mirror of
				https://github.com/RetroDECK/Duckstation.git
				synced 2025-04-10 19:15:14 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			239 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			239 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| /*===============================================================================*\
 | |
| |########################     [Dolphin FX Suite 2.20]      #######################|
 | |
| |##########################        By Asmodean          ##########################|
 | |
| ||                                                                               ||
 | |
| ||          This program is free software; you can redistribute it and/or        ||
 | |
| ||          modify it under the terms of the GNU General Public License          ||
 | |
| ||          as published by the Free Software Foundation; either version 2       ||
 | |
| ||          of the License, or (at your option) any later version.               ||
 | |
| ||                                                                               ||
 | |
| ||          This program is distributed in the hope that it will be useful,      ||
 | |
| ||          but WITHOUT ANY WARRANTY; without even the implied warranty of       ||
 | |
| ||          MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the        ||
 | |
| ||          GNU General Public License for more details. (C)2015                 ||
 | |
| ||                                                                               ||
 | |
| |#################################################################################|
 | |
| \*===============================================================================*/
 | |
| 
 | |
| // Sourced from https://raw.githubusercontent.com/Asmodean-/dolphin/89d640cd557189bb5f921fc219150c74c39bdc55/Data/Sys/Shaders/DolphinFX.glsl with modifications.
 | |
| 
 | |
| /*
 | |
| [configuration]
 | |
| 
 | |
| [OptionRangeInteger]
 | |
| GUIName = BloomType
 | |
| OptionName = A_BLOOM_TYPE
 | |
| MinValue = 0
 | |
| MaxValue = 5
 | |
| StepAmount = 1
 | |
| DefaultValue = 0
 | |
| 
 | |
| [OptionRangeFloat]
 | |
| GUIName = BloomStrength
 | |
| OptionName = B_BLOOM_STRENGTH
 | |
| MinValue = 0.000
 | |
| MaxValue = 1.000
 | |
| StepAmount = 0.001
 | |
| DefaultValue = 0.220
 | |
| 
 | |
| [OptionRangeFloat]
 | |
| GUIName = BlendStrength
 | |
| OptionName = C_BLEND_STRENGTH
 | |
| MinValue = 0.000
 | |
| MaxValue = 1.200
 | |
| StepAmount = 0.010
 | |
| DefaultValue = 1.000
 | |
| 
 | |
| [OptionRangeFloat]
 | |
| GUIName = BloomDefocus
 | |
| OptionName = D_B_DEFOCUS
 | |
| MinValue = 1.000
 | |
| MaxValue = 4.000
 | |
| StepAmount = 0.100
 | |
| DefaultValue = 2.000
 | |
| 
 | |
| [OptionRangeFloat]
 | |
| GUIName = BloomWidth
 | |
| OptionName = D_BLOOM_WIDTH
 | |
| MinValue = 1.000
 | |
| MaxValue = 8.000
 | |
| StepAmount = 0.100
 | |
| DefaultValue = 3.200
 | |
| 
 | |
| [OptionRangeFloat]
 | |
| GUIName = BloomReds
 | |
| OptionName = E_BLOOM_REDS
 | |
| MinValue = 0.000
 | |
| MaxValue = 0.500
 | |
| StepAmount = 0.001
 | |
| DefaultValue = 0.020
 | |
| 
 | |
| [OptionRangeFloat]
 | |
| GUIName = BloomGreens
 | |
| OptionName = F_BLOOM_GREENS
 | |
| MinValue = 0.000
 | |
| MaxValue = 0.500
 | |
| StepAmount = 0.001
 | |
| DefaultValue = 0.010
 | |
| 
 | |
| [OptionRangeFloat]
 | |
| GUIName = BloomBlues
 | |
| OptionName = G_BLOOM_BLUES
 | |
| MinValue = 0.000
 | |
| MaxValue = 0.500
 | |
| StepAmount = 0.001
 | |
| DefaultValue = 0.010
 | |
| 
 | |
| [/configuration]
 | |
| */
 | |
| 
 | |
| //Average relative luminance
 | |
| CONSTANT float3 lumCoeff = float3(0.2126729, 0.7151522, 0.0721750);
 | |
| float AvgLuminance(float3 color)
 | |
| {
 | |
|     return sqrt(
 | |
|     (color.x * color.x * lumCoeff.x) +
 | |
|     (color.y * color.y * lumCoeff.y) +
 | |
|     (color.z * color.z * lumCoeff.z));
 | |
| }
 | |
| 
 | |
| float smootherstep(float a, float b, float x)
 | |
| {
 | |
|     x = saturate((x - a) / (b - a));
 | |
|     return x*x*x*(x*(x * 6.0 - 15.0) + 10.0);
 | |
| }
 | |
| 
 | |
| float3 BlendAddLight(float3 bloom, float3 blend)
 | |
| {
 | |
|     return saturate(bloom + blend);
 | |
| }
 | |
| 
 | |
| float3 BlendScreen(float3 bloom, float3 blend)
 | |
| {
 | |
|     return (bloom + blend) - (bloom * blend);
 | |
| }
 | |
| 
 | |
| float3 BlendAddGlow(float3 bloom, float3 blend)
 | |
| {
 | |
|     float glow = smootherstep(0.0, 1.0, AvgLuminance(bloom));
 | |
|     return lerp(saturate(bloom + blend),
 | |
|     (blend + blend) - (blend * blend), glow);
 | |
| }
 | |
| 
 | |
| float3 BlendGlow(float3 bloom, float3 blend)
 | |
| {
 | |
|     float glow = smootherstep(0.0, 1.0, AvgLuminance(bloom));
 | |
|     return lerp((bloom + blend) - (bloom * blend),
 | |
|     (blend + blend) - (blend * blend), glow);
 | |
| }
 | |
| 
 | |
| float3 BlendLuma(float3 bloom, float3 blend)
 | |
| {
 | |
|     float lumavg = smootherstep(0.0, 1.0, AvgLuminance(bloom + blend));
 | |
|     return lerp((bloom * blend), (1.0 -
 | |
|     ((1.0 - bloom) * (1.0 - blend))), lumavg);
 | |
| }
 | |
| 
 | |
| float3 BlendOverlay(float3 bloom, float3 blend)
 | |
| {
 | |
|     float3 overlay = step(0.5, bloom);
 | |
|     return lerp((bloom * blend * 2.0), (1.0 - (2.0 *
 | |
|     (1.0 - bloom) * (1.0 - blend))), overlay);
 | |
| }
 | |
| 
 | |
| float3 BloomCorrection(float3 color)
 | |
| {
 | |
|     float3 bloom = color;
 | |
| 
 | |
|     bloom.r = 2.0 / 3.0 * (1.0 - (bloom.r * bloom.r));
 | |
|     bloom.g = 2.0 / 3.0 * (1.0 - (bloom.g * bloom.g));
 | |
|     bloom.b = 2.0 / 3.0 * (1.0 - (bloom.b * bloom.b));
 | |
| 
 | |
|     bloom.r = saturate(color.r + GetOption(E_BLOOM_REDS) * bloom.r);
 | |
|     bloom.g = saturate(color.g + GetOption(F_BLOOM_GREENS) * bloom.g);
 | |
|     bloom.b = saturate(color.b + GetOption(G_BLOOM_BLUES) * bloom.b);
 | |
| 
 | |
|     color = saturate(bloom);
 | |
| 
 | |
|     return color;
 | |
| }
 | |
| 
 | |
| float4 PyramidFilter(float2 texcoord, float2 width)
 | |
| {
 | |
|     float4 X = SampleLocation(texcoord + float2(0.5, 0.5) * width);
 | |
|     float4 Y = SampleLocation(texcoord + float2(-0.5,  0.5) * width);
 | |
|     float4 Z = SampleLocation(texcoord + float2(0.5, -0.5) * width);
 | |
|     float4 W = SampleLocation(texcoord + float2(-0.5, -0.5) * width);
 | |
| 
 | |
|     return (X + Y + Z + W) / 4.0;
 | |
| }
 | |
| 
 | |
| float3 Blend(float3 bloom, float3 blend)
 | |
| {
 | |
|          if (GetOption(A_BLOOM_TYPE) == 0) { return BlendGlow(bloom, blend); }
 | |
|     else if (GetOption(A_BLOOM_TYPE) == 1) { return BlendAddGlow(bloom, blend); }
 | |
|     else if (GetOption(A_BLOOM_TYPE) == 2) { return BlendAddLight(bloom, blend); }
 | |
|     else if (GetOption(A_BLOOM_TYPE) == 3) { return BlendScreen(bloom, blend); }
 | |
|     else if (GetOption(A_BLOOM_TYPE) == 4) { return BlendLuma(bloom, blend); }
 | |
|     else /*if (GetOption(A_BLOOM_TYPE) == 5) */ { return BlendOverlay(bloom, blend); }
 | |
| }
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     float4 color = Sample();
 | |
|     float2 texcoord = GetCoordinates();
 | |
|     float2 pixelSize = GetInvResolution();
 | |
| 
 | |
|     float anflare = 4.0;
 | |
| 
 | |
|     float2 defocus = float2(GetOption(D_B_DEFOCUS), GetOption(D_B_DEFOCUS));
 | |
|     float4 bloom = PyramidFilter(texcoord, pixelSize * defocus);
 | |
| 
 | |
|     float2 dx = float2(pixelSize.x * GetOption(D_BLOOM_WIDTH), 0.0);
 | |
|     float2 dy = float2(0.0, pixelSize.y * GetOption(D_BLOOM_WIDTH));
 | |
| 
 | |
|     float2 mdx = mul(dx, 2.0);
 | |
|     float2 mdy = mul(dy, 2.0);
 | |
| 
 | |
|     float4 blend = bloom * 0.22520613262190495;
 | |
| 
 | |
|     blend += 0.002589001911021066 * SampleLocation(texcoord - mdx + mdy);
 | |
|     blend += 0.010778807494659370 * SampleLocation(texcoord - dx + mdy);
 | |
|     blend += 0.024146616900339800 * SampleLocation(texcoord + mdy);
 | |
|     blend += 0.010778807494659370 * SampleLocation(texcoord + dx + mdy);
 | |
|     blend += 0.002589001911021066 * SampleLocation(texcoord + mdx + mdy);
 | |
| 
 | |
|     blend += 0.010778807494659370 * SampleLocation(texcoord - mdx + dy);
 | |
|     blend += 0.044875475183061630 * SampleLocation(texcoord - dx + dy);
 | |
|     blend += 0.100529757860782610 * SampleLocation(texcoord + dy);
 | |
|     blend += 0.044875475183061630 * SampleLocation(texcoord + dx + dy);
 | |
|     blend += 0.010778807494659370 * SampleLocation(texcoord + mdx + dy);
 | |
| 
 | |
|     blend += 0.024146616900339800 * SampleLocation(texcoord - mdx);
 | |
|     blend += 0.100529757860782610 * SampleLocation(texcoord - dx);
 | |
|     blend += 0.100529757860782610 * SampleLocation(texcoord + dx);
 | |
|     blend += 0.024146616900339800 * SampleLocation(texcoord + mdx);
 | |
| 
 | |
|     blend += 0.010778807494659370 * SampleLocation(texcoord - mdx - dy);
 | |
|     blend += 0.044875475183061630 * SampleLocation(texcoord - dx - dy);
 | |
|     blend += 0.100529757860782610 * SampleLocation(texcoord - dy);
 | |
|     blend += 0.044875475183061630 * SampleLocation(texcoord + dx - dy);
 | |
|     blend += 0.010778807494659370 * SampleLocation(texcoord + mdx - dy);
 | |
| 
 | |
|     blend += 0.002589001911021066 * SampleLocation(texcoord - mdx - mdy);
 | |
|     blend += 0.010778807494659370 * SampleLocation(texcoord - dx - mdy);
 | |
|     blend += 0.024146616900339800 * SampleLocation(texcoord - mdy);
 | |
|     blend += 0.010778807494659370 * SampleLocation(texcoord + dx - mdy);
 | |
|     blend += 0.002589001911021066 * SampleLocation(texcoord + mdx - mdy);
 | |
|     blend = lerp(color, blend, GetOption(C_BLEND_STRENGTH));
 | |
| 
 | |
|     bloom.xyz = Blend(bloom.xyz, blend.xyz);
 | |
|     bloom.xyz = BloomCorrection(bloom.xyz);
 | |
| 
 | |
|     color.a = AvgLuminance(color.xyz);
 | |
|     bloom.a = AvgLuminance(bloom.xyz);
 | |
|     bloom.a *= anflare;
 | |
| 
 | |
|     SetOutput(lerp(color, bloom, GetOption(B_BLOOM_STRENGTH)));
 | |
| }
 | 
