Duckstation/src/duckstation-qt/mainwindow.h

86 lines
2.6 KiB
C++

#pragma once
#include <QtCore/QThread>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMainWindow>
#include <memory>
#include "settingsdialog.h"
#include "ui_mainwindow.h"
class QLabel;
class QThread;
class GameListWidget;
class QtHostInterface;
class QtDisplayWidget;
struct GameListEntry;
class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QtHostInterface* host_interface);
~MainWindow();
private Q_SLOTS:
void reportError(const QString& message);
void reportMessage(const QString& message);
bool confirmMessage(const QString& message);
void createDisplayWindow(QThread* worker_thread, bool use_debug_device);
void destroyDisplayWindow();
void setFullscreen(bool fullscreen);
void toggleFullscreen();
void focusDisplayWidget();
void onEmulationStarted();
void onEmulationStopped();
void onEmulationPaused(bool paused);
void onStateSaved(const QString& game_code, bool global, qint32 slot);
void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
void onStartDiscActionTriggered();
void onStartBIOSActionTriggered();
void onChangeDiscFromFileActionTriggered();
void onChangeDiscFromGameListActionTriggered();
void onGitHubRepositoryActionTriggered();
void onIssueTrackerActionTriggered();
void onAboutActionTriggered();
void onGameListEntrySelected(const GameListEntry* entry);
void onGameListEntryDoubleClicked(const GameListEntry* entry);
void onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry);
protected:
void closeEvent(QCloseEvent* event) override;
void changeEvent(QEvent* event) override;
private:
void setupAdditionalUi();
void connectSignals();
void updateEmulationActions(bool starting, bool running);
void switchToGameListView();
void switchToEmulationView();
SettingsDialog* getSettingsDialog();
void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
void updateDebugMenuCPUExecutionMode();
void updateDebugMenuGPURenderer();
Ui::MainWindow m_ui;
QtHostInterface* m_host_interface = nullptr;
GameListWidget* m_game_list_widget = nullptr;
QtDisplayWidget* m_display_widget = nullptr;
QLabel* m_status_speed_widget = nullptr;
QLabel* m_status_fps_widget = nullptr;
QLabel* m_status_frame_time_widget = nullptr;
SettingsDialog* m_settings_dialog = nullptr;
bool m_emulation_running = false;
};