Duckstation/src/core/pine_server.cpp
2024-08-04 14:49:55 +10:00

607 lines
17 KiB
C++

// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team, Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: LGPL-3.0+
#include "pine_server.h"
#include "cpu_core.h"
#include "host.h"
#include "settings.h"
#include "system.h"
#include "scmversion/scmversion.h"
#include "util/sockets.h"
#include "common/binary_reader_writer.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/small_string.h"
#include "fmt/format.h"
Log_SetChannel(PINEServer);
namespace PINEServer {
static std::shared_ptr<ListenSocket> s_listen_socket;
#ifndef _WIN32
static std::string s_socket_path;
#endif
/**
* Maximum memory used by an IPC message request.
* Equivalent to 50,000 Write64 requests.
*/
static constexpr u32 MAX_IPC_SIZE = 650000;
/**
* Maximum memory used by an IPC message reply.
* Equivalent to 50,000 Read64 replies.
*/
static constexpr u32 MAX_IPC_RETURN_SIZE = 450000;
/**
* IPC Command messages opcodes.
* A list of possible operations possible by the IPC.
* Each one of them is what we call an "opcode" and is the first
* byte sent by the IPC to differentiate between commands.
*/
enum IPCCommand : u8
{
MsgRead8 = 0, /**< Read 8 bit value from memory. */
MsgRead16 = 1, /**< Read 16 bit value from memory. */
MsgRead32 = 2, /**< Read 32 bit value from memory. */
MsgRead64 = 3, /**< Read 64 bit value from memory. */
MsgWrite8 = 4, /**< Write 8 bit value from memory. */
MsgWrite16 = 5, /**< Write 16 bit value from memory. */
MsgWrite32 = 6, /**< Write 32 bit value from memory. */
MsgWrite64 = 7, /**< Write 64 bit value from memory. */
MsgVersion = 8, /**< Returns PCSX2 version. */
MsgSaveState = 9, /**< Saves a savestate. */
MsgLoadState = 0xA, /**< Loads a savestate. */
MsgTitle = 0xB, /**< Returns the game title. */
MsgID = 0xC, /**< Returns the game ID. */
MsgUUID = 0xD, /**< Returns the game UUID. */
MsgGameVersion = 0xE, /**< Returns the game verion. */
MsgStatus = 0xF, /**< Returns the emulator status. */
MsgReadBytes = 0x20, /**< Reads range of bytes from memory. */
MsgWriteBytes = 0x21, /**< Writes range of bytes to memory. */
MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
};
/**
* Emulator status enum.
* A list of possible emulator statuses.
*/
enum class EmuStatus : u32
{
Running = 0, /**< Game is running */
Paused = 1, /**< Game is paused */
Shutdown = 2 /**< Game is shutdown */
};
/**
* IPC result codes.
* A list of possible result codes the IPC can send back.
* Each one of them is what we call an "opcode" or "tag" and is the
* first byte sent by the IPC to differentiate between results.
*/
using IPCStatus = u8;
static constexpr IPCStatus IPC_OK = 0; /**< IPC command successfully completed. */
static constexpr IPCStatus IPC_FAIL = 0xFF; /**< IPC command failed to complete. */
namespace {
class PINESocket final : public BufferedStreamSocket
{
public:
PINESocket(SocketMultiplexer& multiplexer, SocketDescriptor descriptor);
~PINESocket() override;
protected:
void OnConnected() override;
void OnDisconnected(const Error& error) override;
void OnRead() override;
void OnWrite() override;
private:
void ProcessCommandsInBuffer();
bool HandleCommand(IPCCommand command, BinarySpanReader rdbuf);
bool BeginReply(BinarySpanWriter& wrbuf, size_t required_bytes);
bool EndReply(const BinarySpanWriter& sw);
bool SendErrorReply();
};
} // namespace
} // namespace PINEServer
bool PINEServer::IsRunning()
{
return static_cast<bool>(s_listen_socket);
}
bool PINEServer::Initialize(u16 slot)
{
Error error;
std::optional<SocketAddress> address;
#ifdef _WIN32
address = SocketAddress::Parse(SocketAddress::Type::IPv4, "127.0.0.1", slot, &error);
#else
#ifdef __APPLE__
const char* runtime_dir = std::getenv("TMPDIR");
#else
const char* runtime_dir = std::getenv("XDG_RUNTIME_DIR");
#endif
// fallback in case macOS or other OSes don't implement the XDG base spec
runtime_dir = runtime_dir ? runtime_dir : "/tmp";
std::string socket_path;
if (slot != Settings::DEFAULT_PINE_SLOT)
socket_path = fmt::format("{}/duckstation.sock.{}", runtime_dir, slot);
else
socket_path = fmt::format("{}/duckstation.sock", runtime_dir);
// we unlink the socket so that when releasing this thread the socket gets
// freed even if we didn't close correctly the loop
FileSystem::DeleteFile(socket_path.c_str());
address = SocketAddress::Parse(SocketAddress::Type::Unix, socket_path.c_str(), 0, &error);
#endif
if (!address.has_value())
{
ERROR_LOG("PINE: Failed to resolve listen address: {}", error.GetDescription());
return false;
}
SocketMultiplexer* multiplexer = System::GetSocketMultiplexer();
if (!multiplexer)
return false;
s_listen_socket = multiplexer->CreateListenSocket<PINESocket>(address.value(), &error);
if (!s_listen_socket)
{
ERROR_LOG("PINE: Failed to create listen socket: {}", error.GetDescription());
System::ReleaseSocketMultiplexer();
return false;
}
#ifndef _WIN32
s_socket_path = std::move(socket_path);
#endif
return true;
}
void PINEServer::Shutdown()
{
// also closes the listener
if (s_listen_socket)
{
s_listen_socket->Close();
s_listen_socket.reset();
System::ReleaseSocketMultiplexer();
}
// unlink the socket so nobody tries to connect to something no longer existent
#ifndef _WIN32
if (!s_socket_path.empty())
{
FileSystem::DeleteFile(s_socket_path.c_str());
s_socket_path = {};
}
#endif
}
PINEServer::PINESocket::PINESocket(SocketMultiplexer& multiplexer, SocketDescriptor descriptor)
: BufferedStreamSocket(multiplexer, descriptor, MAX_IPC_SIZE, MAX_IPC_RETURN_SIZE)
{
}
PINEServer::PINESocket::~PINESocket() = default;
void PINEServer::PINESocket::OnConnected()
{
INFO_LOG("New client at {} connected.", GetRemoteAddress().ToString());
Error error;
if (GetLocalAddress().IsIPAddress() && !SetNagleBuffering(false, &error))
ERROR_LOG("Failed to disable nagle buffering: {}", error.GetDescription());
}
void PINEServer::PINESocket::OnDisconnected(const Error& error)
{
INFO_LOG("Client {} disconnected: {}", GetRemoteAddress().ToString(), error.GetDescription());
}
void PINEServer::PINESocket::OnRead()
{
ProcessCommandsInBuffer();
}
void PINEServer::PINESocket::OnWrite()
{
ProcessCommandsInBuffer();
}
void PINEServer::PINESocket::ProcessCommandsInBuffer()
{
std::span<const u8> rdbuf = AcquireReadBuffer();
if (rdbuf.empty())
return;
size_t position = 0;
size_t remaining = rdbuf.size();
while (remaining >= sizeof(u32))
{
u32 packet_size;
std::memcpy(&packet_size, &rdbuf[position], sizeof(u32));
if (packet_size > MAX_IPC_SIZE || packet_size < 5)
{
ERROR_LOG("PINE: Received invalid packet size {}", packet_size);
Close();
return;
}
// whole thing received yet yet?
if (packet_size > remaining)
break;
const IPCCommand command = static_cast<IPCCommand>(rdbuf[position + sizeof(u32)]);
if (!HandleCommand(command, BinarySpanReader(rdbuf.subspan(position + sizeof(u32) + sizeof(u8),
packet_size - sizeof(u32) - sizeof(u8)))))
{
// Out of write buffer space, abort.
break;
}
position += packet_size;
remaining -= packet_size;
}
ReleaseReadBuffer(position);
ReleaseWriteBuffer(0, true);
}
bool PINEServer::PINESocket::HandleCommand(IPCCommand command, BinarySpanReader rdbuf)
{
// example IPC messages: MsgRead/Write
// refer to the client doc for more info on the format
// IPC Message event (1 byte)
// | Memory address (4 byte)
// | | argument (VLE)
// | | |
// format: XX YY YY YY YY ZZ ZZ ZZ ZZ
// reply code: 00 = OK, FF = NOT OK
// | return value (VLE)
// | |
// reply: XX ZZ ZZ ZZ ZZ
BinarySpanWriter reply;
switch (command)
{
case MsgRead8:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, sizeof(u8))) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
u8 res = 0;
reply << (CPU::SafeReadMemoryByte(addr, &res) ? IPC_OK : IPC_FAIL);
reply << res;
return EndReply(reply);
}
case MsgRead16:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, sizeof(u16))) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
u16 res = 0;
reply << (CPU::SafeReadMemoryHalfWord(addr, &res) ? IPC_OK : IPC_FAIL);
reply << res;
return EndReply(reply);
}
case MsgRead32:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, sizeof(u32))) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
u32 res = 0;
reply << (CPU::SafeReadMemoryWord(addr, &res) ? IPC_OK : IPC_FAIL);
reply << res;
return EndReply(reply);
}
case MsgRead64:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, sizeof(u64))) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
u32 res_low = 0, res_high = 0;
reply << ((!CPU::SafeReadMemoryWord(addr, &res_low) || !CPU::SafeReadMemoryWord(addr + sizeof(u32), &res_high)) ?
IPC_FAIL :
IPC_OK);
reply << ((ZeroExtend64(res_high) << 32) | ZeroExtend64(res_low));
return EndReply(reply);
}
case MsgReadBytes:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u32)) || !System::IsValid())
return SendErrorReply();
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u32 num_bytes = rdbuf.ReadU32();
if (num_bytes == 0) [[unlikely]]
return SendErrorReply();
if (!BeginReply(reply, num_bytes)) [[unlikely]]
return false;
const auto data = reply.GetRemainingSpan(sizeof(IPCStatus) + num_bytes);
if (!CPU::SafeReadMemoryBytes(addr, data.data() + sizeof(IPCStatus), num_bytes)) [[unlikely]]
{
reply << IPC_FAIL;
}
else
{
reply << IPC_OK;
reply.IncrementPosition(num_bytes);
}
return EndReply(reply);
}
case MsgWrite8:
{
// Don't do the actual write until we have space for the response, otherwise we might do it twice when we come
// back around.
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u8)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u8 value = rdbuf.ReadU8();
reply << (CPU::SafeWriteMemoryByte(addr, value) ? IPC_OK : IPC_FAIL);
return EndReply(reply);
}
case MsgWrite16:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u16)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u16 value = rdbuf.ReadU16();
reply << (CPU::SafeWriteMemoryHalfWord(addr, value) ? IPC_OK : IPC_FAIL);
return EndReply(reply);
}
case MsgWrite32:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u32)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u32 value = rdbuf.ReadU32();
reply << (CPU::SafeWriteMemoryWord(addr, value) ? IPC_OK : IPC_FAIL);
return EndReply(reply);
}
case MsgWrite64:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u64)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u64 value = rdbuf.ReadU64();
reply << ((!CPU::SafeWriteMemoryWord(addr, Truncate32(value)) ||
!CPU::SafeWriteMemoryWord(addr + sizeof(u32), Truncate32(value >> 32))) ?
IPC_FAIL :
IPC_OK);
return EndReply(reply);
}
case MsgWriteBytes:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u32)) || !System::IsValid())
return SendErrorReply();
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u32 num_bytes = rdbuf.ReadU32();
if (num_bytes == 0 || !rdbuf.CheckRemaining(num_bytes)) [[unlikely]]
return SendErrorReply();
if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const auto data = rdbuf.GetRemainingSpan(num_bytes);
reply << (CPU::SafeWriteMemoryBytes(addr, data.data(), num_bytes) ? IPC_OK : IPC_FAIL);
return EndReply(reply);
}
case MsgVersion:
{
const TinyString version = TinyString::from_format("DuckStation {}", g_scm_tag_str);
if (!BeginReply(reply, version.length() + 1)) [[unlikely]]
return false;
reply << IPC_OK << version;
return EndReply(reply);
}
case MsgSaveState:
{
if (!rdbuf.CheckRemaining(sizeof(u8)) || !System::IsValid())
return SendErrorReply();
const std::string& serial = System::GetGameSerial();
if (!serial.empty())
return SendErrorReply();
if (!BeginReply(reply, 0)) [[unlikely]]
return false;
std::string state_filename = System::GetGameSaveStateFileName(serial, rdbuf.ReadU8());
Host::RunOnCPUThread([state_filename = std::move(state_filename)] {
Error error;
if (!System::SaveState(state_filename.c_str(), &error, false))
ERROR_LOG("PINE: Save state failed: {}", error.GetDescription());
});
reply << IPC_OK;
return EndReply(reply);
}
case MsgLoadState:
{
if (!rdbuf.CheckRemaining(sizeof(u8)) || !System::IsValid())
return SendErrorReply();
const std::string& serial = System::GetGameSerial();
if (!serial.empty())
return SendErrorReply();
std::string state_filename = System::GetGameSaveStateFileName(serial, rdbuf.ReadU8());
if (!FileSystem::FileExists(state_filename.c_str()))
return SendErrorReply();
if (!BeginReply(reply, 0)) [[unlikely]]
return false;
Host::RunOnCPUThread([state_filename = std::move(state_filename)] {
Error error;
if (!System::LoadState(state_filename.c_str(), &error, true))
ERROR_LOG("PINE: Load state failed: {}", error.GetDescription());
});
reply << IPC_OK;
return EndReply(reply);
}
case MsgTitle:
{
if (!System::IsValid())
return SendErrorReply();
const std::string& name = System::GetGameTitle();
if (!BeginReply(reply, name.length() + 1)) [[unlikely]]
return false;
reply << IPC_OK << name;
return EndReply(reply);
}
case MsgID:
{
if (!System::IsValid())
return SendErrorReply();
const std::string& serial = System::GetGameSerial();
if (!BeginReply(reply, serial.length() + 1)) [[unlikely]]
return false;
reply << IPC_OK << serial;
return EndReply(reply);
}
case MsgUUID:
{
if (!System::IsValid())
return SendErrorReply();
const TinyString crc = TinyString::from_format("{:016x}", System::GetGameHash());
if (!BeginReply(reply, crc.length() + 1)) [[unlikely]]
return false;
reply << IPC_OK << crc;
return EndReply(reply);
}
case MsgGameVersion:
{
ERROR_LOG("PINE: MsgGameVersion not supported.");
return SendErrorReply();
}
case MsgStatus:
{
EmuStatus status;
switch (System::GetState())
{
case System::State::Running:
status = EmuStatus::Running;
break;
case System::State::Paused:
status = EmuStatus::Paused;
break;
default:
status = EmuStatus::Shutdown;
break;
}
if (!BeginReply(reply, sizeof(u32))) [[unlikely]]
return false;
reply << IPC_OK << static_cast<u32>(status);
return EndReply(reply);
}
default:
{
ERROR_LOG("PINE: Unhandled IPC command {:02X}", static_cast<u8>(command));
return SendErrorReply();
}
}
}
bool PINEServer::PINESocket::BeginReply(BinarySpanWriter& wrbuf, size_t required_bytes)
{
wrbuf = (AcquireWriteBuffer(sizeof(u32) + sizeof(IPCStatus) + required_bytes, false));
if (!wrbuf.IsValid()) [[unlikely]]
return false;
wrbuf << static_cast<u32>(0); // size placeholder
return true;
}
bool PINEServer::PINESocket::EndReply(const BinarySpanWriter& sw)
{
DebugAssert(sw.IsValid());
const size_t total_size = sw.GetBufferWritten();
std::memcpy(&sw.GetSpan()[0], &total_size, sizeof(u32));
ReleaseWriteBuffer(sw.GetBufferWritten(), false);
return true;
}
bool PINEServer::PINESocket::SendErrorReply()
{
BinarySpanWriter reply;
if (!BeginReply(reply, 0)) [[unlikely]]
return false;
reply << IPC_FAIL;
return EndReply(reply);
}