mirror of
https://github.com/RetroDECK/Duckstation.git
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346 lines
12 KiB
C++
346 lines
12 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "host.h"
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#include "fullscreen_ui.h"
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#include "gpu.h"
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#include "imgui_overlays.h"
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#include "shader_cache_version.h"
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#include "system.h"
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#include "util/gpu_device.h"
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#include "util/imgui_manager.h"
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#include "common/assert.h"
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#include "common/layered_settings_interface.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "imgui.h"
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#include <cstdarg>
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Log_SetChannel(Host);
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namespace Host {
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static std::mutex s_settings_mutex;
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static LayeredSettingsInterface s_layered_settings_interface;
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} // namespace Host
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std::unique_lock<std::mutex> Host::GetSettingsLock()
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{
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return std::unique_lock<std::mutex>(s_settings_mutex);
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}
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SettingsInterface* Host::GetSettingsInterface()
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{
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return &s_layered_settings_interface;
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}
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SettingsInterface* Host::GetSettingsInterfaceForBindings()
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{
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SettingsInterface* input_layer = s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
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return input_layer ? input_layer : &s_layered_settings_interface;
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}
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std::string Host::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
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->GetStringValue(section, key, default_value);
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}
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bool Host::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
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->GetBoolValue(section, key, default_value);
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}
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s32 Host::GetBaseIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
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->GetIntValue(section, key, default_value);
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}
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u32 Host::GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
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->GetUIntValue(section, key, default_value);
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}
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float Host::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
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->GetFloatValue(section, key, default_value);
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}
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double Host::GetBaseDoubleSettingValue(const char* section, const char* key, double default_value /* = 0.0f */)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
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->GetDoubleValue(section, key, default_value);
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}
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std::vector<std::string> Host::GetBaseStringListSetting(const char* section, const char* key)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetStringList(section, key);
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}
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std::string Host::GetStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetStringValue(section, key, default_value);
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}
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bool Host::GetBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetBoolValue(section, key, default_value);
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}
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s32 Host::GetIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetIntValue(section, key, default_value);
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}
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u32 Host::GetUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetUIntValue(section, key, default_value);
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}
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float Host::GetFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetFloatValue(section, key, default_value);
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}
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double Host::GetDoubleSettingValue(const char* section, const char* key, double default_value /*= 0.0f*/)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetDoubleValue(section, key, default_value);
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}
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std::vector<std::string> Host::GetStringListSetting(const char* section, const char* key)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetStringList(section, key);
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}
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void Host::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
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{
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std::unique_lock lock(s_settings_mutex);
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s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetBoolValue(section, key, value);
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}
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void Host::SetBaseIntSettingValue(const char* section, const char* key, int value)
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{
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std::unique_lock lock(s_settings_mutex);
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s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetIntValue(section, key, value);
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}
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void Host::SetBaseFloatSettingValue(const char* section, const char* key, float value)
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{
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std::unique_lock lock(s_settings_mutex);
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s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetFloatValue(section, key, value);
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}
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void Host::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
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{
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std::unique_lock lock(s_settings_mutex);
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s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetStringValue(section, key, value);
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}
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void Host::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
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{
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std::unique_lock lock(s_settings_mutex);
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s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetStringList(section, key, values);
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}
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bool Host::AddValueToBaseStringListSetting(const char* section, const char* key, const char* value)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
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->AddToStringList(section, key, value);
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}
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bool Host::RemoveValueFromBaseStringListSetting(const char* section, const char* key, const char* value)
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{
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std::unique_lock lock(s_settings_mutex);
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
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->RemoveFromStringList(section, key, value);
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}
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void Host::DeleteBaseSettingValue(const char* section, const char* key)
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{
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std::unique_lock lock(s_settings_mutex);
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s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->DeleteValue(section, key);
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}
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SettingsInterface* Host::Internal::GetBaseSettingsLayer()
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{
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE);
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}
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SettingsInterface* Host::Internal::GetGameSettingsLayer()
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{
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_GAME);
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}
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SettingsInterface* Host::Internal::GetInputSettingsLayer()
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{
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return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
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}
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void Host::Internal::SetBaseSettingsLayer(SettingsInterface* sif)
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{
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AssertMsg(s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE) == nullptr,
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"Base layer has not been set");
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s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, sif);
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}
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void Host::Internal::SetGameSettingsLayer(SettingsInterface* sif)
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{
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std::unique_lock lock(s_settings_mutex);
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s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_GAME, sif);
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}
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void Host::Internal::SetInputSettingsLayer(SettingsInterface* sif)
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{
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std::unique_lock lock(s_settings_mutex);
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s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_INPUT, sif);
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}
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void Host::ReportFormattedDebuggerMessage(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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std::string message = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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ReportDebuggerMessage(message);
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}
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bool Host::CreateGPUDevice(RenderAPI api)
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{
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DebugAssert(!g_gpu_device);
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Log_InfoPrintf("Trying to create a %s GPU device...", GPUDevice::RenderAPIToString(api));
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g_gpu_device = GPUDevice::CreateDeviceForAPI(api);
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// TODO: FSUI should always use vsync..
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const bool vsync = System::IsValid() ? System::ShouldUseVSync() : g_settings.video_sync_enabled;
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if (!g_gpu_device || !g_gpu_device->Create(g_settings.gpu_adapter,
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g_settings.gpu_disable_shader_cache ? std::string_view() :
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std::string_view(EmuFolders::Cache),
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SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, vsync,
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g_settings.gpu_threaded_presentation))
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{
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Log_ErrorPrintf("Failed to create GPU device.");
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if (g_gpu_device)
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g_gpu_device->Destroy();
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g_gpu_device.reset();
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Host::ReportErrorAsync("Error",
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fmt::format("Failed to create render device. This may be due to your GPU not supporting the "
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"chosen renderer ({}), or because your graphics drivers need to be updated.",
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GPUDevice::RenderAPIToString(api)));
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return false;
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}
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if (!ImGuiManager::Initialize(g_settings.display_osd_scale / 100.0f, g_settings.display_show_osd_messages))
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{
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Log_ErrorPrintf("Failed to initialize ImGuiManager.");
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g_gpu_device->Destroy();
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g_gpu_device.reset();
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return false;
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}
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return true;
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}
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void Host::UpdateDisplayWindow()
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{
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if (!g_gpu_device)
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return;
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if (!g_gpu_device->UpdateWindow())
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{
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Host::ReportErrorAsync("Error", "Failed to change window after update. The log may contain more information.");
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return;
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}
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ImGuiManager::WindowResized();
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// If we're paused, re-present the current frame at the new window size.
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if (System::IsValid() && System::IsPaused())
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System::InvalidateDisplay();
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}
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void Host::ResizeDisplayWindow(s32 width, s32 height, float scale)
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{
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if (!g_gpu_device)
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return;
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Log_DevPrintf("Display window resized to %dx%d", width, height);
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g_gpu_device->ResizeWindow(width, height, scale);
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ImGuiManager::WindowResized();
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// If we're paused, re-present the current frame at the new window size.
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if (System::IsValid())
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{
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if (System::IsPaused())
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System::InvalidateDisplay();
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System::HostDisplayResized();
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}
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}
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void Host::ReleaseGPUDevice()
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{
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if (!g_gpu_device)
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return;
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SaveStateSelectorUI::DestroyTextures();
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FullscreenUI::Shutdown();
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ImGuiManager::Shutdown();
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Log_InfoPrintf("Destroying %s GPU device...", GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
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g_gpu_device->Destroy();
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g_gpu_device.reset();
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}
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#ifndef __ANDROID__
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std::unique_ptr<AudioStream> Host::CreateAudioStream(AudioBackend backend, u32 sample_rate, u32 channels, u32 buffer_ms,
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u32 latency_ms, AudioStretchMode stretch)
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{
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switch (backend)
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{
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#ifdef ENABLE_CUBEB
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case AudioBackend::Cubeb:
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return AudioStream::CreateCubebAudioStream(sample_rate, channels, buffer_ms, latency_ms, stretch);
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#endif
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#ifdef _WIN32
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case AudioBackend::XAudio2:
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return AudioStream::CreateXAudio2Stream(sample_rate, channels, buffer_ms, latency_ms, stretch);
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#endif
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case AudioBackend::Null:
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return AudioStream::CreateNullStream(sample_rate, channels, buffer_ms);
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default:
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return nullptr;
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}
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}
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#endif
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