mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
147 lines
3.8 KiB
CMake
147 lines
3.8 KiB
CMake
add_library(frontend-common
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common_host.cpp
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common_host.h
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fullscreen_ui.cpp
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fullscreen_ui.h
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game_list.cpp
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game_list.h
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host_settings.cpp
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icon.cpp
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icon.h
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input_manager.cpp
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input_manager.h
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input_source.cpp
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input_source.h
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imgui_fullscreen.cpp
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imgui_fullscreen.h
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imgui_manager.cpp
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imgui_manager.h
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imgui_overlays.cpp
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imgui_overlays.h
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platform_misc.h
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postprocessing_chain.cpp
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postprocessing_chain.h
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postprocessing_shader.cpp
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postprocessing_shader.h
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postprocessing_shadergen.cpp
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postprocessing_shadergen.h
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)
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target_link_libraries(frontend-common PUBLIC core common imgui tinyxml2 rapidjson scmversion)
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if(ENABLE_CUBEB)
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target_sources(frontend-common PRIVATE
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cubeb_audio_stream.cpp
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cubeb_audio_stream.h
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)
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target_link_libraries(frontend-common PRIVATE cubeb)
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endif()
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if(WIN32)
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target_sources(frontend-common PRIVATE
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d3d11_host_display.cpp
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d3d11_host_display.h
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d3d12_host_display.cpp
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d3d12_host_display.h
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dinput_source.cpp
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dinput_source.h
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imgui_impl_dx11.cpp
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imgui_impl_dx11.h
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imgui_impl_dx12.cpp
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imgui_impl_dx12.h
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win32_raw_input_source.cpp
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win32_raw_input_source.h
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xaudio2_audio_stream.cpp
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xaudio2_audio_stream.h
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xinput_source.cpp
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xinput_source.h
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)
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target_link_libraries(frontend-common PRIVATE d3d11.lib dxgi.lib)
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endif()
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if(ENABLE_OPENGL)
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target_sources(frontend-common PRIVATE
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opengl_host_display.cpp
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opengl_host_display.h
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imgui_impl_opengl3.cpp
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imgui_impl_opengl3.h
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)
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target_link_libraries(frontend-common PRIVATE glad)
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endif()
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if(ENABLE_VULKAN)
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target_sources(frontend-common PRIVATE
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imgui_impl_vulkan.cpp
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imgui_impl_vulkan.h
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vulkan_host_display.cpp
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vulkan_host_display.h
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)
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endif()
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if(WIN32)
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target_sources(frontend-common PRIVATE
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platform_misc_win32.cpp
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)
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target_link_libraries(frontend-common PRIVATE winmm.lib)
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elseif(APPLE)
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find_library(IOK_LIBRARY IOKit REQUIRED)
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target_link_libraries(frontend-common PRIVATE "${IOK_LIBRARY}")
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target_sources(frontend-common PRIVATE
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platform_misc_mac.mm
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)
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elseif(NOT ANDROID)
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target_sources(frontend-common PRIVATE
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platform_misc_unix.cpp
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)
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endif()
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if(SDL2_FOUND)
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target_sources(frontend-common PRIVATE
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sdl_input_source.cpp
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sdl_input_source.h
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)
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target_compile_definitions(frontend-common PUBLIC "WITH_SDL2=1")
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target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES})
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# Copy bundled SDL2 to output on Windows.
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if(WIN32)
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll")
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endif()
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endif()
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if(USE_EVDEV)
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target_compile_definitions(frontend-common PUBLIC "-DWITH_EVDEV=1")
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target_include_directories(frontend-common PRIVATE ${LIBEVDEV_INCLUDE_DIRS})
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target_link_libraries(frontend-common PRIVATE ${LIBEVDEV_LIBRARIES})
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target_sources(frontend-common PRIVATE
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evdev_input_source.cpp
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evdev_input_source.h
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)
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endif()
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if(USE_X11)
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target_compile_definitions(frontend-common PRIVATE "-DUSE_X11=1")
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target_include_directories(frontend-common PRIVATE "${X11_INCLUDE_DIR}")
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endif()
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if(ENABLE_DISCORD_PRESENCE)
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target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
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target_link_libraries(frontend-common PRIVATE discord-rpc)
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endif()
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if(ENABLE_CHEEVOS)
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target_sources(frontend-common PRIVATE
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achievements.cpp
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achievements.h
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)
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target_compile_definitions(frontend-common PUBLIC -DWITH_CHEEVOS=1)
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target_link_libraries(frontend-common PRIVATE rcheevos rapidjson)
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endif()
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# Copy the provided data directory to the output directory.
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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)
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