mirror of
https://github.com/RetroDECK/Duckstation.git
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232 lines
8.7 KiB
C++
232 lines
8.7 KiB
C++
#pragma once
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#include "types.h"
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#include <memory>
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// base byte stream creation functions
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enum BYTESTREAM_OPEN_MODE
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{
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BYTESTREAM_OPEN_READ = 1, // open stream for writing
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BYTESTREAM_OPEN_WRITE = 2, // open stream for writing
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BYTESTREAM_OPEN_APPEND = 4, // seek to the end
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BYTESTREAM_OPEN_TRUNCATE = 8, // truncate the file, seek to start
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BYTESTREAM_OPEN_CREATE = 16, // if the file does not exist, create it
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BYTESTREAM_OPEN_CREATE_PATH = 32, // if the file parent directories don't exist, create them
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BYTESTREAM_OPEN_ATOMIC_UPDATE = 64, //
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BYTESTREAM_OPEN_SEEKABLE = 128,
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BYTESTREAM_OPEN_STREAMED = 256,
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};
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// interface class used by readers, writers, etc.
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class ByteStream
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{
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public:
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virtual ~ByteStream() {}
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// reads a single byte from the stream.
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virtual bool ReadByte(u8* pDestByte) = 0;
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// read bytes from this stream. returns the number of bytes read, if this isn't equal to the requested size, an error
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// or EOF occurred.
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virtual u32 Read(void* pDestination, u32 ByteCount) = 0;
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// read bytes from this stream, optionally returning the number of bytes read.
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virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead = nullptr) = 0;
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// writes a single byte to the stream.
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virtual bool WriteByte(u8 SourceByte) = 0;
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// write bytes to this stream, returns the number of bytes written. if this isn't equal to the requested size, a
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// buffer overflow, or write error occurred.
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virtual u32 Write(const void* pSource, u32 ByteCount) = 0;
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// write bytes to this stream, optionally returning the number of bytes written.
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virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten = nullptr) = 0;
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// seeks to the specified position in the stream
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// if seek failed, returns false.
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virtual bool SeekAbsolute(u64 Offset) = 0;
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virtual bool SeekRelative(s64 Offset) = 0;
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virtual bool SeekToEnd() = 0;
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// gets the current offset in the stream
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virtual u64 GetPosition() const = 0;
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// gets the size of the stream
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virtual u64 GetSize() const = 0;
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// flush any changes to the stream to disk
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virtual bool Flush() = 0;
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// if the file was opened in atomic update mode, discards any changes made to the file
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virtual bool Discard() = 0;
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// if the file was opened in atomic update mode, commits the file and replaces the temporary file
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virtual bool Commit() = 0;
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// state accessors
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inline bool InErrorState() const { return m_errorState; }
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inline void SetErrorState() { m_errorState = true; }
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inline void ClearErrorState() { m_errorState = false; }
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protected:
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ByteStream() : m_errorState(false) {}
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// state bits
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bool m_errorState;
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// make it noncopyable
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ByteStream(const ByteStream&) = delete;
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ByteStream& operator=(const ByteStream&) = delete;
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};
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class NullByteStream : public ByteStream
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{
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public:
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NullByteStream();
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~NullByteStream();
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virtual bool ReadByte(u8* pDestByte) override final;
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virtual u32 Read(void* pDestination, u32 ByteCount) override final;
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virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead /* = nullptr */) override final;
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virtual bool WriteByte(u8 SourceByte) override final;
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virtual u32 Write(const void* pSource, u32 ByteCount) override final;
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virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten /* = nullptr */) override final;
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virtual bool SeekAbsolute(u64 Offset) override final;
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virtual bool SeekRelative(s64 Offset) override final;
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virtual bool SeekToEnd() override final;
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virtual u64 GetSize() const override final;
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virtual u64 GetPosition() const override final;
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virtual bool Flush() override final;
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virtual bool Commit() override final;
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virtual bool Discard() override final;
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};
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class MemoryByteStream : public ByteStream
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{
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public:
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MemoryByteStream(void* pMemory, u32 MemSize);
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virtual ~MemoryByteStream();
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u8* GetMemoryPointer() const { return m_pMemory; }
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u32 GetMemorySize() const { return m_iSize; }
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virtual bool ReadByte(u8* pDestByte) override;
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virtual u32 Read(void* pDestination, u32 ByteCount) override;
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virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead /* = nullptr */) override;
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virtual bool WriteByte(u8 SourceByte) override;
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virtual u32 Write(const void* pSource, u32 ByteCount) override;
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virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten /* = nullptr */) override;
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virtual bool SeekAbsolute(u64 Offset) override;
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virtual bool SeekRelative(s64 Offset) override;
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virtual bool SeekToEnd() override;
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virtual u64 GetSize() const override;
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virtual u64 GetPosition() const override;
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virtual bool Flush() override;
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virtual bool Commit() override;
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virtual bool Discard() override;
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private:
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u8* m_pMemory;
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u32 m_iPosition;
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u32 m_iSize;
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};
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class ReadOnlyMemoryByteStream : public ByteStream
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{
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public:
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ReadOnlyMemoryByteStream(const void* pMemory, u32 MemSize);
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virtual ~ReadOnlyMemoryByteStream();
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const u8* GetMemoryPointer() const { return m_pMemory; }
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u32 GetMemorySize() const { return m_iSize; }
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virtual bool ReadByte(u8* pDestByte) override;
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virtual u32 Read(void* pDestination, u32 ByteCount) override;
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virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead /* = nullptr */) override;
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virtual bool WriteByte(u8 SourceByte) override;
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virtual u32 Write(const void* pSource, u32 ByteCount) override;
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virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten /* = nullptr */) override;
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virtual bool SeekAbsolute(u64 Offset) override;
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virtual bool SeekRelative(s64 Offset) override;
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virtual bool SeekToEnd() override;
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virtual u64 GetSize() const override;
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virtual u64 GetPosition() const override;
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virtual bool Flush() override;
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virtual bool Commit() override;
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virtual bool Discard() override;
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private:
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const u8* m_pMemory;
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u32 m_iPosition;
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u32 m_iSize;
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};
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class GrowableMemoryByteStream : public ByteStream
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{
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public:
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GrowableMemoryByteStream(void* pInitialMem, u32 InitialMemSize);
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virtual ~GrowableMemoryByteStream();
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u8* GetMemoryPointer() const { return m_pMemory; }
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u32 GetMemorySize() const { return m_iMemorySize; }
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void Resize(u32 new_size);
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void ResizeMemory(u32 new_size);
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void EnsureSpace(u32 space);
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void ShrinkToFit();
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virtual bool ReadByte(u8* pDestByte) override;
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virtual u32 Read(void* pDestination, u32 ByteCount) override;
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virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead /* = nullptr */) override;
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virtual bool WriteByte(u8 SourceByte) override;
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virtual u32 Write(const void* pSource, u32 ByteCount) override;
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virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten /* = nullptr */) override;
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virtual bool SeekAbsolute(u64 Offset) override;
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virtual bool SeekRelative(s64 Offset) override;
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virtual bool SeekToEnd() override;
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virtual u64 GetSize() const override;
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virtual u64 GetPosition() const override;
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virtual bool Flush() override;
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virtual bool Commit() override;
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virtual bool Discard() override;
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private:
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void Grow(u32 MinimumGrowth);
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u8* m_pPrivateMemory;
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u8* m_pMemory;
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u32 m_iPosition;
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u32 m_iSize;
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u32 m_iMemorySize;
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};
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// base byte stream creation functions
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// opens a local file-based stream. fills in error if passed, and returns false if the file cannot be opened.
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std::unique_ptr<ByteStream> ByteStream_OpenFileStream(const char* FileName, u32 OpenMode);
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// memory byte stream, caller is responsible for management, therefore it can be located on either the stack or on the
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// heap.
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std::unique_ptr<MemoryByteStream> ByteStream_CreateMemoryStream(void* pMemory, u32 Size);
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// a growable memory byte stream will automatically allocate its own memory if the provided memory is overflowed.
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// a "pure heap" buffer, i.e. a buffer completely managed by this implementation, can be created by supplying a NULL
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// pointer and initialSize of zero.
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std::unique_ptr<GrowableMemoryByteStream> ByteStream_CreateGrowableMemoryStream(void* pInitialMemory, u32 InitialSize);
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std::unique_ptr<GrowableMemoryByteStream> ByteStream_CreateGrowableMemoryStream();
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// readable memory stream
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std::unique_ptr<ReadOnlyMemoryByteStream> ByteStream_CreateReadOnlyMemoryStream(const void* pMemory, u32 Size);
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// null memory stream
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std::unique_ptr<NullByteStream> ByteStream_CreateNullStream();
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// copies one stream's contents to another. rewinds source streams automatically, and returns it back to its old
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// position.
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bool ByteStream_CopyStream(ByteStream* pDestinationStream, ByteStream* pSourceStream);
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// appends one stream's contents to another.
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bool ByteStream_AppendStream(ByteStream* pSourceStream, ByteStream* pDestinationStream);
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// copies a number of bytes from one to another
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u32 ByteStream_CopyBytes(ByteStream* pSourceStream, u32 byteCount, ByteStream* pDestinationStream);
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