mirror of
https://github.com/RetroDECK/Duckstation.git
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8c7a192128
Should've did this in the beginning.
185 lines
5 KiB
C++
185 lines
5 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gamelistsearchdirectoriesmodel.h"
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#include "mainwindow.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include <QtCore/QUrl>
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GameListSearchDirectoriesModel::GameListSearchDirectoriesModel(EmuThread* host_interface)
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: m_host_interface(host_interface)
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{
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loadFromSettings();
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}
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GameListSearchDirectoriesModel::~GameListSearchDirectoriesModel() = default;
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int GameListSearchDirectoriesModel::columnCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return 2;
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}
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QVariant GameListSearchDirectoriesModel::headerData(int section, Qt::Orientation orientation,
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int role /*= Qt::DisplayRole*/) const
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{
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if (orientation != Qt::Horizontal || role != Qt::DisplayRole)
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return {};
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if (section == 0)
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return tr("Path");
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else
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return tr("Recursive");
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}
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int GameListSearchDirectoriesModel::rowCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return static_cast<int>(m_entries.size());
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}
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QVariant GameListSearchDirectoriesModel::data(const QModelIndex& index, int role /*= Qt::DisplayRole*/) const
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{
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if (!index.isValid())
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return {};
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const int row = index.row();
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const int column = index.column();
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return {};
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const Entry& entry = m_entries[row];
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if (role == Qt::CheckStateRole)
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{
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if (column == 1)
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return entry.recursive ? Qt::Checked : Qt::Unchecked;
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}
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else if (role == Qt::DisplayRole)
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{
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if (column == 0)
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return entry.path;
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}
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return {};
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}
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bool GameListSearchDirectoriesModel::setData(const QModelIndex& index, const QVariant& value, int role)
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{
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if (!index.isValid())
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return false;
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const int row = index.row();
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const int column = index.column();
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return false;
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if (column != 1 || role == Qt::CheckStateRole)
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return false;
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Entry& entry = m_entries[row];
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entry.recursive = value == Qt::Checked;
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saveToSettings();
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g_main_window->refreshGameList(false);
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return true;
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}
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void GameListSearchDirectoriesModel::addEntry(const QString& path, bool recursive)
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{
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auto existing = std::find_if(m_entries.begin(), m_entries.end(), [path](const Entry& e) { return e.path == path; });
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if (existing != m_entries.end())
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{
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const int row = static_cast<int>(existing - m_entries.begin());
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existing->recursive = recursive;
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dataChanged(index(row, 1), index(row, 1), QVector<int>{Qt::CheckStateRole});
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}
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else
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{
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beginInsertRows(QModelIndex(), static_cast<int>(m_entries.size()), static_cast<int>(m_entries.size()));
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m_entries.push_back({path, recursive});
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endInsertRows();
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}
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saveToSettings();
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g_main_window->refreshGameList(false);
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}
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void GameListSearchDirectoriesModel::removeEntry(int row)
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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beginRemoveRows(QModelIndex(), row, row);
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m_entries.erase(m_entries.begin() + row);
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endRemoveRows();
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saveToSettings();
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g_main_window->refreshGameList(false);
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}
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bool GameListSearchDirectoriesModel::isEntryRecursive(int row) const
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{
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return (row < 0 || row >= static_cast<int>(m_entries.size())) ? false : m_entries[row].recursive;
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}
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void GameListSearchDirectoriesModel::setEntryRecursive(int row, bool recursive)
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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m_entries[row].recursive = recursive;
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emit dataChanged(index(row, 1), index(row, 1), {Qt::CheckStateRole});
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saveToSettings();
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g_main_window->refreshGameList(false);
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}
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void GameListSearchDirectoriesModel::openEntryInExplorer(QWidget* parent, int row) const
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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QtUtils::OpenURL(parent, QUrl::fromLocalFile(m_entries[row].path));
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}
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void GameListSearchDirectoriesModel::loadFromSettings()
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{
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std::vector<std::string> path_list = Host::GetBaseStringListSetting("GameList", "Paths");
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for (std::string& entry : path_list)
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m_entries.push_back({QString::fromStdString(entry), false});
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path_list = Host::GetBaseStringListSetting("GameList", "RecursivePaths");
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for (std::string& entry : path_list)
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m_entries.push_back({QString::fromStdString(entry), true});
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}
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void GameListSearchDirectoriesModel::saveToSettings()
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{
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std::vector<std::string> paths;
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std::vector<std::string> recursive_paths;
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for (const Entry& entry : m_entries)
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{
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if (entry.recursive)
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recursive_paths.push_back(entry.path.toStdString());
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else
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paths.push_back(entry.path.toStdString());
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}
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if (paths.empty())
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Host::DeleteBaseSettingValue("GameList", "Paths");
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else
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Host::SetBaseStringListSettingValue("GameList", "Paths", paths);
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if (recursive_paths.empty())
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Host::DeleteBaseSettingValue("GameList", "RecursivePaths");
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else
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Host::SetBaseStringListSettingValue("GameList", "RecursivePaths", recursive_paths);
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Host::CommitBaseSettingChanges();
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}
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