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24 lines
757 B
C++
24 lines
757 B
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "core/shadergen.h"
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#include "postprocessing_shader.h"
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#include <sstream>
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namespace FrontendCommon {
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class PostProcessingShaderGen : public ShaderGen
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{
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public:
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PostProcessingShaderGen(RenderAPI render_api, bool supports_dual_source_blend);
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~PostProcessingShaderGen();
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std::string GeneratePostProcessingVertexShader(const PostProcessingShader& shader);
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std::string GeneratePostProcessingFragmentShader(const PostProcessingShader& shader);
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private:
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void WriteUniformBuffer(std::stringstream& ss, const PostProcessingShader& shader, bool use_push_constants);
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};
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} // namespace FrontendCommon
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