Duckstation/src/frontend-common/fullscreen_ui.cpp
2022-10-13 17:40:58 +10:00

6297 lines
239 KiB
C++

#define IMGUI_DEFINE_MATH_OPERATORS
#include "fullscreen_ui.h"
#include "IconsFontAwesome5.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/make_array.h"
#include "common/path.h"
#include "common/string.h"
#include "common/string_util.h"
#include "common/threading.h"
#include "common_host.h"
#include "core/bios.h"
#include "core/cheats.h"
#include "core/controller.h"
#include "core/cpu_core.h"
#include "core/gpu.h"
#include "core/host.h"
#include "core/host_display.h"
#include "core/host_settings.h"
#include "core/memory_card_image.h"
#include "core/resources.h"
#include "core/settings.h"
#include "core/system.h"
#include "fmt/chrono.h"
#include "fmt/format.h"
#include "game_list.h"
#include "icon.h"
#include "imgui.h"
#include "imgui_fullscreen.h"
#include "imgui_internal.h"
#include "imgui_manager.h"
#include "imgui_stdlib.h"
#include "input_manager.h"
#include "scmversion/scmversion.h"
#include "util/ini_settings_interface.h"
#include <atomic>
#include <bitset>
#include <thread>
#include <unordered_map>
Log_SetChannel(FullscreenUI);
#ifdef WITH_CHEEVOS
#include "achievements.h"
#endif
using ImGuiFullscreen::g_large_font;
using ImGuiFullscreen::g_layout_padding_left;
using ImGuiFullscreen::g_layout_padding_top;
using ImGuiFullscreen::g_medium_font;
using ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE;
using ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING;
using ImGuiFullscreen::LAYOUT_SCREEN_HEIGHT;
using ImGuiFullscreen::LAYOUT_SCREEN_WIDTH;
using ImGuiFullscreen::UIBackgroundColor;
using ImGuiFullscreen::UIBackgroundHighlightColor;
using ImGuiFullscreen::UIBackgroundLineColor;
using ImGuiFullscreen::UIBackgroundTextColor;
using ImGuiFullscreen::UIDisabledColor;
using ImGuiFullscreen::UIPrimaryColor;
using ImGuiFullscreen::UIPrimaryDarkColor;
using ImGuiFullscreen::UIPrimaryLightColor;
using ImGuiFullscreen::UIPrimaryLineColor;
using ImGuiFullscreen::UIPrimaryTextColor;
using ImGuiFullscreen::UISecondaryColor;
using ImGuiFullscreen::UISecondaryDarkColor;
using ImGuiFullscreen::UISecondaryLightColor;
using ImGuiFullscreen::UISecondaryTextColor;
using ImGuiFullscreen::UITextHighlightColor;
using ImGuiFullscreen::ActiveButton;
using ImGuiFullscreen::AddNotification;
using ImGuiFullscreen::BeginFullscreenColumns;
using ImGuiFullscreen::BeginFullscreenColumnWindow;
using ImGuiFullscreen::BeginFullscreenWindow;
using ImGuiFullscreen::BeginMenuButtons;
using ImGuiFullscreen::BeginNavBar;
using ImGuiFullscreen::CenterImage;
using ImGuiFullscreen::CloseChoiceDialog;
using ImGuiFullscreen::CloseFileSelector;
using ImGuiFullscreen::DPIScale;
using ImGuiFullscreen::EndFullscreenColumns;
using ImGuiFullscreen::EndFullscreenColumnWindow;
using ImGuiFullscreen::EndFullscreenWindow;
using ImGuiFullscreen::EndMenuButtons;
using ImGuiFullscreen::EndNavBar;
using ImGuiFullscreen::EnumChoiceButton;
using ImGuiFullscreen::FloatingButton;
using ImGuiFullscreen::GetCachedTexture;
using ImGuiFullscreen::GetCachedTextureAsync;
using ImGuiFullscreen::GetPlaceholderTexture;
using ImGuiFullscreen::LayoutScale;
using ImGuiFullscreen::LoadTexture;
using ImGuiFullscreen::MenuButton;
using ImGuiFullscreen::MenuButtonFrame;
using ImGuiFullscreen::MenuButtonWithoutSummary;
using ImGuiFullscreen::MenuButtonWithValue;
using ImGuiFullscreen::MenuHeading;
using ImGuiFullscreen::MenuHeadingButton;
using ImGuiFullscreen::MenuImageButton;
using ImGuiFullscreen::ModAlpha;
using ImGuiFullscreen::MulAlpha;
using ImGuiFullscreen::NavButton;
using ImGuiFullscreen::NavTitle;
using ImGuiFullscreen::OpenChoiceDialog;
using ImGuiFullscreen::OpenFileSelector;
using ImGuiFullscreen::OpenInputStringDialog;
using ImGuiFullscreen::PopPrimaryColor;
using ImGuiFullscreen::PushPrimaryColor;
using ImGuiFullscreen::QueueResetFocus;
using ImGuiFullscreen::RangeButton;
using ImGuiFullscreen::ResetFocusHere;
using ImGuiFullscreen::RightAlignNavButtons;
using ImGuiFullscreen::ShowToast;
using ImGuiFullscreen::ThreeWayToggleButton;
using ImGuiFullscreen::ToggleButton;
using ImGuiFullscreen::WantsToCloseMenu;
#ifndef __ANDROID__
namespace FullscreenUI {
enum class MainWindowType
{
None,
Landing,
GameList,
Settings,
PauseMenu,
#ifdef WITH_CHEEVOS
Achievements,
Leaderboards,
#endif
};
enum class PauseSubMenu
{
None,
Exit,
#ifdef WITH_CHEEVOS
Achievements,
#endif
};
enum class SettingsPage
{
Summary,
Interface,
Console,
Emulation,
BIOS,
Controller,
Hotkey,
MemoryCards,
Display,
Audio,
Achievements,
Advanced,
Count
};
enum class GameListPage
{
Grid,
List,
Settings,
Count
};
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
static std::string TimeToPrintableString(time_t t);
static void StartAsyncOp(std::function<void(::ProgressCallback*)> callback, std::string name);
static void AsyncOpThreadEntryPoint(std::function<void(::ProgressCallback*)> callback,
FullscreenUI::ProgressCallback* progress);
static void CancelAsyncOpWithName(const std::string_view& name);
static void CancelAsyncOps();
//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
static void ToggleTheme();
static void PauseForMenuOpen();
static void ClosePauseMenu();
static void OpenPauseSubMenu(PauseSubMenu submenu);
static void ReturnToMainWindow();
static void DrawLandingWindow();
static void DrawPauseMenu(MainWindowType type);
static void ExitFullscreenAndOpenURL(const std::string_view& url);
static void CopyTextToClipboard(std::string title, const std::string_view& text);
static void DrawAboutWindow();
static void OpenAboutWindow();
static MainWindowType s_current_main_window = MainWindowType::None;
static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
static std::string s_current_game_subtitle;
static bool s_initialized = false;
static bool s_tried_to_initialize = false;
static bool s_pause_menu_was_open = false;
static bool s_was_paused_on_quick_menu_open = false;
static bool s_about_window_open = false;
// async operations (e.g. cover downloads)
using AsyncOpEntry = std::pair<std::thread, std::unique_ptr<FullscreenUI::ProgressCallback>>;
static std::mutex s_async_op_mutex;
static std::deque<AsyncOpEntry> s_async_ops;
//////////////////////////////////////////////////////////////////////////
// Resources
//////////////////////////////////////////////////////////////////////////
static bool LoadResources();
static void DestroyResources();
static std::shared_ptr<GPUTexture> s_app_icon_texture;
static std::array<std::shared_ptr<GPUTexture>, static_cast<u32>(GameDatabase::CompatibilityRating::Count)>
s_game_compatibility_textures;
static std::shared_ptr<GPUTexture> s_fallback_disc_texture;
static std::shared_ptr<GPUTexture> s_fallback_exe_texture;
static std::shared_ptr<GPUTexture> s_fallback_psf_texture;
static std::shared_ptr<GPUTexture> s_fallback_playlist_texture;
static std::vector<std::unique_ptr<GPUTexture>> s_cleanup_textures;
//////////////////////////////////////////////////////////////////////////
// Landing
//////////////////////////////////////////////////////////////////////////
static void SwitchToLanding();
static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters();
static void DoStartPath(std::string path, std::string state = std::string(),
std::optional<bool> fast_boot = std::nullopt);
static void DoResume();
static void DoStartFile();
static void DoStartBIOS();
static void DoToggleFastForward();
static void DoShutdown(bool save_state);
static void DoReset();
static void DoChangeDiscFromFile();
static void DoChangeDisc();
static void DoRequestExit();
static void DoToggleFullscreen();
static void DoCheatsMenu();
static void DoToggleAnalogMode();
//////////////////////////////////////////////////////////////////////////
// Settings
//////////////////////////////////////////////////////////////////////////
static constexpr double INPUT_BINDING_TIMEOUT_SECONDS = 5.0;
static void SwitchToSettings();
static void SwitchToGameSettings();
static void SwitchToGameSettings(const GameList::Entry* entry);
static void SwitchToGameSettingsForPath(const std::string& path);
static void SwitchToGameSettingsForSerial(const std::string_view& serial);
static void DrawSettingsWindow();
static void DrawSummarySettingsPage();
static void DrawInterfaceSettingsPage();
static void DrawBIOSSettingsPage();
static void DrawConsoleSettingsPage();
static void DrawEmulationSettingsPage();
static void DrawDisplaySettingsPage();
static void DrawAudioSettingsPage();
static void DrawMemoryCardSettingsPage();
static void DrawControllerSettingsPage();
static void DrawHotkeySettingsPage();
static void DrawAchievementsSettingsPage();
static void DrawAchievementsLoginWindow();
static void DrawAdvancedSettingsPage();
static bool IsEditingGameSettings(SettingsInterface* bsi);
static SettingsInterface* GetEditingSettingsInterface();
static SettingsInterface* GetEditingSettingsInterface(bool game_settings);
static void SetSettingsChanged(SettingsInterface* bsi);
static bool GetEffectiveBoolSetting(SettingsInterface* bsi, const char* section, const char* key, bool default_value);
static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value);
static u32 GetEffectiveUIntSetting(SettingsInterface* bsi, const char* section, const char* key, u32 default_value);
static float GetEffectiveFloatSetting(SettingsInterface* bsi, const char* section, const char* key,
float default_value);
static std::string GetEffectiveStringSetting(SettingsInterface* bsi, const char* section, const char* key,
const char* default_value);
static void DoCopyGameSettings();
static void DoClearGameSettings();
static void CopyGlobalControllerSettingsToGame();
static void ResetControllerSettings();
static void DoLoadInputProfile();
static void DoSaveInputProfile();
static void DoSaveInputProfile(const std::string& name);
static bool DrawToggleSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, bool default_value, bool enabled = true, bool allow_tristate = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, int default_value, const char* const* options, size_t option_count,
int option_offset = 0, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, int default_value, int min_value, int max_value,
const char* format = "%d", bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawFloatRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, float default_value, float min_value, float max_value,
const char* format = "%f", float multiplier = 1.0f, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
static void DrawIntRectSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* left_key, int default_left, const char* top_key, int default_top,
const char* right_key, int default_right, const char* bottom_key, int default_bottom,
int min_value, int max_value, const char* format = "%d", bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, const char* default_value, const char* const* options,
const char* const* option_values, size_t option_count, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
template<typename DataType, typename SizeType>
static void DrawEnumSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, DataType default_value,
std::optional<DataType> (*from_string_function)(const char* str),
const char* (*to_string_function)(DataType value),
const char* (*to_display_string_function)(DataType value), SizeType option_count,
bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
static void DrawFloatListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, float default_value, const char* const* options,
const float* option_values, size_t option_count, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawFolderSetting(SettingsInterface* bsi, const char* title, const char* section, const char* key,
const std::string& runtime_var, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
static void PopulateGraphicsAdapterList();
static void PopulateGameListDirectoryCache(SettingsInterface* si);
static void BeginInputBinding(SettingsInterface* bsi, Controller::ControllerBindingType type,
const std::string_view& section, const std::string_view& key,
const std::string_view& display_name);
static void DrawInputBindingWindow();
static void DrawInputBindingButton(SettingsInterface* bsi, Controller::ControllerBindingType type, const char* section,
const char* name, const char* display_name, bool show_type = true);
static void ClearInputBindingVariables();
static void StartAutomaticBinding(u32 port);
static SettingsPage s_settings_page = SettingsPage::Interface;
static std::unique_ptr<INISettingsInterface> s_game_settings_interface;
static std::unique_ptr<GameList::Entry> s_game_settings_entry;
static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
static std::vector<std::string> s_graphics_adapter_list_cache;
static std::vector<std::string> s_fullscreen_mode_list_cache;
static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
static std::atomic_bool s_settings_changed{false};
static std::atomic_bool s_game_settings_changed{false};
static Controller::ControllerBindingType s_input_binding_type = Controller::ControllerBindingType::Unknown;
static std::string s_input_binding_section;
static std::string s_input_binding_key;
static std::string s_input_binding_display_name;
static std::vector<InputBindingKey> s_input_binding_new_bindings;
static Common::Timer s_input_binding_timer;
//////////////////////////////////////////////////////////////////////////
// Save State List
//////////////////////////////////////////////////////////////////////////
struct SaveStateListEntry
{
std::string title;
std::string summary;
std::string path;
std::unique_ptr<GPUTexture> preview_texture;
time_t timestamp;
s32 slot;
bool global;
};
static void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
const std::string& serial, s32 slot, bool global);
static bool InitializeSaveStateListEntry(SaveStateListEntry* li, const std::string& title, const std::string& serial,
s32 slot, bool global);
static void PopulateSaveStateScreenshot(SaveStateListEntry* li, const ExtendedSaveStateInfo* ssi);
static void ClearSaveStateEntryList();
static u32 PopulateSaveStateListEntries(const std::string& title, const std::string& serial);
static bool OpenLoadStateSelectorForGame(const std::string& game_path);
static bool OpenSaveStateSelector(bool is_loading);
static void CloseSaveStateSelector();
static void DrawSaveStateSelector(bool is_loading, bool fullscreen);
static bool OpenLoadStateSelectorForGameResume(const GameList::Entry* entry);
static void DrawResumeStateSelector();
static void DoLoadState(std::string path);
static void DoSaveState(s32 slot, bool global);
static std::vector<SaveStateListEntry> s_save_state_selector_slots;
static std::string s_save_state_selector_game_path;
static bool s_save_state_selector_open = false;
static bool s_save_state_selector_loading = true;
static bool s_save_state_selector_resuming = false;
//////////////////////////////////////////////////////////////////////////
// Game List
//////////////////////////////////////////////////////////////////////////
static void DrawGameListWindow();
static void DrawCoverDownloaderWindow();
static void DrawGameList(const ImVec2& heading_size);
static void DrawGameGrid(const ImVec2& heading_size);
static void HandleGameListActivate(const GameList::Entry* entry);
static void HandleGameListOptions(const GameList::Entry* entry);
static void DrawGameListSettingsPage(const ImVec2& heading_size);
static void SwitchToGameList();
static void PopulateGameListEntryList();
static GPUTexture* GetTextureForGameListEntryType(GameList::EntryType type);
static GPUTexture* GetGameListCover(const GameList::Entry* entry);
static GPUTexture* GetCoverForCurrentGame();
// Lazily populated cover images.
static std::unordered_map<std::string, std::string> s_cover_image_map;
static std::vector<const GameList::Entry*> s_game_list_sorted_entries;
static GameListPage s_game_list_page = GameListPage::Grid;
#ifdef WITH_CHEEVOS
//////////////////////////////////////////////////////////////////////////
// Achievements
//////////////////////////////////////////////////////////////////////////
static void DrawAchievementsWindow();
static void DrawAchievement(const Achievements::Achievement& cheevo);
static void DrawPrimedAchievementsIcons();
static void DrawPrimedAchievementsList();
static void DrawLeaderboardsWindow();
static void DrawLeaderboardListEntry(const Achievements::Leaderboard& lboard);
static void DrawLeaderboardEntry(const Achievements::LeaderboardEntry& lbEntry, float rank_column_width,
float name_column_width, float column_spacing);
static std::optional<u32> s_open_leaderboard_id;
#endif
} // namespace FullscreenUI
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
std::string FullscreenUI::TimeToPrintableString(time_t t)
{
struct tm lt = {};
#ifdef _MSC_VER
localtime_s(&lt, &t);
#else
localtime_r(&t, &lt);
#endif
char buf[256];
std::strftime(buf, sizeof(buf), "%c", &lt);
return std::string(buf);
}
void FullscreenUI::StartAsyncOp(std::function<void(::ProgressCallback*)> callback, std::string name)
{
CancelAsyncOpWithName(name);
std::unique_lock lock(s_async_op_mutex);
std::unique_ptr<FullscreenUI::ProgressCallback> progress(
std::make_unique<FullscreenUI::ProgressCallback>(std::move(name)));
std::thread thread(AsyncOpThreadEntryPoint, std::move(callback), progress.get());
s_async_ops.emplace_back(std::move(thread), std::move(progress));
}
void FullscreenUI::CancelAsyncOpWithName(const std::string_view& name)
{
std::unique_lock lock(s_async_op_mutex);
for (auto iter = s_async_ops.begin(); iter != s_async_ops.end(); ++iter)
{
if (name != iter->second->GetName())
continue;
// move the thread out so it doesn't detach itself, then join
std::unique_ptr<FullscreenUI::ProgressCallback> progress(std::move(iter->second));
std::thread thread(std::move(iter->first));
progress->SetCancelled();
s_async_ops.erase(iter);
lock.unlock();
if (thread.joinable())
thread.join();
lock.lock();
break;
}
}
void FullscreenUI::CancelAsyncOps()
{
std::unique_lock lock(s_async_op_mutex);
while (!s_async_ops.empty())
{
auto iter = s_async_ops.begin();
// move the thread out so it doesn't detach itself, then join
std::unique_ptr<FullscreenUI::ProgressCallback> progress(std::move(iter->second));
std::thread thread(std::move(iter->first));
progress->SetCancelled();
s_async_ops.erase(iter);
lock.unlock();
if (thread.joinable())
thread.join();
lock.lock();
}
}
void FullscreenUI::AsyncOpThreadEntryPoint(std::function<void(::ProgressCallback*)> callback,
FullscreenUI::ProgressCallback* progress)
{
Threading::SetNameOfCurrentThread(fmt::format("{} Async Op", progress->GetName()).c_str());
callback(progress);
// if we were removed from the list, it means we got cancelled, and the main thread is blocking
std::unique_lock lock(s_async_op_mutex);
for (auto iter = s_async_ops.begin(); iter != s_async_ops.end(); ++iter)
{
if (iter->second.get() == progress)
{
iter->first.detach();
s_async_ops.erase(iter);
break;
}
}
}
//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
bool FullscreenUI::Initialize()
{
if (s_initialized)
return true;
if (s_tried_to_initialize)
return false;
ImGuiFullscreen::SetTheme(Host::GetBaseBoolSettingValue("Main", "UseLightFullscreenUITheme", false));
ImGuiFullscreen::UpdateLayoutScale();
if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("images/placeholder.png") ||
!LoadResources())
{
DestroyResources();
ImGuiFullscreen::Shutdown();
s_tried_to_initialize = true;
return false;
}
s_initialized = true;
s_current_main_window = MainWindowType::None;
s_current_pause_submenu = PauseSubMenu::None;
s_pause_menu_was_open = false;
s_was_paused_on_quick_menu_open = false;
s_about_window_open = false;
s_hotkey_list_cache = InputManager::GetHotkeyList();
if (!System::IsValid())
SwitchToLanding();
return true;
}
bool FullscreenUI::IsInitialized()
{
return s_initialized;
}
bool FullscreenUI::HasActiveWindow()
{
return s_initialized && (s_current_main_window != MainWindowType::None || s_save_state_selector_open ||
ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen());
}
void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
{
if (!IsInitialized())
return;
#ifdef WITH_CHEEVOS
// If achievements got disabled, we might have the menu open...
// That means we're going to be reading achievement state.
if (old_settings.achievements_enabled && !g_settings.achievements_enabled)
{
if (s_current_main_window == MainWindowType::Achievements || s_current_main_window == MainWindowType::Leaderboards)
ReturnToMainWindow();
}
#endif
}
void FullscreenUI::OnSystemStarted()
{
if (!IsInitialized())
return;
s_current_main_window = MainWindowType::None;
QueueResetFocus();
}
void FullscreenUI::OnSystemPaused()
{
// noop
}
void FullscreenUI::OnSystemResumed()
{
// get rid of pause menu if we unpaused another way
if (s_current_main_window == MainWindowType::PauseMenu)
ClosePauseMenu();
}
void FullscreenUI::OnSystemDestroyed()
{
if (!IsInitialized())
return;
g_host_display->SetVSync(true);
s_pause_menu_was_open = false;
SwitchToLanding();
}
void FullscreenUI::OnRunningGameChanged()
{
if (!IsInitialized())
return;
const std::string& path = System::GetRunningPath();
const std::string& serial = System::GetRunningSerial();
if (!serial.empty())
s_current_game_subtitle = fmt::format("{0} - {1}", serial, Path::GetFileName(path));
else
s_current_game_subtitle = {};
}
void FullscreenUI::ToggleTheme()
{
const bool new_light = !Host::GetBaseBoolSettingValue("Main", "UseLightFullscreenUITheme", false);
Host::SetBaseBoolSettingValue("Main", "UseLightFullscreenUITheme", new_light);
Host::CommitBaseSettingChanges();
ImGuiFullscreen::SetTheme(new_light);
}
void FullscreenUI::PauseForMenuOpen()
{
s_was_paused_on_quick_menu_open = (System::GetState() == System::State::Paused);
if (g_settings.pause_on_menu && !s_was_paused_on_quick_menu_open)
{
Host::RunOnCPUThread([]() {
System::PauseSystem(true);
// force vsync on when pausing
if (g_host_display)
g_host_display->SetVSync(true);
});
}
s_pause_menu_was_open = true;
}
void FullscreenUI::OpenPauseMenu()
{
if (!System::IsValid())
return;
if (!Initialize() || s_current_main_window != MainWindowType::None)
return;
PauseForMenuOpen();
s_current_main_window = MainWindowType::PauseMenu;
s_current_pause_submenu = PauseSubMenu::None;
QueueResetFocus();
}
void FullscreenUI::ClosePauseMenu()
{
if (!IsInitialized() || !System::IsValid())
return;
if (System::GetState() == System::State::Paused && !s_was_paused_on_quick_menu_open)
Host::RunOnCPUThread([]() { System::PauseSystem(false); });
s_current_main_window = MainWindowType::None;
s_current_pause_submenu = PauseSubMenu::None;
s_pause_menu_was_open = false;
QueueResetFocus();
}
void FullscreenUI::OpenPauseSubMenu(PauseSubMenu submenu)
{
s_current_main_window = MainWindowType::PauseMenu;
s_current_pause_submenu = submenu;
QueueResetFocus();
}
void FullscreenUI::Shutdown()
{
CancelAsyncOps();
CloseSaveStateSelector();
s_cover_image_map.clear();
s_game_list_sorted_entries = {};
s_game_list_directories_cache = {};
s_fullscreen_mode_list_cache = {};
s_graphics_adapter_list_cache = {};
s_hotkey_list_cache = {};
s_current_game_subtitle = {};
DestroyResources();
ImGuiFullscreen::Shutdown();
s_initialized = false;
s_tried_to_initialize = false;
}
void FullscreenUI::Render()
{
if (!s_initialized)
return;
for (std::unique_ptr<GPUTexture>& tex : s_cleanup_textures)
tex.reset();
s_cleanup_textures.clear();
ImGuiFullscreen::UploadAsyncTextures();
ImGuiFullscreen::BeginLayout();
#ifdef WITH_CHEEVOS
// Primed achievements must come first, because we don't want the pause screen to be behind them.
if (g_settings.achievements_primed_indicators && s_current_main_window == MainWindowType::None &&
Achievements::GetPrimedAchievementCount() > 0)
{
DrawPrimedAchievementsIcons();
}
#endif
switch (s_current_main_window)
{
case MainWindowType::Landing:
DrawLandingWindow();
break;
case MainWindowType::GameList:
DrawGameListWindow();
break;
case MainWindowType::Settings:
DrawSettingsWindow();
break;
case MainWindowType::PauseMenu:
DrawPauseMenu(s_current_main_window);
break;
#ifdef WITH_CHEEVOS
case MainWindowType::Achievements:
DrawAchievementsWindow();
break;
case MainWindowType::Leaderboards:
DrawLeaderboardsWindow();
break;
#endif
default:
break;
}
if (s_save_state_selector_open)
{
if (s_save_state_selector_resuming)
DrawResumeStateSelector();
else
DrawSaveStateSelector(s_save_state_selector_loading, false);
}
if (s_about_window_open)
DrawAboutWindow();
if (s_input_binding_type != Controller::ControllerBindingType::Unknown)
DrawInputBindingWindow();
ImGuiFullscreen::EndLayout();
if (s_settings_changed.load(std::memory_order_relaxed))
{
Host::CommitBaseSettingChanges();
Host::RunOnCPUThread([]() { System::ApplySettings(false); });
s_settings_changed.store(false, std::memory_order_release);
}
if (s_game_settings_changed.load(std::memory_order_relaxed))
{
if (s_game_settings_interface)
{
s_game_settings_interface->Save();
if (System::IsValid())
Host::RunOnCPUThread([]() { System::ReloadGameSettings(false); });
}
s_game_settings_changed.store(false, std::memory_order_release);
}
ImGuiFullscreen::ResetCloseMenuIfNeeded();
}
void FullscreenUI::InvalidateCoverCache()
{
if (!IsInitialized())
return;
Host::RunOnCPUThread([]() { s_cover_image_map.clear(); });
}
void FullscreenUI::ReturnToMainWindow()
{
if (s_pause_menu_was_open)
ClosePauseMenu();
s_current_main_window = System::IsValid() ? MainWindowType::None : MainWindowType::Landing;
}
bool FullscreenUI::LoadResources()
{
s_app_icon_texture = LoadTexture("images/duck.png");
s_fallback_disc_texture = LoadTexture("fullscreenui/media-cdrom.png");
s_fallback_exe_texture = LoadTexture("fullscreenui/applications-system.png");
s_fallback_psf_texture = LoadTexture("fullscreenui/multimedia-player.png");
s_fallback_playlist_texture = LoadTexture("fullscreenui/address-book-new.png");
for (u32 i = 0; i < static_cast<u32>(GameDatabase::CompatibilityRating::Count); i++)
s_game_compatibility_textures[i] = LoadTexture(fmt::format("fullscreenui/star-{}.png", i).c_str());
return true;
}
void FullscreenUI::DestroyResources()
{
s_app_icon_texture.reset();
s_fallback_playlist_texture.reset();
s_fallback_psf_texture.reset();
s_fallback_exe_texture.reset();
s_fallback_disc_texture.reset();
for (auto& tex : s_game_compatibility_textures)
tex.reset();
for (auto& tex : s_cleanup_textures)
tex.reset();
}
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetDiscImageFilters()
{
return {"*.bin", "*.cue", "*.iso", "*.img", "*.chd", "*.ecm", "*.mds", "*.psexe",
"*.ps-exe", "*.exe", "*.psf", "*.minipsf", "*.m3u", "*.pbp", "*.PBP"};
}
void FullscreenUI::DoStartPath(std::string path, std::string state, std::optional<bool> fast_boot)
{
if (System::IsValid())
return;
SystemBootParameters params;
params.filename = std::move(path);
params.save_state = std::move(state);
params.override_fast_boot = std::move(fast_boot);
Host::RunOnCPUThread([params = std::move(params)]() {
if (System::IsValid())
return;
System::BootSystem(std::move(params));
});
}
void FullscreenUI::DoResume()
{
std::string path(System::GetMostRecentResumeSaveStatePath());
if (path.empty())
{
ShowToast({}, "No resume save state found.");
return;
}
DoStartPath({}, std::move(path));
}
void FullscreenUI::DoStartFile()
{
auto callback = [](const std::string& path) {
if (!path.empty())
DoStartPath(path);
QueueResetFocus();
CloseFileSelector();
};
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters());
}
void FullscreenUI::DoStartBIOS()
{
Host::RunOnCPUThread([]() {
if (System::IsValid())
return;
SystemBootParameters params;
System::BootSystem(std::move(params));
});
}
void FullscreenUI::DoShutdown(bool save_state)
{
Host::RunOnCPUThread([save_state]() { Host::RequestSystemShutdown(false, save_state); });
}
void FullscreenUI::DoReset()
{
Host::RunOnCPUThread(System::ResetSystem);
}
void FullscreenUI::DoToggleFastForward()
{
Host::RunOnCPUThread([]() {
if (!System::IsValid())
return;
System::SetFastForwardEnabled(!System::IsFastForwardEnabled());
});
}
void FullscreenUI::DoChangeDiscFromFile()
{
auto callback = [](const std::string& path) {
if (!path.empty())
{
if (!GameList::IsScannableFilename(path))
{
ShowToast({}, fmt::format("{} is not a valid disc image.", FileSystem::GetDisplayNameFromPath(path)));
}
else
{
Host::RunOnCPUThread([path]() { System::InsertMedia(path.c_str()); });
}
}
QueueResetFocus();
CloseFileSelector();
ReturnToMainWindow();
};
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters(),
std::string(Path::GetDirectory(System::GetRunningPath())));
}
void FullscreenUI::DoChangeDisc()
{
if (!System::HasMediaSubImages())
{
DoChangeDiscFromFile();
return;
}
const u32 current_index = System::GetMediaSubImageIndex();
const u32 count = System::GetMediaSubImageCount();
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(count + 1);
options.emplace_back("From File...", false);
for (u32 i = 0; i < count; i++)
options.emplace_back(System::GetMediaSubImageTitle(i), i == current_index);
auto callback = [](s32 index, const std::string& title, bool checked) {
if (index == 0)
{
CloseChoiceDialog();
DoChangeDiscFromFile();
return;
}
else if (index > 0)
{
System::SwitchMediaSubImage(static_cast<u32>(index - 1));
}
QueueResetFocus();
CloseChoiceDialog();
ReturnToMainWindow();
};
OpenChoiceDialog(ICON_FA_COMPACT_DISC " Select Disc Image", true, std::move(options), std::move(callback));
}
void FullscreenUI::DoCheatsMenu()
{
CheatList* cl = System::GetCheatList();
if (!cl)
{
if (!System::LoadCheatListFromDatabase() || ((cl = System::GetCheatList()) == nullptr))
{
Host::AddKeyedOSDMessage("load_cheat_list", fmt::format("No cheats found for {}.", System::GetRunningTitle()),
10.0f);
ReturnToMainWindow();
return;
}
}
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(cl->GetCodeCount());
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
const CheatCode& cc = cl->GetCode(i);
options.emplace_back(cc.description.c_str(), cc.enabled);
}
auto callback = [](s32 index, const std::string& title, bool checked) {
if (index < 0)
{
ReturnToMainWindow();
return;
}
CheatList* cl = System::GetCheatList();
if (!cl)
return;
const CheatCode& cc = cl->GetCode(static_cast<u32>(index));
if (cc.activation == CheatCode::Activation::Manual)
cl->ApplyCode(static_cast<u32>(index));
else
System::SetCheatCodeState(static_cast<u32>(index), checked, true);
};
OpenChoiceDialog(ICON_FA_FROWN " Cheat List", true, std::move(options), std::move(callback));
}
void FullscreenUI::DoToggleAnalogMode()
{
// hacky way to toggle analog mode
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
Controller* ctrl = System::GetController(i);
if (!ctrl)
continue;
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(ctrl->GetType());
if (!cinfo)
continue;
for (u32 j = 0; j < cinfo->num_bindings; j++)
{
const Controller::ControllerBindingInfo& bi = cinfo->bindings[j];
if (std::strcmp(bi.name, "Analog") == 0)
{
ctrl->SetBindState(bi.bind_index, 1.0f);
ctrl->SetBindState(bi.bind_index, 0.0f);
break;
}
}
}
}
void FullscreenUI::DoRequestExit()
{
Host::RunOnCPUThread([]() { Host::RequestExit(g_settings.save_state_on_exit); });
}
void FullscreenUI::DoToggleFullscreen()
{
Host::RunOnCPUThread([]() { Host::SetFullscreen(!Host::IsFullscreen()); });
}
//////////////////////////////////////////////////////////////////////////
// Landing Window
//////////////////////////////////////////////////////////////////////////
void FullscreenUI::SwitchToLanding()
{
s_current_main_window = MainWindowType::Landing;
QueueResetFocus();
}
void FullscreenUI::DrawLandingWindow()
{
BeginFullscreenColumns(nullptr, 0.0f, true);
if (BeginFullscreenColumnWindow(0.0f, -710.0f, "logo", UIPrimaryDarkColor))
{
const float image_size = LayoutScale(380.f);
ImGui::SetCursorPos(ImVec2((ImGui::GetWindowWidth() * 0.5f) - (image_size * 0.5f),
(ImGui::GetWindowHeight() * 0.5f) - (image_size * 0.5f)));
ImGui::Image(s_app_icon_texture.get(), ImVec2(image_size, image_size));
}
EndFullscreenColumnWindow();
if (BeginFullscreenColumnWindow(-710.0f, 0.0f, "menu", UIBackgroundColor))
{
ResetFocusHere();
BeginMenuButtons(7, 0.5f);
if (MenuButton(ICON_FA_LIST " Game List", "Launch a game from images scanned from your game directories."))
{
SwitchToGameList();
}
if (MenuButton(ICON_FA_PLAY_CIRCLE " Resume", "Starts the console from where it was before it was last closed."))
{
System::GetMostRecentResumeSaveStatePath();
DoResume();
}
if (MenuButton(ICON_FA_FOLDER_OPEN " Start File", "Launch a game by selecting a file/disc image."))
{
DoStartFile();
}
if (MenuButton(ICON_FA_TOOLBOX " Start BIOS", "Start the console without any disc inserted."))
{
DoStartBIOS();
}
if (MenuButton(ICON_FA_UNDO " Load State", "Loads a global save state."))
{
OpenSaveStateSelector(true);
}
if (MenuButton(ICON_FA_SLIDERS_H " Settings", "Change settings for the emulator."))
SwitchToSettings();
if (MenuButton(ICON_FA_SIGN_OUT_ALT " Exit", "Exits the program."))
{
DoRequestExit();
}
{
ImVec2 fullscreen_pos;
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 0.0f, 0.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font,
&fullscreen_pos))
{
DoRequestExit();
}
if (FloatingButton(ICON_FA_EXPAND, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, true, g_large_font,
&fullscreen_pos))
{
DoToggleFullscreen();
}
if (FloatingButton(ICON_FA_QUESTION_CIRCLE, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, true, g_large_font,
&fullscreen_pos))
{
OpenAboutWindow();
}
if (FloatingButton(ICON_FA_LIGHTBULB, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, true, g_large_font,
&fullscreen_pos))
{
ToggleTheme();
}
}
EndMenuButtons();
const ImVec2 rev_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, FLT_MAX, 0.0f, g_scm_tag_str));
ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() - rev_size.x - LayoutScale(20.0f),
ImGui::GetWindowHeight() - rev_size.y - LayoutScale(20.0f)));
ImGui::PushFont(g_medium_font);
ImGui::TextUnformatted(g_scm_tag_str);
ImGui::PopFont();
}
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
bool FullscreenUI::IsEditingGameSettings(SettingsInterface* bsi)
{
return (bsi == s_game_settings_interface.get());
}
SettingsInterface* FullscreenUI::GetEditingSettingsInterface()
{
return s_game_settings_interface ? s_game_settings_interface.get() : Host::Internal::GetBaseSettingsLayer();
}
SettingsInterface* FullscreenUI::GetEditingSettingsInterface(bool game_settings)
{
return (game_settings && s_game_settings_interface) ? s_game_settings_interface.get() :
Host::Internal::GetBaseSettingsLayer();
}
void FullscreenUI::SetSettingsChanged(SettingsInterface* bsi)
{
if (bsi && bsi == s_game_settings_interface.get())
s_game_settings_changed.store(true, std::memory_order_release);
else
s_settings_changed.store(true, std::memory_order_release);
}
bool FullscreenUI::GetEffectiveBoolSetting(SettingsInterface* bsi, const char* section, const char* key,
bool default_value)
{
if (IsEditingGameSettings(bsi))
{
std::optional<bool> value = bsi->GetOptionalBoolValue(section, key, std::nullopt);
if (value.has_value())
return value.value();
}
return Host::Internal::GetBaseSettingsLayer()->GetBoolValue(section, key, default_value);
}
s32 FullscreenUI::GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key,
s32 default_value)
{
if (IsEditingGameSettings(bsi))
{
std::optional<s32> value = bsi->GetOptionalIntValue(section, key, std::nullopt);
if (value.has_value())
return value.value();
}
return Host::Internal::GetBaseSettingsLayer()->GetIntValue(section, key, default_value);
}
u32 FullscreenUI::GetEffectiveUIntSetting(SettingsInterface* bsi, const char* section, const char* key,
u32 default_value)
{
if (IsEditingGameSettings(bsi))
{
std::optional<u32> value = bsi->GetOptionalUIntValue(section, key, std::nullopt);
if (value.has_value())
return value.value();
}
return Host::Internal::GetBaseSettingsLayer()->GetUIntValue(section, key, default_value);
}
float FullscreenUI::GetEffectiveFloatSetting(SettingsInterface* bsi, const char* section, const char* key,
float default_value)
{
if (IsEditingGameSettings(bsi))
{
std::optional<float> value = bsi->GetOptionalFloatValue(section, key, std::nullopt);
if (value.has_value())
return value.value();
}
return Host::Internal::GetBaseSettingsLayer()->GetFloatValue(section, key, default_value);
}
std::string FullscreenUI::GetEffectiveStringSetting(SettingsInterface* bsi, const char* section, const char* key,
const char* default_value)
{
std::string ret;
std::optional<std::string> value;
if (IsEditingGameSettings(bsi))
value = bsi->GetOptionalStringValue(section, key, std::nullopt);
if (value.has_value())
ret = std::move(value.value());
else
ret = Host::Internal::GetBaseSettingsLayer()->GetStringValue(section, key, default_value);
return ret;
}
void FullscreenUI::DrawInputBindingButton(SettingsInterface* bsi, Controller::ControllerBindingType type,
const char* section, const char* name, const char* display_name,
bool show_type)
{
TinyString title;
title.Fmt("{}/{}", section, name);
ImRect bb;
bool visible, hovered, clicked;
clicked =
MenuButtonFrame(title, true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
if (!visible)
return;
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
if (show_type)
{
switch (type)
{
case Controller::ControllerBindingType::Button:
title = fmt::format(ICON_FA_DOT_CIRCLE " {}", display_name);
break;
case Controller::ControllerBindingType::Axis:
case Controller::ControllerBindingType::HalfAxis:
title = fmt::format(ICON_FA_BULLSEYE " {}", display_name);
break;
case Controller::ControllerBindingType::Motor:
title = fmt::format(ICON_FA_BELL " {}", display_name);
break;
case Controller::ControllerBindingType::Macro:
title = fmt::format(ICON_FA_PIZZA_SLICE " {}", display_name);
break;
default:
title = display_name;
break;
}
}
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, show_type ? title.GetCharArray() : display_name, nullptr,
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
const std::string value(bsi->GetStringValue(section, name));
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, value.empty() ? "No Binding" : value.c_str(), nullptr,
nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
if (clicked)
{
BeginInputBinding(bsi, type, section, name, display_name);
}
else if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
{
bsi->DeleteValue(section, name);
SetSettingsChanged(bsi);
}
}
void FullscreenUI::ClearInputBindingVariables()
{
s_input_binding_type = Controller::ControllerBindingType::Unknown;
s_input_binding_section = {};
s_input_binding_key = {};
s_input_binding_display_name = {};
s_input_binding_new_bindings = {};
}
void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, Controller::ControllerBindingType type,
const std::string_view& section, const std::string_view& key,
const std::string_view& display_name)
{
if (s_input_binding_type != Controller::ControllerBindingType::Unknown)
{
InputManager::RemoveHook();
ClearInputBindingVariables();
}
s_input_binding_type = type;
s_input_binding_section = section;
s_input_binding_key = key;
s_input_binding_display_name = display_name;
s_input_binding_new_bindings = {};
s_input_binding_timer.Reset();
InputManager::SetHook([game_settings = IsEditingGameSettings(bsi)](
InputBindingKey key, float value) -> InputInterceptHook::CallbackResult {
// holding the settings lock here will protect the input binding list
auto lock = Host::GetSettingsLock();
const float abs_value = std::abs(value);
for (InputBindingKey other_key : s_input_binding_new_bindings)
{
if (other_key.MaskDirection() == key.MaskDirection())
{
if (abs_value < 0.5f)
{
// if this key is in our new binding list, it's a "release", and we're done
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
const std::string new_binding(InputManager::ConvertInputBindingKeysToString(
s_input_binding_new_bindings.data(), s_input_binding_new_bindings.size()));
bsi->SetStringValue(s_input_binding_section.c_str(), s_input_binding_key.c_str(), new_binding.c_str());
SetSettingsChanged(bsi);
ClearInputBindingVariables();
return InputInterceptHook::CallbackResult::RemoveHookAndStopProcessingEvent;
}
// otherwise, keep waiting
return InputInterceptHook::CallbackResult::StopProcessingEvent;
}
}
// new binding, add it to the list, but wait for a decent distance first, and then wait for release
if (abs_value >= 0.5f)
{
InputBindingKey key_to_add = key;
key_to_add.negative = (value < 0.0f);
s_input_binding_new_bindings.push_back(key_to_add);
}
return InputInterceptHook::CallbackResult::StopProcessingEvent;
});
}
void FullscreenUI::DrawInputBindingWindow()
{
DebugAssert(s_input_binding_type != Controller::ControllerBindingType::Unknown);
const double time_remaining = INPUT_BINDING_TIMEOUT_SECONDS - s_input_binding_timer.GetTimeSeconds();
if (time_remaining <= 0.0)
{
InputManager::RemoveHook();
ClearInputBindingVariables();
return;
}
const char* title = ICON_FA_GAMEPAD " Set Input Binding";
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(title);
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
if (ImGui::BeginPopupModal(title, nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs))
{
ImGui::TextWrapped("Setting %s binding %s.", s_input_binding_section.c_str(), s_input_binding_display_name.c_str());
ImGui::TextUnformatted("Push a controller button or axis now.");
ImGui::NewLine();
ImGui::Text("Timing out in %.0f seconds...", time_remaining);
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
ImGui::PopFont();
}
bool FullscreenUI::DrawToggleSetting(SettingsInterface* bsi, const char* title, const char* summary,
const char* section, const char* key, bool default_value, bool enabled,
bool allow_tristate, float height, ImFont* font, ImFont* summary_font)
{
if (!allow_tristate || !IsEditingGameSettings(bsi))
{
bool value = bsi->GetBoolValue(section, key, default_value);
if (!ToggleButton(title, summary, &value, enabled, height, font, summary_font))
return false;
bsi->SetBoolValue(section, key, value);
}
else
{
std::optional<bool> value(false);
if (!bsi->GetBoolValue(section, key, &value.value()))
value.reset();
if (!ThreeWayToggleButton(title, summary, &value, enabled, height, font, summary_font))
return false;
if (value.has_value())
bsi->SetBoolValue(section, key, value.value());
else
bsi->DeleteValue(section, key);
}
SetSettingsChanged(bsi);
return true;
}
void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary,
const char* section, const char* key, int default_value,
const char* const* options, size_t option_count, int option_offset, bool enabled,
float height, ImFont* font, ImFont* summary_font)
{
const bool game_settings = IsEditingGameSettings(bsi);
if (options && option_count == 0)
{
while (options[option_count] != nullptr)
option_count++;
}
const std::optional<int> value =
bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional<int>(default_value));
const int index = value.has_value() ? (value.value() - option_offset) : std::numeric_limits<int>::min();
const char* value_text = (value.has_value()) ?
((index < 0 || static_cast<size_t>(index) >= option_count) ? "Unknown" : options[index]) :
"Use Global Setting";
if (MenuButtonWithValue(title, summary, value_text, enabled, height, font, summary_font))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(option_count + 1);
if (game_settings)
cd_options.emplace_back("Use Global Setting", !value.has_value());
for (size_t i = 0; i < option_count; i++)
cd_options.emplace_back(options[i], (i == static_cast<size_t>(index)));
OpenChoiceDialog(title, false, std::move(cd_options),
[game_settings, section, key, option_offset](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
if (game_settings)
{
if (index == 0)
bsi->DeleteValue(section, key);
else
bsi->SetIntValue(section, key, index - 1 + option_offset);
}
else
{
bsi->SetIntValue(section, key, index + option_offset);
}
SetSettingsChanged(bsi);
}
CloseChoiceDialog();
});
}
}
void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary,
const char* section, const char* key, int default_value, int min_value,
int max_value, const char* format, bool enabled, float height, ImFont* font,
ImFont* summary_font)
{
const bool game_settings = IsEditingGameSettings(bsi);
const std::optional<int> value =
bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional<int>(default_value));
const std::string value_text(value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) :
std::string("Use Global Setting"));
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
ImGui::OpenPopup(title);
ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
bool is_open = true;
if (ImGui::BeginPopupModal(title, &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
BeginMenuButtons();
const float end = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
ImGui::SetNextItemWidth(end);
s32 dlg_value = static_cast<s32>(value.value_or(default_value));
if (ImGui::SliderInt("##value", &dlg_value, min_value, max_value, format, ImGuiSliderFlags_NoInput))
{
if (IsEditingGameSettings(bsi) && dlg_value == default_value)
bsi->DeleteValue(section, key);
else
bsi->SetIntValue(section, key, dlg_value);
SetSettingsChanged(bsi);
}
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f)))
{
ImGui::CloseCurrentPopup();
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
ImGui::PopFont();
}
void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, const char* title, const char* summary,
const char* section, const char* key, float default_value, float min_value,
float max_value, const char* format, float multiplier, bool enabled,
float height, ImFont* font, ImFont* summary_font)
{
const bool game_settings = IsEditingGameSettings(bsi);
const std::optional<float> value =
bsi->GetOptionalFloatValue(section, key, game_settings ? std::nullopt : std::optional<float>(default_value));
const std::string value_text(value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) :
std::string("Use Global Setting"));
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
ImGui::OpenPopup(title);
ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
bool is_open = true;
if (ImGui::BeginPopupModal(title, &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
BeginMenuButtons();
const float end = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
ImGui::SetNextItemWidth(end);
float dlg_value = value.value_or(default_value) * multiplier;
if (ImGui::SliderFloat("##value", &dlg_value, min_value, max_value, format, ImGuiSliderFlags_NoInput))
{
dlg_value /= multiplier;
if (IsEditingGameSettings(bsi) && dlg_value == default_value)
bsi->DeleteValue(section, key);
else
bsi->SetFloatValue(section, key, dlg_value);
SetSettingsChanged(bsi);
}
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f)))
{
ImGui::CloseCurrentPopup();
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
ImGui::PopFont();
}
void FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, const char* title, const char* summary,
const char* section, const char* left_key, int default_left, const char* top_key,
int default_top, const char* right_key, int default_right, const char* bottom_key,
int default_bottom, int min_value, int max_value, const char* format,
bool enabled, float height, ImFont* font, ImFont* summary_font)
{
const bool game_settings = IsEditingGameSettings(bsi);
const std::optional<int> left_value =
bsi->GetOptionalIntValue(section, left_key, game_settings ? std::nullopt : std::optional<int>(default_left));
const std::optional<int> top_value =
bsi->GetOptionalIntValue(section, top_key, game_settings ? std::nullopt : std::optional<int>(default_top));
const std::optional<int> right_value =
bsi->GetOptionalIntValue(section, right_key, game_settings ? std::nullopt : std::optional<int>(default_right));
const std::optional<int> bottom_value =
bsi->GetOptionalIntValue(section, bottom_key, game_settings ? std::nullopt : std::optional<int>(default_bottom));
const std::string value_text(fmt::format(
"{}/{}/{}/{}",
left_value.has_value() ? StringUtil::StdStringFromFormat(format, left_value.value()) : std::string("Default"),
top_value.has_value() ? StringUtil::StdStringFromFormat(format, top_value.value()) : std::string("Default"),
right_value.has_value() ? StringUtil::StdStringFromFormat(format, right_value.value()) : std::string("Default"),
bottom_value.has_value() ? StringUtil::StdStringFromFormat(format, bottom_value.value()) : std::string("Default")));
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
ImGui::OpenPopup(title);
ImGui::SetNextWindowSize(LayoutScale(500.0f, 370.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
bool is_open = true;
if (ImGui::BeginPopupModal(title, &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
s32 dlg_left_value = static_cast<s32>(left_value.value_or(default_left));
s32 dlg_top_value = static_cast<s32>(top_value.value_or(default_top));
s32 dlg_right_value = static_cast<s32>(right_value.value_or(default_right));
s32 dlg_bottom_value = static_cast<s32>(bottom_value.value_or(default_bottom));
BeginMenuButtons();
const float midpoint = LayoutScale(150.0f);
const float end = (ImGui::GetCurrentWindow()->WorkRect.GetWidth() - midpoint) + ImGui::GetStyle().WindowPadding.x;
ImGui::TextUnformatted("Left: ");
ImGui::SameLine(midpoint);
ImGui::SetNextItemWidth(end);
const bool left_modified =
ImGui::SliderInt("##left", &dlg_left_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
ImGui::TextUnformatted("Top: ");
ImGui::SameLine(midpoint);
ImGui::SetNextItemWidth(end);
const bool top_modified =
ImGui::SliderInt("##top", &dlg_top_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
ImGui::TextUnformatted("Right: ");
ImGui::SameLine(midpoint);
ImGui::SetNextItemWidth(end);
const bool right_modified =
ImGui::SliderInt("##right", &dlg_right_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
ImGui::TextUnformatted("Bottom: ");
ImGui::SameLine(midpoint);
ImGui::SetNextItemWidth(end);
const bool bottom_modified =
ImGui::SliderInt("##bottom", &dlg_bottom_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
if (left_modified)
{
if (IsEditingGameSettings(bsi) && dlg_left_value == default_left)
bsi->DeleteValue(section, left_key);
else
bsi->SetIntValue(section, left_key, dlg_left_value);
}
if (top_modified)
{
if (IsEditingGameSettings(bsi) && dlg_top_value == default_top)
bsi->DeleteValue(section, top_key);
else
bsi->SetIntValue(section, top_key, dlg_top_value);
}
if (right_modified)
{
if (IsEditingGameSettings(bsi) && dlg_right_value == default_right)
bsi->DeleteValue(section, right_key);
else
bsi->SetIntValue(section, right_key, dlg_right_value);
}
if (bottom_modified)
{
if (IsEditingGameSettings(bsi) && dlg_bottom_value == default_bottom)
bsi->DeleteValue(section, bottom_key);
else
bsi->SetIntValue(section, bottom_key, dlg_bottom_value);
}
if (left_modified || top_modified || right_modified || bottom_modified)
SetSettingsChanged(bsi);
if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f)))
{
ImGui::CloseCurrentPopup();
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
ImGui::PopFont();
}
void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary,
const char* section, const char* key, const char* default_value,
const char* const* options, const char* const* option_values,
size_t option_count, bool enabled, float height, ImFont* font,
ImFont* summary_font)
{
const bool game_settings = IsEditingGameSettings(bsi);
const std::optional<std::string> value(bsi->GetOptionalStringValue(
section, key, game_settings ? std::nullopt : std::optional<const char*>(default_value)));
if (option_count == 0)
{
// select from null entry
while (options && options[option_count] != nullptr)
option_count++;
}
size_t index = option_count;
if (value.has_value())
{
for (size_t i = 0; i < option_count; i++)
{
if (value == option_values[i])
{
index = i;
break;
}
}
}
if (MenuButtonWithValue(title, summary,
value.has_value() ? ((index < option_count) ? options[index] : "Unknown") :
"Use Global Setting",
enabled, height, font, summary_font))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(option_count + 1);
if (game_settings)
cd_options.emplace_back("Use Global Setting", !value.has_value());
for (size_t i = 0; i < option_count; i++)
cd_options.emplace_back(options[i], (value.has_value() && i == static_cast<size_t>(index)));
OpenChoiceDialog(title, false, std::move(cd_options),
[game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
if (game_settings)
{
if (index == 0)
bsi->DeleteValue(section, key);
else
bsi->SetStringValue(section, key, option_values[index - 1]);
}
else
{
bsi->SetStringValue(section, key, option_values[index]);
}
SetSettingsChanged(bsi);
}
CloseChoiceDialog();
});
}
}
template<typename DataType, typename SizeType>
void FullscreenUI::DrawEnumSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, DataType default_value,
std::optional<DataType> (*from_string_function)(const char* str),
const char* (*to_string_function)(DataType value),
const char* (*to_display_string_function)(DataType value), SizeType option_count,
bool enabled /*= true*/,
float height /*= ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT*/,
ImFont* font /*= g_large_font*/, ImFont* summary_font /*= g_medium_font*/)
{
const bool game_settings = IsEditingGameSettings(bsi);
const std::optional<std::string> value(bsi->GetOptionalStringValue(
section, key, game_settings ? std::nullopt : std::optional<const char*>(to_string_function(default_value))));
const std::optional<DataType> typed_value(value.has_value() ? from_string_function(value->c_str()) : std::nullopt);
if (MenuButtonWithValue(title, summary,
typed_value.has_value() ? to_display_string_function(typed_value.value()) :
"Use Global Setting",
enabled, height, font, summary_font))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(static_cast<u32>(option_count) + 1);
if (game_settings)
cd_options.emplace_back("Use Global Setting", !value.has_value());
for (u32 i = 0; i < static_cast<u32>(option_count); i++)
cd_options.emplace_back(to_display_string_function(static_cast<DataType>(i)),
(typed_value.has_value() && i == static_cast<u32>(typed_value.value())));
OpenChoiceDialog(
title, false, std::move(cd_options),
[section, key, to_string_function, game_settings](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
if (game_settings)
{
if (index == 0)
bsi->DeleteValue(section, key);
else
bsi->SetStringValue(section, key, to_string_function(static_cast<DataType>(index - 1)));
}
else
{
bsi->SetStringValue(section, key, to_string_function(static_cast<DataType>(index)));
}
SetSettingsChanged(bsi);
}
CloseChoiceDialog();
});
}
}
void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, const char* title, const char* summary,
const char* section, const char* key, float default_value,
const char* const* options, const float* option_values, size_t option_count,
bool enabled, float height, ImFont* font, ImFont* summary_font)
{
const bool game_settings = IsEditingGameSettings(bsi);
const std::optional<float> value(
bsi->GetOptionalFloatValue(section, key, game_settings ? std::nullopt : std::optional<float>(default_value)));
if (option_count == 0)
{
// select from null entry
while (options && options[option_count] != nullptr)
option_count++;
}
size_t index = option_count;
if (value.has_value())
{
for (size_t i = 0; i < option_count; i++)
{
if (value == option_values[i])
{
index = i;
break;
}
}
}
if (MenuButtonWithValue(title, summary,
value.has_value() ? ((index < option_count) ? options[index] : "Unknown") :
"Use Global Setting",
enabled, height, font, summary_font))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(option_count + 1);
if (game_settings)
cd_options.emplace_back("Use Global Setting", !value.has_value());
for (size_t i = 0; i < option_count; i++)
cd_options.emplace_back(options[i], (value.has_value() && i == static_cast<size_t>(index)));
OpenChoiceDialog(title, false, std::move(cd_options),
[game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
if (game_settings)
{
if (index == 0)
bsi->DeleteValue(section, key);
else
bsi->SetFloatValue(section, key, option_values[index - 1]);
}
else
{
bsi->SetFloatValue(section, key, option_values[index]);
}
SetSettingsChanged(bsi);
}
CloseChoiceDialog();
});
}
}
void FullscreenUI::DrawFolderSetting(SettingsInterface* bsi, const char* title, const char* section, const char* key,
const std::string& runtime_var,
float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */,
ImFont* font /* = g_large_font */, ImFont* summary_font /* = g_medium_font */)
{
if (MenuButton(title, runtime_var.c_str()))
{
OpenFileSelector(title, true,
[game_settings = IsEditingGameSettings(bsi), section = std::string(section),
key = std::string(key)](const std::string& dir) {
if (dir.empty())
return;
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
std::string relative_path(Path::MakeRelative(dir, EmuFolders::DataRoot));
bsi->SetStringValue(section.c_str(), key.c_str(), relative_path.c_str());
SetSettingsChanged(bsi);
// Host::RunOnCPUThread(&Host::Internal::UpdateEmuFolders);
CloseFileSelector();
});
}
}
void FullscreenUI::StartAutomaticBinding(u32 port)
{
std::vector<std::pair<std::string, std::string>> devices(InputManager::EnumerateDevices());
if (devices.empty())
{
ShowToast({}, "Automatic mapping failed, no devices are available.");
return;
}
std::vector<std::string> names;
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(devices.size());
names.reserve(devices.size());
for (auto& [name, display_name] : devices)
{
names.push_back(std::move(name));
options.emplace_back(std::move(display_name), false);
}
OpenChoiceDialog("Select Device", false, std::move(options),
[port, names = std::move(names)](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
const std::string& name = names[index];
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool result =
InputManager::MapController(*bsi, port, InputManager::GetGenericBindingMapping(name));
SetSettingsChanged(bsi);
// and the toast needs to happen on the UI thread.
ShowToast({}, result ? fmt::format("Automatic mapping completed for {}.", name) :
fmt::format("Automatic mapping failed for {}.", name));
CloseChoiceDialog();
});
}
void FullscreenUI::SwitchToSettings()
{
s_game_settings_entry.reset();
s_game_settings_interface.reset();
PopulateGraphicsAdapterList();
s_current_main_window = MainWindowType::Settings;
s_settings_page = SettingsPage::Interface;
}
void FullscreenUI::SwitchToGameSettingsForSerial(const std::string_view& serial)
{
s_game_settings_entry.reset();
s_game_settings_interface = std::make_unique<INISettingsInterface>(System::GetGameSettingsPath(serial));
s_game_settings_interface->Load();
s_current_main_window = MainWindowType::Settings;
s_settings_page = SettingsPage::Summary;
QueueResetFocus();
}
void FullscreenUI::SwitchToGameSettings()
{
if (System::GetRunningSerial().empty())
return;
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetRunningPath().c_str());
if (!entry)
{
SwitchToGameSettingsForSerial(System::GetRunningSerial());
return;
}
SwitchToGameSettings(entry);
}
void FullscreenUI::SwitchToGameSettingsForPath(const std::string& path)
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(path.c_str());
if (entry)
SwitchToGameSettings(entry);
}
void FullscreenUI::SwitchToGameSettings(const GameList::Entry* entry)
{
SwitchToGameSettingsForSerial(entry->serial);
s_game_settings_entry = std::make_unique<GameList::Entry>(*entry);
}
void FullscreenUI::PopulateGraphicsAdapterList()
{
HostDisplay::AdapterAndModeList ml(g_host_display->GetAdapterAndModeList());
s_graphics_adapter_list_cache = std::move(ml.adapter_names);
s_fullscreen_mode_list_cache = std::move(ml.fullscreen_modes);
s_fullscreen_mode_list_cache.insert(s_fullscreen_mode_list_cache.begin(), "Borderless Fullscreen");
}
void FullscreenUI::PopulateGameListDirectoryCache(SettingsInterface* si)
{
s_game_list_directories_cache.clear();
for (std::string& dir : si->GetStringList("GameList", "Paths"))
s_game_list_directories_cache.emplace_back(std::move(dir), false);
for (std::string& dir : si->GetStringList("GameList", "RecursivePaths"))
s_game_list_directories_cache.emplace_back(std::move(dir), true);
}
void FullscreenUI::DoCopyGameSettings()
{
if (!s_game_settings_interface)
return;
Settings temp_settings;
temp_settings.Load(*GetEditingSettingsInterface(false));
temp_settings.Save(*s_game_settings_interface);
SetSettingsChanged(s_game_settings_interface.get());
ShowToast("Game Settings Copied", fmt::format("Game settings initialized with global settings for '{}'.",
Path::GetFileTitle(s_game_settings_interface->GetFileName())));
}
void FullscreenUI::DoClearGameSettings()
{
if (!s_game_settings_interface)
return;
s_game_settings_interface->Clear();
if (!s_game_settings_interface->GetFileName().empty())
FileSystem::DeleteFile(s_game_settings_interface->GetFileName().c_str());
SetSettingsChanged(s_game_settings_interface.get());
ShowToast("Game Settings Cleared", fmt::format("Game settings have been cleared for '{}'.",
Path::GetFileTitle(s_game_settings_interface->GetFileName())));
}
void FullscreenUI::DrawSettingsWindow()
{
ImGuiIO& io = ImGui::GetIO();
ImVec2 heading_size = ImVec2(
io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
const float bg_alpha = System::IsValid() ? 0.90f : 1.0f;
if (BeginFullscreenWindow(ImVec2(0.0f, 0.0f), heading_size, "settings_category",
ImVec4(UIPrimaryColor.x, UIPrimaryColor.y, UIPrimaryColor.z, bg_alpha)))
{
static constexpr float ITEM_WIDTH = 25.0f;
static constexpr const char* global_icons[] = {
ICON_FA_WINDOW_MAXIMIZE, ICON_FA_HDD, ICON_FA_SLIDERS_H, ICON_FA_MICROCHIP, ICON_FA_MAGIC,
ICON_FA_HEADPHONES, ICON_FA_GAMEPAD, ICON_FA_KEYBOARD, ICON_FA_SD_CARD, ICON_FA_TROPHY,
ICON_FA_EXCLAMATION_TRIANGLE};
static constexpr const char* per_game_icons[] = {
ICON_FA_PARAGRAPH, ICON_FA_HDD, ICON_FA_SLIDERS_H,
ICON_FA_MAGIC, ICON_FA_HEADPHONES, ICON_FA_GAMEPAD,
ICON_FA_SD_CARD, ICON_FA_TROPHY, ICON_FA_EXCLAMATION_TRIANGLE};
static constexpr SettingsPage global_pages[] = {
SettingsPage::Interface, SettingsPage::Console, SettingsPage::Emulation, SettingsPage::BIOS,
SettingsPage::Display, SettingsPage::Audio, SettingsPage::Controller, SettingsPage::Hotkey,
SettingsPage::MemoryCards, SettingsPage::Achievements, SettingsPage::Advanced};
static constexpr SettingsPage per_game_pages[] = {
SettingsPage::Summary, SettingsPage::Console, SettingsPage::Emulation,
SettingsPage::Display, SettingsPage::Audio, SettingsPage::Controller,
SettingsPage::MemoryCards, SettingsPage::Achievements, SettingsPage::Advanced};
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
{"Summary", "Interface Settings", "Console Settings", "Emulation Settings", "BIOS Settings",
"Controller Settings", "Hotkey Settings", "Memory Card Settings", "Display Settings", "Audio Settings",
"Achievements Settings", "Advanced Settings"}};
const bool game_settings = IsEditingGameSettings(GetEditingSettingsInterface());
const u32 count =
game_settings ? static_cast<u32>(std::size(per_game_pages)) : static_cast<u32>(std::size(global_pages));
const char* const* icons = game_settings ? per_game_icons : global_icons;
const SettingsPage* pages = game_settings ? per_game_pages : global_pages;
u32 index = 0;
for (u32 i = 0; i < count; i++)
{
if (pages[i] == s_settings_page)
{
index = i;
break;
}
}
BeginNavBar();
if (!ImGui::IsPopupOpen(0u, ImGuiPopupFlags_AnyPopup))
{
if (ImGui::IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiNavReadMode_Pressed))
{
index = (index == 0) ? (count - 1) : (index - 1);
s_settings_page = pages[index];
}
else if (ImGui::IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiNavReadMode_Pressed))
{
index = (index + 1) % count;
s_settings_page = pages[index];
}
}
if (NavButton(ICON_FA_BACKWARD, true, true))
ReturnToMainWindow();
if (s_game_settings_entry)
NavTitle(s_game_settings_entry->title.c_str());
else
NavTitle(titles[static_cast<u32>(pages[index])]);
RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
for (u32 i = 0; i < count; i++)
{
if (NavButton(icons[i], i == index, true, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
s_settings_page = pages[i];
}
}
EndNavBar();
}
EndFullscreenWindow();
if (BeginFullscreenWindow(ImVec2(0.0f, heading_size.y), ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y),
"settings_parent",
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha)))
{
ResetFocusHere();
if (WantsToCloseMenu())
{
if (ImGui::IsWindowFocused())
ReturnToMainWindow();
}
auto lock = Host::GetSettingsLock();
switch (s_settings_page)
{
case SettingsPage::Summary:
DrawSummarySettingsPage();
break;
case SettingsPage::Interface:
DrawInterfaceSettingsPage();
break;
case SettingsPage::BIOS:
DrawBIOSSettingsPage();
break;
case SettingsPage::Emulation:
DrawEmulationSettingsPage();
break;
case SettingsPage::Console:
DrawConsoleSettingsPage();
break;
case SettingsPage::Display:
DrawDisplaySettingsPage();
break;
case SettingsPage::Audio:
DrawAudioSettingsPage();
break;
case SettingsPage::MemoryCards:
DrawMemoryCardSettingsPage();
break;
case SettingsPage::Controller:
DrawControllerSettingsPage();
break;
case SettingsPage::Hotkey:
DrawHotkeySettingsPage();
break;
case SettingsPage::Achievements:
DrawAchievementsSettingsPage();
break;
case SettingsPage::Advanced:
DrawAdvancedSettingsPage();
break;
default:
break;
}
}
EndFullscreenWindow();
}
void FullscreenUI::DrawSummarySettingsPage()
{
BeginMenuButtons();
MenuHeading("Details");
if (s_game_settings_entry)
{
if (MenuButton(ICON_FA_WINDOW_MAXIMIZE " Title", s_game_settings_entry->title.c_str(), true))
CopyTextToClipboard("Game title copied to clipboard.", s_game_settings_entry->title);
if (MenuButton(ICON_FA_PAGER " Serial", s_game_settings_entry->serial.c_str(), true))
CopyTextToClipboard("Game serial copied to clipboard.", s_game_settings_entry->serial);
if (MenuButton(ICON_FA_COMPACT_DISC " Type", GameList::GetEntryTypeDisplayName(s_game_settings_entry->type), true))
{
CopyTextToClipboard("Game type copied to clipboard.",
GameList::GetEntryTypeDisplayName(s_game_settings_entry->type));
}
if (MenuButton(ICON_FA_BOX " Region", Settings::GetDiscRegionDisplayName(s_game_settings_entry->region), true))
{
CopyTextToClipboard("Game region copied to clipboard.",
Settings::GetDiscRegionDisplayName(s_game_settings_entry->region));
}
if (MenuButton(ICON_FA_STAR " Compatibility Rating",
GameDatabase::GetCompatibilityRatingDisplayName(s_game_settings_entry->compatibility), true))
{
CopyTextToClipboard("Game compatibility rating copied to clipboard.",
GameDatabase::GetCompatibilityRatingDisplayName(s_game_settings_entry->compatibility));
}
if (MenuButton(ICON_FA_FOLDER_OPEN " Path", s_game_settings_entry->path.c_str(), true))
{
CopyTextToClipboard("Game path copied to clipboard.", s_game_settings_entry->path);
}
}
else
{
MenuButton(ICON_FA_BAN " Details unavailable for game not scanned in game list.", "");
}
MenuHeading("Options");
if (MenuButton(ICON_FA_COPY " Copy Settings", "Copies the current global settings to this game."))
DoCopyGameSettings();
if (MenuButton(ICON_FA_TRASH " Clear Settings", "Clears all settings set for this game."))
DoClearGameSettings();
EndMenuButtons();
}
void FullscreenUI::DrawInterfaceSettingsPage()
{
SettingsInterface* bsi = GetEditingSettingsInterface();
BeginMenuButtons();
MenuHeading("Behavior");
DrawToggleSetting(bsi, ICON_FA_PAUSE " Pause On Start", "Pauses the emulator when a game is started.", "Main",
"StartPaused", false);
DrawToggleSetting(bsi, ICON_FA_VIDEO " Pause On Focus Loss",
"Pauses the emulator when you minimize the window or switch to another "
"application, and unpauses when you switch back.",
"Main", "PauseOnFocusLoss", false);
DrawToggleSetting(bsi, ICON_FA_WINDOW_MAXIMIZE " Pause On Menu",
"Pauses the emulator when you open the quick menu, and unpauses when you close it.", "Main",
"PauseOnMenu", true);
DrawToggleSetting(bsi, ICON_FA_POWER_OFF " Confirm Power Off",
"Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
"when the hotkey is pressed.",
"Main", "ConfirmPowerOff", true);
DrawToggleSetting(bsi, ICON_FA_SAVE " Save State On Exit",
"Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time.",
"Main", "SaveStateOnExit", true);
DrawToggleSetting(bsi, ICON_FA_TV " Start Fullscreen",
"Automatically switches to fullscreen mode when the program is started.", "Main", "StartFullscreen",
false);
DrawToggleSetting(bsi, ICON_FA_MOUSE " Double-Click Toggles Fullscreen",
"Switches between full screen and windowed when the window is double-clicked.", "Main",
"DoubleClickTogglesFullscreen", true);
DrawToggleSetting(bsi, ICON_FA_MOUSE_POINTER "Hide Cursor In Fullscreen",
"Hides the mouse pointer/cursor when the emulator is in fullscreen mode.", "Main",
"HideCursorInFullscreen", true);
DrawToggleSetting(bsi, ICON_FA_MAGIC " Inhibit Screensaver",
"Prevents the screen saver from activating and the host from sleeping while emulation is running.",
"Main", "InhibitScreensaver", true);
DrawToggleSetting(bsi, ICON_FA_GAMEPAD " Load Devices From Save States",
"When enabled, memory cards and controllers will be overwritten when save states are loaded.",
"Main", "LoadDevicesFromSaveStates", false);
DrawToggleSetting(bsi, ICON_FA_COGS " Apply Per-Game Settings",
"When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.",
"Main", "ApplyGameSettings", true);
DrawToggleSetting(bsi, ICON_FA_FROWN " Automatically Load Cheats",
"Automatically loads and applies cheats on game start.", "Main", "AutoLoadCheats", true);
if (DrawToggleSetting(bsi, ICON_FA_PAINT_BRUSH " Use Light Theme",
"Uses a light coloured theme instead of the default dark theme.", "Main",
"UseLightFullscreenUITheme", false))
{
ImGuiFullscreen::SetTheme(bsi->GetBoolValue("Main", "UseLightFullscreenUITheme", false));
}
#ifdef WITH_DISCORD_PRESENCE
MenuHeading("Integration");
DrawToggleSetting(bsi, ICON_FA_CHARGING_STATION " Enable Discord Presence",
"Shows the game you are currently playing as part of your profile on Discord.", "Main",
"EnableDiscordPresence", false);
#endif
MenuHeading("On-Screen Display");
DrawIntRangeSetting(bsi, ICON_FA_SEARCH " OSD Scale", "Determines how large the on-screen messages and monitor are.",
"Display", "OSDScale", 100, 25, 500, "%d%%");
DrawToggleSetting(bsi, ICON_FA_LIST " Show OSD Messages", "Shows on-screen-display messages when events occur.",
"Display", "ShowOSDMessages", true);
DrawToggleSetting(
bsi, ICON_FA_CLOCK " Show Speed",
"Shows the current emulation speed of the system in the top-right corner of the display as a percentage.",
"Display", "ShowSpeed", false);
DrawToggleSetting(bsi, ICON_FA_RULER " Show FPS",
"Shows the number of frames (or v-syncs) displayed per second by the system in the top-right "
"corner of the display.",
"Display", "ShowFPS", false);
DrawToggleSetting(bsi, ICON_FA_BATTERY_HALF " Show CPU Usage",
"Shows the host's CPU usage based on threads in the top-right corner of the display.", "Display",
"ShowCPU", false);
DrawToggleSetting(bsi, ICON_FA_SPINNER " Show GPU Usage",
"Shows the host's GPU usage in the top-right corner of the display.", "Display", "ShowGPU", false);
DrawToggleSetting(bsi, ICON_FA_RULER_VERTICAL " Show Resolution",
"Shows the current rendering resolution of the system in the top-right corner of the display.",
"Display", "ShowResolution", false);
DrawToggleSetting(bsi, ICON_FA_GAMEPAD " Show Controller Input",
"Shows the current controller state of the system in the bottom-left corner of the display.",
"Display", "ShowInputs", false);
EndMenuButtons();
}
void FullscreenUI::DrawBIOSSettingsPage()
{
static constexpr auto config_keys = make_array("", "PathNTSCJ", "PathNTSCU", "PathPAL");
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings(bsi);
BeginMenuButtons();
MenuHeading("BIOS Selection");
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
{
const ConsoleRegion region = static_cast<ConsoleRegion>(i);
if (region == ConsoleRegion::Auto)
continue;
TinyString title;
title.Format("BIOS for %s", Settings::GetConsoleRegionName(region));
const std::optional<std::string> filename(bsi->GetOptionalStringValue(
"BIOS", config_keys[i], game_settings ? std::nullopt : std::optional<const char*>("")));
if (MenuButtonWithValue(title,
SmallString::FromFormat("BIOS to use when emulating %s consoles.",
Settings::GetConsoleRegionDisplayName(region)),
filename.has_value() ? (filename->empty() ? "Auto-Detect" : filename->c_str()) :
"Use Global Setting"))
{
ImGuiFullscreen::ChoiceDialogOptions options;
auto images = BIOS::FindBIOSImagesInDirectory(EmuFolders::Bios.c_str());
options.reserve(images.size() + 2);
if (IsEditingGameSettings(bsi))
options.emplace_back("Use Global Setting", !filename.has_value());
options.emplace_back("Auto-Detect", filename.has_value() && filename->empty());
for (auto& [path, info] : images)
{
const bool selected = (filename.has_value() && filename.value() == path);
options.emplace_back(std::move(path), selected);
}
OpenChoiceDialog(title, false, std::move(options),
[game_settings, i](s32 index, const std::string& path, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
if (game_settings && index == 0)
bsi->DeleteValue("BIOS", config_keys[i]);
else
bsi->SetStringValue("BIOS", config_keys[i], path.c_str());
SetSettingsChanged(bsi);
}
CloseChoiceDialog();
});
}
}
DrawFolderSetting(bsi, "BIOS Directory", "BIOS", "SearchDirectory", EmuFolders::Bios);
MenuHeading("Patches");
DrawToggleSetting(bsi, "Enable Fast Boot", "Patches the BIOS to skip the boot animation. Safe to enable.", "BIOS",
"PatchFastBoot", Settings::DEFAULT_FAST_BOOT_VALUE);
DrawToggleSetting(bsi, "Enable TTY Output",
"Patches the BIOS to log calls to printf(). Only use when debugging, can break games.", "BIOS",
"PatchTTYEnable", false);
EndMenuButtons();
}
void FullscreenUI::DrawConsoleSettingsPage()
{
static constexpr auto cdrom_read_speeds =
make_array("None (Double Speed)", "2x (Quad Speed)", "3x (6x Speed)", "4x (8x Speed)", "5x (10x Speed)",
"6x (12x Speed)", "7x (14x Speed)", "8x (16x Speed)", "9x (18x Speed)", "10x (20x Speed)");
static constexpr auto cdrom_seek_speeds =
make_array("Infinite/Instantaneous", "None (Normal Speed)", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x");
SettingsInterface* bsi = GetEditingSettingsInterface();
BeginMenuButtons();
MenuHeading("Console Settings");
DrawEnumSetting(bsi, "Region", "Determines the emulated hardware type.", "Console", "Region",
Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName, &Settings::GetConsoleRegionName,
&Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
DrawToggleSetting(bsi, "Enable 8MB RAM",
"Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.",
"Console", "Enable8MBRAM", false);
MenuHeading("CPU Emulation");
DrawEnumSetting(
bsi, "Execution Mode", "Determines how the emulated CPU executes instructions. Recompiler is recommended.", "CPU",
"ExecutionMode", Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
&Settings::GetCPUExecutionModeName, &Settings::GetCPUExecutionModeDisplayName, CPUExecutionMode::Count);
DrawToggleSetting(bsi, "Enable Overclocking", "When this option is chosen, the clock speed set below will be used.",
"CPU", "OverclockEnable", false);
const bool oc_enable = GetEffectiveBoolSetting(bsi, "CPU", "OverclockEnable", false);
if (oc_enable)
{
u32 oc_numerator = GetEffectiveUIntSetting(bsi, "CPU", "OverclockNumerator", 1);
u32 oc_denominator = GetEffectiveUIntSetting(bsi, "CPU", "OverclockDenominator", 1);
s32 oc_percent = static_cast<s32>(Settings::CPUOverclockFractionToPercent(oc_numerator, oc_denominator));
if (RangeButton("Overclocking Percentage",
"Selects the percentage of the normal clock speed the emulated hardware will run at.", &oc_percent,
10, 1000, 10, "%d%%"))
{
Settings::CPUOverclockPercentToFraction(oc_percent, &oc_numerator, &oc_denominator);
bsi->SetUIntValue("CPU", "OverclockNumerator", oc_numerator);
bsi->SetUIntValue("CPU", "OverclockDenominator", oc_denominator);
SetSettingsChanged(bsi);
}
}
DrawToggleSetting(bsi, "Enable Recompiler ICache",
"Makes games run closer to their console framerate, at a small cost to performance.", "CPU",
"RecompilerICache", false);
MenuHeading("CD-ROM Emulation");
DrawIntListSetting(
bsi, "Read Speedup",
"Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.",
"CDROM", "ReadSpeedup", 1, cdrom_read_speeds.data(), cdrom_read_speeds.size(), 1);
DrawIntListSetting(
bsi, "Read Speedup",
"Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.",
"CDROM", "SeekSpeedup", 1, cdrom_seek_speeds.data(), cdrom_seek_speeds.size());
DrawIntRangeSetting(
bsi, "Readahead Sectors",
"Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.", "CDROM",
"ReadaheadSectors", Settings::DEFAULT_CDROM_READAHEAD_SECTORS, 0, 32, "%d sectors");
DrawToggleSetting(bsi, "Enable Region Check", "Simulates the region check present in original, unmodified consoles.",
"CDROM", "RegionCheck", false);
DrawToggleSetting(
bsi, "Preload Images to RAM",
"Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.", "CDROM",
"LoadImageToRAM", false);
DrawToggleSetting(
bsi, "Apply Image Patches",
"Automatically applies patches to disc images when they are present, currently only PPF is supported.", "CDROM",
"LoadImagePatches", false);
EndMenuButtons();
}
void FullscreenUI::DrawEmulationSettingsPage()
{
static constexpr auto emulation_speed_values =
make_array(0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f, 1.25f, 1.5f, 1.75f, 2.0f, 2.5f, 3.0f,
3.5f, 4.0f, 4.5f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f);
static constexpr auto emulation_speed_titles = make_array(
"Unlimited", "10% [6 FPS (NTSC) / 5 FPS (PAL)]", "20% [12 FPS (NTSC) / 10 FPS (PAL)]",
"30% [18 FPS (NTSC) / 15 FPS (PAL)]", "40% [24 FPS (NTSC) / 20 FPS (PAL)]", "50% [30 FPS (NTSC) / 25 FPS (PAL)]",
"60% [36 FPS (NTSC) / 30 FPS (PAL)]", "70% [42 FPS (NTSC) / 35 FPS (PAL)]", "80% [48 FPS (NTSC) / 40 FPS (PAL)]",
"90% [54 FPS (NTSC) / 45 FPS (PAL)]", "100% [60 FPS (NTSC) / 50 FPS (PAL)]", "125% [75 FPS (NTSC) / 62 FPS (PAL)]",
"150% [90 FPS (NTSC) / 75 FPS (PAL)]", "175% [105 FPS (NTSC) / 87 FPS (PAL)]",
"200% [120 FPS (NTSC) / 100 FPS (PAL)]", "250% [150 FPS (NTSC) / 125 FPS (PAL)]",
"300% [180 FPS (NTSC) / 150 FPS (PAL)]", "350% [210 FPS (NTSC) / 175 FPS (PAL)]",
"400% [240 FPS (NTSC) / 200 FPS (PAL)]", "450% [270 FPS (NTSC) / 225 FPS (PAL)]",
"500% [300 FPS (NTSC) / 250 FPS (PAL)]", "600% [360 FPS (NTSC) / 300 FPS (PAL)]",
"700% [420 FPS (NTSC) / 350 FPS (PAL)]", "800% [480 FPS (NTSC) / 400 FPS (PAL)]",
"900% [540 FPS (NTSC) / 450 FPS (PAL)]", "1000% [600 FPS (NTSC) / 500 FPS (PAL)]");
SettingsInterface* bsi = GetEditingSettingsInterface();
BeginMenuButtons();
MenuHeading("Speed Control");
DrawFloatListSetting(
bsi, "Emulation Speed",
"Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.", "Main",
"EmulationSpeed", 1.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
emulation_speed_titles.size());
DrawFloatListSetting(
bsi, "Fast Forward Speed",
"Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.", "Main",
"FastForwardSpeed", 0.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
emulation_speed_titles.size());
DrawFloatListSetting(bsi, "Turbo Speed",
"Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.",
"Main", "TurboSpeed", 2.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
emulation_speed_titles.size());
MenuHeading("Runahead/Rewind");
DrawToggleSetting(bsi, "Enable Rewinding", "Saves state periodically so you can rewind any mistakes while playing.",
"Main", "RewindEnable", false);
DrawFloatRangeSetting(
bsi, "Rewind Save Frequency",
"How often a rewind state will be created. Higher frequencies have greater system requirements.", "Main",
"RewindFrequency", 10.0f, 0.0f, 3600.0f, "%.2f Seconds");
DrawIntRangeSetting(bsi, "Rewind Save Slots",
"How many saves will be kept for rewinding. Higher values have greater memory requirements.",
"Main", "RewindSaveSlots", 10, 1, 10000, "%d Frames");
const s32 runahead_frames = GetEffectiveIntSetting(bsi, "Main", "RunaheadFrameCount", 0);
const bool runahead_enabled = (runahead_frames > 0);
const bool rewind_enabled = GetEffectiveBoolSetting(bsi, "Main", "RewindEnable", false);
static constexpr auto runahead_options =
make_array("Disabled", "1 Frame", "2 Frames", "3 Frames", "4 Frames", "5 Frames", "6 Frames", "7 Frames",
"8 Frames", "9 Frames", "10 Frames");
DrawIntListSetting(
bsi, "Runahead",
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.",
"Main", "RunaheadFrameCount", 0, runahead_options.data(), runahead_options.size());
TinyString rewind_summary;
if (runahead_enabled)
{
rewind_summary = "Rewind is disabled because runahead is enabled. Runahead will significantly increase "
"system requirements.";
}
else if (rewind_enabled)
{
const float rewind_frequency = GetEffectiveFloatSetting(bsi, "Main", "RewindFrequency", 10.0f);
const s32 rewind_save_slots = GetEffectiveIntSetting(bsi, "Main", "RewindSaveSlots", 10);
const float duration =
((rewind_frequency <= std::numeric_limits<float>::epsilon()) ? (1.0f / 60.0f) : rewind_frequency) *
static_cast<float>(rewind_save_slots);
u64 ram_usage, vram_usage;
System::CalculateRewindMemoryUsage(rewind_save_slots, &ram_usage, &vram_usage);
rewind_summary.Format("Rewind for %u frames, lasting %.2f seconds will require up to %" PRIu64
"MB of RAM and %" PRIu64 "MB of VRAM.",
rewind_save_slots, duration, ram_usage / 1048576, vram_usage / 1048576);
}
else
{
rewind_summary =
"Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.";
}
ActiveButton(rewind_summary, false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font);
EndMenuButtons();
}
void FullscreenUI::CopyGlobalControllerSettingsToGame()
{
SettingsInterface* dsi = GetEditingSettingsInterface(true);
SettingsInterface* ssi = GetEditingSettingsInterface(false);
InputManager::CopyConfiguration(dsi, *ssi, true, true, false);
SetSettingsChanged(dsi);
ShowToast(std::string(), "Per-game controller configuration initialized with global settings.");
}
void FullscreenUI::DoLoadInputProfile()
{
std::vector<std::string> profiles(InputManager::GetInputProfileNames());
if (profiles.empty())
{
ShowToast(std::string(), "No input profiles available.");
return;
}
ImGuiFullscreen::ChoiceDialogOptions coptions;
coptions.reserve(profiles.size());
for (std::string& name : profiles)
coptions.emplace_back(std::move(name), false);
OpenChoiceDialog(ICON_FA_FOLDER_OPEN " Load Profile", false, std::move(coptions),
[](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
INISettingsInterface ssi(System::GetInputProfilePath(title));
if (!ssi.Load())
{
ShowToast(std::string(), fmt::format("Failed to load '{}'.", title));
CloseChoiceDialog();
return;
}
auto lock = Host::GetSettingsLock();
SettingsInterface* dsi = GetEditingSettingsInterface();
InputManager::CopyConfiguration(dsi, ssi, true, true, IsEditingGameSettings(dsi));
SetSettingsChanged(dsi);
ShowToast(std::string(), fmt::format("Input profile '{}' loaded.", title));
CloseChoiceDialog();
});
}
void FullscreenUI::DoSaveInputProfile(const std::string& name)
{
INISettingsInterface dsi(System::GetInputProfilePath(name));
auto lock = Host::GetSettingsLock();
SettingsInterface* ssi = GetEditingSettingsInterface();
InputManager::CopyConfiguration(&dsi, *ssi, true, true, IsEditingGameSettings(ssi));
if (dsi.Save())
ShowToast(std::string(), fmt::format("Input profile '{}' saved.", name));
else
ShowToast(std::string(), fmt::format("Failed to save input profile '{}'.", name));
}
void FullscreenUI::DoSaveInputProfile()
{
std::vector<std::string> profiles(InputManager::GetInputProfileNames());
if (profiles.empty())
{
ShowToast(std::string(), "No input profiles available.");
return;
}
ImGuiFullscreen::ChoiceDialogOptions coptions;
coptions.reserve(profiles.size() + 1);
coptions.emplace_back("Create New...", false);
for (std::string& name : profiles)
coptions.emplace_back(std::move(name), false);
OpenChoiceDialog(
ICON_FA_SAVE " Save Profile", false, std::move(coptions), [](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
if (index > 0)
{
DoSaveInputProfile(title);
CloseChoiceDialog();
return;
}
CloseChoiceDialog();
OpenInputStringDialog(ICON_FA_SAVE " Save Profile", "Enter the name of the input profile you wish to create.",
std::string(), ICON_FA_FOLDER_PLUS " Create", [](std::string title) {
if (!title.empty())
DoSaveInputProfile(title);
});
});
}
void FullscreenUI::ResetControllerSettings()
{
SettingsInterface* dsi = GetEditingSettingsInterface();
CommonHost::SetDefaultControllerSettings(*dsi);
ShowToast(std::string(), "Controller settings reset to default.");
}
void FullscreenUI::DrawControllerSettingsPage()
{
BeginMenuButtons();
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings(bsi);
MenuHeading("Configuration");
if (IsEditingGameSettings(bsi))
{
if (DrawToggleSetting(bsi, ICON_FA_COG " Per-Game Configuration",
"Uses game-specific settings for controllers for this game.", "Pad",
"UseGameSettingsForController", false, IsEditingGameSettings(bsi), false))
{
// did we just enable per-game for the first time?
if (bsi->GetBoolValue("Pad", "UseGameSettingsForController", false) &&
!bsi->GetBoolValue("Pad", "GameSettingsInitialized", false))
{
bsi->SetBoolValue("Pad", "GameSettingsInitialized", true);
CopyGlobalControllerSettingsToGame();
}
}
}
if (IsEditingGameSettings(bsi) && !bsi->GetBoolValue("Pad", "UseGameSettingsForController", false))
{
// nothing to edit..
EndMenuButtons();
return;
}
if (IsEditingGameSettings(bsi))
{
if (MenuButton(ICON_FA_COPY " Copy Global Settings", "Copies the global controller configuration to this game."))
CopyGlobalControllerSettingsToGame();
}
else
{
if (MenuButton(ICON_FA_FOLDER_MINUS " Reset Settings",
"Resets all configuration to defaults (including bindings)."))
{
ResetControllerSettings();
}
}
if (MenuButton(ICON_FA_FOLDER_OPEN " Load Profile", "Replaces these settings with a previously saved input profile."))
{
DoLoadInputProfile();
}
if (MenuButton(ICON_FA_SAVE " Save Profile", "Stores the current settings to an input profile."))
{
DoSaveInputProfile();
}
MenuHeading("Input Sources");
#ifdef WITH_SDL2
DrawToggleSetting(bsi, ICON_FA_COG " Enable SDL Input Source", "The SDL input source supports most controllers.",
"InputSources", "SDL", true, true, false);
DrawToggleSetting(bsi, ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode",
"Provides vibration and LED control support over Bluetooth.", "InputSources",
"SDLControllerEnhancedMode", false, bsi->GetBoolValue("InputSources", "SDL", true), false);
#endif
#ifdef WITH_EVDEV
DrawToggleSetting(bsi, ICON_FA_COG " Enable Evdev Input Source",
"You can use evdev as a fallback if SDL doesn't work with your device.", "InputSources", "Evdev",
false);
#endif
#ifdef _WIN32
DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source",
"The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources",
"XInput", false);
#endif
MenuHeading("Multitap");
DrawEnumSetting(bsi, ICON_FA_PLUS_SQUARE " Multitap Mode",
"Enables an additional three controller slots on each port. Not supported in all games.",
"ControllerPorts", "MultitapMode", Settings::DEFAULT_MULTITAP_MODE, &Settings::ParseMultitapModeName,
&Settings::GetMultitapModeName, &Settings::GetMultitapModeDisplayName, MultitapMode::Count);
// load mtap settings
MultitapMode mtap_mode = g_settings.multitap_mode;
if (IsEditingGameSettings(bsi))
{
mtap_mode = Settings::ParseMultitapModeName(bsi->GetStringValue("ControllerPorts", "MultitapMode", "").c_str())
.value_or(g_settings.multitap_mode);
}
const std::array<bool, 2> mtap_enabled = {
{(mtap_mode == MultitapMode::Port1Only || mtap_mode == MultitapMode::BothPorts),
(mtap_mode == MultitapMode::Port2Only || mtap_mode == MultitapMode::BothPorts)}};
// we reorder things a little to make it look less silly for mtap
static constexpr const std::array<char, 4> mtap_slot_names = {{'A', 'B', 'C', 'D'}};
static constexpr const std::array<u32, NUM_CONTROLLER_AND_CARD_PORTS> mtap_port_order = {{0, 2, 3, 4, 1, 5, 6, 7}};
// create the ports
for (u32 global_slot : mtap_port_order)
{
const auto [mtap_port, mtap_slot] = Controller::ConvertPadToPortAndSlot(global_slot);
const bool is_mtap_port = Controller::PortAndSlotIsMultitap(mtap_port, mtap_slot);
if (is_mtap_port && !mtap_enabled[mtap_port])
continue;
MenuHeading((mtap_enabled[mtap_port] ?
fmt::format(ICON_FA_PLUG " Controller Port {}{}", mtap_port + 1, mtap_slot_names[mtap_slot]) :
fmt::format(ICON_FA_PLUG " Controller Port {}", mtap_port + 1))
.c_str());
const std::string section(fmt::format("Pad{}", global_slot + 1));
const std::string type(bsi->GetStringValue(section.c_str(), "Type", Controller::GetDefaultPadType(global_slot)));
const Controller::ControllerInfo* ci = Controller::GetControllerInfo(type);
if (MenuButton(fmt::format(ICON_FA_GAMEPAD " Controller Type##type{}", global_slot).c_str(),
ci ? ci->display_name : "Unknown"))
{
std::vector<std::pair<std::string, std::string>> raw_options(Controller::GetControllerTypeNames());
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(raw_options.size());
for (auto& it : raw_options)
{
options.emplace_back(std::move(it.second), type == it.first);
}
OpenChoiceDialog(fmt::format("Port {} Controller Type", global_slot + 1).c_str(), false, std::move(options),
[game_settings, section,
raw_options = std::move(raw_options)](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
bsi->SetStringValue(section.c_str(), "Type", raw_options[index].first.c_str());
SetSettingsChanged(bsi);
CloseChoiceDialog();
});
}
if (!ci || ci->num_bindings == 0)
continue;
if (MenuButton(ICON_FA_MAGIC " Automatic Mapping", "Attempts to map the selected port to a chosen controller."))
StartAutomaticBinding(global_slot);
for (u32 i = 0; i < ci->num_bindings; i++)
{
const Controller::ControllerBindingInfo& bi = ci->bindings[i];
DrawInputBindingButton(bsi, bi.type, section.c_str(), bi.name, bi.display_name, true);
}
MenuHeading((mtap_enabled[mtap_port] ? fmt::format(ICON_FA_MICROCHIP " Controller Port {}{} Macros", mtap_port + 1,
mtap_slot_names[mtap_slot]) :
fmt::format(ICON_FA_MICROCHIP " Controller Port {} Macros", mtap_port + 1))
.c_str());
for (u32 macro_index = 0; macro_index < InputManager::NUM_MACRO_BUTTONS_PER_CONTROLLER; macro_index++)
{
DrawInputBindingButton(bsi, Controller::ControllerBindingType::Macro, section.c_str(),
fmt::format("Macro{}", macro_index + 1).c_str(),
fmt::format("Macro {} Trigger", macro_index + 1).c_str());
std::string binds_string(
bsi->GetStringValue(section.c_str(), fmt::format("Macro{}Binds", macro_index + 1).c_str()));
if (MenuButton(fmt::format(ICON_FA_KEYBOARD " Macro {} Buttons", macro_index + 1).c_str(),
binds_string.empty() ? "No Buttons Selected" : binds_string.c_str()))
{
std::vector<std::string_view> buttons_split(StringUtil::SplitString(binds_string, '&', true));
ImGuiFullscreen::ChoiceDialogOptions options;
for (u32 i = 0; i < ci->num_bindings; i++)
{
const Controller::ControllerBindingInfo& bi = ci->bindings[i];
if (bi.type != Controller::ControllerBindingType::Button &&
bi.type != Controller::ControllerBindingType::Axis &&
bi.type != Controller::ControllerBindingType::HalfAxis)
{
continue;
}
options.emplace_back(bi.display_name,
std::any_of(buttons_split.begin(), buttons_split.end(),
[bi](const std::string_view& it) { return (it == bi.name); }));
}
OpenChoiceDialog(fmt::format("Select Macro {} Binds", macro_index + 1).c_str(), true, std::move(options),
[game_settings, section, macro_index, ci](s32 index, const std::string& title, bool checked) {
// convert display name back to bind name
std::string_view to_modify;
for (u32 j = 0; j < ci->num_bindings; j++)
{
const Controller::ControllerBindingInfo& bi = ci->bindings[j];
if (bi.display_name == title)
{
to_modify = bi.name;
break;
}
}
if (to_modify.empty())
{
// wtf?
return;
}
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
const std::string key(fmt::format("Macro{}Binds", macro_index + 1));
std::string binds_string(bsi->GetStringValue(section.c_str(), key.c_str()));
std::vector<std::string_view> buttons_split(
StringUtil::SplitString(binds_string, '&', true));
auto it = std::find(buttons_split.begin(), buttons_split.end(), to_modify);
if (checked)
{
if (it == buttons_split.end())
buttons_split.push_back(to_modify);
}
else
{
if (it != buttons_split.end())
buttons_split.erase(it);
}
binds_string = StringUtil::JoinString(buttons_split.begin(), buttons_split.end(), " & ");
if (binds_string.empty())
bsi->DeleteValue(section.c_str(), key.c_str());
else
bsi->SetStringValue(section.c_str(), key.c_str(), binds_string.c_str());
});
}
const std::string freq_key(fmt::format("Macro{}Frequency", macro_index + 1));
const std::string freq_title(fmt::format(ICON_FA_LIGHTBULB " Macro {} Frequency", macro_index + 1));
s32 frequency = bsi->GetIntValue(section.c_str(), freq_key.c_str(), 0);
const std::string freq_summary((frequency == 0) ? std::string("Macro will not auto-toggle.") :
fmt::format("Macro will toggle every {} frames.", frequency));
if (MenuButton(freq_title.c_str(), freq_summary.c_str()))
ImGui::OpenPopup(freq_title.c_str());
ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
if (ImGui::BeginPopupModal(freq_title.c_str(), nullptr,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
ImGui::SetNextItemWidth(LayoutScale(450.0f));
if (ImGui::SliderInt("##value", &frequency, 0, 60, "Toggle every %d frames", ImGuiSliderFlags_NoInput))
{
if (frequency == 0)
bsi->DeleteValue(section.c_str(), freq_key.c_str());
else
bsi->SetIntValue(section.c_str(), freq_key.c_str(), frequency);
}
BeginMenuButtons();
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
ImGui::CloseCurrentPopup();
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
ImGui::PopFont();
}
if (ci->num_settings > 0)
{
MenuHeading(
(mtap_enabled[mtap_port] ?
fmt::format(ICON_FA_SLIDERS_H " Controller Port {}{} Settings", mtap_port + 1, mtap_slot_names[mtap_slot]) :
fmt::format(ICON_FA_SLIDERS_H " Controller Port {} Settings", mtap_port + 1))
.c_str());
for (u32 i = 0; i < ci->num_settings; i++)
{
const SettingInfo& si = ci->settings[i];
TinyString title;
title.Fmt(ICON_FA_COG " {}", si.display_name);
switch (si.type)
{
case SettingInfo::Type::Boolean:
DrawToggleSetting(bsi, title, si.description, section.c_str(), si.name, si.BooleanDefaultValue(), true,
false);
break;
case SettingInfo::Type::Integer:
DrawIntRangeSetting(bsi, title, si.description, section.c_str(), si.name, si.IntegerDefaultValue(),
si.IntegerMinValue(), si.IntegerMaxValue(), si.format, true);
break;
case SettingInfo::Type::IntegerList:
DrawIntListSetting(bsi, title, si.description, section.c_str(), si.name, si.IntegerDefaultValue(),
si.options, 0, si.IntegerMinValue(), true);
break;
case SettingInfo::Type::Float:
DrawFloatRangeSetting(bsi, title, si.description, section.c_str(), si.name, si.FloatDefaultValue(),
si.FloatMinValue(), si.FloatMaxValue(), si.format, si.multiplier, true);
break;
default:
break;
}
}
}
}
EndMenuButtons();
}
void FullscreenUI::DrawHotkeySettingsPage()
{
SettingsInterface* bsi = GetEditingSettingsInterface();
BeginMenuButtons();
InputManager::GetHotkeyList();
const HotkeyInfo* last_category = nullptr;
for (const HotkeyInfo* hotkey : s_hotkey_list_cache)
{
if (!last_category || hotkey->category != last_category->category)
{
MenuHeading(hotkey->category);
last_category = hotkey;
}
DrawInputBindingButton(bsi, Controller::ControllerBindingType::Button, "Hotkeys", hotkey->name,
hotkey->display_name, false);
}
EndMenuButtons();
}
void FullscreenUI::DrawMemoryCardSettingsPage()
{
static constexpr const auto type_keys = make_array("Card1Type", "Card2Type");
static constexpr const auto path_keys = make_array("Card1Path", "Card2Path");
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings(bsi);
BeginMenuButtons();
MenuHeading("Settings and Operations");
if (MenuButton(ICON_FA_PLUS " Create Memory Card", "Creates a new memory card file or folder."))
{
OpenInputStringDialog(
ICON_FA_PLUS " Create Memory Card", "Enter the name of the memory card you wish to create.",
"Card Name: ", ICON_FA_FOLDER_PLUS " Create", [](std::string memcard_name) {
if (memcard_name.empty())
return;
const std::string filename(Path::Combine(EmuFolders::MemoryCards, fmt::format("{}.mcd", memcard_name)));
if (!FileSystem::FileExists(filename.c_str()))
{
MemoryCardImage::DataArray data;
MemoryCardImage::Format(&data);
if (!FileSystem::WriteBinaryFile(filename.c_str(), data.data(), data.size()))
{
FileSystem::DeleteFile(filename.c_str());
ShowToast(std::string(), fmt::format("Failed to create memory card '{}'.", memcard_name));
}
else
{
ShowToast(std::string(), fmt::format("Memory card '{}' created.", memcard_name));
}
}
else
{
ShowToast(std::string(), fmt::format("A memory card with the name '{}' already exists.", memcard_name));
}
});
}
DrawFolderSetting(bsi, ICON_FA_FOLDER_OPEN " Memory Card Directory", "MemoryCards", "Directory",
EmuFolders::MemoryCards);
if (!game_settings && MenuButton(ICON_FA_MAGIC " Reset Memory Card Directory",
"Resets memory card directory to default (user directory)."))
{
bsi->SetStringValue("MemoryCards", "Directory", "memcards");
SetSettingsChanged(bsi);
}
DrawToggleSetting(bsi, ICON_FA_SEARCH " Use Single Card For Sub-Images",
"When using a multi-disc image (m3u/pbp) and per-game (title) memory cards, "
"use a single memory card for all discs.",
"MemoryCards", "UsePlaylistTitle", true);
for (u32 i = 0; i < 2; i++)
{
MenuHeading(TinyString::FromFormat("Memory Card Port %u", i + 1));
const MemoryCardType default_type =
(i == 0) ? Settings::DEFAULT_MEMORY_CARD_1_TYPE : Settings::DEFAULT_MEMORY_CARD_2_TYPE;
DrawEnumSetting(bsi, TinyString::FromFmt(ICON_FA_SD_CARD " Memory Card {} Type", i + 1),
SmallString::FromFmt("Sets which sort of memory card image will be used for slot {}.", i + 1),
"MemoryCards", type_keys[i], default_type, &Settings::ParseMemoryCardTypeName,
&Settings::GetMemoryCardTypeName, &Settings::GetMemoryCardTypeDisplayName, MemoryCardType::Count);
const MemoryCardType effective_type =
Settings::ParseMemoryCardTypeName(
GetEffectiveStringSetting(bsi, "MemoryCards", type_keys[i], Settings::GetMemoryCardTypeName(default_type))
.c_str())
.value_or(default_type);
const bool is_shared = (effective_type == MemoryCardType::Shared);
std::optional<std::string> path_value(bsi->GetOptionalStringValue(
"MemoryCards", path_keys[i],
IsEditingGameSettings(bsi) ? std::nullopt :
std::optional<const char*>((i == 0) ? "shared_card_1.mcd" : "shared_card_2.mcd")));
TinyString title;
title.Fmt(ICON_FA_FILE " Shared Card Name##card_name_{}", i);
if (MenuButtonWithValue(title, "The selected memory card image will be used in shared mode for this slot.",
path_value.has_value() ? path_value->c_str() : "Use Global Setting", is_shared))
{
ImGuiFullscreen::ChoiceDialogOptions options;
std::vector<std::string> names;
if (IsEditingGameSettings(bsi))
options.emplace_back("Use Global Setting", !path_value.has_value());
if (path_value.has_value() && !path_value->empty())
{
options.emplace_back(fmt::format("{} (Current)", path_value.value()), true);
names.push_back(std::move(path_value.value()));
}
FileSystem::FindResultsArray results;
FileSystem::FindFiles(EmuFolders::MemoryCards.c_str(), "*.mcd",
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RELATIVE_PATHS,
&results);
for (FILESYSTEM_FIND_DATA& ffd : results)
{
const bool selected = (path_value.has_value() && ffd.FileName == path_value.value());
options.emplace_back(std::move(ffd.FileName), selected);
}
OpenChoiceDialog(
title, false, std::move(options),
[game_settings = IsEditingGameSettings(bsi), i](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
if (game_settings && index == 0)
{
bsi->DeleteValue("MemoryCards", path_keys[i]);
}
else
{
if (game_settings)
index--;
bsi->SetStringValue("MemoryCards", path_keys[i], title.c_str());
}
SetSettingsChanged(bsi);
CloseChoiceDialog();
});
}
}
EndMenuButtons();
}
void FullscreenUI::DrawDisplaySettingsPage()
{
static constexpr auto resolution_scales =
make_array("Automatic based on window size", "1x", "2x", "3x (for 720p)", "4x", "5x (for 1080p)", "6x (for 1440p)",
"7x", "8x", "9x (for 4K)", "10x", "11x", "12x", "13x", "14x", "15x", "16x");
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings(bsi);
BeginMenuButtons();
MenuHeading("Device Settings");
DrawEnumSetting(bsi, "GPU Renderer", "Chooses the backend to use for rendering the console/game visuals.", "GPU",
"Renderer", Settings::DEFAULT_GPU_RENDERER, &Settings::ParseRendererName, &Settings::GetRendererName,
&Settings::GetRendererDisplayName, GPURenderer::Count);
const GPURenderer renderer =
Settings::ParseRendererName(
GetEffectiveStringSetting(bsi, "GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER))
.c_str())
.value_or(Settings::DEFAULT_GPU_RENDERER);
const bool is_hardware = (renderer != GPURenderer::Software);
std::optional<std::string> adapter(
bsi->GetOptionalStringValue("GPU", "Adapter", game_settings ? std::nullopt : std::optional<const char*>("")));
if (MenuButtonWithValue("GPU Adapter", "Selects the GPU to use for rendering.",
adapter.has_value() ? (adapter->empty() ? "Default" : adapter->c_str()) :
"Use Global Setting"))
{
HostDisplay::AdapterAndModeList aml(g_host_display->GetAdapterAndModeList());
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(aml.adapter_names.size() + 2);
if (game_settings)
options.emplace_back("Use Global Setting", !adapter.has_value());
options.emplace_back("Default", adapter.has_value() && adapter->empty());
for (std::string& mode : aml.adapter_names)
{
const bool checked = (adapter.has_value() && mode == adapter.value());
options.emplace_back(std::move(mode), checked);
}
auto callback = [game_settings](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
const char* value;
if (game_settings && index == 0)
value = nullptr;
else if ((!game_settings && index == 0) || (game_settings && index == 1))
value = "";
else
value = title.c_str();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
if (!value)
bsi->DeleteValue("GPU", "Adapter");
else
bsi->SetStringValue("GPU", "Adapter", value);
SetSettingsChanged(bsi);
ShowToast(std::string(), "GPU adapter will be applied after restarting.", 10.0f);
CloseChoiceDialog();
};
OpenChoiceDialog(ICON_FA_TV " GPU Adapter", false, std::move(options), std::move(callback));
}
std::optional<std::string> fsmode(bsi->GetOptionalStringValue(
"GPU", "FullscreenMode", game_settings ? std::nullopt : std::optional<const char*>("")));
if (MenuButtonWithValue("Fullscreen Resolution", "Selects the resolution to use in fullscreen modes.",
fsmode.has_value() ? (fsmode->empty() ? "Borderless Fullscreen" : fsmode->c_str()) :
"Use Global Setting"))
{
HostDisplay::AdapterAndModeList aml(g_host_display->GetAdapterAndModeList());
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(aml.fullscreen_modes.size() + 2);
if (game_settings)
options.emplace_back("Use Global Setting", !fsmode.has_value());
options.emplace_back("Borderless Fullscreen", fsmode.has_value() && fsmode->empty());
for (std::string& mode : aml.fullscreen_modes)
{
const bool checked = (fsmode.has_value() && mode == fsmode.value());
options.emplace_back(std::move(mode), checked);
}
auto callback = [game_settings](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
const char* value;
if (game_settings && index == 0)
value = nullptr;
else if ((!game_settings && index == 0) || (game_settings && index == 1))
value = "";
else
value = title.c_str();
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
if (!value)
bsi->DeleteValue("GPU", "FullscreenMode");
else
bsi->SetStringValue("GPU", "FullscreenMode", value);
SetSettingsChanged(bsi);
ShowToast(std::string(), "Resolution change will be applied after restarting.", 10.0f);
CloseChoiceDialog();
};
OpenChoiceDialog(ICON_FA_TV " Fullscreen Resolution", false, std::move(options), std::move(callback));
}
switch (renderer)
{
#ifdef _WIN32
case GPURenderer::HardwareD3D11:
{
DrawToggleSetting(bsi, "Use Blit Swap Chain",
"Uses a blit presentation model instead of flipping. This may be needed on some systems.",
"Display", "UseBlitSwapChain", false);
}
break;
#endif
#ifdef WITH_VULKAN
case GPURenderer::HardwareVulkan:
{
DrawToggleSetting(bsi, "Threaded Presentation",
"Presents frames on a background thread when fast forwarding or vsync is disabled.", "GPU",
"ThreadedPresentation", true);
}
break;
#endif
case GPURenderer::Software:
{
DrawToggleSetting(bsi, "Threaded Rendering",
"Uses a second thread for drawing graphics. Speed boost, and safe to use.", "GPU", "UseThread",
true);
}
break;
default:
break;
}
if (renderer != GPURenderer::Software)
{
DrawToggleSetting(bsi, "Use Software Renderer For Readbacks",
"Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result "
"in greater performance.",
"GPU", "UseSoftwareRendererForReadbacks", false);
}
DrawToggleSetting(bsi, "Enable VSync",
"Synchronizes presentation of the console's frames to the host. Enable for smoother animations.",
"Display", "VSync", Settings::DEFAULT_VSYNC_VALUE);
DrawToggleSetting(bsi, "Sync To Host Refresh Rate",
"Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio "
"Resampling are enabled.",
"Main", "SyncToHostRefreshRate", false);
DrawToggleSetting(
bsi, "Optimal Frame Pacing",
"Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues.",
"Display", "DisplayAllFrames", false);
MenuHeading("Rendering");
DrawIntListSetting(
bsi, "Internal Resolution Scale",
"Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.", "GPU",
"ResolutionScale", 1, resolution_scales.data(), resolution_scales.size(), 0, is_hardware);
DrawEnumSetting(bsi, "Texture Filtering",
"Smooths out the blockiness of magnified textures on 3D objects. Will have a greater effect "
"on higher resolution scales. The JINC2 and especially xBR filtering modes are very demanding,"
"and may not be worth the speed penalty.",
"GPU", "TextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName,
&Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count,
is_hardware);
DrawToggleSetting(bsi, "True Color Rendering",
"Disables dithering and uses the full 8 bits per channel of color information. May break "
"rendering in some games.",
"GPU", "TrueColor", true, is_hardware);
DrawToggleSetting(bsi, "Widescreen Hack",
"Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.", "GPU",
"WidescreenHack", false, is_hardware);
DrawToggleSetting(bsi, "PGXP Geometry Correction",
"Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory "
"transfers.",
"GPU", "PGXPEnable", false);
MenuHeading("Screen Display");
DrawEnumSetting(bsi, "Aspect Ratio", "Changes the aspect ratio used to display the console's output to the screen.",
"Display", "AspectRatio", Settings::DEFAULT_DISPLAY_ASPECT_RATIO, &Settings::ParseDisplayAspectRatio,
&Settings::GetDisplayAspectRatioName, &Settings::GetDisplayAspectRatioName,
DisplayAspectRatio::Count);
DrawEnumSetting(bsi, "Crop Mode",
"Determines how much of the area typically not visible on a consumer TV set to crop/hide.", "Display",
"CropMode", Settings::DEFAULT_DISPLAY_CROP_MODE, &Settings::ParseDisplayCropMode,
&Settings::GetDisplayCropModeName, &Settings::GetDisplayCropModeDisplayName, DisplayCropMode::Count);
DrawEnumSetting(bsi, "Position", "Determines the position on the screen when black borders must be added.", "Display",
"Alignment", Settings::DEFAULT_DISPLAY_ALIGNMENT, &Settings::ParseDisplayAlignment,
&Settings::GetDisplayAlignmentDisplayName, &Settings::GetDisplayAlignmentDisplayName,
DisplayAlignment::Count);
DrawEnumSetting(bsi, "Downsampling",
"Downsamples the rendered image prior to displaying it. Can improve "
"overall image quality in mixed 2D/3D games.",
"GPU", "DownsampleMode", Settings::DEFAULT_GPU_DOWNSAMPLE_MODE, &Settings::ParseDownsampleModeName,
&Settings::GetDownsampleModeName, &Settings::GetDownsampleModeDisplayName, GPUDownsampleMode::Count,
(renderer != GPURenderer::Software));
DrawToggleSetting(bsi, "Linear Upscaling",
"Uses a bilinear filter when upscaling to display, smoothing out the image.", "Display",
"LinearFiltering", true);
DrawToggleSetting(bsi, "Integer Upscaling", "Adds padding to ensure pixels are a whole number in size.", "Display",
"IntegerScaling", false);
DrawToggleSetting(bsi, "Stretch To Fit",
"Fills the window with the active display area, regardless of the aspect ratio.", "Display",
"Stretch", false);
DrawToggleSetting(bsi, "Internal Resolution Screenshots",
"Saves screenshots at internal render resolution and without postprocessing.", "Display",
"InternalResolutionScreenshots", false);
MenuHeading("Enhancements");
DrawToggleSetting(bsi, "Scaled Dithering",
"Scales the dithering pattern with the internal rendering resolution, making it less noticeable. "
"Usually safe to enable.",
"GPU", "ScaledDithering", true, is_hardware);
DrawToggleSetting(bsi, "Disable Interlacing",
"Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, "
"but others will break.",
"GPU", "DisableInterlacing", true);
DrawToggleSetting(bsi, "Force NTSC Timings",
"Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" "
"speeds, while others will break.",
"GPU", "ForceNTSCTimings", false);
DrawToggleSetting(bsi, "Force 4:3 For 24-Bit Display",
"Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.",
"Display", "Force4_3For24Bit", false);
DrawToggleSetting(bsi, "Chroma Smoothing For 24-Bit Display",
"Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies "
"to the hardware renderers.",
"GPU", "ChromaSmoothing24Bit", false);
MenuHeading("PGXP (Precision Geometry Transform Pipeline)");
const bool pgxp_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPEnable", false);
const bool texture_correction_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPTextureCorrection", true);
DrawToggleSetting(
bsi, "Perspective Correct Textures",
"Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.", "GPU",
"PGXPTextureCorrection", true, pgxp_enabled);
DrawToggleSetting(bsi, "Perspective Correct Colors",
"Uses perspective-correct interpolation for colors, which can improve visuals in some games.",
"GPU", "PGXPColorCorrection", false, pgxp_enabled);
DrawToggleSetting(bsi, "Culling Correction",
"Increases the precision of polygon culling, reducing the number of holes in geometry.", "GPU",
"PGXPCulling", true, pgxp_enabled);
DrawToggleSetting(bsi, "Preserve Projection Precision",
"Adds additional precision to PGXP data post-projection. May improve visuals in some games.", "GPU",
"PGXPPreserveProjFP", false, pgxp_enabled);
DrawToggleSetting(bsi, "Depth Buffer",
"Reduces polygon Z-fighting through depth testing. Low compatibility with games.", "GPU",
"PGXPDepthBuffer", false, pgxp_enabled && texture_correction_enabled);
DrawToggleSetting(bsi, "CPU Mode", "Uses PGXP for all instructions, not just memory operations.", "GPU", "PGXPCPU",
false, pgxp_enabled);
MenuHeading("Texture Replacements");
DrawToggleSetting(bsi, "Enable VRAM Write Texture Replacement",
"Enables the replacement of background textures in supported games.", "TextureReplacements",
"EnableVRAMWriteReplacements", false);
DrawToggleSetting(bsi, "Preload Replacement Textures",
"Loads all replacement texture to RAM, reducing stuttering at runtime.", "TextureReplacements",
"PreloadTextures", false);
EndMenuButtons();
}
void FullscreenUI::DrawAudioSettingsPage()
{
SettingsInterface* bsi = GetEditingSettingsInterface();
BeginMenuButtons();
MenuHeading("Audio Control");
DrawIntRangeSetting(bsi, "Output Volume", "Controls the volume of the audio played on the host.", "Audio",
"OutputVolume", 100, 0, 100, "%d%%");
DrawIntRangeSetting(bsi, "Fast Forward Volume",
"Controls the volume of the audio played on the host when fast forwarding.", "Audio",
"FastForwardVolume", 100, 0, 100, "%d%%");
DrawToggleSetting(bsi, "Mute All Sound", "Prevents the emulator from producing any audible sound.", "Audio",
"OutputMuted", false);
DrawToggleSetting(bsi, "Mute CD Audio",
"Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to "
"disable background music in some games.",
"CDROM", "MuteCDAudio", false);
MenuHeading("Backend Settings");
DrawEnumSetting(bsi, "Audio Backend",
"The audio backend determines how frames produced by the emulator are submitted to the host.",
"Audio", "Backend", Settings::DEFAULT_AUDIO_BACKEND, &Settings::ParseAudioBackend,
&Settings::GetAudioBackendName, &Settings::GetAudioBackendDisplayName, AudioBackend::Count);
DrawEnumSetting(bsi, "Stretch Mode", "Determines quality of audio when not running at 100% speed.", "Audio",
"StretchMode", Settings::DEFAULT_AUDIO_STRETCH_MODE, &AudioStream::ParseStretchMode,
&AudioStream::GetStretchModeName, &AudioStream::GetStretchModeDisplayName, AudioStretchMode::Count);
DrawIntRangeSetting(bsi, "Buffer Size",
"Determines the amount of audio buffered before being pulled by the host API.", "Audio",
"BufferMS", Settings::DEFAULT_AUDIO_BUFFER_MS, 10, 500, "%d ms");
const u32 output_latency =
GetEffectiveUIntSetting(bsi, "Audio", "OutputLatencyMS", Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS);
bool output_latency_minimal = (output_latency == 0);
if (ToggleButton("Minimal Output Latency",
"When enabled, the minimum supported output latency will be used for the host API.",
&output_latency_minimal))
{
bsi->SetUIntValue("Audio", "OutputLatencyMS",
output_latency_minimal ? 0 : Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS);
SetSettingsChanged(bsi);
}
if (!output_latency_minimal)
{
DrawIntRangeSetting(bsi, "Output Latency",
"Determines how much latency there is between the audio being picked up by the host API, and "
"played through speakers.",
"Audio", "OutputLatencyMS", Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS, 1, 500, "%d ms");
}
EndMenuButtons();
}
#ifdef WITH_CHEEVOS
void FullscreenUI::DrawAchievementsSettingsPage()
{
#ifdef WITH_RAINTEGRATION
if (Achievements::IsUsingRAIntegration())
{
BeginMenuButtons();
ActiveButton(ICON_FA_BAN " RAIntegration is being used instead of the built-in achievements implementation.", false,
false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
EndMenuButtons();
return;
}
#endif
const auto lock = Achievements::GetLock();
if (Achievements::IsActive() && !System::IsRunning())
Achievements::ProcessPendingHTTPRequests();
SettingsInterface* bsi = GetEditingSettingsInterface();
BeginMenuButtons();
MenuHeading("Settings");
DrawToggleSetting(bsi, ICON_FA_TROPHY " Enable Achievements",
"When enabled and logged in, DuckStation will scan for achievements on startup.", "Cheevos",
"Enabled", false);
const bool enabled = bsi->GetBoolValue("Cheevos", "Enabled", false);
const bool challenge = bsi->GetBoolValue("Cheevos", "ChallengeMode", false);
DrawToggleSetting(bsi, ICON_FA_USER_FRIENDS " Rich Presence",
"When enabled, rich presence information will be collected and sent to the server where supported.",
"Cheevos", "RichPresence", true, enabled);
if (DrawToggleSetting(bsi, ICON_FA_HARD_HAT " Hardcore Mode",
"\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, "
"cheats, and slowdown functions.",
"Cheevos", "ChallengeMode", false, enabled))
{
if (System::IsValid() && bsi->GetBoolValue("Cheevos", "ChallengeMode", false))
ShowToast(std::string(), "Hardcore mode will be enabled on next game restart.");
}
DrawToggleSetting(bsi, ICON_FA_LIST_OL " Leaderboards",
"Enables tracking and submission of leaderboards in supported games.", "Cheevos", "Leaderboards",
true, enabled && challenge);
DrawToggleSetting(bsi, ICON_FA_HEADPHONES " Sound Effects",
"Plays sound effects for events such as achievement unlocks and leaderboard submissions.",
"Cheevos", "SoundEffects", true, enabled);
DrawToggleSetting(
bsi, ICON_FA_MAGIC " Show Challenge Indicators",
"Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.", "Cheevos",
"PrimedIndicators", true, enabled);
DrawToggleSetting(bsi, ICON_FA_MEDAL " Test Unofficial Achievements",
"When enabled, DuckStation will list achievements from unofficial sets. These achievements are not "
"tracked by RetroAchievements.",
"Cheevos", "UnofficialTestMode", false, enabled);
DrawToggleSetting(bsi, ICON_FA_STETHOSCOPE " Test Mode",
"When enabled, DuckStation will assume all achievements are locked and not send any unlock "
"notifications to the server.",
"Cheevos", "TestMode", false, enabled);
MenuHeading("Account");
if (Achievements::IsLoggedIn())
{
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
ActiveButton(SmallString::FromFormat(ICON_FA_USER " Username: %s", Achievements::GetUsername().c_str()), false,
false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
TinyString ts_string;
ts_string.AppendFmtString(
"{:%Y-%m-%d %H:%M:%S}",
fmt::localtime(StringUtil::FromChars<u64>(bsi->GetStringValue("Cheevos", "LoginTimestamp", "0")).value_or(0)));
ActiveButton(SmallString::FromFormat(ICON_FA_CLOCK " Login token generated on %s", ts_string.GetCharArray()), false,
false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
ImGui::PopStyleColor();
if (MenuButton(ICON_FA_KEY " Logout", "Logs out of RetroAchievements."))
{
Host::RunOnCPUThread([]() { Achievements::Logout(); });
}
}
else if (Achievements::IsActive())
{
ActiveButton(ICON_FA_USER " Not Logged In", false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
if (MenuButton(ICON_FA_KEY " Login", "Logs in to RetroAchievements."))
ImGui::OpenPopup("Achievements Login");
DrawAchievementsLoginWindow();
}
else
{
ActiveButton(ICON_FA_USER " Achievements are disabled.", false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
}
MenuHeading("Current Game");
if (Achievements::HasActiveGame())
{
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
ActiveButton(fmt::format(ICON_FA_BOOKMARK " Game ID: {}", Achievements::GetGameID()).c_str(), false, false,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
ActiveButton(fmt::format(ICON_FA_BOOK " Game Title: {}", Achievements::GetGameTitle()).c_str(), false, false,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
ActiveButton(fmt::format(ICON_FA_TROPHY " Achievements: {} ({} points)", Achievements::GetAchievementCount(),
Achievements::GetMaximumPointsForGame())
.c_str(),
false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
const std::string& rich_presence_string = Achievements::GetRichPresenceString();
if (!rich_presence_string.empty())
{
ActiveButton(fmt::format(ICON_FA_MAP " {}", rich_presence_string).c_str(), false, false,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
}
else
{
ActiveButton(ICON_FA_MAP " Rich presence inactive or unsupported.", false, false,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
}
ImGui::PopStyleColor();
}
else
{
ActiveButton(ICON_FA_BAN " Game not loaded or no RetroAchievements available.", false, false,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
}
EndMenuButtons();
}
void FullscreenUI::DrawAchievementsLoginWindow()
{
ImGui::SetNextWindowSize(LayoutScale(700.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
ImGui::PushFont(g_large_font);
bool is_open = true;
if (ImGui::BeginPopupModal("Achievements Login", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::TextWrapped("Please enter your user name and password for retroachievements.org.");
ImGui::NewLine();
ImGui::TextWrapped(
"Your password will not be saved in DuckStation, an access token will be generated and used instead.");
ImGui::NewLine();
static char username[256] = {};
static char password[256] = {};
ImGui::Text("User Name: ");
ImGui::SameLine(LayoutScale(200.0f));
ImGui::InputText("##username", username, sizeof(username));
ImGui::Text("Password: ");
ImGui::SameLine(LayoutScale(200.0f));
ImGui::InputText("##password", password, sizeof(password), ImGuiInputTextFlags_Password);
ImGui::NewLine();
BeginMenuButtons();
const bool login_enabled = (std::strlen(username) > 0 && std::strlen(password) > 0);
if (ActiveButton(ICON_FA_KEY " Login", false, login_enabled))
{
Achievements::LoginAsync(username, password);
std::memset(username, 0, sizeof(username));
std::memset(password, 0, sizeof(password));
ImGui::CloseCurrentPopup();
}
if (ActiveButton(ICON_FA_TIMES " Cancel", false))
{
std::memset(username, 0, sizeof(username));
std::memset(password, 0, sizeof(password));
ImGui::CloseCurrentPopup();
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopFont();
ImGui::PopStyleVar(2);
}
#else
void FullscreenUI::DrawAchievementsSettingsPage()
{
BeginMenuButtons();
ActiveButton(ICON_FA_BAN " This build was not compiled with RetroAchivements support.", false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
EndMenuButtons();
}
void FullscreenUI::DrawAchievementsLoginWindow() {}
#endif
void FullscreenUI::DrawAdvancedSettingsPage()
{
SettingsInterface* bsi = GetEditingSettingsInterface();
BeginMenuButtons();
MenuHeading("Logging Settings");
DrawEnumSetting(bsi, "Log Level", "Sets the verbosity of messages logged. Higher levels will log more messages.",
"Logging", "LogLevel", Settings::DEFAULT_LOG_LEVEL, &Settings::ParseLogLevelName,
&Settings::GetLogLevelName, &Settings::GetLogLevelDisplayName, LOGLEVEL_COUNT);
DrawToggleSetting(bsi, "Log To System Console", "Logs messages to the console window.", "Logging", "LogToConsole",
Settings::DEFAULT_LOG_TO_CONSOLE);
DrawToggleSetting(bsi, "Log To Debug Console", "Logs messages to the debug console where supported.", "Logging",
"LogToDebug", false);
DrawToggleSetting(bsi, "Log To File", "Logs messages to duckstation.log in the user directory.", "Logging",
"LogToFile", false);
MenuHeading("Debugging Settings");
DrawToggleSetting(bsi, "Disable All Enhancements", "Temporarily disables all enhancements, useful when testing.",
"Main", "DisableAllEnhancements", false);
DrawToggleSetting(bsi, "Use Debug GPU Device",
"Enable debugging when supported by the host's renderer API. Only for developer use.", "GPU",
"UseDebugDevice", false);
#ifdef _WIN32
DrawToggleSetting(bsi, "Increase Timer Resolution", "Enables more precise frame pacing at the cost of battery life.",
"Main", "IncreaseTimerResolution", true);
#endif
DrawToggleSetting(bsi, "Allow Booting Without SBI File",
"Allows loading protected games without subchannel information.", "CDROM",
"AllowBootingWithoutSBIFile", false);
DrawToggleSetting(bsi, "Create Save State Backups", "Renames existing save states when saving to a backup file.",
"Main", "CreateSaveStateBackups", false);
MenuHeading("Display Settings");
DrawToggleSetting(bsi, "Show Status Indicators", "Shows persistent icons when turbo is active or when paused.",
"Display", "ShowStatusIndicators", true);
DrawToggleSetting(bsi, "Show Enhancement Settings",
"Shows enhancement settings in the bottom-right corner of the screen.", "Display",
"ShowEnhancements", false);
DrawFloatRangeSetting(bsi, "Display FPS Limit",
"Limits how many frames are displayed to the screen. These frames are still rendered.",
"Display", "MaxFPS", Settings::DEFAULT_DISPLAY_MAX_FPS, 0.0f, 500.0f, "%.2f FPS");
MenuHeading("PGXP Settings");
const bool pgxp_enabled = GetEffectiveBoolSetting(bsi, "GPU", "PGXPEnable", false);
DrawToggleSetting(bsi, "Enable PGXP Vertex Cache",
"Uses screen positions to resolve PGXP data. May improve visuals in some games.", "GPU",
"PGXPVertexCache", pgxp_enabled);
DrawFloatRangeSetting(
bsi, "PGXP Geometry Tolerance",
"Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.", "GPU",
"PGXPTolerance", -1.0f, -1.0f, 10.0f, "%.1f", pgxp_enabled);
DrawFloatRangeSetting(bsi, "PGXP Depth Clear Threshold",
"Sets a threshold for discarding the emulated depth buffer. May help in some games.", "GPU",
"PGXPDepthBuffer", Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD, 0.0f, 4096.0f, "%.1f",
pgxp_enabled);
MenuHeading("Texture Dumping");
DrawToggleSetting(bsi, "Dump Replaceable VRAM Writes", "Writes textures which can be replaced to the dump directory.",
"TextureReplacements", "DumpVRAMWrites", false);
DrawToggleSetting(bsi, "Set VRAM Write Dump Alpha Channel", "Clears the mask/transparency bit in VRAM write dumps.",
"TextureReplacements", "DumpVRAMWriteForceAlphaChannel", true);
MenuHeading("CPU Emulation");
DrawToggleSetting(bsi, "Enable Recompiler ICache",
"Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast.",
"CPU", "RecompilerICache", false);
DrawToggleSetting(bsi, "Enable Recompiler Memory Exceptions",
"Enables alignment and bus exceptions. Not needed for any known games.", "CPU",
"RecompilerMemoryExceptions", false);
DrawToggleSetting(bsi, "Enable Recompiler Block Linking",
"Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.",
"CPU", "RecompilerBlockLinking", true);
DrawEnumSetting(bsi, "Recompiler Fast Memory Access",
"Avoids calls to C++ code, significantly speeding up the recompiler.", "CPU", "FastmemMode",
Settings::DEFAULT_CPU_FASTMEM_MODE, &Settings::ParseCPUFastmemMode, &Settings::GetCPUFastmemModeName,
&Settings::GetCPUFastmemModeDisplayName, CPUFastmemMode::Count);
EndMenuButtons();
}
void FullscreenUI::DrawPauseMenu(MainWindowType type)
{
ImDrawList* dl = ImGui::GetBackgroundDrawList();
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
dl->AddRectFilled(ImVec2(0.0f, 0.0f), display_size, IM_COL32(0x21, 0x21, 0x21, 200));
// title info
{
const std::string& title = System::GetRunningTitle();
const std::string& serial = System::GetRunningSerial();
SmallString subtitle;
if (!serial.empty())
subtitle.Format("%s - ", serial.c_str());
subtitle.AppendString(Path::GetFileName(System::GetRunningPath()));
const ImVec2 title_size(
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, title.c_str()));
const ImVec2 subtitle_size(
g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(), -1.0f, subtitle));
ImVec2 title_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - title_size.x,
display_size.y - LayoutScale(20.0f + 50.0f));
ImVec2 subtitle_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - subtitle_size.x,
title_pos.y + g_large_font->FontSize + LayoutScale(4.0f));
float rp_height = 0.0f;
#ifdef WITH_CHEEVOS
if (Achievements::IsActive())
{
const std::string& rp = Achievements::GetRichPresenceString();
if (!rp.empty())
{
const float wrap_width = LayoutScale(350.0f);
const ImVec2 rp_size = g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(),
wrap_width, rp.data(), rp.data() + rp.size());
rp_height = rp_size.y + LayoutScale(4.0f);
const ImVec2 rp_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - rp_size.x - rp_height,
subtitle_pos.y + LayoutScale(4.0f));
title_pos.x -= rp_height;
title_pos.y -= rp_height;
subtitle_pos.x -= rp_height;
subtitle_pos.y -= rp_height;
dl->AddText(g_medium_font, g_medium_font->FontSize, rp_pos, IM_COL32(255, 255, 255, 255), rp.data(),
rp.data() + rp.size(), wrap_width);
}
}
#endif
dl->AddText(g_large_font, g_large_font->FontSize, title_pos, IM_COL32(255, 255, 255, 255), title.c_str());
dl->AddText(g_medium_font, g_medium_font->FontSize, subtitle_pos, IM_COL32(255, 255, 255, 255), subtitle);
const ImVec2 image_min(display_size.x - LayoutScale(20.0f + 50.0f) - rp_height,
display_size.y - LayoutScale(20.0f + 50.0f) - rp_height);
const ImVec2 image_max(image_min.x + LayoutScale(50.0f) + rp_height, image_min.y + LayoutScale(50.0f) + rp_height);
dl->AddImage(GetCoverForCurrentGame(), image_min, image_max);
}
const ImVec2 window_size(LayoutScale(500.0f, LAYOUT_SCREEN_HEIGHT));
const ImVec2 window_pos(0.0f, display_size.y - window_size.y);
if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f,
ImGuiWindowFlags_NoBackground))
{
static constexpr u32 submenu_item_count[] = {
12, // None
4, // Exit
#ifdef WITH_CHEEVOS
3, // Achievements
#endif
};
const bool just_focused = ResetFocusHere();
BeginMenuButtons(submenu_item_count[static_cast<u32>(s_current_pause_submenu)], 1.0f,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
switch (s_current_pause_submenu)
{
case PauseSubMenu::None:
{
// NOTE: Menu close must come first, because otherwise VM destruction options will race.
const bool has_game = System::IsValid() && !System::GetRunningSerial().empty();
if (ActiveButton(ICON_FA_PLAY " Resume Game", false) || WantsToCloseMenu())
ClosePauseMenu();
if (ActiveButton(ICON_FA_FAST_FORWARD " Toggle Fast Forward", false))
{
ClosePauseMenu();
DoToggleFastForward();
}
if (ActiveButton(ICON_FA_UNDO " Load State", false, has_game))
{
if (OpenSaveStateSelector(true))
s_current_main_window = MainWindowType::None;
}
if (ActiveButton(ICON_FA_DOWNLOAD " Save State", false, has_game))
{
if (OpenSaveStateSelector(false))
s_current_main_window = MainWindowType::None;
}
if (ActiveButton(ICON_FA_FROWN_OPEN " Cheat List", false,
!System::GetRunningSerial().empty() && !Achievements::ChallengeModeActive()))
{
s_current_main_window = MainWindowType::None;
DoCheatsMenu();
}
if (ActiveButton(ICON_FA_GAMEPAD " Toggle Analog", false))
{
ClosePauseMenu();
DoToggleAnalogMode();
}
if (ActiveButton(ICON_FA_WRENCH " Game Properties", false, has_game))
{
SwitchToGameSettings();
}
#ifdef WITH_CHEEVOS
if (ActiveButton(ICON_FA_TROPHY " Achievements", false,
Achievements::HasActiveGame() && Achievements::SafeHasAchievementsOrLeaderboards()))
{
const auto lock = Achievements::GetLock();
// skip second menu and go straight to cheevos if there's no lbs
if (Achievements::GetLeaderboardCount() == 0)
OpenAchievementsWindow();
else
OpenPauseSubMenu(PauseSubMenu::Achievements);
}
#else
ActiveButton(ICON_FA_TROPHY " Achievements", false, false);
#endif
if (ActiveButton(ICON_FA_CAMERA " Save Screenshot", false))
{
System::SaveScreenshot();
ClosePauseMenu();
}
if (ActiveButton(ICON_FA_COMPACT_DISC " Change Disc", false))
{
s_current_main_window = MainWindowType::None;
DoChangeDisc();
}
if (ActiveButton(ICON_FA_SLIDERS_H " Settings", false))
SwitchToSettings();
if (ActiveButton(ICON_FA_POWER_OFF " Close Game", false))
{
// skip submenu when we can't save anyway
if (!has_game)
DoShutdown(false);
else
OpenPauseSubMenu(PauseSubMenu::Exit);
}
}
break;
case PauseSubMenu::Exit:
{
if (just_focused)
ImGui::SetFocusID(ImGui::GetID(ICON_FA_POWER_OFF " Exit Without Saving"), ImGui::GetCurrentWindow());
if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false))
{
OpenPauseSubMenu(PauseSubMenu::None);
}
if (ActiveButton(ICON_FA_SYNC " Reset System", false))
{
ClosePauseMenu();
DoReset();
}
if (ActiveButton(ICON_FA_SAVE " Exit And Save State", false))
DoShutdown(true);
if (ActiveButton(ICON_FA_POWER_OFF " Exit Without Saving", false))
DoShutdown(false);
}
break;
#ifdef WITH_CHEEVOS
case PauseSubMenu::Achievements:
{
if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false))
OpenPauseSubMenu(PauseSubMenu::None);
if (ActiveButton(ICON_FA_TROPHY " Achievements", false))
OpenAchievementsWindow();
if (ActiveButton(ICON_FA_STOPWATCH " Leaderboards", false))
OpenLeaderboardsWindow();
}
break;
#endif
}
EndMenuButtons();
EndFullscreenWindow();
}
#ifdef WITH_CHEEVOS
if (Achievements::GetPrimedAchievementCount() > 0)
DrawPrimedAchievementsList();
#endif
}
void FullscreenUI::InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
const std::string& serial, s32 slot, bool global)
{
li->title = fmt::format("{0} {1} Slot {2}##{1}_slot_{2}", title, global ? "Global" : "Game", slot);
li->summary = "No Save State";
li->path = {};
li->timestamp = 0;
li->slot = slot;
li->preview_texture = {};
}
bool FullscreenUI::InitializeSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
const std::string& serial, s32 slot, bool global)
{
std::string filename(global ? System::GetGlobalSaveStateFileName(slot) :
System::GetGameSaveStateFileName(serial, slot));
std::optional<ExtendedSaveStateInfo> ssi(System::GetExtendedSaveStateInfo(filename.c_str()));
if (!ssi.has_value())
{
InitializePlaceholderSaveStateListEntry(li, title, serial, slot, global);
return false;
}
if (global)
{
li->title = StringUtil::StdStringFromFormat("Global Save %d - %s##global_slot_%d", slot, ssi->title.c_str(), slot);
}
else
{
li->title = StringUtil::StdStringFromFormat("%s Slot %d##game_slot_%d", ssi->title.c_str(), slot, slot);
}
li->summary = fmt::format("{} - Saved {:%c}", ssi->serial.c_str(), fmt::localtime(ssi->timestamp));
li->timestamp = ssi->timestamp;
li->slot = slot;
li->path = std::move(filename);
PopulateSaveStateScreenshot(li, &ssi.value());
return true;
}
void FullscreenUI::PopulateSaveStateScreenshot(SaveStateListEntry* li, const ExtendedSaveStateInfo* ssi)
{
li->preview_texture.reset();
if (ssi && !ssi->screenshot_data.empty())
{
li->preview_texture =
g_host_display->CreateTexture(ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Format::RGBA8,
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width, false);
}
else
{
li->preview_texture =
g_host_display->CreateTexture(PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Format::RGBA8,
PLACEHOLDER_ICON_DATA, sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
}
if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
}
void FullscreenUI::ClearSaveStateEntryList()
{
for (SaveStateListEntry& entry : s_save_state_selector_slots)
{
if (entry.preview_texture)
s_cleanup_textures.push_back(std::move(entry.preview_texture));
}
s_save_state_selector_slots.clear();
}
u32 FullscreenUI::PopulateSaveStateListEntries(const std::string& title, const std::string& serial)
{
ClearSaveStateEntryList();
if (s_save_state_selector_loading)
{
std::optional<ExtendedSaveStateInfo> ssi = System::GetUndoSaveStateInfo();
if (ssi)
{
SaveStateListEntry li;
PopulateSaveStateScreenshot(&li, &ssi.value());
li.title = "Undo Load State";
li.summary = "Restores the state of the system prior to the last state loaded.";
s_save_state_selector_slots.push_back(std::move(li));
}
}
if (!serial.empty())
{
for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
{
SaveStateListEntry li;
if (InitializeSaveStateListEntry(&li, title, serial, i, false) || !s_save_state_selector_loading)
s_save_state_selector_slots.push_back(std::move(li));
}
}
for (s32 i = 1; i <= System::GLOBAL_SAVE_STATE_SLOTS; i++)
{
SaveStateListEntry li;
if (InitializeSaveStateListEntry(&li, title, serial, i, true) || !s_save_state_selector_loading)
s_save_state_selector_slots.push_back(std::move(li));
}
return static_cast<u32>(s_save_state_selector_slots.size());
}
bool FullscreenUI::OpenLoadStateSelectorForGame(const std::string& game_path)
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(game_path.c_str());
if (entry)
{
s_save_state_selector_loading = true;
if (PopulateSaveStateListEntries(entry->title.c_str(), entry->serial.c_str()) > 0)
{
s_save_state_selector_open = true;
s_save_state_selector_resuming = false;
s_save_state_selector_game_path = game_path;
return true;
}
}
ShowToast({}, "No save states found.", 5.0f);
return false;
}
bool FullscreenUI::OpenSaveStateSelector(bool is_loading)
{
s_save_state_selector_game_path = {};
s_save_state_selector_loading = is_loading;
s_save_state_selector_resuming = false;
if (PopulateSaveStateListEntries(System::GetRunningTitle().c_str(), System::GetRunningSerial().c_str()) > 0)
{
s_save_state_selector_open = true;
return true;
}
ShowToast({}, "No save states found.", 5.0f);
return false;
}
void FullscreenUI::CloseSaveStateSelector()
{
ClearSaveStateEntryList();
s_save_state_selector_open = false;
s_save_state_selector_loading = false;
s_save_state_selector_resuming = false;
s_save_state_selector_game_path = {};
if (s_current_main_window != MainWindowType::GameList)
ReturnToMainWindow();
}
void FullscreenUI::DrawSaveStateSelector(bool is_loading, bool fullscreen)
{
if (fullscreen)
{
if (!BeginFullscreenColumns())
{
EndFullscreenColumns();
return;
}
if (!BeginFullscreenColumnWindow(0.0f, LAYOUT_SCREEN_WIDTH, "save_state_selector_slots"))
{
EndFullscreenColumnWindow();
EndFullscreenColumns();
return;
}
}
else
{
const char* window_title = is_loading ? "Load State" : "Save State";
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 680.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(window_title);
bool is_open = !WantsToCloseMenu();
if (!ImGui::BeginPopupModal(window_title, &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove) ||
!is_open)
{
ImGui::PopStyleVar(2);
ImGui::PopFont();
CloseSaveStateSelector();
return;
}
}
BeginMenuButtons();
static constexpr float padding = 10.0f;
static constexpr float button_height = 96.0f;
static constexpr float max_image_width = 96.0f;
static constexpr float max_image_height = 96.0f;
for (const SaveStateListEntry& entry : s_save_state_selector_slots)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(entry.title.c_str(), true, button_height, &visible, &hovered, &bb.Min, &bb.Max);
if (!visible)
continue;
ImVec2 pos(bb.Min);
// use aspect ratio of screenshot to determine height
const GPUTexture* image = entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get();
const float image_height =
max_image_width / (static_cast<float>(image->GetWidth()) / static_cast<float>(image->GetHeight()));
const float image_margin = (max_image_height - image_height) / 2.0f;
const ImRect image_bb(ImVec2(pos.x, pos.y + LayoutScale(image_margin)),
pos + LayoutScale(max_image_width, image_margin + image_height));
pos.x += LayoutScale(max_image_width + padding);
ImRect text_bb(pos, ImVec2(bb.Max.x, pos.y + g_large_font->FontSize));
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.title.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
ImGui::PopFont();
ImGui::PushFont(g_medium_font);
if (!entry.summary.empty())
{
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.summary.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
}
if (!entry.path.empty())
{
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.path.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
}
ImGui::PopFont();
ImGui::GetWindowDrawList()->AddImage(
static_cast<ImTextureID>(entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get()),
image_bb.Min, image_bb.Max);
if (pressed)
{
if (is_loading)
DoLoadState(entry.path);
else
DoSaveState(entry.slot, entry.global);
}
}
EndMenuButtons();
if (fullscreen)
{
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
else
{
ImGui::EndPopup();
ImGui::PopStyleVar(2);
ImGui::PopFont();
}
}
bool FullscreenUI::OpenLoadStateSelectorForGameResume(const GameList::Entry* entry)
{
SaveStateListEntry slentry;
if (!InitializeSaveStateListEntry(&slentry, entry->title, entry->serial, -1, false))
return false;
CloseSaveStateSelector();
s_save_state_selector_slots.push_back(std::move(slentry));
s_save_state_selector_game_path = entry->path;
s_save_state_selector_loading = true;
s_save_state_selector_open = true;
s_save_state_selector_resuming = true;
return true;
}
void FullscreenUI::DrawResumeStateSelector()
{
ImGui::SetNextWindowSize(LayoutScale(800.0f, 600.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("Load Resume State");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
bool is_open = true;
if (ImGui::BeginPopupModal("Load Resume State", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
const SaveStateListEntry& entry = s_save_state_selector_slots.front();
ImGui::TextWrapped("A resume save state created at %s was found.\n\nDo you want to load this save and continue?",
TimeToPrintableString(entry.timestamp).c_str());
const GPUTexture* image = entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get();
const float image_height = LayoutScale(250.0f);
const float image_width =
image_height * (static_cast<float>(image->GetWidth()) / static_cast<float>(image->GetHeight()));
const ImVec2 pos(ImGui::GetCursorScreenPos() +
ImVec2((ImGui::GetCurrentWindow()->WorkRect.GetWidth() - image_width) * 0.5f, LayoutScale(20.0f)));
const ImRect image_bb(pos, pos + ImVec2(image_width, image_height));
ImGui::GetWindowDrawList()->AddImage(
static_cast<ImTextureID>(entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get()),
image_bb.Min, image_bb.Max);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + image_height + LayoutScale(40.0f));
BeginMenuButtons();
if (ActiveButton(ICON_FA_PLAY " Load State", false))
{
DoStartPath(s_save_state_selector_game_path, std::move(entry.path));
is_open = false;
}
if (ActiveButton(ICON_FA_LIGHTBULB " Clean Boot", false))
{
DoStartPath(s_save_state_selector_game_path);
is_open = false;
}
if (ActiveButton(ICON_FA_FOLDER_MINUS " Delete State", false))
{
if (FileSystem::DeleteFile(entry.path.c_str()))
{
DoStartPath(s_save_state_selector_game_path);
is_open = false;
}
else
{
ShowToast(std::string(), "Failed to delete save state.");
}
}
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Cancel", false))
{
ImGui::CloseCurrentPopup();
is_open = false;
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
ImGui::PopFont();
if (!is_open)
{
ClearSaveStateEntryList();
s_save_state_selector_open = false;
s_save_state_selector_loading = false;
s_save_state_selector_resuming = false;
s_save_state_selector_game_path = {};
}
}
void FullscreenUI::DoLoadState(std::string path)
{
Host::RunOnCPUThread([boot_path = s_save_state_selector_game_path, path = std::move(path)]() {
CloseSaveStateSelector();
if (System::IsValid())
{
System::LoadState(path.c_str());
}
else
{
SystemBootParameters params;
params.filename = std::move(boot_path);
params.save_state = std::move(path);
System::BootSystem(std::move(params));
}
});
}
void FullscreenUI::DoSaveState(s32 slot, bool global)
{
Host::RunOnCPUThread([slot, global]() {
CloseSaveStateSelector();
if (!System::IsValid())
return;
std::string filename(global ? System::GetGlobalSaveStateFileName(slot) :
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot));
System::SaveState(filename.c_str(), g_settings.create_save_state_backups);
});
}
void FullscreenUI::PopulateGameListEntryList()
{
const u32 count = GameList::GetEntryCount();
s_game_list_sorted_entries.resize(count);
for (u32 i = 0; i < count; i++)
s_game_list_sorted_entries[i] = GameList::GetEntryByIndex(i);
// TODO: Custom sort types
std::sort(s_game_list_sorted_entries.begin(), s_game_list_sorted_entries.end(),
[](const GameList::Entry* lhs, const GameList::Entry* rhs) {
return StringUtil::Strcasecmp(lhs->title.c_str(), rhs->title.c_str()) < 0;
});
}
void FullscreenUI::DrawGameListWindow()
{
auto game_list_lock = GameList::GetLock();
PopulateGameListEntryList();
ImGuiIO& io = ImGui::GetIO();
ImVec2 heading_size = ImVec2(
io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
const float bg_alpha = System::IsValid() ? 0.90f : 1.0f;
if (BeginFullscreenWindow(ImVec2(0.0f, 0.0f), heading_size, "gamelist_view", MulAlpha(UIPrimaryColor, bg_alpha)))
{
static constexpr float ITEM_WIDTH = 25.0f;
static constexpr const char* icons[] = {ICON_FA_BORDER_ALL, ICON_FA_LIST, ICON_FA_COG};
static constexpr const char* titles[] = {"Game Grid", "Game List", "Game List Settings"};
static constexpr u32 count = static_cast<u32>(std::size(titles));
BeginNavBar();
if (!ImGui::IsPopupOpen(0u, ImGuiPopupFlags_AnyPopup))
{
if (ImGui::IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiNavReadMode_Pressed))
{
s_game_list_page = static_cast<GameListPage>(
(s_game_list_page == static_cast<GameListPage>(0)) ? (count - 1) : (static_cast<u32>(s_game_list_page) - 1));
}
else if (ImGui::IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiNavReadMode_Pressed))
{
s_game_list_page = static_cast<GameListPage>((static_cast<u32>(s_game_list_page) + 1) % count);
}
}
if (NavButton(ICON_FA_BACKWARD, true, true))
ReturnToMainWindow();
NavTitle(titles[static_cast<u32>(s_game_list_page)]);
RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
for (u32 i = 0; i < count; i++)
{
if (NavButton(icons[i], static_cast<GameListPage>(i) == s_game_list_page, true, ITEM_WIDTH,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
s_game_list_page = static_cast<GameListPage>(i);
}
}
EndNavBar();
}
EndFullscreenWindow();
switch (s_game_list_page)
{
case GameListPage::Grid:
DrawGameGrid(heading_size);
break;
case GameListPage::List:
DrawGameList(heading_size);
break;
case GameListPage::Settings:
DrawGameListSettingsPage(heading_size);
break;
default:
break;
}
}
void FullscreenUI::DrawGameList(const ImVec2& heading_size)
{
if (!BeginFullscreenColumns(nullptr, heading_size.y, true))
{
EndFullscreenColumns();
return;
}
auto game_list_lock = GameList::GetLock();
const GameList::Entry* selected_entry = nullptr;
PopulateGameListEntryList();
if (BeginFullscreenColumnWindow(0.0f, -530.0f, "game_list_entries"))
{
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
ResetFocusHere();
BeginMenuButtons();
SmallString summary;
for (const GameList::Entry* entry : s_game_list_sorted_entries)
{
ImRect bb;
bool visible, hovered;
bool pressed =
MenuButtonFrame(entry->path.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
if (!visible)
continue;
GPUTexture* cover_texture = GetGameListCover(entry);
if (entry->serial.empty())
{
summary.Fmt("{} - ", Settings::GetDiscRegionDisplayName(entry->region));
}
else
{
summary.Fmt("{} - {} - ", entry->serial, Settings::GetDiscRegionDisplayName(entry->region));
}
const std::string_view filename(Path::GetFileName(entry->path));
summary.AppendString(filename);
const ImRect image_rect(
CenterImage(ImRect(bb.Min, bb.Min + image_size), ImVec2(static_cast<float>(cover_texture->GetWidth()),
static_cast<float>(cover_texture->GetHeight()))));
ImGui::GetWindowDrawList()->AddImage(cover_texture, image_rect.Min, image_rect.Max, ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, entry->title.c_str(),
entry->title.c_str() + entry->title.size(), nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (!summary.IsEmpty())
{
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary.GetCharArray(),
summary.GetCharArray() + summary.GetLength(), nullptr, ImVec2(0.0f, 0.0f),
&summary_bb);
ImGui::PopFont();
}
if (pressed)
HandleGameListActivate(entry);
if (hovered)
selected_entry = entry;
if (selected_entry && (ImGui::IsItemClicked(ImGuiMouseButton_Right) ||
ImGui::IsNavInputTest(ImGuiNavInput_Input, ImGuiNavReadMode_Pressed)))
{
HandleGameListOptions(selected_entry);
}
}
EndMenuButtons();
}
EndFullscreenColumnWindow();
if (BeginFullscreenColumnWindow(-530.0f, 0.0f, "game_list_info", UIPrimaryDarkColor))
{
const GPUTexture* cover_texture =
selected_entry ? GetGameListCover(selected_entry) : GetTextureForGameListEntryType(GameList::EntryType::Count);
if (cover_texture)
{
const ImRect image_rect(
CenterImage(LayoutScale(ImVec2(350.0f, 350.0f)), ImVec2(static_cast<float>(cover_texture->GetWidth()),
static_cast<float>(cover_texture->GetHeight()))));
ImGui::SetCursorPos(LayoutScale(ImVec2(90.0f, 50.0f)) + image_rect.Min);
ImGui::Image(selected_entry ? GetGameListCover(selected_entry) :
GetTextureForGameListEntryType(GameList::EntryType::Count),
image_rect.GetSize());
}
const float work_width = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
constexpr float field_margin_y = 10.0f;
constexpr float start_x = 50.0f;
float text_y = 425.0f;
float text_width;
PushPrimaryColor();
ImGui::SetCursorPos(LayoutScale(start_x, text_y));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, field_margin_y));
ImGui::BeginGroup();
if (selected_entry)
{
// title
ImGui::PushFont(g_large_font);
text_width = ImGui::CalcTextSize(selected_entry->title.c_str(), nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", selected_entry->title.c_str());
ImGui::PopFont();
ImGui::PushFont(g_medium_font);
// developer
const char* developer = "Unknown Developer";
if (!selected_entry->developer.empty())
{
text_width =
ImGui::CalcTextSize(selected_entry->developer.c_str(),
selected_entry->developer.c_str() + selected_entry->developer.length(), false, work_width)
.x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", developer);
}
// code
text_width = ImGui::CalcTextSize(selected_entry->serial.c_str(), nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", selected_entry->serial.c_str());
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15.0f);
// region
{
std::string flag_texture(
fmt::format("fullscreenui/{}.png", Settings::GetDiscRegionName(selected_entry->region)));
ImGui::TextUnformatted("Region: ");
ImGui::SameLine();
ImGui::Image(GetCachedTextureAsync(flag_texture.c_str()), LayoutScale(23.0f, 16.0f));
ImGui::SameLine();
ImGui::Text(" (%s)", Settings::GetDiscRegionDisplayName(selected_entry->region));
}
// genre
ImGui::Text("Genre: %s", selected_entry->genre.c_str());
// release date
char release_date_str[64];
selected_entry->GetReleaseDateString(release_date_str, sizeof(release_date_str));
ImGui::Text("Release Date: %s", release_date_str);
// compatibility
ImGui::TextUnformatted("Compatibility: ");
ImGui::SameLine();
if (selected_entry->compatibility != GameDatabase::CompatibilityRating::Unknown)
{
ImGui::Image(s_game_compatibility_textures[static_cast<u32>(selected_entry->compatibility)].get(),
LayoutScale(64.0f, 16.0f));
ImGui::SameLine();
}
ImGui::Text(" (%s)", GameDatabase::GetCompatibilityRatingDisplayName(selected_entry->compatibility));
// size
ImGui::Text("Size: %.2f MB", static_cast<float>(selected_entry->total_size) / 1048576.0f);
ImGui::PopFont();
}
else
{
// title
const char* title = "No Game Selected";
ImGui::PushFont(g_large_font);
text_width = ImGui::CalcTextSize(title, nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", title);
ImGui::PopFont();
}
ImGui::EndGroup();
ImGui::PopStyleVar();
PopPrimaryColor();
}
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
{
ImGuiIO& io = ImGui::GetIO();
if (!BeginFullscreenWindow(ImVec2(0.0f, heading_size.y), ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y),
"game_grid", UIBackgroundColor))
{
EndFullscreenWindow();
return;
}
if (WantsToCloseMenu())
{
if (ImGui::IsWindowFocused())
ReturnToMainWindow();
}
ResetFocusHere();
BeginMenuButtons();
const ImGuiStyle& style = ImGui::GetStyle();
const float title_spacing = LayoutScale(10.0f);
const float item_spacing = LayoutScale(20.0f);
const float item_width_with_spacing = std::floor(LayoutScale(LAYOUT_SCREEN_WIDTH / 5.0f));
const float item_width = item_width_with_spacing - item_spacing;
const float image_width = item_width - (style.FramePadding.x * 2.0f);
const float image_height = image_width;
const ImVec2 image_size(image_width, image_height);
const float item_height = (style.FramePadding.y * 2.0f) + image_height + title_spacing + g_medium_font->FontSize;
const ImVec2 item_size(item_width, item_height);
const u32 grid_count_x = static_cast<u32>(std::floor(ImGui::GetWindowWidth() / item_width_with_spacing));
const float start_x =
(static_cast<float>(ImGui::GetWindowWidth()) - (item_width_with_spacing * static_cast<float>(grid_count_x))) * 0.5f;
SmallString draw_title;
u32 grid_x = 0;
u32 grid_y = 0;
ImGui::SetCursorPos(ImVec2(start_x, 0.0f));
for (const GameList::Entry* entry : s_game_list_sorted_entries)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
continue;
const ImGuiID id = window->GetID(entry->path.c_str(), entry->path.c_str() + entry->path.length());
const ImVec2 pos(window->DC.CursorPos);
ImRect bb(pos, pos + item_size);
ImGui::ItemSize(item_size);
if (ImGui::ItemAdd(bb, id))
{
bool held;
bool hovered;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, 0);
if (hovered)
{
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, 1.0f);
const float t = static_cast<float>(std::min(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0));
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
ImGui::RenderFrame(bb.Min, bb.Max, col, true, 0.0f);
ImGui::PopStyleColor();
}
bb.Min += style.FramePadding;
bb.Max -= style.FramePadding;
GPUTexture* const cover_texture = GetGameListCover(entry);
const ImRect image_rect(
CenterImage(ImRect(bb.Min, bb.Min + image_size), ImVec2(static_cast<float>(cover_texture->GetWidth()),
static_cast<float>(cover_texture->GetHeight()))));
ImGui::GetWindowDrawList()->AddImage(cover_texture, image_rect.Min, image_rect.Max, ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
const ImRect title_bb(ImVec2(bb.Min.x, bb.Min.y + image_height + title_spacing), bb.Max);
const std::string_view title(
std::string_view(entry->title).substr(0, (entry->title.length() > 31) ? 31 : std::string_view::npos));
draw_title.Fmt("{}{}", title, (title.length() == entry->title.length()) ? "" : "...");
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, draw_title.GetCharArray(),
draw_title.GetCharArray() + draw_title.GetLength(), nullptr, ImVec2(0.5f, 0.0f),
&title_bb);
ImGui::PopFont();
if (pressed)
HandleGameListActivate(entry);
if (hovered && (ImGui::IsItemClicked(ImGuiMouseButton_Right) ||
ImGui::IsNavInputTest(ImGuiNavInput_Input, ImGuiNavReadMode_Pressed)))
{
HandleGameListOptions(entry);
}
}
grid_x++;
if (grid_x == grid_count_x)
{
grid_x = 0;
grid_y++;
ImGui::SetCursorPosX(start_x);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + item_spacing);
}
else
{
ImGui::SameLine(start_x + static_cast<float>(grid_x) * (item_width + item_spacing));
}
}
EndMenuButtons();
EndFullscreenWindow();
}
void FullscreenUI::HandleGameListActivate(const GameList::Entry* entry)
{
// launch game
if (!OpenLoadStateSelectorForGameResume(entry))
DoStartPath(entry->path);
}
void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
{
ImGuiFullscreen::ChoiceDialogOptions options = {
{ICON_FA_WRENCH " Game Properties", false}, {ICON_FA_PLAY " Resume Game", false},
{ICON_FA_UNDO " Load State", false}, {ICON_FA_COMPACT_DISC " Default Boot", false},
{ICON_FA_LIGHTBULB " Fast Boot", false}, {ICON_FA_MAGIC " Slow Boot", false},
{ICON_FA_WINDOW_CLOSE " Close Menu", false},
};
OpenChoiceDialog(
entry->title.c_str(), false, std::move(options),
[entry_path = entry->path, entry_serial = entry->serial](s32 index, const std::string& title, bool checked) {
switch (index)
{
case 0: // Open Game Properties
SwitchToGameSettingsForPath(entry_path);
break;
case 1: // Resume Game
DoStartPath(entry_path, System::GetGameSaveStateFileName(entry_serial, -1));
break;
case 2: // Load State
OpenLoadStateSelectorForGame(entry_path);
break;
case 3: // Default Boot
DoStartPath(entry_path);
break;
case 4: // Fast Boot
DoStartPath(entry_path, {}, true);
break;
case 5: // Slow Boot
DoStartPath(entry_path, {}, false);
break;
default:
break;
}
CloseChoiceDialog();
});
}
void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
{
const ImGuiIO& io = ImGui::GetIO();
if (!BeginFullscreenWindow(ImVec2(0.0f, heading_size.y), ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y),
"settings_parent", UIBackgroundColor))
{
EndFullscreenWindow();
return;
}
if (WantsToCloseMenu())
{
if (ImGui::IsWindowFocused())
ReturnToMainWindow();
}
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(false);
BeginMenuButtons();
MenuHeading("Search Directories");
if (MenuButton(ICON_FA_FOLDER_PLUS " Add Search Directory", "Adds a new directory to the game search list."))
{
OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) {
if (!dir.empty())
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
bsi->AddToStringList("GameList", "RecursivePaths", dir.c_str());
bsi->RemoveFromStringList("GameList", "Paths", dir.c_str());
SetSettingsChanged(bsi);
PopulateGameListDirectoryCache(bsi);
Host::RefreshGameListAsync(false);
}
CloseFileSelector();
});
}
for (const auto& it : s_game_list_directories_cache)
{
if (MenuButton(SmallString::FromFmt(ICON_FA_FOLDER " {}", it.first),
it.second ? "Scanning Subdirectories" : "Not Scanning Subdirectories"))
{
ImGuiFullscreen::ChoiceDialogOptions options = {
{ICON_FA_FOLDER_OPEN " Open in File Browser", false},
{it.second ? (ICON_FA_FOLDER_MINUS " Disable Subdirectory Scanning") :
(ICON_FA_FOLDER_PLUS " Enable Subdirectory Scanning"),
false},
{ICON_FA_TIMES " Remove From List", false},
{ICON_FA_WINDOW_CLOSE " Close Menu", false},
};
OpenChoiceDialog(it.first.c_str(), false, std::move(options),
[dir = it.first, recursive = it.second](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
if (index == 0)
{
// Open in file browser... todo
Host::ReportErrorAsync("Error", "Not implemented");
}
else if (index == 1)
{
// toggle subdirectory scanning
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
if (!recursive)
{
bsi->RemoveFromStringList("GameList", "Paths", dir.c_str());
bsi->AddToStringList("GameList", "RecursivePaths", dir.c_str());
}
else
{
bsi->RemoveFromStringList("GameList", "RecursivePaths", dir.c_str());
bsi->AddToStringList("GameList", "Paths", dir.c_str());
}
SetSettingsChanged(bsi);
PopulateGameListDirectoryCache(bsi);
}
Host::RefreshGameListAsync(false);
}
else if (index == 2)
{
// remove from list
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
bsi->RemoveFromStringList("GameList", "Paths", dir.c_str());
bsi->RemoveFromStringList("GameList", "RecursivePaths", dir.c_str());
SetSettingsChanged(bsi);
PopulateGameListDirectoryCache(bsi);
Host::RefreshGameListAsync(false);
}
CloseChoiceDialog();
});
}
}
static constexpr const char* view_types[] = {"Game Grid", "Game List"};
MenuHeading("Cover Settings");
DrawFolderSetting(bsi, ICON_FA_FOLDER " Covers Directory", "Folders", "Covers", EmuFolders::Covers);
if (MenuButton(ICON_FA_DOWNLOAD " Download Covers", "Downloads covers from a user-specified URL template."))
ImGui::OpenPopup("Download Covers");
DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "Main",
"DefaultFullscreenUIGameView", 0, view_types, std::size(view_types));
MenuHeading("Operations");
if (MenuButton(ICON_FA_SEARCH " Scan For New Games", "Identifies any new files added to the game directories."))
Host::RefreshGameListAsync(false);
if (MenuButton(ICON_FA_SEARCH_PLUS " Rescan All Games", "Forces a full rescan of all games previously identified."))
Host::RefreshGameListAsync(true);
EndMenuButtons();
DrawCoverDownloaderWindow();
EndFullscreenWindow();
}
void FullscreenUI::DrawCoverDownloaderWindow()
{
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
ImGui::PushFont(g_large_font);
bool is_open = true;
if (ImGui::BeginPopupModal("Download Covers", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::TextWrapped("DuckStation can automatically download covers for games which do not currently have a cover "
"set. We do not host any "
"cover images, the user must provide their own source for images.");
ImGui::NewLine();
ImGui::TextWrapped(
"In the form below, specify the URLs to download covers from, with one template URL per line. The following "
"variables are available:");
ImGui::NewLine();
ImGui::TextWrapped("${title}: Title of the game.\n${filetitle}: Name component of the game's filename.\n${serial}: "
"Serial of the game.");
ImGui::NewLine();
ImGui::TextWrapped("Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg");
ImGui::NewLine();
BeginMenuButtons();
static char template_urls[512];
ImGui::InputTextMultiline("##templates", template_urls, sizeof(template_urls),
ImVec2(ImGui::GetCurrentWindow()->WorkRect.GetWidth(), LayoutScale(175.0f)));
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(5.0f));
static bool use_serial_names;
ImGui::PushFont(g_medium_font);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(2.0f, 2.0f));
ImGui::Checkbox("Use Serial File Names", &use_serial_names);
ImGui::PopStyleVar(1);
ImGui::PopFont();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
const bool download_enabled = (std::strlen(template_urls) > 0);
if (ActiveButton(ICON_FA_DOWNLOAD " Start Download", false, download_enabled))
{
StartAsyncOp(
[urls = StringUtil::SplitNewString(template_urls, '\n'),
use_serial_names = use_serial_names](::ProgressCallback* progress) {
GameList::DownloadCovers(urls, use_serial_names, progress,
[](const GameList::Entry* entry, std::string save_path) {
// cache the cover path on our side once it's saved
Host::RunOnCPUThread([path = entry->path, save_path = std::move(save_path)]() {
s_cover_image_map[std::move(path)] = std::move(save_path);
});
});
},
"Download Covers");
std::memset(template_urls, 0, sizeof(template_urls));
use_serial_names = false;
ImGui::CloseCurrentPopup();
}
if (ActiveButton(ICON_FA_TIMES " Cancel", false))
{
std::memset(template_urls, 0, sizeof(template_urls));
use_serial_names = false;
ImGui::CloseCurrentPopup();
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopFont();
ImGui::PopStyleVar(2);
}
void FullscreenUI::SwitchToGameList()
{
s_current_main_window = MainWindowType::GameList;
s_game_list_page = static_cast<GameListPage>(Host::GetBaseIntSettingValue("Main", "DefaultFullscreenUIGameView", 0));
{
auto lock = Host::GetSettingsLock();
PopulateGameListDirectoryCache(Host::Internal::GetBaseSettingsLayer());
}
QueueResetFocus();
}
GPUTexture* FullscreenUI::GetGameListCover(const GameList::Entry* entry)
{
// lookup and grab cover image
auto cover_it = s_cover_image_map.find(entry->path);
if (cover_it == s_cover_image_map.end())
{
std::string cover_path(GameList::GetCoverImagePathForEntry(entry));
cover_it = s_cover_image_map.emplace(entry->path, std::move(cover_path)).first;
}
GPUTexture* tex = (!cover_it->second.empty()) ? GetCachedTextureAsync(cover_it->second.c_str()) : nullptr;
return tex ? tex : GetTextureForGameListEntryType(entry->type);
}
GPUTexture* FullscreenUI::GetTextureForGameListEntryType(GameList::EntryType type)
{
switch (type)
{
case GameList::EntryType::PSExe:
return s_fallback_exe_texture.get();
case GameList::EntryType::Playlist:
return s_fallback_playlist_texture.get();
case GameList::EntryType::PSF:
return s_fallback_psf_texture.get();
case GameList::EntryType::Disc:
default:
return s_fallback_disc_texture.get();
}
}
GPUTexture* FullscreenUI::GetCoverForCurrentGame()
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetRunningPath().c_str());
if (!entry)
return s_fallback_disc_texture.get();
return GetGameListCover(entry);
}
//////////////////////////////////////////////////////////////////////////
// Overlays
//////////////////////////////////////////////////////////////////////////
void FullscreenUI::OpenAboutWindow()
{
s_about_window_open = true;
}
void FullscreenUI::ExitFullscreenAndOpenURL(const std::string_view& url)
{
Host::RunOnCPUThread([url = std::string(url)]() {
if (Host::IsFullscreen())
Host::SetFullscreen(false);
Host::OpenURL(url);
});
}
void FullscreenUI::CopyTextToClipboard(std::string title, const std::string_view& text)
{
if (Host::CopyTextToClipboard(text))
ShowToast(std::string(), std::move(title));
else
ShowToast(std::string(), "Failed to copy text to clipboard.");
}
void FullscreenUI::DrawAboutWindow()
{
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 510.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("About DuckStation");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal("About DuckStation", &s_about_window_open,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::TextWrapped("DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, "
"focusing on playability, speed, and long-term maintainability.");
ImGui::NewLine();
ImGui::TextWrapped("Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md");
ImGui::NewLine();
ImGui::TextWrapped("Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)");
ImGui::NewLine();
ImGui::TextWrapped("\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe "
"Limited. This software is not affiliated in any way with Sony Interactive Entertainment.");
ImGui::NewLine();
BeginMenuButtons();
if (ActiveButton(ICON_FA_GLOBE " GitHub Repository", false))
ExitFullscreenAndOpenURL("https://github.com/stenzek/duckstation/");
if (ActiveButton(ICON_FA_BUG " Issue Tracker", false))
ExitFullscreenAndOpenURL("https://github.com/stenzek/duckstation/issues");
if (ActiveButton(ICON_FA_COMMENT " Discord Server", false))
ExitFullscreenAndOpenURL("https://discord.gg/Buktv3t");
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
{
ImGui::CloseCurrentPopup();
s_about_window_open = false;
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
ImGui::PopFont();
}
bool FullscreenUI::DrawErrorWindow(const char* message)
{
bool is_open = true;
ImGuiFullscreen::BeginLayout();
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("ReportError");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal("ReportError", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::TextWrapped("%s", message);
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
BeginMenuButtons();
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
{
ImGui::CloseCurrentPopup();
is_open = false;
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
ImGui::PopFont();
ImGuiFullscreen::EndLayout();
return !is_open;
}
bool FullscreenUI::DrawConfirmWindow(const char* message, bool* result)
{
bool is_open = true;
ImGuiFullscreen::BeginLayout();
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("ConfirmMessage");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal("ConfirmMessage", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::TextWrapped("%s", message);
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
BeginMenuButtons();
bool done = false;
if (ActiveButton(ICON_FA_CHECK " Yes", false))
{
*result = true;
done = true;
}
if (ActiveButton(ICON_FA_TIMES " No", false))
{
*result = false;
done = true;
}
if (done)
{
ImGui::CloseCurrentPopup();
is_open = false;
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
ImGui::PopFont();
ImGuiFullscreen::EndLayout();
return !is_open;
}
#ifdef WITH_CHEEVOS
bool FullscreenUI::OpenAchievementsWindow()
{
if (!System::IsValid() || !Achievements::HasActiveGame() || Achievements::GetAchievementCount() == 0 || !Initialize())
return false;
if (s_current_main_window != MainWindowType::PauseMenu)
PauseForMenuOpen();
s_current_main_window = MainWindowType::Achievements;
QueueResetFocus();
return true;
}
void FullscreenUI::DrawAchievement(const Achievements::Achievement& cheevo)
{
static constexpr float alpha = 0.8f;
static constexpr float progress_height_unscaled = 20.0f;
static constexpr float progress_spacing_unscaled = 5.0f;
std::string id_str(fmt::format("chv_{}", cheevo.id));
const auto progress = Achievements::GetAchievementProgress(cheevo);
const bool is_measured = progress.second != 0;
ImRect bb;
bool visible, hovered;
MenuButtonFrame(id_str.c_str(), true,
!is_measured ? LAYOUT_MENU_BUTTON_HEIGHT :
LAYOUT_MENU_BUTTON_HEIGHT + progress_height_unscaled + progress_spacing_unscaled,
&visible, &hovered, &bb.Min, &bb.Max, 0, alpha);
if (!visible)
return;
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
const std::string& badge_path = Achievements::GetAchievementBadgePath(cheevo);
if (!badge_path.empty())
{
GPUTexture* badge = GetCachedTextureAsync(badge_path.c_str());
if (badge)
{
ImGui::GetWindowDrawList()->AddImage(badge, bb.Min, bb.Min + image_size, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f),
IM_COL32(255, 255, 255, 255));
}
}
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const auto points_text = TinyString::FromFmt("{} point{}", cheevo.points, cheevo.points != 1 ? "s" : "");
const ImVec2 points_template_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, FLT_MAX, 0.0f, "XXX points"));
const ImVec2 points_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, FLT_MAX, 0.0f,
points_text.GetCharArray(),
points_text.GetCharArray() + points_text.GetLength()));
const float points_template_start = bb.Max.x - points_template_size.x;
const float points_start = points_template_start + ((points_template_size.x - points_size.x) * 0.5f);
const char* lock_text = cheevo.locked ? ICON_FA_LOCK : ICON_FA_LOCK_OPEN;
const ImVec2 lock_size(g_large_font->CalcTextSizeA(g_large_font->FontSize, FLT_MAX, 0.0f, lock_text));
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(points_start, midpoint));
const ImRect summary_bb(ImVec2(text_start_x, midpoint), ImVec2(points_start, bb.Max.y));
const ImRect points_bb(ImVec2(points_start, midpoint), bb.Max);
const ImRect lock_bb(ImVec2(points_template_start + ((points_template_size.x - lock_size.x) * 0.5f), bb.Min.y),
ImVec2(bb.Max.x, midpoint));
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, cheevo.title.c_str(), cheevo.title.c_str() + cheevo.title.size(),
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::RenderTextClipped(lock_bb.Min, lock_bb.Max, lock_text, nullptr, &lock_size, ImVec2(0.0f, 0.0f), &lock_bb);
ImGui::PopFont();
ImGui::PushFont(g_medium_font);
if (!cheevo.description.empty())
{
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, cheevo.description.c_str(),
cheevo.description.c_str() + cheevo.description.size(), nullptr, ImVec2(0.0f, 0.0f),
&summary_bb);
}
ImGui::RenderTextClipped(points_bb.Min, points_bb.Max, points_text.GetCharArray(),
points_text.GetCharArray() + points_text.GetLength(), &points_size, ImVec2(0.0f, 0.0f),
&points_bb);
ImGui::PopFont();
if (is_measured)
{
ImDrawList* dl = ImGui::GetWindowDrawList();
const float progress_height = LayoutScale(progress_height_unscaled);
const float progress_spacing = LayoutScale(progress_spacing_unscaled);
const float top = midpoint + g_medium_font->FontSize + progress_spacing;
const ImRect progress_bb(ImVec2(text_start_x, top), ImVec2(bb.Max.x, top + progress_height));
const float fraction = static_cast<float>(progress.first) / static_cast<float>(progress.second);
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
dl->AddRectFilled(progress_bb.Min, ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
const auto text = Achievements::GetAchievementProgressText(cheevo);
const ImVec2 text_size = ImGui::CalcTextSize(text.GetCharArray(), text.GetCharArray() + text.GetLength());
const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) - (text_size.y / 2.0f));
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos,
ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor), text.GetCharArray(),
text.GetCharArray() + text.GetLength());
}
}
void FullscreenUI::DrawAchievementsWindow()
{
// ensure image downloads still happen while we're paused
Achievements::ProcessPendingHTTPRequests();
static constexpr float alpha = 0.8f;
static constexpr float heading_height_unscaled = 110.0f;
ImGui::SetNextWindowBgAlpha(alpha);
const ImVec4 background(0.13f, 0.13f, 0.13f, alpha);
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
const float heading_height = LayoutScale(heading_height_unscaled);
if (BeginFullscreenWindow(
ImVec2(0.0f, 0.0f), ImVec2(display_size.x, heading_height), "achievements_heading", background, 0.0f, 0.0f,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
{
auto lock = Achievements::GetLock();
ImRect bb;
bool visible, hovered;
/*bool pressed = */ MenuButtonFrame("achievements_heading", false, heading_height_unscaled, &visible, &hovered,
&bb.Min, &bb.Max, 0, alpha);
if (visible)
{
const float padding = LayoutScale(10.0f);
const float spacing = LayoutScale(10.0f);
const float image_height = LayoutScale(85.0f);
const ImVec2 icon_min(bb.Min + ImVec2(padding, padding));
const ImVec2 icon_max(icon_min + ImVec2(image_height, image_height));
const std::string& icon_path = Achievements::GetGameIcon();
if (!icon_path.empty())
{
GPUTexture* badge = GetCachedTexture(icon_path.c_str());
if (badge)
{
ImGui::GetWindowDrawList()->AddImage(badge, icon_min, icon_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f),
IM_COL32(255, 255, 255, 255));
}
}
float left = bb.Min.x + padding + image_height + spacing;
float right = bb.Max.x - padding;
float top = bb.Min.y + padding;
ImDrawList* dl = ImGui::GetWindowDrawList();
std::string text;
ImVec2 text_size;
const u32 unlocked_count = Achievements::GetUnlockedAchiementCount();
const u32 achievement_count = Achievements::GetAchievementCount();
const u32 current_points = Achievements::GetCurrentPointsForGame();
const u32 total_points = Achievements::GetMaximumPointsForGame();
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
WantsToCloseMenu())
{
ReturnToMainWindow();
}
const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
text = Achievements::GetGameTitle();
if (Achievements::ChallengeModeActive())
text += " (Hardcore Mode)";
top += g_large_font->FontSize + spacing;
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, text.c_str(), text.c_str() + text.length(), nullptr,
ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
if (unlocked_count == achievement_count)
{
text = fmt::format("You have unlocked all achievements and earned {} points!", total_points);
}
else
{
text = fmt::format("You have unlocked {} of {} achievements, earning {} of {} possible points.", unlocked_count,
achievement_count, current_points, total_points);
}
top += g_medium_font->FontSize + spacing;
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, text.c_str(), text.c_str() + text.length(), nullptr,
ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
const float progress_height = LayoutScale(20.0f);
const ImRect progress_bb(ImVec2(left, top), ImVec2(right, top + progress_height));
const float fraction = static_cast<float>(unlocked_count) / static_cast<float>(achievement_count);
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
dl->AddRectFilled(progress_bb.Min,
ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
text = fmt::format("{}%", static_cast<int>(std::round(fraction * 100.0f)));
text_size = ImGui::CalcTextSize(text.c_str());
const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) -
(text_size.y / 2.0f));
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos,
ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor), text.c_str(), text.c_str() + text.length());
top += progress_height + spacing;
}
}
EndFullscreenWindow();
ImGui::SetNextWindowBgAlpha(alpha);
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
"achievements", background, 0.0f, 0.0f, 0))
{
BeginMenuButtons();
static bool unlocked_achievements_collapsed = false;
unlocked_achievements_collapsed ^= MenuHeadingButton(
"Unlocked Achievements", unlocked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP);
if (!unlocked_achievements_collapsed)
{
Achievements::EnumerateAchievements([](const Achievements::Achievement& cheevo) -> bool {
if (!cheevo.locked)
DrawAchievement(cheevo);
return true;
});
}
if (Achievements::GetUnlockedAchiementCount() != Achievements::GetAchievementCount())
{
static bool locked_achievements_collapsed = false;
locked_achievements_collapsed ^= MenuHeadingButton(
"Locked Achievements", locked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP);
if (!locked_achievements_collapsed)
{
Achievements::EnumerateAchievements([](const Achievements::Achievement& cheevo) -> bool {
if (cheevo.locked)
DrawAchievement(cheevo);
return true;
});
}
}
EndMenuButtons();
}
EndFullscreenWindow();
}
void FullscreenUI::DrawPrimedAchievementsIcons()
{
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
const float spacing = LayoutScale(10.0f);
const float padding = LayoutScale(10.0f);
const ImGuiIO& io = ImGui::GetIO();
const float x_advance = image_size.x + spacing;
ImVec2 position(io.DisplaySize.x - padding - image_size.x, io.DisplaySize.y - padding - image_size.y);
auto lock = Achievements::GetLock();
Achievements::EnumerateAchievements(
[&image_size, &x_advance, &position](const Achievements::Achievement& achievement) {
if (!achievement.primed)
return true;
const std::string& badge_path = Achievements::GetAchievementBadgePath(achievement, true, true);
if (badge_path.empty())
return true;
GPUTexture* badge = GetCachedTextureAsync(badge_path.c_str());
if (!badge)
return true;
ImDrawList* dl = ImGui::GetBackgroundDrawList();
dl->AddImage(badge, position, position + image_size);
position.x -= x_advance;
return true;
});
}
void FullscreenUI::DrawPrimedAchievementsList()
{
auto lock = Achievements::GetLock();
const u32 primed_count = Achievements::GetPrimedAchievementCount();
const ImGuiIO& io = ImGui::GetIO();
ImFont* font = g_medium_font;
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY));
const float margin = LayoutScale(10.0f);
const float spacing = LayoutScale(10.0f);
const float padding = LayoutScale(10.0f);
const float max_text_width = LayoutScale(300.0f);
const float row_width = max_text_width + padding + padding + image_size.x + spacing;
const float title_height = padding + font->FontSize + padding;
const ImVec2 box_min(io.DisplaySize.x - row_width - margin, margin);
const ImVec2 box_max(box_min.x + row_width,
box_min.y + title_height + (static_cast<float>(primed_count) * (image_size.y + padding)));
ImDrawList* dl = ImGui::GetBackgroundDrawList();
dl->AddRectFilled(box_min, box_max, IM_COL32(0x21, 0x21, 0x21, 200), LayoutScale(10.0f));
dl->AddText(font, font->FontSize, ImVec2(box_min.x + padding, box_min.y + padding), IM_COL32(255, 255, 255, 255),
"Active Challenge Achievements");
const float y_advance = image_size.y + spacing;
const float acheivement_name_offset = (image_size.y - font->FontSize) / 2.0f;
const float max_non_ellipised_text_width = max_text_width - LayoutScale(10.0f);
ImVec2 position(box_min.x + padding, box_min.y + title_height);
Achievements::EnumerateAchievements([font, &image_size, max_text_width, spacing, y_advance, acheivement_name_offset,
max_non_ellipised_text_width,
&position](const Achievements::Achievement& achievement) {
if (!achievement.primed)
return true;
const std::string& badge_path = Achievements::GetAchievementBadgePath(achievement, true, true);
if (badge_path.empty())
return true;
GPUTexture* badge = GetCachedTextureAsync(badge_path.c_str());
if (!badge)
return true;
ImDrawList* dl = ImGui::GetBackgroundDrawList();
dl->AddImage(badge, position, position + image_size);
const char* achievement_title = achievement.title.c_str();
const char* achievement_tile_end = achievement_title + achievement.title.length();
const char* remaining_text = nullptr;
const ImVec2 text_width(font->CalcTextSizeA(font->FontSize, max_non_ellipised_text_width, 0.0f, achievement_title,
achievement_tile_end, &remaining_text));
const ImVec2 text_position(position.x + image_size.x + spacing, position.y + acheivement_name_offset);
const ImVec4 text_bbox(text_position.x, text_position.y, text_position.x + max_text_width,
text_position.y + image_size.y);
const u32 text_color = IM_COL32(255, 255, 255, 255);
if (remaining_text < achievement_tile_end)
{
dl->AddText(font, font->FontSize, text_position, text_color, achievement_title, remaining_text, 0.0f, &text_bbox);
dl->AddText(font, font->FontSize, ImVec2(text_position.x + text_width.x, text_position.y), text_color, "...",
nullptr, 0.0f, &text_bbox);
}
else
{
dl->AddText(font, font->FontSize, text_position, text_color, achievement_title,
achievement_title + achievement.title.length(), 0.0f, &text_bbox);
}
position.y += y_advance;
return true;
});
}
bool FullscreenUI::OpenLeaderboardsWindow()
{
if (!System::IsValid() || !Achievements::HasActiveGame() || Achievements::GetLeaderboardCount() == 0 || !Initialize())
return false;
if (s_current_main_window != MainWindowType::PauseMenu)
PauseForMenuOpen();
s_current_main_window = MainWindowType::Leaderboards;
s_open_leaderboard_id.reset();
QueueResetFocus();
return true;
}
void FullscreenUI::DrawLeaderboardListEntry(const Achievements::Leaderboard& lboard)
{
static constexpr float alpha = 0.8f;
TinyString id_str;
id_str.Format("%u", lboard.id);
ImRect bb;
bool visible, hovered;
bool pressed =
MenuButtonFrame(id_str, true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max, 0, alpha);
if (!visible)
return;
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const float text_start_x = bb.Min.x + LayoutScale(15.0f);
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, lboard.title.c_str(), lboard.title.c_str() + lboard.title.size(),
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (!lboard.description.empty())
{
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, lboard.description.c_str(),
lboard.description.c_str() + lboard.description.size(), nullptr, ImVec2(0.0f, 0.0f),
&summary_bb);
ImGui::PopFont();
}
if (pressed)
{
s_open_leaderboard_id = lboard.id;
}
}
void FullscreenUI::DrawLeaderboardEntry(const Achievements::LeaderboardEntry& lbEntry, float rank_column_width,
float name_column_width, float column_spacing)
{
static constexpr float alpha = 0.8f;
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(lbEntry.user.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &visible, &hovered,
&bb.Min, &bb.Max, 0, alpha);
if (!visible)
return;
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
float text_start_x = bb.Min.x + LayoutScale(15.0f);
SmallString text;
text.Format("%u", lbEntry.rank);
ImGui::PushFont(g_large_font);
if (lbEntry.is_self)
{
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 242, 0, 255));
}
const ImRect rank_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(rank_bb.Min, rank_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
nullptr, ImVec2(0.0f, 0.0f), &rank_bb);
text_start_x += rank_column_width + column_spacing;
const ImRect user_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(user_bb.Min, user_bb.Max, lbEntry.user.c_str(), lbEntry.user.c_str() + lbEntry.user.size(),
nullptr, ImVec2(0.0f, 0.0f), &user_bb);
text_start_x += name_column_width + column_spacing;
const ImRect score_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(score_bb.Min, score_bb.Max, lbEntry.formatted_score.c_str(),
lbEntry.formatted_score.c_str() + lbEntry.formatted_score.size(), nullptr,
ImVec2(0.0f, 0.0f), &score_bb);
if (lbEntry.is_self)
{
ImGui::PopStyleColor();
}
ImGui::PopFont();
// This API DOES list the submission date/time, but is it relevant?
#if 0
if (!cheevo.locked)
{
ImGui::PushFont(g_medium_font);
const ImRect time_bb(ImVec2(text_start_x, bb.Min.y),
ImVec2(bb.Max.x, bb.Min.y + g_medium_font->FontSize + LayoutScale(4.0f)));
text.Format("Unlocked 21 Feb, 2019 @ 3:14am");
ImGui::RenderTextClipped(time_bb.Min, time_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
nullptr, ImVec2(1.0f, 0.0f), &time_bb);
ImGui::PopFont();
}
#endif
if (pressed)
{
// Anything?
}
}
void FullscreenUI::DrawLeaderboardsWindow()
{
static constexpr float alpha = 0.8f;
static constexpr float heading_height_unscaled = 110.0f;
// ensure image downloads still happen while we're paused
Achievements::ProcessPendingHTTPRequests();
ImGui::SetNextWindowBgAlpha(alpha);
const bool is_leaderboard_open = s_open_leaderboard_id.has_value();
bool close_leaderboard_on_exit = false;
const ImVec4 background(0.13f, 0.13f, 0.13f, alpha);
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
const float padding = LayoutScale(10.0f);
const float spacing = LayoutScale(10.0f);
const float spacing_small = spacing / 2.0f;
float heading_height = LayoutScale(heading_height_unscaled);
if (is_leaderboard_open)
{
// Add space for a legend - spacing + 1 line of text + spacing + line
heading_height += spacing + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + spacing;
}
const float rank_column_width =
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, "99999").x;
const float name_column_width =
g_large_font
->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, "WWWWWWWWWWWWWWWWWWWW")
.x;
const float column_spacing = spacing * 2.0f;
if (BeginFullscreenWindow(
ImVec2(0.0f, 0.0f), ImVec2(display_size.x, heading_height), "leaderboards_heading", background, 0.0f, 0.0f,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame("leaderboards_heading", false, heading_height_unscaled, &visible, &hovered, &bb.Min,
&bb.Max, 0, alpha);
UNREFERENCED_VARIABLE(pressed);
if (visible)
{
const float image_height = LayoutScale(85.0f);
const ImVec2 icon_min(bb.Min + ImVec2(padding, padding));
const ImVec2 icon_max(icon_min + ImVec2(image_height, image_height));
const std::string& icon_path = Achievements::GetGameIcon();
if (!icon_path.empty())
{
GPUTexture* badge = GetCachedTexture(icon_path.c_str());
if (badge)
{
ImGui::GetWindowDrawList()->AddImage(badge, icon_min, icon_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f),
IM_COL32(255, 255, 255, 255));
}
}
float left = bb.Min.x + padding + image_height + spacing;
float right = bb.Max.x - padding;
float top = bb.Min.y + padding;
SmallString text;
const u32 leaderboard_count = Achievements::GetLeaderboardCount();
if (!is_leaderboard_open)
{
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
WantsToCloseMenu())
{
ReturnToMainWindow();
}
}
else
{
if (FloatingButton(ICON_FA_CARET_SQUARE_LEFT, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
WantsToCloseMenu())
{
close_leaderboard_on_exit = true;
}
}
const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
text.Assign(Achievements::GetGameTitle());
top += g_large_font->FontSize + spacing;
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (s_open_leaderboard_id.has_value())
{
const Achievements::Leaderboard* lboard = Achievements::GetLeaderboardByID(s_open_leaderboard_id.value());
if (lboard != nullptr)
{
const ImRect subtitle_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
text.Assign(lboard->title);
top += g_large_font->FontSize + spacing_small;
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(subtitle_bb.Min, subtitle_bb.Max, text.GetCharArray(),
text.GetCharArray() + text.GetLength(), nullptr, ImVec2(0.0f, 0.0f), &subtitle_bb);
ImGui::PopFont();
text.Assign(lboard->description);
}
else
{
text.Clear();
}
}
else
{
text.Fmt(Host::TranslateString("Achievements", "This game has {} leaderboards.").GetCharArray(),
leaderboard_count);
}
const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
top += g_medium_font->FontSize + spacing_small;
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, text.GetCharArray(),
text.GetCharArray() + text.GetLength(), nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
if (!Achievements::ChallengeModeActive())
{
const ImRect hardcore_warning_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
top += g_medium_font->FontSize + spacing_small;
ImGui::RenderTextClipped(
hardcore_warning_bb.Min, hardcore_warning_bb.Max,
Host::TranslateString(
"Achievements", "Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only."),
nullptr, nullptr, ImVec2(0.0f, 0.0f), &hardcore_warning_bb);
}
ImGui::PopFont();
}
if (is_leaderboard_open)
{
pressed = MenuButtonFrame("legend", false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &visible, &hovered, &bb.Min,
&bb.Max, 0, alpha);
UNREFERENCED_VARIABLE(pressed);
if (visible)
{
const Achievements::Leaderboard* lboard = Achievements::GetLeaderboardByID(s_open_leaderboard_id.value());
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
float text_start_x = bb.Min.x + LayoutScale(15.0f) + padding;
ImGui::PushFont(g_large_font);
const ImRect rank_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(rank_bb.Min, rank_bb.Max, "Rank", nullptr, nullptr, ImVec2(0.0f, 0.0f), &rank_bb);
text_start_x += rank_column_width + column_spacing;
const ImRect user_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(user_bb.Min, user_bb.Max, "Name", nullptr, nullptr, ImVec2(0.0f, 0.0f), &user_bb);
text_start_x += name_column_width + column_spacing;
const ImRect score_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(score_bb.Min, score_bb.Max,
lboard != nullptr && Achievements::IsLeaderboardTimeType(*lboard) ?
Host::TranslateString("Achievements", "Time") :
Host::TranslateString("Achievements", "Score"),
nullptr, nullptr, ImVec2(0.0f, 0.0f), &score_bb);
ImGui::PopFont();
const float line_thickness = LayoutScale(1.0f);
const float line_padding = LayoutScale(5.0f);
const ImVec2 line_start(bb.Min.x, bb.Min.y + g_large_font->FontSize + line_padding);
const ImVec2 line_end(bb.Max.x, line_start.y);
ImGui::GetWindowDrawList()->AddLine(line_start, line_end, ImGui::GetColorU32(ImGuiCol_TextDisabled),
line_thickness);
}
}
}
EndFullscreenWindow();
ImGui::SetNextWindowBgAlpha(alpha);
if (!is_leaderboard_open)
{
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
"leaderboards", background, 0.0f, 0.0f, 0))
{
BeginMenuButtons();
Achievements::EnumerateLeaderboards([](const Achievements::Leaderboard& lboard) -> bool {
DrawLeaderboardListEntry(lboard);
return true;
});
EndMenuButtons();
}
EndFullscreenWindow();
}
else
{
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
"leaderboard", background, 0.0f, 0.0f, 0))
{
BeginMenuButtons();
const auto result = Achievements::TryEnumerateLeaderboardEntries(
s_open_leaderboard_id.value(),
[rank_column_width, name_column_width, column_spacing](const Achievements::LeaderboardEntry& lbEntry) -> bool {
DrawLeaderboardEntry(lbEntry, rank_column_width, name_column_width, column_spacing);
return true;
});
if (!result.has_value())
{
ImGui::PushFont(g_large_font);
const ImVec2 pos_min(0.0f, heading_height);
const ImVec2 pos_max(display_size.x, display_size.y);
ImGui::RenderTextClipped(pos_min, pos_max,
Host::TranslateString("Achievements", "Downloading leaderboard data, please wait..."),
nullptr, nullptr, ImVec2(0.5f, 0.5f));
ImGui::PopFont();
}
EndMenuButtons();
}
EndFullscreenWindow();
}
if (close_leaderboard_on_exit)
s_open_leaderboard_id.reset();
}
#else
bool FullscreenUI::OpenAchievementsWindow()
{
return false;
}
bool FullscreenUI::OpenLeaderboardsWindow()
{
return false;
}
#endif
FullscreenUI::ProgressCallback::ProgressCallback(std::string name) : BaseProgressCallback(), m_name(std::move(name))
{
ImGuiFullscreen::OpenBackgroundProgressDialog(m_name.c_str(), "", 0, 100, 0);
}
FullscreenUI::ProgressCallback::~ProgressCallback()
{
ImGuiFullscreen::CloseBackgroundProgressDialog(m_name.c_str());
}
void FullscreenUI::ProgressCallback::PushState()
{
BaseProgressCallback::PushState();
}
void FullscreenUI::ProgressCallback::PopState()
{
BaseProgressCallback::PopState();
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetCancellable(bool cancellable)
{
BaseProgressCallback::SetCancellable(cancellable);
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetTitle(const char* title)
{
// todo?
}
void FullscreenUI::ProgressCallback::SetStatusText(const char* text)
{
BaseProgressCallback::SetStatusText(text);
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetProgressRange(u32 range)
{
u32 last_range = m_progress_range;
BaseProgressCallback::SetProgressRange(range);
if (m_progress_range != last_range)
Redraw(false);
}
void FullscreenUI::ProgressCallback::SetProgressValue(u32 value)
{
u32 lastValue = m_progress_value;
BaseProgressCallback::SetProgressValue(value);
if (m_progress_value != lastValue)
Redraw(false);
}
void FullscreenUI::ProgressCallback::Redraw(bool force)
{
const int percent =
static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f);
if (percent == m_last_progress_percent && !force)
return;
m_last_progress_percent = percent;
ImGuiFullscreen::UpdateBackgroundProgressDialog(
m_name.c_str(), std::string(m_status_text.GetCharArray(), m_status_text.GetLength()), 0, 100, percent);
}
void FullscreenUI::ProgressCallback::DisplayError(const char* message)
{
Log_ErrorPrint(message);
Host::ReportErrorAsync("Error", message);
}
void FullscreenUI::ProgressCallback::DisplayWarning(const char* message)
{
Log_WarningPrint(message);
}
void FullscreenUI::ProgressCallback::DisplayInformation(const char* message)
{
Log_InfoPrint(message);
}
void FullscreenUI::ProgressCallback::DisplayDebugMessage(const char* message)
{
Log_DebugPrint(message);
}
void FullscreenUI::ProgressCallback::ModalError(const char* message)
{
Log_ErrorPrint(message);
Host::ReportErrorAsync("Error", message);
}
bool FullscreenUI::ProgressCallback::ModalConfirmation(const char* message)
{
return false;
}
void FullscreenUI::ProgressCallback::ModalInformation(const char* message)
{
Log_InfoPrint(message);
}
void FullscreenUI::ProgressCallback::SetCancelled()
{
if (m_cancellable)
m_cancelled = true;
}
#else
// "Lightweight" version with only notifications for Android.
namespace FullscreenUI {
static bool s_initialized = false;
static bool s_tried_to_initialize = false;
} // namespace FullscreenUI
bool FullscreenUI::Initialize()
{
if (s_initialized)
return true;
if (s_tried_to_initialize)
return false;
ImGuiFullscreen::SetTheme(false);
ImGuiFullscreen::UpdateLayoutScale();
if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("images/placeholder.png"))
{
ImGuiFullscreen::Shutdown();
s_tried_to_initialize = true;
return false;
}
s_initialized = true;
return true;
}
bool FullscreenUI::IsInitialized()
{
return s_initialized;
}
bool FullscreenUI::HasActiveWindow()
{
return false;
}
void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
{
// noop
}
void FullscreenUI::OnSystemStarted()
{
// noop
}
void FullscreenUI::OnSystemPaused()
{
// noop
}
void FullscreenUI::OnSystemResumed()
{
// noop
}
void FullscreenUI::OnSystemDestroyed()
{
// noop
}
void FullscreenUI::OnRunningGameChanged()
{
// noop
}
void FullscreenUI::OpenPauseMenu()
{
// noop
}
bool FullscreenUI::OpenAchievementsWindow()
{
return false;
}
bool FullscreenUI::OpenLeaderboardsWindow()
{
return false;
}
void FullscreenUI::Shutdown()
{
ImGuiFullscreen::Shutdown();
s_initialized = false;
s_tried_to_initialize = false;
}
void FullscreenUI::Render()
{
if (!s_initialized)
return;
ImGuiFullscreen::UploadAsyncTextures();
ImGuiFullscreen::BeginLayout();
ImGuiFullscreen::EndLayout();
ImGuiFullscreen::ResetCloseMenuIfNeeded();
}
#endif // __ANDROID__