mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-28 00:25:41 +00:00
d9ebb975b2
Even better than before, supports separate motor control.
444 lines
15 KiB
C++
444 lines
15 KiB
C++
#include "analog_controller.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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Log_SetChannel(AnalogController);
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AnalogController::AnalogController()
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{
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m_axis_state.fill(0x80);
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}
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AnalogController::~AnalogController() = default;
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ControllerType AnalogController::GetType() const
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{
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return ControllerType::AnalogController;
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}
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void AnalogController::Reset()
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{
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m_analog_mode = false;
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m_rumble_unlocked = false;
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m_configuration_mode = false;
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m_command_param = 0;
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}
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bool AnalogController::DoState(StateWrapper& sw)
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{
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if (!Controller::DoState(sw))
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return false;
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sw.Do(&m_analog_mode);
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sw.Do(&m_rumble_unlocked);
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sw.Do(&m_configuration_mode);
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sw.Do(&m_command_param);
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sw.Do(&m_state);
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MotorState motor_state = m_motor_state;
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sw.Do(&motor_state);
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if (sw.IsReading())
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{
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for (u8 i = 0; i < NUM_MOTORS; i++)
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SetMotorState(i, motor_state[i]);
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}
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return true;
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}
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std::optional<s32> AnalogController::GetAxisCodeByName(std::string_view axis_name) const
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{
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return StaticGetAxisCodeByName(axis_name);
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}
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std::optional<s32> AnalogController::GetButtonCodeByName(std::string_view button_name) const
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{
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return StaticGetButtonCodeByName(button_name);
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}
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void AnalogController::SetAxisState(s32 axis_code, float value)
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{
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if (axis_code < 0 || axis_code >= static_cast<s32>(Button::Count))
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return;
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// -1..1 -> 0..255
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const u8 u8_value = static_cast<u8>(std::clamp(((value + 1.0f) / 2.0f) * 255.0f, 0.0f, 255.0f));
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SetAxisState(static_cast<Axis>(axis_code), u8_value);
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}
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void AnalogController::SetAxisState(Axis axis, u8 value)
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{
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m_axis_state[static_cast<u8>(axis)] = value;
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}
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void AnalogController::SetButtonState(Button button, bool pressed)
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{
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if (pressed)
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m_button_state &= ~(u16(1) << static_cast<u8>(button));
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else
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m_button_state |= u16(1) << static_cast<u8>(button);
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}
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void AnalogController::SetButtonState(s32 button_code, bool pressed)
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{
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if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
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return;
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SetButtonState(static_cast<Button>(button_code), pressed);
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}
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u32 AnalogController::GetVibrationMotorCount() const
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{
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return NUM_MOTORS;
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}
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float AnalogController::GetVibrationMotorStrength(u32 motor)
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{
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DebugAssert(motor < NUM_MOTORS);
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return static_cast<float>(m_motor_state[motor]) * (1.0f / 255.0f);
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}
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void AnalogController::ResetTransferState()
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{
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m_state = State::Idle;
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}
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u16 AnalogController::GetID() const
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{
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static constexpr u16 DIGITAL_MODE_ID = 0x5A41;
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static constexpr u16 ANALOG_MODE_ID = 0x5A73;
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static constexpr u16 CONFIG_MODE_ID = 0x5AF3;
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if (m_configuration_mode)
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return CONFIG_MODE_ID;
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return m_analog_mode ? ANALOG_MODE_ID : DIGITAL_MODE_ID;
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}
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void AnalogController::SetAnalogMode(bool enabled)
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{
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if (m_analog_mode == enabled)
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return;
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Log_InfoPrintf("Controller switched to %s mode", enabled ? "analog" : "digital");
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m_analog_mode = enabled;
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}
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void AnalogController::SetMotorState(u8 motor, u8 value)
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{
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DebugAssert(motor < NUM_MOTORS);
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m_motor_state[motor] = value;
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}
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bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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{
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bool ack;
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#ifdef _DEBUG
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u8 old_state = static_cast<u8>(m_state);
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#endif
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switch (m_state)
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{
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#define FIXED_REPLY_STATE(state, reply, ack_value, next_state) \
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case state: \
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{ \
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*data_out = reply; \
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m_state = next_state; \
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ack = ack_value; \
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} \
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break;
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#define ID_STATE_MSB(state, next_state) \
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case state: \
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{ \
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*data_out = Truncate8(GetID() >> 8); \
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m_state = next_state; \
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ack = true; \
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} \
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break;
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case State::Idle:
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{
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// ack when sent 0x01, send ID for 0x42
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if (data_in == 0x42)
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{
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*data_out = Truncate8(GetID());
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m_state = State::GetStateIDMSB;
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ack = true;
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}
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else if (data_in == 0x43)
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{
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*data_out = Truncate8(GetID());
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m_state = State::ConfigModeIDMSB;
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ack = true;
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}
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else if (m_configuration_mode && data_in == 0x44)
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{
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*data_out = Truncate8(GetID());
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m_state = State::SetAnalogModeIDMSB;
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ack = true;
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}
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else if (m_configuration_mode && data_in == 0x45)
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{
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*data_out = Truncate8(GetID());
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m_state = State::GetAnalogModeIDMSB;
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ack = true;
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}
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else if (m_configuration_mode && data_in == 0x46)
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{
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*data_out = Truncate8(GetID());
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m_state = State::Command46IDMSB;
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ack = true;
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}
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else if (m_configuration_mode && data_in == 0x47)
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{
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*data_out = Truncate8(GetID());
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m_state = State::Command47IDMSB;
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ack = true;
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}
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else if (m_configuration_mode && data_in == 0x4C)
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{
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*data_out = Truncate8(GetID());
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m_state = State::Command4CIDMSB;
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ack = true;
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}
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else if (m_configuration_mode && data_in == 0x4D)
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{
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m_analog_mode = true;
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m_rumble_unlocked = true;
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*data_out = Truncate8(GetID());
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m_state = State::UnlockRumbleIDMSB;
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ack = true;
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}
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else
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{
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Log_DebugPrintf("data_in = 0x%02X", data_in);
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*data_out = 0xFF;
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ack = (data_in == 0x01);
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}
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}
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break;
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ID_STATE_MSB(State::GetStateIDMSB, State::GetStateButtonsLSB);
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case State::GetStateButtonsLSB:
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{
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if (m_rumble_unlocked)
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SetMotorState(0, data_in);
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*data_out = Truncate8(m_button_state);
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m_state = State::GetStateButtonsMSB;
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ack = true;
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}
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break;
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case State::GetStateButtonsMSB:
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{
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if (m_rumble_unlocked)
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SetMotorState(1, data_in);
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*data_out = Truncate8(m_button_state >> 8);
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m_state = m_analog_mode ? State::GetStateRightAxisX : State::Idle;
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ack = m_analog_mode;
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}
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break;
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FIXED_REPLY_STATE(State::GetStateRightAxisX, Truncate8(m_axis_state[static_cast<u8>(Axis::RightX)]), true,
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State::GetStateRightAxisY);
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FIXED_REPLY_STATE(State::GetStateRightAxisY, Truncate8(m_axis_state[static_cast<u8>(Axis::RightY)]), true,
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State::GetStateLeftAxisX);
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FIXED_REPLY_STATE(State::GetStateLeftAxisX, Truncate8(m_axis_state[static_cast<u8>(Axis::LeftX)]), true,
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State::GetStateLeftAxisY);
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FIXED_REPLY_STATE(State::GetStateLeftAxisY, Truncate8(m_axis_state[static_cast<u8>(Axis::LeftY)]), false,
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State::Idle);
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ID_STATE_MSB(State::ConfigModeIDMSB, State::ConfigModeSetMode);
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case State::ConfigModeSetMode:
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{
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Log_DebugPrintf("0x%02x(%s) config mode", data_in, data_in == 1 ? "enter" : "leave");
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m_configuration_mode = (data_in == 1);
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*data_out = Truncate8(m_button_state);
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m_state = State::GetStateButtonsMSB;
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ack = true;
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}
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break;
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ID_STATE_MSB(State::SetAnalogModeIDMSB, State::SetAnalogModeVal);
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case State::SetAnalogModeVal:
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{
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Log_DebugPrintf("analog mode val 0x%02x", data_in);
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m_command_param = data_in;
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*data_out = 0x00;
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m_state = State::SetAnalogModeSel;
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ack = true;
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}
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break;
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case State::SetAnalogModeSel:
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{
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Log_DebugPrintf("analog mode sel 0x%02x", data_in);
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if (data_in != 0x00)
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SetAnalogMode(m_command_param == 0x01);
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*data_out = 0x00;
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m_state = State::Pad4Bytes;
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ack = true;
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}
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break;
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ID_STATE_MSB(State::GetAnalogModeIDMSB, State::GetAnalogMode1);
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FIXED_REPLY_STATE(State::GetAnalogMode1, 0x01, true, State::GetAnalogMode2);
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FIXED_REPLY_STATE(State::GetAnalogMode2, 0x02, true, State::GetAnalogMode3);
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FIXED_REPLY_STATE(State::GetAnalogMode3, BoolToUInt8(m_analog_mode), true, State::GetAnalogMode4);
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FIXED_REPLY_STATE(State::GetAnalogMode4, 0x02, true, State::GetAnalogMode5);
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FIXED_REPLY_STATE(State::GetAnalogMode5, 0x01, true, State::GetAnalogMode6);
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FIXED_REPLY_STATE(State::GetAnalogMode6, 0x00, false, State::Idle);
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ID_STATE_MSB(State::Command46IDMSB, State::Command461);
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case State::Command461:
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{
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Log_DebugPrintf("command 46 param 0x%02X", data_in);
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m_command_param = data_in;
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*data_out = 0x00;
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m_state = State::Command462;
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ack = true;
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}
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break;
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FIXED_REPLY_STATE(State::Command462, 0x00, true, State::Command463);
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FIXED_REPLY_STATE(State::Command463, 0x01, true, State::Command464);
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FIXED_REPLY_STATE(State::Command464, ((m_command_param == 1) ? 1 : 2), true, State::Command465);
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FIXED_REPLY_STATE(State::Command465, ((m_command_param == 1) ? 1 : 0), true, State::Command466);
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FIXED_REPLY_STATE(State::Command466, ((m_command_param == 1) ? 0x14 : 0x0A), false, State::Idle);
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ID_STATE_MSB(State::Command47IDMSB, State::Command471);
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FIXED_REPLY_STATE(State::Command471, 0x00, true, State::Command472);
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FIXED_REPLY_STATE(State::Command472, 0x00, true, State::Command473);
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FIXED_REPLY_STATE(State::Command473, 0x02, true, State::Command474);
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FIXED_REPLY_STATE(State::Command474, 0x00, true, State::Command475);
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FIXED_REPLY_STATE(State::Command475, 0x01, true, State::Command476);
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FIXED_REPLY_STATE(State::Command476, 0x00, false, State::Idle);
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ID_STATE_MSB(State::Command4CIDMSB, State::Command4CMode);
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case State::Command4CMode:
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{
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SetAnalogMode(data_in != 0x00);
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Log_DebugPrintf("analog mode %s by 0x4c", m_analog_mode ? "enabled" : "disabled");
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*data_out = 0x00;
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m_state = State::Command4C1;
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ack = true;
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}
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break;
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FIXED_REPLY_STATE(State::Command4C1, 0x00, true, State::Command4C2);
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FIXED_REPLY_STATE(State::Command4C2, 0x00, true, State::Command4C3);
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FIXED_REPLY_STATE(State::Command4C3, m_analog_mode ? 0x07 : 0x04, true, State::Command4C4);
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FIXED_REPLY_STATE(State::Command4C4, 0x00, true, State::Command4C5);
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FIXED_REPLY_STATE(State::Command4C5, 0x00, false, State::Idle);
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ID_STATE_MSB(State::UnlockRumbleIDMSB, State::Pad6Bytes);
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FIXED_REPLY_STATE(State::Pad6Bytes, 0x00, true, State::Pad5Bytes);
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FIXED_REPLY_STATE(State::Pad5Bytes, 0x00, true, State::Pad4Bytes);
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FIXED_REPLY_STATE(State::Pad4Bytes, 0x00, true, State::Pad3Bytes);
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FIXED_REPLY_STATE(State::Pad3Bytes, 0x00, true, State::Pad2Bytes);
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FIXED_REPLY_STATE(State::Pad2Bytes, 0x00, true, State::Pad1Byte);
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FIXED_REPLY_STATE(State::Pad1Byte, 0x00, false, State::Idle);
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default:
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{
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UnreachableCode();
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return false;
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}
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}
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Log_DebugPrintf("Transfer, old_state=%u, new_state=%u, data_in=0x%02X, data_out=0x%02X, ack=%s",
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static_cast<u32>(old_state), static_cast<u32>(m_state), data_in, *data_out, ack ? "true" : "false");
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return ack;
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}
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std::unique_ptr<AnalogController> AnalogController::Create()
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{
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return std::make_unique<AnalogController>();
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}
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std::optional<s32> AnalogController::StaticGetAxisCodeByName(std::string_view axis_name)
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{
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#define AXIS(name) \
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if (axis_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Axis::name))); \
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}
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AXIS(LeftX);
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AXIS(LeftY);
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AXIS(RightX);
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AXIS(RightY);
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return std::nullopt;
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#undef AXIS
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}
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std::optional<s32> AnalogController::StaticGetButtonCodeByName(std::string_view button_name)
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{
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#define BUTTON(name) \
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if (button_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
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}
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BUTTON(Select);
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BUTTON(L3);
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BUTTON(R3);
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BUTTON(Start);
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BUTTON(Up);
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BUTTON(Right);
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BUTTON(Down);
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BUTTON(Left);
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BUTTON(L2);
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BUTTON(R2);
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BUTTON(L1);
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BUTTON(R1);
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BUTTON(Triangle);
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BUTTON(Circle);
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BUTTON(Cross);
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BUTTON(Square);
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return std::nullopt;
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#undef BUTTON
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}
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Controller::AxisList AnalogController::StaticGetAxisNames()
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{
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#define A(n) \
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{ \
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#n, static_cast < s32>(Axis::n) \
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}
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return {A(LeftX), A(LeftY), A(RightX), A(RightY)};
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#undef A
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}
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Controller::ButtonList AnalogController::StaticGetButtonNames()
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{
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#define B(n) \
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{ \
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#n, static_cast < s32>(Button::n) \
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}
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return {B(Up), B(Down), B(Left), B(Right), B(Select), B(Start), B(Triangle), B(Cross), B(Circle),
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B(Square), B(L1), B(L2), B(R1), B(R2), B(L3), B(R3)};
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#undef B
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}
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u32 AnalogController::StaticGetVibrationMotorCount()
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{
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return NUM_MOTORS;
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}
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