mirror of
https://github.com/RetroDECK/Duckstation.git
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138 lines
6.5 KiB
C++
138 lines
6.5 KiB
C++
#include "emulationsettingswidget.h"
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#include "core/system.h"
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#include "qtutils.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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#include <QtWidgets/QMessageBox>
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#include <limits>
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EmulationSettingsWidget::EmulationSettingsWidget(QtHostInterface* host_interface, QWidget* parent,
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SettingsDialog* dialog)
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: QWidget(parent), m_host_interface(host_interface)
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{
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.rewindEnable, "Main", "RewindEnable", false);
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SettingWidgetBinder::BindWidgetToFloatSetting(m_host_interface, m_ui.rewindSaveFrequency, "Main", "RewindFrequency",
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10.0f);
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SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.rewindSaveSlots, "Main", "RewindSaveSlots", 10);
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SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.runaheadFrames, "Main", "RunaheadFrameCount", 0);
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QtUtils::FillComboBoxWithEmulationSpeeds(m_ui.emulationSpeed);
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const int emulation_speed_index =
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m_ui.emulationSpeed->findData(QVariant(m_host_interface->GetFloatSettingValue("Main", "EmulationSpeed", 1.0f)));
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if (emulation_speed_index >= 0)
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m_ui.emulationSpeed->setCurrentIndex(emulation_speed_index);
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connect(m_ui.emulationSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EmulationSettingsWidget::onEmulationSpeedIndexChanged);
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QtUtils::FillComboBoxWithEmulationSpeeds(m_ui.fastForwardSpeed);
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const int fast_forward_speed_index =
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m_ui.fastForwardSpeed->findData(QVariant(m_host_interface->GetFloatSettingValue("Main", "FastForwardSpeed", 0.0f)));
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if (fast_forward_speed_index >= 0)
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m_ui.fastForwardSpeed->setCurrentIndex(fast_forward_speed_index);
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connect(m_ui.fastForwardSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EmulationSettingsWidget::onFastForwardSpeedIndexChanged);
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QtUtils::FillComboBoxWithEmulationSpeeds(m_ui.turboSpeed);
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const int turbo_speed_index =
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m_ui.turboSpeed->findData(QVariant(m_host_interface->GetFloatSettingValue("Main", "TurboSpeed", 0.0f)));
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if (turbo_speed_index >= 0)
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m_ui.turboSpeed->setCurrentIndex(turbo_speed_index);
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connect(m_ui.turboSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EmulationSettingsWidget::onTurboSpeedIndexChanged);
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connect(m_ui.rewindEnable, &QCheckBox::stateChanged, this, &EmulationSettingsWidget::updateRewind);
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connect(m_ui.rewindSaveFrequency, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
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&EmulationSettingsWidget::updateRewind);
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connect(m_ui.rewindSaveSlots, QOverload<int>::of(&QSpinBox::valueChanged), this,
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&EmulationSettingsWidget::updateRewind);
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connect(m_ui.runaheadFrames, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EmulationSettingsWidget::updateRewind);
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dialog->registerWidgetHelp(
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m_ui.emulationSpeed, tr("Emulation Speed"), "100%",
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tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
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"and if not, the emulator will run as fast as it can manage."));
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dialog->registerWidgetHelp(
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m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
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tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
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dialog->registerWidgetHelp(
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m_ui.turboSpeed, tr("Turbo Speed"), tr("User Preference"),
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tr("Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take "
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"priority over fast forwarding if both hotkeys are pressed/toggled."));
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dialog->registerWidgetHelp(
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m_ui.rewindEnable, tr("Rewinding"), tr("Unchecked"),
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tr("<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> "
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"<b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> "
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"<b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements."));
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dialog->registerWidgetHelp(
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m_ui.runaheadFrames, tr("Runahead"), tr("Disabled"),
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tr("Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."));
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updateRewind();
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}
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EmulationSettingsWidget::~EmulationSettingsWidget() = default;
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void EmulationSettingsWidget::onEmulationSpeedIndexChanged(int index)
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{
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bool okay;
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const float value = m_ui.emulationSpeed->currentData().toFloat(&okay);
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m_host_interface->SetFloatSettingValue("Main", "EmulationSpeed", okay ? value : 1.0f);
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m_host_interface->applySettings();
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}
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void EmulationSettingsWidget::onFastForwardSpeedIndexChanged(int index)
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{
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bool okay;
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const float value = m_ui.fastForwardSpeed->currentData().toFloat(&okay);
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m_host_interface->SetFloatSettingValue("Main", "FastForwardSpeed", okay ? value : 0.0f);
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m_host_interface->applySettings();
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}
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void EmulationSettingsWidget::onTurboSpeedIndexChanged(int index)
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{
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bool okay;
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const float value = m_ui.turboSpeed->currentData().toFloat(&okay);
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m_host_interface->SetFloatSettingValue("Main", "TurboSpeed", okay ? value : 0.0f);
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m_host_interface->applySettings();
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}
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void EmulationSettingsWidget::updateRewind()
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{
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m_ui.rewindEnable->setEnabled(!runaheadEnabled());
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if (m_ui.rewindEnable->isEnabled() && m_ui.rewindEnable->isChecked())
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{
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const u32 frames = static_cast<u32>(m_ui.rewindSaveSlots->value());
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const float frequency = static_cast<float>(m_ui.rewindSaveFrequency->value());
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const float duration =
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((frequency <= std::numeric_limits<float>::epsilon()) ? (1.0f / 60.0f) : frequency) * static_cast<float>(frames);
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u64 ram_usage, vram_usage;
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System::CalculateRewindMemoryUsage(frames, &ram_usage, &vram_usage);
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m_ui.rewindSummary->setText(
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tr("Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.", "", frames)
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.arg(duration)
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.arg(ram_usage / 1048576)
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.arg(vram_usage / 1048576));
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m_ui.rewindSaveFrequency->setEnabled(true);
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m_ui.rewindSaveSlots->setEnabled(true);
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}
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else
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{
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if (!m_ui.rewindEnable->isEnabled())
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{
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m_ui.rewindSummary->setText(tr(
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"Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements."));
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}
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else
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{
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m_ui.rewindSummary->setText(
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tr("Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements."));
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}
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m_ui.rewindSaveFrequency->setEnabled(false);
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m_ui.rewindSaveSlots->setEnabled(false);
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}
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}
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