mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
607 lines
17 KiB
C++
607 lines
17 KiB
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team, Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: LGPL-3.0+
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#include "pine_server.h"
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#include "cpu_core.h"
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#include "host.h"
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#include "settings.h"
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#include "system.h"
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#include "scmversion/scmversion.h"
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#include "util/sockets.h"
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#include "common/binary_reader_writer.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/small_string.h"
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#include "fmt/format.h"
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Log_SetChannel(PINEServer);
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namespace PINEServer {
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static std::shared_ptr<ListenSocket> s_listen_socket;
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#ifndef _WIN32
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static std::string s_socket_path;
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#endif
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/**
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* Maximum memory used by an IPC message request.
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* Equivalent to 50,000 Write64 requests.
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*/
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static constexpr u32 MAX_IPC_SIZE = 650000;
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/**
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* Maximum memory used by an IPC message reply.
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* Equivalent to 50,000 Read64 replies.
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*/
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static constexpr u32 MAX_IPC_RETURN_SIZE = 450000;
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/**
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* IPC Command messages opcodes.
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* A list of possible operations possible by the IPC.
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* Each one of them is what we call an "opcode" and is the first
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* byte sent by the IPC to differentiate between commands.
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*/
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enum IPCCommand : u8
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{
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MsgRead8 = 0, /**< Read 8 bit value from memory. */
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MsgRead16 = 1, /**< Read 16 bit value from memory. */
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MsgRead32 = 2, /**< Read 32 bit value from memory. */
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MsgRead64 = 3, /**< Read 64 bit value from memory. */
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MsgWrite8 = 4, /**< Write 8 bit value from memory. */
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MsgWrite16 = 5, /**< Write 16 bit value from memory. */
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MsgWrite32 = 6, /**< Write 32 bit value from memory. */
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MsgWrite64 = 7, /**< Write 64 bit value from memory. */
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MsgVersion = 8, /**< Returns PCSX2 version. */
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MsgSaveState = 9, /**< Saves a savestate. */
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MsgLoadState = 0xA, /**< Loads a savestate. */
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MsgTitle = 0xB, /**< Returns the game title. */
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MsgID = 0xC, /**< Returns the game ID. */
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MsgUUID = 0xD, /**< Returns the game UUID. */
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MsgGameVersion = 0xE, /**< Returns the game verion. */
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MsgStatus = 0xF, /**< Returns the emulator status. */
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MsgReadBytes = 0x20, /**< Reads range of bytes from memory. */
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MsgWriteBytes = 0x21, /**< Writes range of bytes to memory. */
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MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
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};
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/**
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* Emulator status enum.
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* A list of possible emulator statuses.
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*/
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enum class EmuStatus : u32
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{
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Running = 0, /**< Game is running */
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Paused = 1, /**< Game is paused */
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Shutdown = 2 /**< Game is shutdown */
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};
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/**
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* IPC result codes.
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* A list of possible result codes the IPC can send back.
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* Each one of them is what we call an "opcode" or "tag" and is the
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* first byte sent by the IPC to differentiate between results.
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*/
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using IPCStatus = u8;
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static constexpr IPCStatus IPC_OK = 0; /**< IPC command successfully completed. */
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static constexpr IPCStatus IPC_FAIL = 0xFF; /**< IPC command failed to complete. */
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namespace {
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class PINESocket final : public BufferedStreamSocket
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{
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public:
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PINESocket(SocketMultiplexer& multiplexer, SocketDescriptor descriptor);
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~PINESocket() override;
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protected:
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void OnConnected() override;
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void OnDisconnected(const Error& error) override;
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void OnRead() override;
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void OnWrite() override;
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private:
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void ProcessCommandsInBuffer();
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bool HandleCommand(IPCCommand command, BinarySpanReader rdbuf);
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bool BeginReply(BinarySpanWriter& wrbuf, size_t required_bytes);
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bool EndReply(const BinarySpanWriter& sw);
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bool SendErrorReply();
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};
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} // namespace
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} // namespace PINEServer
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bool PINEServer::IsRunning()
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{
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return static_cast<bool>(s_listen_socket);
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}
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bool PINEServer::Initialize(u16 slot)
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{
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Error error;
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std::optional<SocketAddress> address;
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#ifdef _WIN32
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address = SocketAddress::Parse(SocketAddress::Type::IPv4, "127.0.0.1", slot, &error);
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#else
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#ifdef __APPLE__
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const char* runtime_dir = std::getenv("TMPDIR");
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#else
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const char* runtime_dir = std::getenv("XDG_RUNTIME_DIR");
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#endif
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// fallback in case macOS or other OSes don't implement the XDG base spec
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runtime_dir = runtime_dir ? runtime_dir : "/tmp";
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std::string socket_path;
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if (slot != Settings::DEFAULT_PINE_SLOT)
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socket_path = fmt::format("{}/duckstation.sock.{}", runtime_dir, slot);
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else
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socket_path = fmt::format("{}/duckstation.sock", runtime_dir);
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// we unlink the socket so that when releasing this thread the socket gets
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// freed even if we didn't close correctly the loop
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FileSystem::DeleteFile(socket_path.c_str());
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address = SocketAddress::Parse(SocketAddress::Type::Unix, socket_path.c_str(), 0, &error);
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#endif
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if (!address.has_value())
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{
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ERROR_LOG("PINE: Failed to resolve listen address: {}", error.GetDescription());
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return false;
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}
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SocketMultiplexer* multiplexer = System::GetSocketMultiplexer();
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if (!multiplexer)
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return false;
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s_listen_socket = multiplexer->CreateListenSocket<PINESocket>(address.value(), &error);
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if (!s_listen_socket)
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{
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ERROR_LOG("PINE: Failed to create listen socket: {}", error.GetDescription());
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System::ReleaseSocketMultiplexer();
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return false;
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}
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#ifndef _WIN32
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s_socket_path = std::move(socket_path);
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#endif
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return true;
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}
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void PINEServer::Shutdown()
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{
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// also closes the listener
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if (s_listen_socket)
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{
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s_listen_socket->Close();
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s_listen_socket.reset();
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System::ReleaseSocketMultiplexer();
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}
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// unlink the socket so nobody tries to connect to something no longer existent
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#ifndef _WIN32
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if (!s_socket_path.empty())
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{
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FileSystem::DeleteFile(s_socket_path.c_str());
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s_socket_path = {};
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}
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#endif
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}
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PINEServer::PINESocket::PINESocket(SocketMultiplexer& multiplexer, SocketDescriptor descriptor)
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: BufferedStreamSocket(multiplexer, descriptor, MAX_IPC_SIZE, MAX_IPC_RETURN_SIZE)
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{
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}
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PINEServer::PINESocket::~PINESocket() = default;
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void PINEServer::PINESocket::OnConnected()
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{
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INFO_LOG("New client at {} connected.", GetRemoteAddress().ToString());
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Error error;
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if (GetLocalAddress().IsIPAddress() && !SetNagleBuffering(false, &error))
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ERROR_LOG("Failed to disable nagle buffering: {}", error.GetDescription());
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}
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void PINEServer::PINESocket::OnDisconnected(const Error& error)
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{
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INFO_LOG("Client {} disconnected: {}", GetRemoteAddress().ToString(), error.GetDescription());
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}
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void PINEServer::PINESocket::OnRead()
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{
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ProcessCommandsInBuffer();
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}
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void PINEServer::PINESocket::OnWrite()
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{
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ProcessCommandsInBuffer();
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}
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void PINEServer::PINESocket::ProcessCommandsInBuffer()
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{
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std::span<const u8> rdbuf = AcquireReadBuffer();
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if (rdbuf.empty())
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return;
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size_t position = 0;
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size_t remaining = rdbuf.size();
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while (remaining >= sizeof(u32))
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{
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u32 packet_size;
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std::memcpy(&packet_size, &rdbuf[position], sizeof(u32));
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if (packet_size > MAX_IPC_SIZE || packet_size < 5)
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{
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ERROR_LOG("PINE: Received invalid packet size {}", packet_size);
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Close();
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return;
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}
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// whole thing received yet yet?
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if (packet_size > remaining)
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break;
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const IPCCommand command = static_cast<IPCCommand>(rdbuf[position + sizeof(u32)]);
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if (!HandleCommand(command, BinarySpanReader(rdbuf.subspan(position + sizeof(u32) + sizeof(u8),
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packet_size - sizeof(u32) - sizeof(u8)))))
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{
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// Out of write buffer space, abort.
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break;
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}
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position += packet_size;
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remaining -= packet_size;
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}
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ReleaseReadBuffer(position);
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ReleaseWriteBuffer(0, true);
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}
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bool PINEServer::PINESocket::HandleCommand(IPCCommand command, BinarySpanReader rdbuf)
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{
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// example IPC messages: MsgRead/Write
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// refer to the client doc for more info on the format
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// IPC Message event (1 byte)
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// | Memory address (4 byte)
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// | | argument (VLE)
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// | | |
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// format: XX YY YY YY YY ZZ ZZ ZZ ZZ
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// reply code: 00 = OK, FF = NOT OK
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// | return value (VLE)
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// | |
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// reply: XX ZZ ZZ ZZ ZZ
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BinarySpanWriter reply;
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switch (command)
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{
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case MsgRead8:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
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return SendErrorReply();
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else if (!BeginReply(reply, sizeof(u8))) [[unlikely]]
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return false;
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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u8 res = 0;
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reply << (CPU::SafeReadMemoryByte(addr, &res) ? IPC_OK : IPC_FAIL);
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reply << res;
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return EndReply(reply);
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}
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case MsgRead16:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
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return SendErrorReply();
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else if (!BeginReply(reply, sizeof(u16))) [[unlikely]]
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return false;
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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u16 res = 0;
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reply << (CPU::SafeReadMemoryHalfWord(addr, &res) ? IPC_OK : IPC_FAIL);
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reply << res;
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return EndReply(reply);
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}
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case MsgRead32:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
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return SendErrorReply();
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else if (!BeginReply(reply, sizeof(u32))) [[unlikely]]
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return false;
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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u32 res = 0;
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reply << (CPU::SafeReadMemoryWord(addr, &res) ? IPC_OK : IPC_FAIL);
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reply << res;
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return EndReply(reply);
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}
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case MsgRead64:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
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return SendErrorReply();
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else if (!BeginReply(reply, sizeof(u64))) [[unlikely]]
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return false;
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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u32 res_low = 0, res_high = 0;
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reply << ((!CPU::SafeReadMemoryWord(addr, &res_low) || !CPU::SafeReadMemoryWord(addr + sizeof(u32), &res_high)) ?
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IPC_FAIL :
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IPC_OK);
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reply << ((ZeroExtend64(res_high) << 32) | ZeroExtend64(res_low));
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return EndReply(reply);
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}
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case MsgReadBytes:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u32)) || !System::IsValid())
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return SendErrorReply();
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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const u32 num_bytes = rdbuf.ReadU32();
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if (num_bytes == 0) [[unlikely]]
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return SendErrorReply();
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if (!BeginReply(reply, num_bytes)) [[unlikely]]
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return false;
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const auto data = reply.GetRemainingSpan(sizeof(IPCStatus) + num_bytes);
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if (!CPU::SafeReadMemoryBytes(addr, data.data() + sizeof(IPCStatus), num_bytes)) [[unlikely]]
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{
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reply << IPC_FAIL;
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}
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else
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{
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reply << IPC_OK;
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reply.IncrementPosition(num_bytes);
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}
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return EndReply(reply);
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}
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case MsgWrite8:
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{
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// Don't do the actual write until we have space for the response, otherwise we might do it twice when we come
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// back around.
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u8)) || !System::IsValid())
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return SendErrorReply();
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else if (!BeginReply(reply, 0)) [[unlikely]]
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return false;
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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const u8 value = rdbuf.ReadU8();
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reply << (CPU::SafeWriteMemoryByte(addr, value) ? IPC_OK : IPC_FAIL);
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return EndReply(reply);
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}
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case MsgWrite16:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u16)) || !System::IsValid())
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return SendErrorReply();
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else if (!BeginReply(reply, 0)) [[unlikely]]
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return false;
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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const u16 value = rdbuf.ReadU16();
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reply << (CPU::SafeWriteMemoryHalfWord(addr, value) ? IPC_OK : IPC_FAIL);
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return EndReply(reply);
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}
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case MsgWrite32:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u32)) || !System::IsValid())
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return SendErrorReply();
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else if (!BeginReply(reply, 0)) [[unlikely]]
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return false;
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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const u32 value = rdbuf.ReadU32();
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reply << (CPU::SafeWriteMemoryWord(addr, value) ? IPC_OK : IPC_FAIL);
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return EndReply(reply);
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}
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case MsgWrite64:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u64)) || !System::IsValid())
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return SendErrorReply();
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else if (!BeginReply(reply, 0)) [[unlikely]]
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return false;
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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const u64 value = rdbuf.ReadU64();
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reply << ((!CPU::SafeWriteMemoryWord(addr, Truncate32(value)) ||
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!CPU::SafeWriteMemoryWord(addr + sizeof(u32), Truncate32(value >> 32))) ?
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IPC_FAIL :
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IPC_OK);
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return EndReply(reply);
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}
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case MsgWriteBytes:
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{
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if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u32)) || !System::IsValid())
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return SendErrorReply();
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const PhysicalMemoryAddress addr = rdbuf.ReadU32();
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const u32 num_bytes = rdbuf.ReadU32();
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if (num_bytes == 0 || !rdbuf.CheckRemaining(num_bytes)) [[unlikely]]
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return SendErrorReply();
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if (!BeginReply(reply, 0)) [[unlikely]]
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return false;
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const auto data = rdbuf.GetRemainingSpan(num_bytes);
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reply << (CPU::SafeWriteMemoryBytes(addr, data.data(), num_bytes) ? IPC_OK : IPC_FAIL);
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return EndReply(reply);
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}
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case MsgVersion:
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{
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const TinyString version = TinyString::from_format("DuckStation {}", g_scm_tag_str);
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if (!BeginReply(reply, version.length() + 1)) [[unlikely]]
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return false;
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reply << IPC_OK << version;
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return EndReply(reply);
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}
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case MsgSaveState:
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{
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if (!rdbuf.CheckRemaining(sizeof(u8)) || !System::IsValid())
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return SendErrorReply();
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const std::string& serial = System::GetGameSerial();
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if (!serial.empty())
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return SendErrorReply();
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if (!BeginReply(reply, 0)) [[unlikely]]
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return false;
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std::string state_filename = System::GetGameSaveStateFileName(serial, rdbuf.ReadU8());
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Host::RunOnCPUThread([state_filename = std::move(state_filename)] {
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Error error;
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if (!System::SaveState(state_filename.c_str(), &error, false))
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ERROR_LOG("PINE: Save state failed: {}", error.GetDescription());
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});
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reply << IPC_OK;
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return EndReply(reply);
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}
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case MsgLoadState:
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{
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if (!rdbuf.CheckRemaining(sizeof(u8)) || !System::IsValid())
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return SendErrorReply();
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const std::string& serial = System::GetGameSerial();
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if (!serial.empty())
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return SendErrorReply();
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std::string state_filename = System::GetGameSaveStateFileName(serial, rdbuf.ReadU8());
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if (!FileSystem::FileExists(state_filename.c_str()))
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return SendErrorReply();
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if (!BeginReply(reply, 0)) [[unlikely]]
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return false;
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Host::RunOnCPUThread([state_filename = std::move(state_filename)] {
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Error error;
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if (!System::LoadState(state_filename.c_str(), &error, true))
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ERROR_LOG("PINE: Load state failed: {}", error.GetDescription());
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});
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reply << IPC_OK;
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return EndReply(reply);
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}
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case MsgTitle:
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{
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if (!System::IsValid())
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return SendErrorReply();
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const std::string& name = System::GetGameTitle();
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if (!BeginReply(reply, name.length() + 1)) [[unlikely]]
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return false;
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reply << IPC_OK << name;
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return EndReply(reply);
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}
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case MsgID:
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{
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if (!System::IsValid())
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return SendErrorReply();
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const std::string& serial = System::GetGameSerial();
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if (!BeginReply(reply, serial.length() + 1)) [[unlikely]]
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return false;
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|
|
reply << IPC_OK << serial;
|
|
return EndReply(reply);
|
|
}
|
|
|
|
case MsgUUID:
|
|
{
|
|
if (!System::IsValid())
|
|
return SendErrorReply();
|
|
|
|
const TinyString crc = TinyString::from_format("{:016x}", System::GetGameHash());
|
|
if (!BeginReply(reply, crc.length() + 1)) [[unlikely]]
|
|
return false;
|
|
|
|
reply << IPC_OK << crc;
|
|
return EndReply(reply);
|
|
}
|
|
|
|
case MsgGameVersion:
|
|
{
|
|
ERROR_LOG("PINE: MsgGameVersion not supported.");
|
|
return SendErrorReply();
|
|
}
|
|
|
|
case MsgStatus:
|
|
{
|
|
EmuStatus status;
|
|
switch (System::GetState())
|
|
{
|
|
case System::State::Running:
|
|
status = EmuStatus::Running;
|
|
break;
|
|
case System::State::Paused:
|
|
status = EmuStatus::Paused;
|
|
break;
|
|
default:
|
|
status = EmuStatus::Shutdown;
|
|
break;
|
|
}
|
|
|
|
if (!BeginReply(reply, sizeof(u32))) [[unlikely]]
|
|
return false;
|
|
|
|
reply << IPC_OK << static_cast<u32>(status);
|
|
return EndReply(reply);
|
|
}
|
|
|
|
default:
|
|
{
|
|
ERROR_LOG("PINE: Unhandled IPC command {:02X}", static_cast<u8>(command));
|
|
return SendErrorReply();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PINEServer::PINESocket::BeginReply(BinarySpanWriter& wrbuf, size_t required_bytes)
|
|
{
|
|
wrbuf = (AcquireWriteBuffer(sizeof(u32) + sizeof(IPCStatus) + required_bytes, false));
|
|
if (!wrbuf.IsValid()) [[unlikely]]
|
|
return false;
|
|
|
|
wrbuf << static_cast<u32>(0); // size placeholder
|
|
return true;
|
|
}
|
|
|
|
bool PINEServer::PINESocket::EndReply(const BinarySpanWriter& sw)
|
|
{
|
|
DebugAssert(sw.IsValid());
|
|
const size_t total_size = sw.GetBufferWritten();
|
|
std::memcpy(&sw.GetSpan()[0], &total_size, sizeof(u32));
|
|
ReleaseWriteBuffer(sw.GetBufferWritten(), false);
|
|
return true;
|
|
}
|
|
|
|
bool PINEServer::PINESocket::SendErrorReply()
|
|
{
|
|
BinarySpanWriter reply;
|
|
if (!BeginReply(reply, 0)) [[unlikely]]
|
|
return false;
|
|
|
|
reply << IPC_FAIL;
|
|
return EndReply(reply);
|
|
}
|