mirror of
				https://github.com/RetroDECK/Duckstation.git
				synced 2025-04-10 19:15:14 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			192 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // SPDX-FileCopyrightText: 2007-2010 Christian Kothe, 2024 Connor McLaughlin <stenzek@gmail.com>
 | |
| // SPDX-License-Identifier: GPL-2.0+
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "kiss_fftr.h"
 | |
| 
 | |
| #include <array>
 | |
| #include <cmath>
 | |
| #include <complex>
 | |
| #include <span>
 | |
| #include <vector>
 | |
| 
 | |
| /**
 | |
|  * The FreeSurround decoder.
 | |
|  */
 | |
| class FreeSurroundDecoder
 | |
| {
 | |
| public:
 | |
|   /**
 | |
|    * The supported output channel setups.
 | |
|    * A channel setup is defined by the set of channels that are present. Here is a graphic
 | |
|    * of the cs_5point1 setup: http://en.wikipedia.org/wiki/File:5_1_channels_(surround_sound)_label.svg
 | |
|    */
 | |
|   enum class ChannelSetup
 | |
|   {
 | |
|     Stereo,
 | |
|     Surround41,
 | |
|     Surround51,
 | |
|     Surround71,
 | |
|     Legacy, // same channels as cs_5point1 but different upmixing transform; does not support the focus control
 | |
|     MaxCount
 | |
|   };
 | |
| 
 | |
|   static constexpr int grid_res = 21; // resolution of the lookup grid
 | |
|   using LUT = const float (*)[grid_res];
 | |
| 
 | |
|   /**
 | |
|    * Create an instance of the decoder.
 | |
|    * @param setup The output channel setup -- determines the number of output channels
 | |
|    *			   and their place in the sound field.
 | |
|    * @param blocksize Granularity at which data is processed by the decode() function.
 | |
|    *				   Must be a power of two and should correspond to ca. 10ms worth of single-channel
 | |
|    *				   samples (default is 4096 for 44.1Khz data). Do not make it shorter or longer
 | |
|    *				   than 5ms to 20ms since the granularity at which locations are decoded
 | |
|    *				   changes with this.
 | |
|    */
 | |
|   FreeSurroundDecoder(ChannelSetup setup = ChannelSetup::Surround51, unsigned blocksize = 4096);
 | |
|   ~FreeSurroundDecoder();
 | |
| 
 | |
|   /**
 | |
|    * Decode a chunk of stereo sound. The output is delayed by half of the blocksize.
 | |
|    * This function is the only one needed for straightforward decoding.
 | |
|    * @param input Contains exactly blocksize (multiplexed) stereo samples, i.e. 2*blocksize numbers.
 | |
|    * @return A pointer to an internal buffer of exactly blocksize (multiplexed) multichannel samples.
 | |
|    *		  The actual number of values depends on the number of output channels in the chosen
 | |
|    *		  channel setup.
 | |
|    */
 | |
|   float* Decode(float* input);
 | |
| 
 | |
|   /**
 | |
|    * Flush the internal buffer.
 | |
|    */
 | |
|   void Flush();
 | |
| 
 | |
|   // --- soundfield transformations
 | |
|   // These functions allow to set up geometric transformations of the sound field after it has been decoded.
 | |
|   // The sound field is best pictured as a 2-dimensional square with the listener in its
 | |
|   // center which can be shifted or stretched in various ways before it is sent to the
 | |
|   // speakers. The order in which these transformations are applied is as listed below.
 | |
| 
 | |
|   /**
 | |
|    * Allows to wrap the soundfield around the listener in a circular manner.
 | |
|    * Determines the angle of the frontal sound stage relative to the listener, in degrees.
 | |
|    * A setting of 90° corresponds to standard surround decoding, 180° stretches the front stage from
 | |
|    * ear to ear, 270° wraps it around most of the head. The side and rear content of the sound
 | |
|    * field is compressed accordingly behind the listerer. (default: 90, range: [0°..360°])
 | |
|    */
 | |
|   void SetCircularWrap(float v);
 | |
| 
 | |
|   /**
 | |
|    * Allows to shift the soundfield forward or backward.
 | |
|    * Value range: [-1.0..+1.0]. 0 is no offset, positive values move the sound
 | |
|    * forward, negative values move it backwards. (default: 0)
 | |
|    */
 | |
|   void SetShift(float v);
 | |
| 
 | |
|   /**
 | |
|    * Allows to scale the soundfield backwards.
 | |
|    * Value range: [0.0..+5.0] -- 0 is all compressed to the front, 1 is no change, 5 is scaled 5x backwards (default: 1)
 | |
|    */
 | |
|   void SetDepth(float v);
 | |
| 
 | |
|   /**
 | |
|    * Allows to control the localization (i.e., focality) of sources.
 | |
|    * Value range: [-1.0..+1.0] -- 0 means unchanged, positive means more localized, negative means more ambient
 | |
|    * (default: 0)
 | |
|    */
 | |
|   void SetFocus(float v);
 | |
| 
 | |
|   // --- rendering parameters
 | |
|   // These parameters control how the sound field is mapped onto speakers.
 | |
| 
 | |
|   /**
 | |
|    * Set the presence of the front center channel(s).
 | |
|    * Value range: [0.0..1.0] -- fully present at 1.0, fully replaced by left/right at 0.0 (default: 1).
 | |
|    * The default of 1.0 results in spec-conformant decoding ("movie mode") while a value of 0.7 is
 | |
|    * better suited for music reproduction (which is usually mixed without a center channel).
 | |
|    */
 | |
|   void SetCenterImage(float v);
 | |
| 
 | |
|   /**
 | |
|    * Set the front stereo separation.
 | |
|    * Value range: [0.0..inf] -- 1.0 is default, 0.0 is mono.
 | |
|    */
 | |
|   void SetFrontSeparation(float v);
 | |
| 
 | |
|   /**
 | |
|    * Set the rear stereo separation.
 | |
|    * Value range: [0.0..inf] -- 1.0 is default, 0.0 is mono.
 | |
|    */
 | |
|   void SetRearSeparation(float v);
 | |
| 
 | |
|   // --- bass redirection (to LFE)
 | |
| 
 | |
|   /**
 | |
|    * Enable/disable LFE channel (default: false = disabled)
 | |
|    */
 | |
|   void SetBassRedirection(bool v);
 | |
| 
 | |
|   /**
 | |
|    * Set the lower end of the transition band, in Hz/Nyquist (default: 40/22050).
 | |
|    */
 | |
|   void SetLowCutoff(float v);
 | |
| 
 | |
|   /**
 | |
|    * Set the upper end of the transition band, in Hz/Nyquist (default: 90/22050).
 | |
|    */
 | |
|   void SetHighCutoff(float v);
 | |
| 
 | |
|   // --- info
 | |
| 
 | |
|   /**
 | |
|    * Number of samples currently held in the buffer.
 | |
|    */
 | |
|   unsigned GetSamplesBuffered();
 | |
| 
 | |
| private:
 | |
|   using cplx = std::complex<double>;
 | |
| 
 | |
|   struct ChannelMap
 | |
|   {
 | |
|     std::span<const LUT> luts;
 | |
|     const float* xsf;
 | |
|   };
 | |
| 
 | |
|   static const std::array<ChannelMap, static_cast<size_t>(ChannelSetup::MaxCount)> s_channel_maps;
 | |
| 
 | |
|   void BufferedDecode(float* input);
 | |
| 
 | |
|   // get the index (and fractional offset!) in a piecewise-linear channel allocation grid
 | |
|   static int MapToGrid(double& x);
 | |
| 
 | |
|   // constants
 | |
|   const ChannelMap& cmap; // the channel setup
 | |
|   unsigned N, C;          // number of samples per input/output block, number of output channels
 | |
| 
 | |
|   // parameters
 | |
|   float circular_wrap;    // angle of the front soundstage around the listener (90°=default)
 | |
|   float shift;            // forward/backward offset of the soundstage
 | |
|   float depth;            // backward extension of the soundstage
 | |
|   float focus;            // localization of the sound events
 | |
|   float center_image;     // presence of the center speaker
 | |
|   float front_separation; // front stereo separation
 | |
|   float rear_separation;  // rear stereo separation
 | |
|   float lo_cut, hi_cut;   // LFE cutoff frequencies
 | |
|   bool use_lfe;           // whether to use the LFE channel
 | |
| 
 | |
|   // FFT data structures
 | |
|   std::vector<double> lt, rt, dst; // left total, right total (source arrays), time-domain destination buffer array
 | |
|   std::vector<cplx> lf, rf;        // left total / right total in frequency domain
 | |
|   kiss_fftr_cfg forward = nullptr;
 | |
|   kiss_fftr_cfg inverse = nullptr; // FFT buffers
 | |
| 
 | |
|   // buffers
 | |
|   bool buffer_empty = true;              // whether the buffer is currently empty or dirty
 | |
|   std::vector<float> inbuf;              // stereo input buffer (multiplexed)
 | |
|   std::vector<float> outbuf;             // multichannel output buffer (multiplexed)
 | |
|   std::vector<double> wnd;               // the window function, precomputed
 | |
|   std::vector<std::vector<cplx>> signal; // the signal to be constructed in every channel, in the frequency domain
 | |
| };
 | 
