Duckstation/src/duckstation-qt/achievementlogindialog.cpp
2021-04-21 01:58:49 +10:00

71 lines
2.1 KiB
C++

#include "achievementlogindialog.h"
#include "frontend-common/cheevos.h"
#include "qthostinterface.h"
#include <QtWidgets/QMessageBox>
AchievementLoginDialog::AchievementLoginDialog(QWidget* parent) : QDialog(parent)
{
m_ui.setupUi(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
connectUi();
}
AchievementLoginDialog::~AchievementLoginDialog() = default;
void AchievementLoginDialog::loginClicked()
{
const QString username(m_ui.userName->text());
const QString password(m_ui.password->text());
// TODO: Make cancellable.
m_ui.status->setText(tr("Logging in..."));
enableUI(false);
QtHostInterface::GetInstance()->executeOnEmulationThread([this, username, password]() {
const bool result = Cheevos::Login(username.toStdString().c_str(), password.toStdString().c_str());
QMetaObject::invokeMethod(this, "processLoginResult", Qt::QueuedConnection, Q_ARG(bool, result));
});
}
void AchievementLoginDialog::cancelClicked()
{
done(1);
}
void AchievementLoginDialog::processLoginResult(bool result)
{
if (!result)
{
QMessageBox::critical(this, tr("Login Error"),
tr("Login failed. Please check your username and password, and try again."));
m_ui.status->setText(tr("Login failed."));
enableUI(true);
return;
}
done(0);
}
void AchievementLoginDialog::connectUi()
{
connect(m_ui.login, &QPushButton::clicked, this, &AchievementLoginDialog::loginClicked);
connect(m_ui.cancel, &QPushButton::clicked, this, &AchievementLoginDialog::cancelClicked);
auto enableLoginButton = [this](const QString&) { m_ui.login->setEnabled(canEnableLoginButton()); };
connect(m_ui.userName, &QLineEdit::textChanged, enableLoginButton);
connect(m_ui.password, &QLineEdit::textChanged, enableLoginButton);
}
void AchievementLoginDialog::enableUI(bool enabled)
{
m_ui.userName->setEnabled(enabled);
m_ui.password->setEnabled(enabled);
m_ui.cancel->setEnabled(enabled);
m_ui.login->setEnabled(enabled && canEnableLoginButton());
}
bool AchievementLoginDialog::canEnableLoginButton() const
{
return !m_ui.userName->text().isEmpty() && !m_ui.password->text().isEmpty();
}