Duckstation/src/core/playstation_mouse.h

67 lines
1.5 KiB
C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "controller.h"
#include <memory>
#include <optional>
#include <string_view>
class PlayStationMouse final : public Controller
{
public:
enum class Button : u8
{
Left = 0,
Right = 1,
Count
};
static const Controller::ControllerInfo INFO;
PlayStationMouse(u32 index);
~PlayStationMouse() override;
static std::unique_ptr<PlayStationMouse> Create(u32 index);
ControllerType GetType() const override;
void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override;
float GetBindState(u32 index) const override;
void SetBindState(u32 index, float value) override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void LoadSettings(SettingsInterface& si, const char* section) override;
bool GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode) override;
private:
void UpdatePosition();
enum class TransferState : u8
{
Idle,
Ready,
IDMSB,
ButtonsLSB,
ButtonsMSB,
DeltaX,
DeltaY
};
s32 m_last_host_position_x = 0;
s32 m_last_host_position_y = 0;
// buttons are active low
u16 m_button_state = UINT16_C(0xFFFF);
s8 m_delta_x = 0;
s8 m_delta_y = 0;
TransferState m_transfer_state = TransferState::Idle;
bool m_use_relative_mode = false;
};