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			252 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef _SDL_mutex_h
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| #define _SDL_mutex_h
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| 
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| /**
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|  *  \file SDL_mutex.h
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|  *
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|  *  Functions to provide thread synchronization primitives.
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|  */
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  *  Synchronization functions which can time out return this value
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|  *  if they time out.
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|  */
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| #define SDL_MUTEX_TIMEDOUT  1
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| 
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| /**
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|  *  This is the timeout value which corresponds to never time out.
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|  */
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| #define SDL_MUTEX_MAXWAIT   (~(Uint32)0)
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| 
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| 
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| /**
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|  *  \name Mutex functions
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|  */
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| /* @{ */
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| 
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| /* The SDL mutex structure, defined in SDL_sysmutex.c */
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| struct SDL_mutex;
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| typedef struct SDL_mutex SDL_mutex;
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| 
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| /**
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|  *  Create a mutex, initialized unlocked.
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|  */
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| extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
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| 
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| /**
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|  *  Lock the mutex.
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|  *
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|  *  \return 0, or -1 on error.
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|  */
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| #define SDL_mutexP(m)   SDL_LockMutex(m)
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| extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
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| 
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| /**
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|  *  Try to lock the mutex
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|  *
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|  *  \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
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|  */
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| extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
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| 
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| /**
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|  *  Unlock the mutex.
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|  *
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|  *  \return 0, or -1 on error.
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|  *
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|  *  \warning It is an error to unlock a mutex that has not been locked by
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|  *           the current thread, and doing so results in undefined behavior.
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|  */
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| #define SDL_mutexV(m)   SDL_UnlockMutex(m)
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| extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
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| 
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| /**
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|  *  Destroy a mutex.
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|  */
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| extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
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| 
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| /* @} *//* Mutex functions */
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| 
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| 
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| /**
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|  *  \name Semaphore functions
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|  */
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| /* @{ */
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| 
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| /* The SDL semaphore structure, defined in SDL_syssem.c */
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| struct SDL_semaphore;
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| typedef struct SDL_semaphore SDL_sem;
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| 
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| /**
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|  *  Create a semaphore, initialized with value, returns NULL on failure.
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|  */
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| extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
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| 
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| /**
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|  *  Destroy a semaphore.
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|  */
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| extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
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| 
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| /**
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|  *  This function suspends the calling thread until the semaphore pointed
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|  *  to by \c sem has a positive count. It then atomically decreases the
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|  *  semaphore count.
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|  */
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| extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
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| 
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| /**
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|  *  Non-blocking variant of SDL_SemWait().
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|  *
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|  *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
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|  *          block, and -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
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| 
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| /**
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|  *  Variant of SDL_SemWait() with a timeout in milliseconds.
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|  *
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|  *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
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|  *          succeed in the allotted time, and -1 on error.
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|  *
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|  *  \warning On some platforms this function is implemented by looping with a
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|  *           delay of 1 ms, and so should be avoided if possible.
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|  */
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| extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
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| 
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| /**
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|  *  Atomically increases the semaphore's count (not blocking).
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|  *
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|  *  \return 0, or -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
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| 
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| /**
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|  *  Returns the current count of the semaphore.
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|  */
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| extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
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| 
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| /* @} *//* Semaphore functions */
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| 
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| 
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| /**
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|  *  \name Condition variable functions
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|  */
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| /* @{ */
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| 
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| /* The SDL condition variable structure, defined in SDL_syscond.c */
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| struct SDL_cond;
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| typedef struct SDL_cond SDL_cond;
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| 
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| /**
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|  *  Create a condition variable.
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|  *
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|  *  Typical use of condition variables:
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|  *
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|  *  Thread A:
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|  *    SDL_LockMutex(lock);
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|  *    while ( ! condition ) {
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|  *        SDL_CondWait(cond, lock);
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|  *    }
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|  *    SDL_UnlockMutex(lock);
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|  *
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|  *  Thread B:
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|  *    SDL_LockMutex(lock);
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|  *    ...
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|  *    condition = true;
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|  *    ...
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|  *    SDL_CondSignal(cond);
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|  *    SDL_UnlockMutex(lock);
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|  *
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|  *  There is some discussion whether to signal the condition variable
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|  *  with the mutex locked or not.  There is some potential performance
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|  *  benefit to unlocking first on some platforms, but there are some
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|  *  potential race conditions depending on how your code is structured.
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|  *
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|  *  In general it's safer to signal the condition variable while the
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|  *  mutex is locked.
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|  */
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| extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
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| 
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| /**
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|  *  Destroy a condition variable.
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|  */
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| extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
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| 
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| /**
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|  *  Restart one of the threads that are waiting on the condition variable.
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|  *
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|  *  \return 0 or -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
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| 
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| /**
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|  *  Restart all threads that are waiting on the condition variable.
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|  *
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|  *  \return 0 or -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
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| 
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| /**
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|  *  Wait on the condition variable, unlocking the provided mutex.
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|  *
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|  *  \warning The mutex must be locked before entering this function!
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|  *
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|  *  The mutex is re-locked once the condition variable is signaled.
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|  *
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|  *  \return 0 when it is signaled, or -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
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| 
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| /**
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|  *  Waits for at most \c ms milliseconds, and returns 0 if the condition
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|  *  variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
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|  *  signaled in the allotted time, and -1 on error.
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|  *
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|  *  \warning On some platforms this function is implemented by looping with a
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|  *           delay of 1 ms, and so should be avoided if possible.
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|  */
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| extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
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|                                                 SDL_mutex * mutex, Uint32 ms);
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| 
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| /* @} *//* Condition variable functions */
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* _SDL_mutex_h */
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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