue channel, or NULL
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_SetWindowGammaRamp
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
 | |
|                                                    Uint16 * red,
 | |
|                                                    Uint16 * green,
 | |
|                                                    Uint16 * blue);
 | |
| 
 | |
| /**
 | |
|  * Possible return values from the SDL_HitTest callback.
 | |
|  *
 | |
|  * \sa SDL_HitTest
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
 | |
|     SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
 | |
|     SDL_HITTEST_RESIZE_TOPLEFT,
 | |
|     SDL_HITTEST_RESIZE_TOP,
 | |
|     SDL_HITTEST_RESIZE_TOPRIGHT,
 | |
|     SDL_HITTEST_RESIZE_RIGHT,
 | |
|     SDL_HITTEST_RESIZE_BOTTOMRIGHT,
 | |
|     SDL_HITTEST_RESIZE_BOTTOM,
 | |
|     SDL_HITTEST_RESIZE_BOTTOMLEFT,
 | |
|     SDL_HITTEST_RESIZE_LEFT
 | |
| } SDL_HitTestResult;
 | |
| 
 | |
| /**
 | |
|  * Callback used for hit-testing.
 | |
|  *
 | |
|  * \param win the SDL_Window where hit-testing was set on
 | |
|  * \param area an SDL_Point which should be hit-tested
 | |
|  * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
 | |
|  * \return an SDL_HitTestResult value.
 | |
|  *
 | |
|  * \sa SDL_SetWindowHitTest
 | |
|  */
 | |
| typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
 | |
|                                                  const SDL_Point *area,
 | |
|                                                  void *data);
 | |
| 
 | |
| /**
 | |
|  * Provide a callback that decides if a window region has special properties.
 | |
|  *
 | |
|  * Normally windows are dragged and resized by decorations provided by the
 | |
|  * system window manager (a title bar, borders, etc), but for some apps, it
 | |
|  * makes sense to drag them from somewhere else inside the window itself; for
 | |
|  * example, one might have a borderless window that wants to be draggable from
 | |
|  * any part, or simulate its own title bar, etc.
 | |
|  *
 | |
|  * This function lets the app provide a callback that designates pieces of a
 | |
|  * given window as special. This callback is run during event processing if we
 | |
|  * need to tell the OS to treat a region of the window specially; the use of
 | |
|  * this callback is known as "hit testing."
 | |
|  *
 | |
|  * Mouse input may not be delivered to your application if it is within a
 | |
|  * special area; the OS will often apply that input to moving the window or
 | |
|  * resizing the window and not deliver it to the application.
 | |
|  *
 | |
|  * Specifying NULL for a callback disables hit-testing. Hit-testing is
 | |
|  * disabled by default.
 | |
|  *
 | |
|  * Platforms that don't support this functionality will return -1
 | |
|  * unconditionally, even if you're attempting to disable hit-testing.
 | |
|  *
 | |
|  * Your callback may fire at any time, and its firing does not indicate any
 | |
|  * specific behavior (for example, on Windows, this certainly might fire when
 | |
|  * the OS is deciding whether to drag your window, but it fires for lots of
 | |
|  * other reasons, too, some unrelated to anything you probably care about _and
 | |
|  * when the mouse isn't actually at the location it is testing_). Since this
 | |
|  * can fire at any time, you should try to keep your callback efficient,
 | |
|  * devoid of allocations, etc.
 | |
|  *
 | |
|  * \param window the window to set hit-testing on
 | |
|  * \param callback the function to call when doing a hit-test
 | |
|  * \param callback_data an app-defined void pointer passed to **callback**
 | |
|  * \returns 0 on success or -1 on error (including unsupported); call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.4.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
 | |
|                                                  SDL_HitTest callback,
 | |
|                                                  void *callback_data);
 | |
| 
 | |
| /**
 | |
|  * Request a window to demand attention from the user.
 | |
|  *
 | |
|  * \param window the window to be flashed
 | |
|  * \param operation the flash operation
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
 | |
| 
 | |
| /**
 | |
|  * Destroy a window.
 | |
|  *
 | |
|  * If `window` is NULL, this function will return immediately after setting
 | |
|  * the SDL error message to "Invalid window". See SDL_GetError().
 | |
|  *
 | |
|  * \param window the window to destroy
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_CreateWindowFrom
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Check whether the screensaver is currently enabled.
 | |
|  *
 | |
|  * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
 | |
|  * the screensaver was enabled by default.
 | |
|  *
 | |
|  * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
 | |
|  *
 | |
|  * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
 | |
|  *          disabled.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_DisableScreenSaver
 | |
|  * \sa SDL_EnableScreenSaver
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
 | |
| 
 | |
| /**
 | |
|  * Allow the screen to be blanked by a screen saver.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_DisableScreenSaver
 | |
|  * \sa SDL_IsScreenSaverEnabled
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
 | |
| 
 | |
| /**
 | |
|  * Prevent the screen from being blanked by a screen saver.
 | |
|  *
 | |
|  * If you disable the screensaver, it is automatically re-enabled when SDL
 | |
|  * quits.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_EnableScreenSaver
 | |
|  * \sa SDL_IsScreenSaverEnabled
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \name OpenGL support functions
 | |
|  */
 | |
| /* @{ */
 | |
| 
 | |
| /**
 | |
|  * Dynamically load an OpenGL library.
 | |
|  *
 | |
|  * This should be done after initializing the video driver, but before
 | |
|  * creating any OpenGL windows. If no OpenGL library is loaded, the default
 | |
|  * library will be loaded upon creation of the first OpenGL window.
 | |
|  *
 | |
|  * If you do this, you need to retrieve all of the GL functions used in your
 | |
|  * program from the dynamic library using SDL_GL_GetProcAddress().
 | |
|  *
 | |
|  * \param path the platform dependent OpenGL library name, or NULL to open the
 | |
|  *             default OpenGL library
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GL_GetProcAddress
 | |
|  * \sa SDL_GL_UnloadLibrary
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
 | |
| 
 | |
| /**
 | |
|  * Get an OpenGL function by name.
 | |
|  *
 | |
|  * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
 | |
|  * GL functions must be retrieved this way. Usually this is used to retrieve
 | |
|  * function pointers to OpenGL extensions.
 | |
|  *
 | |
|  * There are some quirks to looking up OpenGL functions that require some
 | |
|  * extra care from the application. If you code carefully, you can handle
 | |
|  * these quirks without any platform-specific code, though:
 | |
|  *
 | |
|  * - On Windows, function pointers are specific to the current GL context;
 | |
|  *   this means you need to have created a GL context and made it current
 | |
|  *   before calling SDL_GL_GetProcAddress(). If you recreate your context or
 | |
|  *   create a second context, you should assume that any existing function
 | |
|  *   pointers aren't valid to use with it. This is (currently) a
 | |
|  *   Windows-specific limitation, and in practice lots of drivers don't suffer
 | |
|  *   this limitation, but it is still the way the wgl API is documented to
 | |
|  *   work and you should expect crashes if you don't respect it. Store a copy
 | |
|  *   of the function pointers that comes and goes with context lifespan.
 | |
|  * - On X11, function pointers returned by this function are valid for any
 | |
|  *   context, and can even be looked up before a context is created at all.
 | |
|  *   This means that, for at least some common OpenGL implementations, if you
 | |
|  *   look up a function that doesn't exist, you'll get a non-NULL result that
 | |
|  *   is _NOT_ safe to call. You must always make sure the function is actually
 | |
|  *   available for a given GL context before calling it, by checking for the
 | |
|  *   existence of the appropriate extension with SDL_GL_ExtensionSupported(),
 | |
|  *   or verifying that the version of OpenGL you're using offers the function
 | |
|  *   as core functionality.
 | |
|  * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
 | |
|  *   isn't supported, but you can't count on this behavior. Check for
 | |
|  *   extensions you use, and if you get a NULL anyway, act as if that
 | |
|  *   extension wasn't available. This is probably a bug in the driver, but you
 | |
|  *   can code defensively for this scenario anyhow.
 | |
|  * - Just because you're on Linux/Unix, don't assume you'll be using X11.
 | |
|  *   Next-gen display servers are waiting to replace it, and may or may not
 | |
|  *   make the same promises about function pointers.
 | |
|  * - OpenGL function pointers must be declared `APIENTRY` as in the example
 | |
|  *   code. This will ensure the proper calling convention is followed on
 | |
|  *   platforms where this matters (Win32) thereby avoiding stack corruption.
 | |
|  *
 | |
|  * \param proc the name of an OpenGL function
 | |
|  * \returns a pointer to the named OpenGL function. The returned pointer
 | |
|  *          should be cast to the appropriate function signature.
 | |
|  *
 | |
|  * \sa SDL_GL_ExtensionSupported
 | |
|  * \sa SDL_GL_LoadLibrary
 | |
|  * \sa SDL_GL_UnloadLibrary
 | |
|  */
 | |
| extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
 | |
| 
 | |
| /**
 | |
|  * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
 | |
|  *
 | |
|  * \sa SDL_GL_LoadLibrary
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
 | |
| 
 | |
| /**
 | |
|  * Check if an OpenGL extension is supported for the current context.
 | |
|  *
 | |
|  * This function operates on the current GL context; you must have created a
 | |
|  * context and it must be current before calling this function. Do not assume
 | |
|  * that all contexts you create will have the same set of extensions
 | |
|  * available, or that recreating an existing context will offer the same
 | |
|  * extensions again.
 | |
|  *
 | |
|  * While it's probably not a massive overhead, this function is not an O(1)
 | |
|  * operation. Check the extensions you care about after creating the GL
 | |
|  * context and save that information somewhere instead of calling the function
 | |
|  * every time you need to know.
 | |
|  *
 | |
|  * \param extension the name of the extension to check
 | |
|  * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
 | |
|                                                            *extension);
 | |
| 
 | |
| /**
 | |
|  * Reset all previously set OpenGL context attributes to their default values.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.2.
 | |
|  *
 | |
|  * \sa SDL_GL_GetAttribute
 | |
|  * \sa SDL_GL_SetAttribute
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
 | |
| 
 | |
| /**
 | |
|  * Set an OpenGL window attribute before window creation.
 | |
|  *
 | |
|  * This function sets the OpenGL attribute `attr` to `value`. The requested
 | |
|  * attributes should be set before creating an OpenGL window. You should use
 | |
|  * SDL_GL_GetAttribute() to check the values after creating the OpenGL
 | |
|  * context, since the values obtained can differ from the requested ones.
 | |
|  *
 | |
|  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
 | |
|  * \param value the desired value for the attribute
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GL_GetAttribute
 | |
|  * \sa SDL_GL_ResetAttributes
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
 | |
| 
 | |
| /**
 | |
|  * Get the actual value for an attribute from the current context.
 | |
|  *
 | |
|  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
 | |
|  * \param value a pointer filled in with the current value of `attr`
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GL_ResetAttributes
 | |
|  * \sa SDL_GL_SetAttribute
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
 | |
| 
 | |
| /**
 | |
|  * Create an OpenGL context for an OpenGL window, and make it current.
 | |
|  *
 | |
|  * Windows users new to OpenGL should note that, for historical reasons, GL
 | |
|  * functions added after OpenGL version 1.1 are not available by default.
 | |
|  * Those functions must be loaded at run-time, either with an OpenGL
 | |
|  * extension-handling library or with SDL_GL_GetProcAddress() and its related
 | |
|  * functions.
 | |
|  *
 | |
|  * SDL_GLContext is an alias for `void *`. It's opaque to the application.
 | |
|  *
 | |
|  * \param window the window to associate with the context
 | |
|  * \returns the OpenGL context associated with `window` or NULL on error; call
 | |
|  *          SDL_GetError() for more details.
 | |
|  *
 | |
|  * \sa SDL_GL_DeleteContext
 | |
|  * \sa SDL_GL_MakeCurrent
 | |
|  */
 | |
| extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
 | |
|                                                            window);
 | |
| 
 | |
| /**
 | |
|  * Set up an OpenGL context for rendering into an OpenGL window.
 | |
|  *
 | |
|  * The context must have been created with a compatible window.
 | |
|  *
 | |
|  * \param window the window to associate with the context
 | |
|  * \param context the OpenGL context to associate with the window
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_GL_CreateContext
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
 | |
|                                                SDL_GLContext context);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active OpenGL window.
 | |
|  *
 | |
|  * \returns the currently active OpenGL window on success or NULL on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active OpenGL context.
 | |
|  *
 | |
|  * \returns the currently active OpenGL context or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_MakeCurrent
 | |
|  */
 | |
| extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's underlying drawable in pixels.
 | |
|  *
 | |
|  * This returns info useful for calling glViewport().
 | |
|  *
 | |
|  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
 | |
|  * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
 | |
|  * platform with high-DPI support (Apple calls this "Retina"), and not
 | |
|  * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
 | |
|  *
 | |
|  * \param window the window from which the drawable size should be queried
 | |
|  * \param w a pointer to variable for storing the width in pixels, may be NULL
 | |
|  * \param h a pointer to variable for storing the height in pixels, may be
 | |
|  *          NULL
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.1.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_GetWindowSize
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
 | |
|                                                     int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the swap interval for the current OpenGL context.
 | |
|  *
 | |
|  * Some systems allow specifying -1 for the interval, to enable adaptive
 | |
|  * vsync. Adaptive vsync works the same as vsync, but if you've already missed
 | |
|  * the vertical retrace for a given frame, it swaps buffers immediately, which
 | |
|  * might be less jarring for the user during occasional framerate drops. If an
 | |
|  * application requests adaptive vsync and the system does not support it,
 | |
|  * this function will fail and return -1. In such a case, you should probably
 | |
|  * retry the call with 1 for the interval.
 | |
|  *
 | |
|  * Adaptive vsync is implemented for some glX drivers with
 | |
|  * GLX_EXT_swap_control_tear:
 | |
|  *
 | |
|  * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
 | |
|  *
 | |
|  * and for some Windows drivers with WGL_EXT_swap_control_tear:
 | |
|  *
 | |
|  * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
 | |
|  *
 | |
|  * Read more on the Khronos wiki:
 | |
|  * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
 | |
|  *
 | |
|  * \param interval 0 for immediate updates, 1 for updates synchronized with
 | |
|  *                 the vertical retrace, -1 for adaptive vsync
 | |
|  * \returns 0 on success or -1 if setting the swap interval is not supported;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetSwapInterval
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
 | |
| 
 | |
| /**
 | |
|  * Get the swap interval for the current OpenGL context.
 | |
|  *
 | |
|  * If the system can't determine the swap interval, or there isn't a valid
 | |
|  * current context, this function will return 0 as a safe default.
 | |
|  *
 | |
|  * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
 | |
|  *          swap is synchronized with the vertical retrace, and -1 if late
 | |
|  *          swaps happen immediately instead of waiting for the next retrace;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_SetSwapInterval
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
 | |
| 
 | |
| /**
 | |
|  * Update a window with OpenGL rendering.
 | |
|  *
 | |
|  * This is used with double-buffered OpenGL contexts, which are the default.
 | |
|  *
 | |
|  * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
 | |
|  * window, otherwise nothing will happen. If you aren't using
 | |
|  * glBindFramebuffer(), this is the default and you won't have to do anything
 | |
|  * extra.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  * Delete an OpenGL context.
 | |
|  *
 | |
|  * \param context the OpenGL context to be deleted
 | |
|  *
 | |
|  * \sa SDL_GL_CreateContext
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
 | |
| 
 | |
| /* @} *//* OpenGL support functions */
 | |
| 
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include "close_code.h"
 | |
| 
 | |
| #endif /* SDL_video_h_ */
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 | 
