Duckstation/src/frontend-common/fullscreen_ui.h
2022-07-22 21:19:54 +10:00

62 lines
1.6 KiB
C++

#pragma once
#include "common/progress_callback.h"
#include "common/types.h"
#include <memory>
#include <string>
class HostDisplayTexture;
namespace FullscreenUI {
bool Initialize();
bool IsInitialized();
bool HasActiveWindow();
void OnSystemStarted();
void OnSystemPaused();
void OnSystemResumed();
void OnSystemDestroyed();
void OnRunningGameChanged();
void OpenPauseMenu();
bool OpenAchievementsWindow();
bool OpenLeaderboardsWindow();
void Shutdown();
void Render();
// Returns true if the message has been dismissed.
bool DrawErrorWindow(const char* message);
bool DrawConfirmWindow(const char* message, bool* result);
class ProgressCallback final : public BaseProgressCallback
{
public:
ProgressCallback(std::string name);
~ProgressCallback() override;
void PushState() override;
void PopState() override;
void SetCancellable(bool cancellable) override;
void SetTitle(const char* title) override;
void SetStatusText(const char* text) override;
void SetProgressRange(u32 range) override;
void SetProgressValue(u32 value) override;
void DisplayError(const char* message) override;
void DisplayWarning(const char* message) override;
void DisplayInformation(const char* message) override;
void DisplayDebugMessage(const char* message) override;
void ModalError(const char* message) override;
bool ModalConfirmation(const char* message) override;
void ModalInformation(const char* message) override;
void SetCancelled();
private:
void Redraw(bool force);
std::string m_name;
int m_last_progress_percent = -1;
};
} // namespace FullscreenUI