Duckstation/src/duckstation-qt/qthostinterface.h
2020-02-16 00:14:04 +09:00

144 lines
3.9 KiB
C++

#pragma once
#include "core/host_interface.h"
#include "opengldisplaywindow.h"
#include <QtCore/QByteArray>
#include <QtCore/QObject>
#include <QtCore/QSettings>
#include <QtCore/QThread>
#include <atomic>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <utility>
#include <vector>
class ByteStream;
class QEventLoop;
class QMenu;
class QWidget;
class GameList;
class QtHostInterface : public QObject, private HostInterface
{
Q_OBJECT
public:
explicit QtHostInterface(QObject* parent = nullptr);
~QtHostInterface();
void ReportError(const char* message) override;
void ReportMessage(const char* message) override;
void setDefaultSettings();
/// Thread-safe QSettings access.
QVariant getSettingValue(const QString& name);
void putSettingValue(const QString& name, const QVariant& value);
void removeSettingValue(const QString& name);
const GameList* getGameList() const { return m_game_list.get(); }
GameList* getGameList() { return m_game_list.get(); }
void refreshGameList(bool invalidate_cache = false, bool invalidate_database = false);
bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; }
QWidget* createDisplayWidget(QWidget* parent);
bool createDisplayDeviceContext();
void displayWidgetDestroyed();
void bootSystem(QString initial_filename, QString initial_save_state_filename);
void updateInputMap();
void handleKeyEvent(int key, bool pressed);
struct HotkeyInfo
{
QString name;
QString display_name;
QString category;
};
std::vector<HotkeyInfo> getHotkeyList() const;
void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
Q_SIGNALS:
void errorReported(QString message);
void messageReported(QString message);
void emulationStarting();
void emulationStarted();
void emulationStopped();
void emulationPaused(bool paused);
void gameListRefreshed();
void toggleFullscreenRequested();
void recreateDisplayWidgetRequested(bool create_device_context);
void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
float worst_frame_time);
void runningGameChanged(QString filename, QString game_code, QString game_title);
public Q_SLOTS:
void applySettings();
void powerOffSystem(bool save_resume_state = false, bool block_until_done = false);
void resetSystem();
void pauseSystem(bool paused);
void changeDisc(QString new_disc_filename);
void loadState(QString filename);
void loadState(bool global, qint32 slot);
void saveState(bool global, qint32 slot, bool block_until_done = false);
private Q_SLOTS:
void doStopThread();
void doBootSystem(QString initial_filename, QString initial_save_state_filename);
void doUpdateInputMap();
void doHandleKeyEvent(int key, bool pressed);
void onDisplayWindowResized(int width, int height);
protected:
void SwitchGPURenderer() override;
void OnSystemPerformanceCountersUpdated() override;
void OnRunningGameChanged() override;
private:
using InputButtonHandler = std::function<void(bool)>;
class Thread : public QThread
{
public:
Thread(QtHostInterface* parent);
~Thread();
protected:
void run() override;
private:
QtHostInterface* m_parent;
};
void checkSettings();
void updateQSettingsFromCoreSettings();
void updateControllerInputMap();
void updateHotkeyInputMap();
void addButtonToInputMap(const QString& binding, InputButtonHandler handler);
void createAudioStream();
void createThread();
void stopThread();
void threadEntryPoint();
void wakeThread();
QSettings m_qsettings;
std::mutex m_qsettings_mutex;
QtDisplayWindow* m_display_window = nullptr;
QThread* m_original_thread = nullptr;
Thread* m_worker_thread = nullptr;
QEventLoop* m_worker_thread_event_loop = nullptr;
std::atomic_bool m_shutdown_flag{false};
// input key maps, todo hotkeys
std::map<int, InputButtonHandler> m_keyboard_input_handlers;
};