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https://github.com/RetroDECK/Duckstation.git
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057bf986c4
This allows to bind pressure sensitive NeGcon buttons to keyboard, mouse and controller buttons
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
#pragma once
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#include "common/types.h"
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#include "core/controller.h"
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#include "ui_inputbindingdialog.h"
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#include <QtWidgets/QDialog>
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#include <optional>
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#include <string>
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#include <vector>
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class QtHostInterface;
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class InputBindingDialog : public QDialog
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{
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Q_OBJECT
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public:
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InputBindingDialog(QtHostInterface* host_interface, std::string section_name, std::string key_name,
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std::vector<std::string> bindings, QWidget* parent);
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~InputBindingDialog();
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protected Q_SLOTS:
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void bindToControllerAxis(int controller_index, int axis_index, std::optional<bool> positive);
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void bindToControllerButton(int controller_index, int button_index);
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void onAddBindingButtonClicked();
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void onRemoveBindingButtonClicked();
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void onClearBindingsButtonClicked();
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void onInputListenTimerTimeout();
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protected:
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enum : u32
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{
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TIMEOUT_FOR_BINDING = 5
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};
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virtual bool eventFilter(QObject* watched, QEvent* event) override;
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virtual void startListeningForInput(u32 timeout_in_seconds);
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virtual void stopListeningForInput();
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bool isListeningForInput() const { return m_input_listen_timer != nullptr; }
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void addNewBinding(std::string new_binding);
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void updateList();
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void saveListToSettings();
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Ui::InputBindingDialog m_ui;
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QtHostInterface* m_host_interface;
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std::string m_section_name;
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std::string m_key_name;
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std::vector<std::string> m_bindings;
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std::string m_new_binding_value;
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QTimer* m_input_listen_timer = nullptr;
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u32 m_input_listen_remaining_seconds = 0;
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};
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class InputButtonBindingDialog final : public InputBindingDialog
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{
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Q_OBJECT
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public:
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InputButtonBindingDialog(QtHostInterface* host_interface, std::string section_name, std::string key_name,
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std::vector<std::string> bindings, QWidget* parent);
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~InputButtonBindingDialog();
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protected:
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void startListeningForInput(u32 timeout_in_seconds) override;
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void stopListeningForInput() override;
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void hookControllerInput();
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void unhookControllerInput();
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};
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class InputAxisBindingDialog final : public InputBindingDialog
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{
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Q_OBJECT
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public:
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InputAxisBindingDialog(QtHostInterface* host_interface, std::string section_name, std::string key_name,
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std::vector<std::string> bindings, Controller::AxisType axis_type, QWidget* parent);
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~InputAxisBindingDialog();
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protected:
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bool eventFilter(QObject* watched, QEvent* event) override;
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void startListeningForInput(u32 timeout_in_seconds) override;
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void stopListeningForInput() override;
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void hookControllerInput();
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void unhookControllerInput();
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private:
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Controller::AxisType m_axis_type;
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};
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