mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 17:45:41 +00:00
314 lines
8.5 KiB
C++
314 lines
8.5 KiB
C++
#include "gamelistwidget.h"
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#include "core/game_list.h"
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#include "core/settings.h"
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#include "qthostinterface.h"
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#include "qtutils.h"
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#include <QtCore/QSortFilterProxyModel>
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#include <QtGui/QPixmap>
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#include <QtWidgets/QHeaderView>
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class GameListModel final : public QAbstractTableModel
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{
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public:
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enum Column : int
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{
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Column_Type,
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Column_Code,
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Column_Title,
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Column_Region,
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Column_Size,
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Column_Count
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};
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GameListModel(GameList* game_list, QObject* parent = nullptr)
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: QAbstractTableModel(parent), m_game_list(game_list), m_size(static_cast<int>(m_game_list->GetEntryCount()))
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{
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loadCommonImages();
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}
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~GameListModel() = default;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override
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{
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if (parent.isValid())
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return 0;
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return static_cast<int>(m_game_list->GetEntryCount());
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}
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int columnCount(const QModelIndex& parent = QModelIndex()) const override
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{
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if (parent.isValid())
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return 0;
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return Column_Count;
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}
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override
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{
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if (!index.isValid())
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return {};
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const int row = index.row();
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if (row < 0 || row >= static_cast<int>(m_game_list->GetEntryCount()))
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return {};
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const GameListEntry& ge = m_game_list->GetEntries()[row];
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switch (role)
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{
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case Qt::DisplayRole:
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{
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switch (index.column())
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{
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case Column_Code:
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return QString::fromStdString(ge.code);
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case Column_Title:
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return QString::fromStdString(ge.title);
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case Column_Size:
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return QString("%1 MB").arg(static_cast<double>(ge.total_size) / 1048576.0, 0, 'f', 2);
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default:
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return {};
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}
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}
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case Qt::InitialSortOrderRole:
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{
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switch (index.column())
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{
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case Column_Type:
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return static_cast<int>(ge.type);
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case Column_Code:
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return QString::fromStdString(ge.code);
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case Column_Title:
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return QString::fromStdString(ge.title);
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case Column_Region:
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return static_cast<int>(ge.region);
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case Column_Size:
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return static_cast<qulonglong>(ge.total_size);
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default:
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return {};
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}
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}
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case Qt::DecorationRole:
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{
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switch (index.column())
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{
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case Column_Type:
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{
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switch (ge.type)
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{
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case GameListEntryType::Disc:
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return m_type_disc_pixmap;
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case GameListEntryType::PSExe:
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default:
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return m_type_exe_pixmap;
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}
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}
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case Column_Region:
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{
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switch (ge.region)
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{
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case ConsoleRegion::NTSC_J:
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return m_region_jp_pixmap;
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case ConsoleRegion::NTSC_U:
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return m_region_us_pixmap;
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case ConsoleRegion::PAL:
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default:
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return m_region_eu_pixmap;
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}
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}
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default:
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return {};
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}
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default:
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return {};
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}
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}
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}
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override
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{
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if (orientation != Qt::Horizontal || role != Qt::DisplayRole)
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return {};
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switch (section)
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{
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case Column_Type:
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return "Type";
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case Column_Code:
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return "Code";
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case Column_Title:
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return "Title";
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case Column_Region:
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return "Region";
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case Column_Size:
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return "Size";
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default:
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return {};
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}
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}
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void refresh()
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{
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if (m_size > 0)
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{
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beginRemoveRows(QModelIndex(), 0, m_size - 1);
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endRemoveRows();
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}
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m_size = static_cast<int>(m_game_list->GetEntryCount());
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beginInsertRows(QModelIndex(), 0, m_size - 1);
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endInsertRows();
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}
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bool titlesLessThan(int left_row, int right_row, bool ascending) const
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{
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if (left_row < 0 || left_row >= static_cast<int>(m_game_list->GetEntryCount()) || right_row < 0 ||
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right_row >= static_cast<int>(m_game_list->GetEntryCount()))
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{
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return false;
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}
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const GameListEntry& left = m_game_list->GetEntries().at(left_row);
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const GameListEntry& right = m_game_list->GetEntries().at(right_row);
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return ascending ? (left.title < right.title) : (right.title < left.title);
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}
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private:
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void loadCommonImages()
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{
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// TODO: Use svg instead of png
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m_type_disc_pixmap.load(QStringLiteral(":/icons/media-optical-24.png"));
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m_type_exe_pixmap.load(QStringLiteral(":/icons/applications-system-24.png"));
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m_region_eu_pixmap.load(QStringLiteral(":/icons/flag-eu.png"));
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m_region_jp_pixmap.load(QStringLiteral(":/icons/flag-jp.png"));
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m_region_us_pixmap.load(QStringLiteral(":/icons/flag-us.png"));
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m_region_eu_pixmap.load(QStringLiteral(":/icons/flag-eu.png"));
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}
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GameList* m_game_list;
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int m_size;
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QPixmap m_type_disc_pixmap;
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QPixmap m_type_exe_pixmap;
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QPixmap m_region_jp_pixmap;
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QPixmap m_region_eu_pixmap;
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QPixmap m_region_us_pixmap;
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};
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class GameListSortModel final : public QSortFilterProxyModel
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{
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public:
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GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
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bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
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{
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// TODO: Search
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return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
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}
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bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override
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{
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const bool ascending = sortOrder() == Qt::AscendingOrder;
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const QVariant left = source_left.data(Qt::InitialSortOrderRole);
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const QVariant right = source_right.data(Qt::InitialSortOrderRole);
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if (left != right)
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return ascending ? (left < right) : (right < left);
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// fallback to sorting by title for equal items
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return m_model->titlesLessThan(source_left.row(), source_right.row(), ascending);
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}
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private:
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GameListModel* m_model;
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};
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GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QStackedWidget(parent) {}
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GameListWidget::~GameListWidget() = default;
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void GameListWidget::initialize(QtHostInterface* host_interface)
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{
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m_host_interface = host_interface;
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m_game_list = host_interface->getGameList();
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connect(m_host_interface, &QtHostInterface::gameListRefreshed, this, &GameListWidget::onGameListRefreshed);
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m_table_model = new GameListModel(m_game_list, this);
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m_table_sort_model = new GameListSortModel(m_table_model);
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m_table_sort_model->setSourceModel(m_table_model);
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m_table_view = new QTableView(this);
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m_table_view->setModel(m_table_sort_model);
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m_table_view->setSortingEnabled(true);
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_table_view->setAlternatingRowColors(true);
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m_table_view->setShowGrid(false);
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m_table_view->setCurrentIndex({});
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m_table_view->horizontalHeader()->setHighlightSections(false);
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m_table_view->verticalHeader()->hide();
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m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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m_table_view->resizeColumnsToContents();
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connect(m_table_view, &QTableView::doubleClicked, this, &GameListWidget::onTableViewItemDoubleClicked);
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connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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&GameListWidget::onSelectionModelCurrentChanged);
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insertWidget(0, m_table_view);
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setCurrentIndex(0);
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}
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void GameListWidget::onGameListRefreshed()
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{
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m_table_model->refresh();
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}
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void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(index);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return;
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit bootEntryRequested(&entry);
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}
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void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(current);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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{
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emit entrySelected(nullptr);
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return;
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}
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entrySelected(&entry);
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}
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void GameListWidget::resizeEvent(QResizeEvent* event)
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{
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QStackedWidget::resizeEvent(event);
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QtUtils::ResizeColumnsForTableView(m_table_view, {32, 80, -1, 60, 100});
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}
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