Duckstation/src/core
2021-11-09 12:54:30 +10:00
..
analog_controller.cpp Controller: Round floating point axis values instead of flooring 2021-07-17 20:38:23 +10:00
analog_controller.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
analog_joystick.cpp Controller: Round floating point axis values instead of flooring 2021-07-17 20:38:23 +10:00
analog_joystick.h AnalogJoystick: Make setter methods public 2021-05-10 13:35:58 +10:00
bios.cpp System: Add a workaround for PSF files with incorrect header 2021-11-06 10:48:23 +10:00
bios.h PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
bus.cpp Make DoSafeMemoryAccess return true properly for RAM, BIOS, dcache writes 2021-09-24 10:07:04 +02:00
bus.h Support expanding RAM to 8MB (dev console) 2021-05-03 12:43:33 +10:00
cdrom.cpp CDROM: Fix incorrect delay on setmode while shell opening 2021-11-05 15:19:23 +10:00
cdrom.h CDROMAsyncReader: Support reading ahead more sectors 2021-07-12 21:14:06 +10:00
cdrom_async_reader.cpp CDROM: Fix async readahead causing lockups in some games 2021-07-14 01:25:49 +10:00
cdrom_async_reader.h CDROM: Fix async readahead causing lockups in some games 2021-07-14 01:25:49 +10:00
cheats.cpp Cheats: Use safe memory access routines 2021-09-10 15:53:15 +10:00
cheats.h New F6 Cheat Type (IF,ELSE IF, ELSE structure) 2021-08-21 15:08:34 +01:00
CMakeLists.txt GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
controller.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
controller.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
core.props Build: Unify MSBuild options in props files 2021-07-10 21:45:10 +10:00
core.vcxproj GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
core.vcxproj.filters GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
cpu_code_cache.cpp CPU/CodeCache: Fix crash when switching from interpreter to recompiler 2021-07-31 13:29:02 +10:00
cpu_code_cache.h CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
cpu_core.cpp CPU/Interpreter: Load delay check should be a debug assertion 2021-07-24 13:04:54 +10:00
cpu_core.h CPU: Make Safe{Read,Write}Memory{Byte,Halfword,Word} truely safe 2021-09-10 15:53:14 +10:00
cpu_core_private.h CPU: Simulate stalls from GTE instructions 2021-07-16 12:27:31 +10:00
cpu_disasm.cpp CPU: Don't panic on invalid instructions 2021-06-15 22:58:29 +10:00
cpu_disasm.h CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_recompiler_code_generator.cpp CPU/Recompiler: Reduce register usage of SWL/SWR 2021-09-10 15:53:11 +10:00
cpu_recompiler_code_generator.h CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
cpu_recompiler_code_generator_aarch32.cpp CPU/Recompiler/ARM: Optimize icache check 2021-07-24 14:07:37 +10:00
cpu_recompiler_code_generator_aarch64.cpp CPU/Recompiler/ARM: Optimize icache check 2021-07-24 14:07:37 +10:00
cpu_recompiler_code_generator_generic.cpp CPU/Recompiler/ARM: Optimize icache check 2021-07-24 14:07:37 +10:00
cpu_recompiler_code_generator_x64.cpp Fix a few warnings over the place 2021-09-26 09:56:17 +10:00
cpu_recompiler_register_cache.cpp CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
cpu_recompiler_register_cache.h CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
cpu_recompiler_thunks.h CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
cpu_recompiler_types.h WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
cpu_types.cpp CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
cpu_types.h CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
digital_controller.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
digital_controller.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
dma.cpp Support expanding RAM to 8MB (dev console) 2021-05-03 12:43:33 +10:00
dma.h SPU: Fix a few cases where SPU interrupts weren't firing 2021-01-10 01:39:21 +10:00
gdb_protocol.cpp Various warning fixes 2021-02-06 19:19:55 +10:00
gdb_protocol.h Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
gpu.cpp GPU: Fix incorrect value for status bit 13 2021-09-29 10:48:55 +10:00
gpu.h GPU: Add GPU::GetFullDisplayResolution() 2021-08-24 11:57:09 +10:00
gpu_backend.cpp GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
gpu_backend.h GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
gpu_commands.cpp GPU: Reduce log level of IRQ request command 2021-10-25 17:27:41 +10:00
gpu_hw.cpp GPU: Add GPU::GetFullDisplayResolution() 2021-08-24 11:57:09 +10:00
gpu_hw.h GPU: Add GPU::GetFullDisplayResolution() 2021-08-24 11:57:09 +10:00
gpu_hw_d3d11.cpp GPU: Set display parameters even when disabled 2021-08-24 11:57:14 +10:00
gpu_hw_d3d11.h GPU/HW: Implement oversized VRAM fills in hardware 2021-07-21 19:24:10 +10:00
gpu_hw_d3d12.cpp GPU: Set display parameters even when disabled 2021-08-24 11:57:14 +10:00
gpu_hw_d3d12.h GPU/HW: Implement oversized VRAM fills in hardware 2021-07-21 19:24:10 +10:00
gpu_hw_opengl.cpp GPU: Set display parameters even when disabled 2021-08-24 11:57:14 +10:00
gpu_hw_opengl.h GPU/HW: Implement oversized VRAM fills in hardware 2021-07-21 19:24:10 +10:00
gpu_hw_shadergen.cpp GPU/HW: Implement oversized VRAM fills in hardware 2021-07-21 19:24:10 +10:00
gpu_hw_shadergen.h GPU/HW: Implement oversized VRAM fills in hardware 2021-07-21 19:24:10 +10:00
gpu_hw_vulkan.cpp GPU: Set display parameters even when disabled 2021-08-24 11:57:14 +10:00
gpu_hw_vulkan.h GPU/HW: Implement oversized VRAM fills in hardware 2021-07-21 19:24:10 +10:00
gpu_sw.cpp GPU: Set display parameters even when disabled 2021-08-24 11:57:14 +10:00
gpu_sw.h GPU/SW: Set display parameters before data 2021-05-20 12:19:27 +10:00
gpu_sw_backend.cpp GPU/SW: Fix performance regression on 32-bit ARM 2021-07-17 14:03:04 +10:00
gpu_sw_backend.h GPU/SW: Fix performance regression on 32-bit ARM 2021-07-17 14:03:04 +10:00
gpu_types.h GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
gte.cpp CPU: Simulate stalls from GTE instructions 2021-07-16 12:27:31 +10:00
gte.h CPU: Simulate stalls from GTE instructions 2021-07-16 12:27:31 +10:00
gte_types.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
host_display.cpp System: Render save state screenshots at fixed resolution 2021-04-28 02:51:44 +10:00
host_display.h GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
host_interface.cpp CDROM: Special case immediate GetlocP after play/read before int 2021-10-29 13:16:42 +10:00
host_interface.h CDROM: Special case immediate GetlocP after play/read before int 2021-10-29 13:16:42 +10:00
host_interface_progress_callback.cpp Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
host_interface_progress_callback.h Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
interrupt_controller.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
interrupt_controller.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
libcrypt_game_codes.cpp System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
libcrypt_game_codes.h System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
mdec.cpp MDEC: Fix warnings in gcc debug build 2021-10-25 17:27:41 +10:00
mdec.h MDEC: Handle invalid commands 2020-12-19 02:44:46 +10:00
memory_card.cpp MemoryCard: Sanitize game titles for file names 2021-05-20 12:19:28 +10:00
memory_card.h System: Add non-persistent memory card type 2021-05-23 17:12:01 +10:00
memory_card_image.cpp MemoryCardImage: Fix incorrect format string 2021-06-26 00:03:18 +10:00
memory_card_image.h Qt/MemoryCardEditor: Support undeleting files 2021-06-25 14:43:19 +10:00
multitap.cpp Multitap: Add option to enable only on port 2 2021-03-01 14:59:59 -08:00
multitap.h Multitap: Add option to enable only on port 2 2021-03-01 14:59:59 -08:00
namco_guncon.cpp NamcoGuncon: Only update trigger for offscreen on change 2021-05-20 12:19:21 +10:00
namco_guncon.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
negcon.cpp Controller: Round floating point axis values instead of flooring 2021-07-17 20:38:23 +10:00
negcon.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
pad.cpp Fix a bunch of compiler warnings 2021-06-04 13:14:30 +10:00
pad.h CommonHostInterface: Add swap memory cards hotkey 2021-05-20 12:19:28 +10:00
pgxp.cpp PGXP: Fix memory past 2MB 2021-08-23 02:18:06 +10:00
pgxp.h PGXP: Further optimizations 2021-06-12 22:02:33 +10:00
playstation_mouse.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
playstation_mouse.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
psf_loader.cpp Common/FileSystem: Add BuildRelativePath() function 2021-04-17 21:52:26 +10:00
psf_loader.h PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
resources.cpp Core: Add resources file 2020-07-01 00:56:46 +10:00
resources.h Core: Add resources file 2020-07-01 00:56:46 +10:00
save_state_version.h CDROM: Improve simulation of seek timing 2021-06-19 15:16:01 +10:00
settings.cpp CommonHostInterface: Add display enhancement settings option 2021-08-15 14:23:20 +10:00
settings.h CommonHostInterface: Add display enhancement settings option 2021-08-15 14:23:20 +10:00
shader_cache_version.h GPU/ShaderGen: Use [unroll] for resolve loops 2021-07-11 13:08:25 +10:00
shadergen.cpp GPU/ShaderGen: Use [unroll] for resolve loops 2021-07-11 13:08:25 +10:00
shadergen.h GPU/OpenGL: Use shader instead of framebuffer blit 2021-04-06 02:19:56 +10:00
sio.cpp Set DSRINPUTLEVEL and CTSINPUTLEVEL to true for Armored Core 2021-10-24 12:09:59 +02:00
sio.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
spu.cpp SPU: Add a couple more reverb registers to debug window 2021-09-01 15:05:05 +10:00
spu.h SPU: Add a macro to enable per-voice dumping 2021-08-07 13:21:53 +10:00
system.cpp System: Use exe hash plus pvd hash for image hash code 2021-11-09 12:54:30 +10:00
system.h CommonHostInterface: Add onscreen indicator for rewind 2021-08-07 12:07:04 +10:00
texture_replacements.cpp WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
texture_replacements.h GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
timers.cpp Timers: Better predict next event time 2021-02-22 12:21:44 +10:00
timers.h Timers: Handle target = 0 case 2021-02-09 01:01:36 +10:00
timing_event.cpp TimingEvent: Fix event list getting unsorted on Delay 2021-07-31 13:25:03 +10:00
timing_event.h TimingEvent: Add Delay method 2021-06-14 14:55:20 +10:00
types.h GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00