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https://github.com/RetroDECK/Duckstation.git
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f9a298f1b7
Fixes boxes in Silent Hill in Software Renderer.
1080 lines
35 KiB
C++
1080 lines
35 KiB
C++
#include "gpu.h"
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#include "common/heap_array.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "dma.h"
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#include "host_display.h"
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#include "host_interface.h"
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#include "interrupt_controller.h"
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#include "stb_image_write.h"
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#include "system.h"
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#include "timers.h"
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#include <cmath>
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#include <imgui.h>
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Log_SetChannel(GPU);
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const GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::GenerateGP0CommandHandlerTable();
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GPU::GPU() = default;
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GPU::~GPU() = default;
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bool GPU::Initialize(HostDisplay* host_display, System* system, DMA* dma, InterruptController* interrupt_controller,
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Timers* timers)
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{
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m_host_display = host_display;
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m_system = system;
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m_dma = dma;
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m_interrupt_controller = interrupt_controller;
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m_timers = timers;
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m_force_progressive_scan = m_system->GetSettings().display_force_progressive_scan;
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m_tick_event =
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m_system->CreateTimingEvent("GPU Tick", 1, 1, std::bind(&GPU::Execute, this, std::placeholders::_1), true);
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return true;
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}
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void GPU::UpdateSettings()
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{
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m_force_progressive_scan = m_system->GetSettings().display_force_progressive_scan;
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UpdateCRTCConfig();
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}
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void GPU::Reset()
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{
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SoftReset();
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m_set_texture_disable_mask = false;
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m_GPUREAD_latch = 0;
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}
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void GPU::SoftReset()
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{
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m_GPUSTAT.bits = 0x14802000;
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m_GPUSTAT.pal_mode = m_system->IsPALRegion();
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m_drawing_area.Set(0, 0, 0, 0);
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m_drawing_area_changed = true;
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m_drawing_offset = {};
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m_drawing_offset_changed = true;
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std::memset(&m_crtc_state, 0, sizeof(m_crtc_state));
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m_crtc_state.regs.display_address_start = 0;
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m_crtc_state.regs.horizontal_display_range = 0xC60260;
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m_crtc_state.regs.vertical_display_range = 0x3FC10;
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m_state = State::Idle;
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m_command_total_words = 0;
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m_vram_transfer = {};
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m_GP0_buffer.clear();
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SetDrawMode(0);
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SetTexturePalette(0);
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m_draw_mode.SetTextureWindow(0);
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UpdateDMARequest();
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UpdateCRTCConfig();
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m_tick_event->Deactivate();
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UpdateSliceTicks();
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}
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bool GPU::DoState(StateWrapper& sw)
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{
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if (sw.IsReading())
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{
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// perform a reset to discard all pending draws/fb state
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Reset();
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}
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sw.Do(&m_GPUSTAT.bits);
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sw.Do(&m_draw_mode.mode_reg.bits);
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sw.Do(&m_draw_mode.palette_reg);
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sw.Do(&m_draw_mode.texture_window_value);
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sw.Do(&m_draw_mode.texture_page_x);
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sw.Do(&m_draw_mode.texture_page_y);
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sw.Do(&m_draw_mode.texture_palette_x);
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sw.Do(&m_draw_mode.texture_palette_y);
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sw.Do(&m_draw_mode.texture_window_mask_x);
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sw.Do(&m_draw_mode.texture_window_mask_y);
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sw.Do(&m_draw_mode.texture_window_offset_x);
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sw.Do(&m_draw_mode.texture_window_offset_y);
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sw.Do(&m_draw_mode.texture_x_flip);
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sw.Do(&m_draw_mode.texture_y_flip);
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sw.Do(&m_drawing_area.left);
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sw.Do(&m_drawing_area.top);
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sw.Do(&m_drawing_area.right);
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sw.Do(&m_drawing_area.bottom);
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sw.Do(&m_drawing_offset.x);
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sw.Do(&m_drawing_offset.y);
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sw.Do(&m_drawing_offset.x);
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sw.Do(&m_set_texture_disable_mask);
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sw.Do(&m_crtc_state.regs.display_address_start);
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sw.Do(&m_crtc_state.regs.horizontal_display_range);
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sw.Do(&m_crtc_state.regs.vertical_display_range);
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sw.Do(&m_crtc_state.dot_clock_divider);
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sw.Do(&m_crtc_state.visible_display_width);
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sw.Do(&m_crtc_state.visible_display_height);
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sw.Do(&m_crtc_state.active_display_left);
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sw.Do(&m_crtc_state.active_display_top);
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sw.Do(&m_crtc_state.active_display_width);
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sw.Do(&m_crtc_state.active_display_height);
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sw.Do(&m_crtc_state.horizontal_total);
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sw.Do(&m_crtc_state.horizontal_display_start);
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sw.Do(&m_crtc_state.horizontal_display_end);
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sw.Do(&m_crtc_state.vertical_total);
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sw.Do(&m_crtc_state.vertical_display_start);
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sw.Do(&m_crtc_state.vertical_display_end);
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sw.Do(&m_crtc_state.fractional_ticks);
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sw.Do(&m_crtc_state.current_tick_in_scanline);
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sw.Do(&m_crtc_state.current_scanline);
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sw.Do(&m_crtc_state.display_aspect_ratio);
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sw.Do(&m_crtc_state.in_hblank);
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sw.Do(&m_crtc_state.in_vblank);
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sw.Do(&m_state);
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sw.Do(&m_blitter_ticks);
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sw.Do(&m_command_total_words);
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sw.Do(&m_GPUREAD_latch);
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sw.Do(&m_vram_transfer.x);
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sw.Do(&m_vram_transfer.y);
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sw.Do(&m_vram_transfer.width);
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sw.Do(&m_vram_transfer.height);
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sw.Do(&m_vram_transfer.col);
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sw.Do(&m_vram_transfer.row);
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sw.Do(&m_GP0_buffer);
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if (sw.IsReading())
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{
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m_draw_mode.texture_page_changed = true;
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m_draw_mode.texture_window_changed = true;
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m_drawing_area_changed = true;
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m_drawing_offset_changed = true;
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UpdateDMARequest();
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}
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if (!sw.DoMarker("GPU-VRAM"))
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return false;
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if (sw.IsReading())
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{
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// Need to clear the mask bits since we want to pull it in from the copy.
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const u32 old_GPUSTAT = m_GPUSTAT.bits;
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m_GPUSTAT.check_mask_before_draw = false;
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m_GPUSTAT.set_mask_while_drawing = false;
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// Still need a temporary here.
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HeapArray<u16, VRAM_WIDTH * VRAM_HEIGHT> temp;
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sw.DoBytes(temp.data(), VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16));
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, temp.data());
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// Restore mask setting.
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m_GPUSTAT.bits = old_GPUSTAT;
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UpdateCRTCConfig();
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UpdateDisplay();
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UpdateSliceTicks();
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}
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else
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{
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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sw.DoBytes(m_vram_ptr, VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16));
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}
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return !sw.HasError();
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}
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void GPU::ResetGraphicsAPIState() {}
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void GPU::RestoreGraphicsAPIState() {}
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void GPU::UpdateDMARequest()
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{
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// we can kill the blitter ticks here if enough time has passed
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if (m_blitter_ticks > 0 && GetPendingGPUTicks() >= m_blitter_ticks)
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m_blitter_ticks = 0;
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const bool blitter_idle = (m_blitter_ticks <= 0);
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m_GPUSTAT.ready_to_send_vram = (blitter_idle && m_state == State::ReadingVRAM);
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m_GPUSTAT.ready_to_recieve_cmd = (blitter_idle && m_state == State::Idle);
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m_GPUSTAT.ready_to_recieve_dma =
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blitter_idle && (m_state == State::Idle || (m_state != State::ReadingVRAM && m_command_total_words > 0));
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bool dma_request;
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switch (m_GPUSTAT.dma_direction)
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{
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case DMADirection::Off:
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dma_request = false;
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break;
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case DMADirection::FIFO:
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dma_request = blitter_idle && m_state >= State::ReadingVRAM; // FIFO not full/full
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break;
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case DMADirection::CPUtoGP0:
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dma_request = blitter_idle && m_GPUSTAT.ready_to_recieve_dma;
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break;
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case DMADirection::GPUREADtoCPU:
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dma_request = blitter_idle && m_GPUSTAT.ready_to_send_vram;
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break;
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default:
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dma_request = false;
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break;
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}
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m_GPUSTAT.dma_data_request = dma_request;
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m_dma->SetRequest(DMA::Channel::GPU, dma_request);
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}
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u32 GPU::ReadRegister(u32 offset)
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{
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switch (offset)
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{
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case 0x00:
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return ReadGPUREAD();
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case 0x04:
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{
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// code can be dependent on the odd/even bit, so update the GPU state when reading.
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// we can mitigate this slightly by only updating when the raster is actually hitting a new line
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if (IsRasterScanlinePending())
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m_tick_event->InvokeEarly(true);
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return m_GPUSTAT.bits;
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}
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default:
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Log_ErrorPrintf("Unhandled register read: %02X", offset);
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return UINT32_C(0xFFFFFFFF);
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}
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}
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void GPU::WriteRegister(u32 offset, u32 value)
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{
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switch (offset)
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{
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case 0x00:
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WriteGP0(value);
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return;
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case 0x04:
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WriteGP1(value);
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return;
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default:
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Log_ErrorPrintf("Unhandled register write: %02X <- %08X", offset, value);
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return;
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}
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}
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void GPU::DMARead(u32* words, u32 word_count)
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{
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if (m_GPUSTAT.dma_direction != DMADirection::GPUREADtoCPU)
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{
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Log_ErrorPrintf("Invalid DMA direction from GPU DMA read");
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std::fill_n(words, word_count, UINT32_C(0xFFFFFFFF));
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return;
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}
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for (u32 i = 0; i < word_count; i++)
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words[i] = ReadGPUREAD();
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}
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void GPU::DMAWrite(const u32* words, u32 word_count)
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{
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switch (m_GPUSTAT.dma_direction)
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{
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case DMADirection::CPUtoGP0:
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{
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std::copy(words, words + word_count, std::back_inserter(m_GP0_buffer));
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ExecuteCommands();
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if (m_state == State::WritingVRAM)
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{
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m_blitter_ticks += word_count;
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UpdateDMARequest();
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UpdateSliceTicks();
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}
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}
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break;
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default:
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{
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Log_ErrorPrintf("Unhandled GPU DMA write mode %u for %u words",
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static_cast<u32>(m_GPUSTAT.dma_direction.GetValue()), word_count);
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}
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break;
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}
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}
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void GPU::Synchronize()
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{
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m_tick_event->InvokeEarly();
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}
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void GPU::UpdateCRTCConfig()
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{
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static constexpr std::array<u16, 8> dot_clock_dividers = {{10, 8, 5, 4, 7, 7, 7, 7}};
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CRTCState& cs = m_crtc_state;
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const DisplayCropMode crop_mode = m_system->GetSettings().display_crop_mode;
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if (m_GPUSTAT.pal_mode)
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{
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cs.vertical_total = 314;
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cs.horizontal_total = 3406;
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}
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else
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{
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cs.vertical_total = 263;
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cs.horizontal_total = 3413;
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}
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const TickCount ticks_per_frame = cs.horizontal_total * cs.vertical_total;
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const float vertical_frequency =
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static_cast<float>(static_cast<double>((u64(MASTER_CLOCK) * 11) / 7) / static_cast<double>(ticks_per_frame));
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m_system->SetThrottleFrequency(vertical_frequency);
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m_tick_event->SetInterval(cs.horizontal_total);
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const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
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cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index];
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cs.horizontal_display_start = static_cast<TickCount>(std::min<u32>(cs.regs.X1, cs.horizontal_total));
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cs.horizontal_display_end = static_cast<TickCount>(std::min<u32>(cs.regs.X2, cs.horizontal_total));
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cs.vertical_display_start = static_cast<TickCount>(std::min<u32>(cs.regs.Y1, cs.vertical_total));
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cs.vertical_display_end = static_cast<TickCount>(std::min<u32>(cs.regs.Y2, cs.vertical_total));
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// determine the active display size
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cs.active_display_width = std::clamp<u16>((cs.regs.X2 - cs.regs.X1) / cs.dot_clock_divider, 1, VRAM_WIDTH);
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cs.active_display_height =
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std::clamp<u16>((cs.regs.Y2 - cs.regs.Y1), 1, VRAM_HEIGHT >> BoolToUInt8(m_GPUSTAT.In480iMode()));
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// Construct screen borders from configured active area and the standard visible range.
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// TODO: Ensure it doesn't overflow
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const u16 horizontal_start_display_tick = (crop_mode == DisplayCropMode::None ? 488 : 608);
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const u16 horizontal_end_display_tick = (crop_mode == DisplayCropMode::None ? 2800 : 2560);
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cs.visible_display_width = horizontal_end_display_tick / cs.dot_clock_divider;
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cs.active_display_left =
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(std::max<u16>(m_crtc_state.regs.X1, horizontal_start_display_tick) - horizontal_start_display_tick) /
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cs.dot_clock_divider;
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const u16 vertical_start_display_line = (crop_mode == DisplayCropMode::None ? 8 : (m_GPUSTAT.pal_mode ? 20 : 16));
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const u16 vertical_end_display_line =
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(crop_mode == DisplayCropMode::None ? static_cast<u16>(cs.vertical_total) :
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static_cast<u16>(m_GPUSTAT.pal_mode ? 308 : 256));
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const u16 bottom_padding = vertical_end_display_line - std::min<u16>(m_crtc_state.regs.Y2, vertical_end_display_line);
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cs.active_display_top =
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std::max<u16>(m_crtc_state.regs.Y1, vertical_start_display_line) - vertical_start_display_line;
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cs.visible_display_height = cs.active_display_top + cs.active_display_height + bottom_padding;
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// Aspect ratio is always 4:3.
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cs.display_aspect_ratio = 4.0f / 3.0f;
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if (crop_mode == DisplayCropMode::Borders)
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{
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// Compute the aspect ratio necessary to display borders in the inactive region of the picture.
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// Convert total dots/lines to time.
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const float dot_clock =
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(static_cast<float>(MASTER_CLOCK) * (11.0f / 7.0f / static_cast<float>(cs.dot_clock_divider)));
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const float dot_clock_period = 1.0f / dot_clock;
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const float dots_per_scanline = static_cast<float>(cs.horizontal_total) / static_cast<float>(cs.dot_clock_divider);
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const float horizontal_period = dots_per_scanline * dot_clock_period;
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const float vertical_period = horizontal_period * static_cast<float>(cs.vertical_total);
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// Convert active dots/lines to time.
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const float visible_dots_per_scanline = static_cast<float>(cs.active_display_width);
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const float horizontal_active_time = horizontal_period * visible_dots_per_scanline;
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const float vertical_active_time = horizontal_active_time * static_cast<float>(cs.regs.Y2 - cs.regs.Y1);
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// Use the reference active time/lines for the signal to work out the border area, and thus aspect ratio
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// transformation for the active area in our framebuffer. For the purposes of these calculations, we're assuming
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// progressive scan.
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float display_ratio;
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if (m_GPUSTAT.pal_mode)
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{
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// Wikipedia says PAL is active 51.95us of 64.00us, and 576/625 lines.
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const float signal_horizontal_active_time = 51.95f;
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const float signal_horizontal_total_time = 64.0f;
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const float signal_vertical_active_lines = 576.0f;
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const float signal_vertical_total_lines = 625.0f;
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const float h_ratio =
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(horizontal_active_time / horizontal_period) * (signal_horizontal_total_time / signal_horizontal_active_time);
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const float v_ratio =
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(vertical_active_time / vertical_period) * (signal_vertical_total_lines / signal_vertical_active_lines);
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display_ratio = h_ratio / v_ratio;
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}
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else
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{
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const float signal_horizontal_active_time = 52.66f;
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const float signal_horizontal_total_time = 63.56f;
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const float signal_vertical_active_lines = 486.0f;
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const float signal_vertical_total_lines = 525.0f;
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const float h_ratio =
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(horizontal_active_time / horizontal_period) * (signal_horizontal_total_time / signal_horizontal_active_time);
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const float v_ratio =
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(vertical_active_time / vertical_period) * (signal_vertical_total_lines / signal_vertical_active_lines);
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display_ratio = h_ratio / v_ratio;
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}
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// Ensure the numbers are sane, and not due to a misconfigured active display range.
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cs.display_aspect_ratio = (std::isnormal(display_ratio) && display_ratio != 0.0f) ? display_ratio : (4.0f / 3.0f);
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cs.visible_display_width = cs.active_display_width;
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cs.visible_display_height = cs.active_display_height;
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cs.active_display_left = 0;
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cs.active_display_top = 0;
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}
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Log_DevPrintf("Screen resolution: %ux%u", cs.visible_display_width, cs.visible_display_height);
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Log_DevPrintf("Active display: %ux%u @ %u,%u (VRAM %u,%u)", cs.active_display_width, cs.active_display_height,
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cs.active_display_left, cs.active_display_top, cs.regs.X.GetValue(), cs.regs.Y.GetValue());
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Log_DevPrintf("Padding: Left=%u, Top=%u, Right=%u, Bottom=%u", cs.active_display_left, cs.active_display_top,
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cs.visible_display_width - cs.active_display_width - cs.active_display_left,
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cs.visible_display_height - cs.active_display_height - cs.active_display_top);
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}
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static TickCount GPUTicksToSystemTicks(TickCount gpu_ticks)
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{
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// convert to master clock, rounding up as we want to overshoot not undershoot
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return static_cast<TickCount>((static_cast<u32>(gpu_ticks) * 7u + 10u) / 11u);
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}
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TickCount GPU::GetPendingGPUTicks() const
|
|
{
|
|
const TickCount pending_sysclk_ticks = m_tick_event->GetTicksSinceLastExecution();
|
|
return ((pending_sysclk_ticks * 11) + m_crtc_state.fractional_ticks) / 7;
|
|
}
|
|
|
|
void GPU::UpdateSliceTicks()
|
|
{
|
|
// figure out how many GPU ticks until the next vblank
|
|
const TickCount lines_until_vblank =
|
|
(m_crtc_state.current_scanline >= m_crtc_state.vertical_display_end ?
|
|
(m_crtc_state.vertical_total - m_crtc_state.current_scanline + m_crtc_state.vertical_display_end) :
|
|
(m_crtc_state.vertical_display_end - m_crtc_state.current_scanline));
|
|
const TickCount ticks_until_vblank =
|
|
lines_until_vblank * m_crtc_state.horizontal_total - m_crtc_state.current_tick_in_scanline;
|
|
const TickCount ticks_until_hblank =
|
|
(m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_display_end) ?
|
|
(m_crtc_state.horizontal_total - m_crtc_state.current_tick_in_scanline + m_crtc_state.horizontal_display_end) :
|
|
(m_crtc_state.horizontal_display_end - m_crtc_state.current_tick_in_scanline);
|
|
|
|
m_tick_event->Schedule(
|
|
GPUTicksToSystemTicks((m_blitter_ticks > 0) ? std::min(m_blitter_ticks, ticks_until_vblank) : ticks_until_vblank));
|
|
m_tick_event->SetPeriod(GPUTicksToSystemTicks(ticks_until_hblank));
|
|
}
|
|
|
|
bool GPU::IsRasterScanlinePending() const
|
|
{
|
|
return (GetPendingGPUTicks() + m_crtc_state.current_tick_in_scanline) >= m_crtc_state.horizontal_total;
|
|
}
|
|
|
|
void GPU::Execute(TickCount ticks)
|
|
{
|
|
// convert cpu/master clock to GPU ticks, accounting for partial cycles because of the non-integer divider
|
|
{
|
|
const TickCount ticks_mul_11 = (ticks * 11) + m_crtc_state.fractional_ticks;
|
|
const TickCount gpu_ticks = ticks_mul_11 / 7;
|
|
m_crtc_state.fractional_ticks = ticks_mul_11 % 7;
|
|
m_crtc_state.current_tick_in_scanline += gpu_ticks;
|
|
|
|
if (m_blitter_ticks > 0)
|
|
{
|
|
m_blitter_ticks -= gpu_ticks;
|
|
if (m_blitter_ticks <= 0)
|
|
{
|
|
m_blitter_ticks = 0;
|
|
UpdateDMARequest();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_total)
|
|
{
|
|
// short path when we execute <1 line.. this shouldn't occur often.
|
|
const bool old_hblank = m_crtc_state.in_hblank;
|
|
const bool new_hblank = m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_display_start ||
|
|
m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_display_end;
|
|
if (!old_hblank && new_hblank && m_timers->IsUsingExternalClock(HBLANK_TIMER_INDEX))
|
|
m_timers->AddTicks(HBLANK_TIMER_INDEX, 1);
|
|
|
|
UpdateSliceTicks();
|
|
return;
|
|
}
|
|
|
|
u32 lines_to_draw = m_crtc_state.current_tick_in_scanline / m_crtc_state.horizontal_total;
|
|
m_crtc_state.current_tick_in_scanline %= m_crtc_state.horizontal_total;
|
|
#if 0
|
|
Log_WarningPrintf("Old line: %u, new line: %u, drawing %u", m_crtc_state.current_scanline,
|
|
m_crtc_state.current_scanline + lines_to_draw, lines_to_draw);
|
|
#endif
|
|
|
|
const bool old_hblank = m_crtc_state.in_hblank;
|
|
const bool new_hblank = m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_display_start ||
|
|
m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_display_end;
|
|
m_crtc_state.in_hblank = new_hblank;
|
|
if (m_timers->IsUsingExternalClock(HBLANK_TIMER_INDEX))
|
|
{
|
|
const u32 hblank_timer_ticks = BoolToUInt32(!old_hblank) + BoolToUInt32(new_hblank) + (lines_to_draw - 1);
|
|
m_timers->AddTicks(HBLANK_TIMER_INDEX, static_cast<TickCount>(hblank_timer_ticks));
|
|
}
|
|
|
|
while (lines_to_draw > 0)
|
|
{
|
|
const u32 lines_to_draw_this_loop =
|
|
std::min(lines_to_draw, m_crtc_state.vertical_total - m_crtc_state.current_scanline);
|
|
const u32 prev_scanline = m_crtc_state.current_scanline;
|
|
m_crtc_state.current_scanline += lines_to_draw_this_loop;
|
|
DebugAssert(m_crtc_state.current_scanline <= m_crtc_state.vertical_total);
|
|
lines_to_draw -= lines_to_draw_this_loop;
|
|
|
|
// clear the vblank flag if the beam would pass through the display area
|
|
if (prev_scanline < m_crtc_state.vertical_display_start &&
|
|
m_crtc_state.current_scanline >= m_crtc_state.vertical_display_end)
|
|
{
|
|
m_timers->SetGate(HBLANK_TIMER_INDEX, false);
|
|
m_crtc_state.in_vblank = false;
|
|
}
|
|
|
|
const bool new_vblank = m_crtc_state.current_scanline < m_crtc_state.vertical_display_start ||
|
|
m_crtc_state.current_scanline >= m_crtc_state.vertical_display_end;
|
|
if (m_crtc_state.in_vblank != new_vblank)
|
|
{
|
|
if (new_vblank)
|
|
{
|
|
Log_DebugPrintf("Now in v-blank");
|
|
m_interrupt_controller->InterruptRequest(InterruptController::IRQ::VBLANK);
|
|
|
|
// flush any pending draws and "scan out" the image
|
|
FlushRender();
|
|
UpdateDisplay();
|
|
m_system->IncrementFrameNumber();
|
|
}
|
|
|
|
m_timers->SetGate(HBLANK_TIMER_INDEX, new_vblank);
|
|
m_crtc_state.in_vblank = new_vblank;
|
|
}
|
|
|
|
// past the end of vblank?
|
|
if (m_crtc_state.current_scanline == m_crtc_state.vertical_total)
|
|
{
|
|
// start the new frame
|
|
m_crtc_state.current_scanline = 0;
|
|
|
|
// switch fields for interlaced modes
|
|
if (m_GPUSTAT.vertical_interlace)
|
|
{
|
|
m_GPUSTAT.interlaced_field ^= true;
|
|
m_crtc_state.current_scanline = BoolToUInt32(!m_GPUSTAT.interlaced_field);
|
|
}
|
|
else
|
|
{
|
|
m_GPUSTAT.interlaced_field = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// alternating even line bit in 240-line mode
|
|
if (m_GPUSTAT.In480iMode())
|
|
{
|
|
m_GPUSTAT.drawing_even_line =
|
|
ConvertToBoolUnchecked((m_crtc_state.regs.Y + BoolToUInt32(!m_GPUSTAT.interlaced_field)) & u32(1));
|
|
}
|
|
else
|
|
{
|
|
m_GPUSTAT.drawing_even_line =
|
|
ConvertToBoolUnchecked((m_crtc_state.regs.Y + m_crtc_state.current_scanline) & u32(1));
|
|
}
|
|
|
|
UpdateSliceTicks();
|
|
}
|
|
|
|
u32 GPU::ReadGPUREAD()
|
|
{
|
|
if (m_state != State::ReadingVRAM)
|
|
return m_GPUREAD_latch;
|
|
|
|
// Read two pixels out of VRAM and combine them. Zero fill odd pixel counts.
|
|
u32 value = 0;
|
|
for (u32 i = 0; i < 2; i++)
|
|
{
|
|
// Read with correct wrap-around behavior.
|
|
const u16 read_x = (m_vram_transfer.x + m_vram_transfer.col) % VRAM_WIDTH;
|
|
const u16 read_y = (m_vram_transfer.y + m_vram_transfer.row) % VRAM_HEIGHT;
|
|
value = (ZeroExtend32(m_vram_ptr[read_y * VRAM_WIDTH + read_x]) << 16) | (value >> 16);
|
|
|
|
if (++m_vram_transfer.col == m_vram_transfer.width)
|
|
{
|
|
m_vram_transfer.col = 0;
|
|
|
|
if (++m_vram_transfer.row == m_vram_transfer.height)
|
|
{
|
|
Log_DebugPrintf("End of VRAM->CPU transfer");
|
|
m_vram_transfer = {};
|
|
m_state = State::Idle;
|
|
UpdateDMARequest();
|
|
|
|
// end of transfer, catch up on any commands which were written (unlikely)
|
|
ExecuteCommands();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_GPUREAD_latch = value;
|
|
return value;
|
|
}
|
|
|
|
void GPU::WriteGP0(u32 value)
|
|
{
|
|
m_GP0_buffer.push_back(value);
|
|
ExecuteCommands();
|
|
}
|
|
|
|
void GPU::WriteGP1(u32 value)
|
|
{
|
|
const u8 command = Truncate8(value >> 24);
|
|
const u32 param = value & UINT32_C(0x00FFFFFF);
|
|
switch (command)
|
|
{
|
|
case 0x00: // Reset GPU
|
|
{
|
|
Log_DebugPrintf("GP1 reset GPU");
|
|
SoftReset();
|
|
}
|
|
break;
|
|
|
|
case 0x01: // Clear FIFO
|
|
{
|
|
Log_DebugPrintf("GP1 clear FIFO");
|
|
m_state = State::Idle;
|
|
m_command_total_words = 0;
|
|
m_vram_transfer = {};
|
|
m_GP0_buffer.clear();
|
|
UpdateDMARequest();
|
|
}
|
|
break;
|
|
|
|
case 0x02: // Acknowledge Interrupt
|
|
{
|
|
Log_DebugPrintf("Acknowledge interrupt");
|
|
m_GPUSTAT.interrupt_request = false;
|
|
}
|
|
break;
|
|
|
|
case 0x03: // Display on/off
|
|
{
|
|
const bool disable = ConvertToBoolUnchecked(value & 0x01);
|
|
Log_DebugPrintf("Display %s", disable ? "disabled" : "enabled");
|
|
m_GPUSTAT.display_disable = disable;
|
|
UpdateCRTCConfig();
|
|
}
|
|
break;
|
|
|
|
case 0x04: // DMA Direction
|
|
{
|
|
m_GPUSTAT.dma_direction = static_cast<DMADirection>(param);
|
|
Log_DebugPrintf("DMA direction <- 0x%02X", static_cast<u32>(m_GPUSTAT.dma_direction.GetValue()));
|
|
UpdateDMARequest();
|
|
}
|
|
break;
|
|
|
|
case 0x05: // Set display start address
|
|
{
|
|
m_crtc_state.regs.display_address_start = param & CRTCState::Regs::DISPLAY_ADDRESS_START_MASK;
|
|
Log_DebugPrintf("Display address start <- 0x%08X", m_crtc_state.regs.display_address_start);
|
|
m_system->IncrementInternalFrameNumber();
|
|
}
|
|
break;
|
|
|
|
case 0x06: // Set horizontal display range
|
|
{
|
|
const u32 new_value = param & CRTCState::Regs::HORIZONTAL_DISPLAY_RANGE_MASK;
|
|
Log_DebugPrintf("Horizontal display range <- 0x%08X", new_value);
|
|
|
|
if (m_crtc_state.regs.horizontal_display_range != new_value)
|
|
{
|
|
m_tick_event->InvokeEarly(true);
|
|
m_crtc_state.regs.horizontal_display_range = new_value;
|
|
UpdateCRTCConfig();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x07: // Set display start address
|
|
{
|
|
const u32 new_value = param & CRTCState::Regs::VERTICAL_DISPLAY_RANGE_MASK;
|
|
Log_DebugPrintf("Vertical display range <- 0x%08X", new_value);
|
|
|
|
if (m_crtc_state.regs.vertical_display_range != new_value)
|
|
{
|
|
m_tick_event->InvokeEarly(true);
|
|
m_crtc_state.regs.vertical_display_range = new_value;
|
|
UpdateCRTCConfig();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x08: // Set display mode
|
|
{
|
|
union GP1_08h
|
|
{
|
|
u32 bits;
|
|
|
|
BitField<u32, u8, 0, 2> horizontal_resolution_1;
|
|
BitField<u32, bool, 2, 1> vertical_resolution;
|
|
BitField<u32, bool, 3, 1> pal_mode;
|
|
BitField<u32, bool, 4, 1> display_area_color_depth;
|
|
BitField<u32, bool, 5, 1> vertical_interlace;
|
|
BitField<u32, bool, 6, 1> horizontal_resolution_2;
|
|
BitField<u32, bool, 7, 1> reverse_flag;
|
|
};
|
|
|
|
const GP1_08h dm{param};
|
|
GPUSTAT new_GPUSTAT{m_GPUSTAT.bits};
|
|
new_GPUSTAT.horizontal_resolution_1 = dm.horizontal_resolution_1;
|
|
new_GPUSTAT.vertical_resolution = dm.vertical_resolution;
|
|
new_GPUSTAT.pal_mode = dm.pal_mode;
|
|
new_GPUSTAT.display_area_color_depth_24 = dm.display_area_color_depth;
|
|
new_GPUSTAT.vertical_interlace = dm.vertical_interlace;
|
|
new_GPUSTAT.horizontal_resolution_2 = dm.horizontal_resolution_2;
|
|
new_GPUSTAT.reverse_flag = dm.reverse_flag;
|
|
Log_DebugPrintf("Set display mode <- 0x%08X", dm.bits);
|
|
|
|
if (m_GPUSTAT.bits != new_GPUSTAT.bits)
|
|
{
|
|
m_tick_event->InvokeEarly(true);
|
|
m_GPUSTAT.bits = new_GPUSTAT.bits;
|
|
UpdateCRTCConfig();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x09: // Allow texture disable
|
|
{
|
|
m_set_texture_disable_mask = ConvertToBoolUnchecked(param & 0x01);
|
|
Log_DebugPrintf("Set texture disable mask <- %s", m_set_texture_disable_mask ? "allowed" : "ignored");
|
|
}
|
|
break;
|
|
|
|
case 0x10:
|
|
case 0x11:
|
|
case 0x12:
|
|
case 0x13:
|
|
case 0x14:
|
|
case 0x15:
|
|
case 0x16:
|
|
case 0x17:
|
|
case 0x18:
|
|
case 0x19:
|
|
case 0x1A:
|
|
case 0x1B:
|
|
case 0x1C:
|
|
case 0x1D:
|
|
case 0x1E:
|
|
case 0x1F:
|
|
{
|
|
HandleGetGPUInfoCommand(value);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Log_ErrorPrintf("Unimplemented GP1 command 0x%02X", command);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GPU::HandleGetGPUInfoCommand(u32 value)
|
|
{
|
|
const u8 subcommand = Truncate8(value & 0x07);
|
|
switch (subcommand)
|
|
{
|
|
case 0x00:
|
|
case 0x01:
|
|
case 0x06:
|
|
case 0x07:
|
|
// leave GPUREAD intact
|
|
break;
|
|
|
|
case 0x02: // Get Texture Window
|
|
{
|
|
Log_DebugPrintf("Get texture window");
|
|
m_GPUREAD_latch = m_draw_mode.texture_window_value;
|
|
}
|
|
break;
|
|
|
|
case 0x03: // Get Draw Area Top Left
|
|
{
|
|
Log_DebugPrintf("Get drawing area top left");
|
|
m_GPUREAD_latch =
|
|
((m_drawing_area.left & UINT32_C(0b1111111111)) | ((m_drawing_area.top & UINT32_C(0b1111111111)) << 10));
|
|
}
|
|
break;
|
|
|
|
case 0x04: // Get Draw Area Bottom Right
|
|
{
|
|
Log_DebugPrintf("Get drawing area bottom right");
|
|
m_GPUREAD_latch =
|
|
((m_drawing_area.right & UINT32_C(0b1111111111)) | ((m_drawing_area.bottom & UINT32_C(0b1111111111)) << 10));
|
|
}
|
|
break;
|
|
|
|
case 0x05: // Get Drawing Offset
|
|
{
|
|
Log_DebugPrintf("Get drawing offset");
|
|
m_GPUREAD_latch =
|
|
((m_drawing_offset.x & INT32_C(0b11111111111)) | ((m_drawing_offset.y & INT32_C(0b11111111111)) << 11));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Log_WarningPrintf("Unhandled GetGPUInfo(0x%02X)", ZeroExtend32(subcommand));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GPU::UpdateDisplay() {}
|
|
|
|
void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height) {}
|
|
|
|
void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
|
{
|
|
const u16 color16 = RGBA8888ToRGBA5551(color);
|
|
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
|
std::fill_n(&m_vram_ptr[((y + yoffs) * VRAM_WIDTH) + x], width, color16);
|
|
}
|
|
|
|
void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
|
{
|
|
// Fast path when the copy is not oversized.
|
|
if ((x + width) <= VRAM_WIDTH && (y + height) <= VRAM_HEIGHT && !m_GPUSTAT.IsMaskingEnabled())
|
|
{
|
|
const u16* src_ptr = static_cast<const u16*>(data);
|
|
u16* dst_ptr = &m_vram_ptr[y * VRAM_WIDTH + x];
|
|
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
|
{
|
|
std::copy_n(src_ptr, width, dst_ptr);
|
|
src_ptr += width;
|
|
dst_ptr += VRAM_WIDTH;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Slow path when we need to handle wrap-around.
|
|
const u16* src_ptr = static_cast<const u16*>(data);
|
|
const u16 mask_and = m_GPUSTAT.GetMaskAND();
|
|
const u16 mask_or = m_GPUSTAT.GetMaskOR();
|
|
|
|
for (u32 row = 0; row < height;)
|
|
{
|
|
u16* dst_row_ptr = &m_vram_ptr[((y + row++) % VRAM_HEIGHT) * VRAM_WIDTH];
|
|
for (u32 col = 0; col < width;)
|
|
{
|
|
// TODO: Handle unaligned reads...
|
|
u16* pixel_ptr = &dst_row_ptr[(x + col++) % VRAM_WIDTH];
|
|
if (((*pixel_ptr) & mask_and) == 0)
|
|
*pixel_ptr = *(src_ptr++) | mask_or;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
|
{
|
|
// This doesn't have a fast path, but do we really need one? It's not common.
|
|
const u16 mask_and = m_GPUSTAT.GetMaskAND();
|
|
const u16 mask_or = m_GPUSTAT.GetMaskOR();
|
|
|
|
for (u32 row = 0; row < height; row++)
|
|
{
|
|
const u16* src_row_ptr = &m_vram_ptr[((src_y + row) % VRAM_HEIGHT) * VRAM_WIDTH];
|
|
u16* dst_row_ptr = &m_vram_ptr[((dst_y + row) % VRAM_HEIGHT) * VRAM_WIDTH];
|
|
|
|
for (u32 col = 0; col < width; col++)
|
|
{
|
|
const u16 src_pixel = src_row_ptr[(src_x + col) % VRAM_WIDTH];
|
|
u16* dst_pixel_ptr = &dst_row_ptr[(dst_x + col) % VRAM_WIDTH];
|
|
if ((*dst_pixel_ptr & mask_and) == 0)
|
|
*dst_pixel_ptr = src_pixel | mask_or;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr) {}
|
|
|
|
void GPU::FlushRender() {}
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void GPU::SetDrawMode(u16 value)
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{
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DrawMode::Reg new_mode_reg{static_cast<u16>(value & DrawMode::Reg::MASK)};
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if (!m_set_texture_disable_mask)
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new_mode_reg.texture_disable = false;
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if (new_mode_reg.bits == m_draw_mode.mode_reg.bits)
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return;
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if ((new_mode_reg.bits & DrawMode::Reg::TEXTURE_PAGE_MASK) !=
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(m_draw_mode.mode_reg.bits & DrawMode::Reg::TEXTURE_PAGE_MASK))
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{
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m_draw_mode.texture_page_x = new_mode_reg.GetTexturePageXBase();
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m_draw_mode.texture_page_y = new_mode_reg.GetTexturePageYBase();
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m_draw_mode.texture_page_changed = true;
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}
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m_draw_mode.mode_reg.bits = new_mode_reg.bits;
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// Bits 0..10 are returned in the GPU status register.
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m_GPUSTAT.bits =
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(m_GPUSTAT.bits & ~(DrawMode::Reg::GPUSTAT_MASK)) | (ZeroExtend32(new_mode_reg.bits) & DrawMode::Reg::GPUSTAT_MASK);
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m_GPUSTAT.texture_disable = m_draw_mode.mode_reg.texture_disable;
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}
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void GPU::SetTexturePalette(u16 value)
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{
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value &= DrawMode::PALETTE_MASK;
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if (m_draw_mode.palette_reg == value)
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return;
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m_draw_mode.texture_palette_x = ZeroExtend32(value & 0x3F) * 16;
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m_draw_mode.texture_palette_y = ZeroExtend32(value >> 6);
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m_draw_mode.palette_reg = value;
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m_draw_mode.texture_page_changed = true;
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}
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void GPU::DrawMode::SetTextureWindow(u32 value)
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{
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value &= TEXTURE_WINDOW_MASK;
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if (texture_window_value == value)
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return;
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texture_window_mask_x = value & UINT32_C(0x1F);
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texture_window_mask_y = (value >> 5) & UINT32_C(0x1F);
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texture_window_offset_x = (value >> 10) & UINT32_C(0x1F);
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texture_window_offset_y = (value >> 15) & UINT32_C(0x1F);
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texture_window_value = value;
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texture_window_changed = true;
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}
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bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer, bool remove_alpha)
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{
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std::vector<u32> rgba8_buf(width * height);
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const char* ptr_in = static_cast<const char*>(buffer);
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u32* ptr_out = rgba8_buf.data();
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for (u32 row = 0; row < height; row++)
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{
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const char* row_ptr_in = ptr_in;
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for (u32 col = 0; col < width; col++)
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{
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u16 src_col;
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std::memcpy(&src_col, row_ptr_in, sizeof(u16));
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row_ptr_in += sizeof(u16);
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*(ptr_out++) = RGBA5551ToRGBA8888(remove_alpha ? (src_col | u16(0x8000)) : src_col);
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}
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ptr_in += stride;
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}
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return (stbi_write_png(filename, width, height, 4, rgba8_buf.data(), sizeof(u32) * width) != 0);
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}
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void GPU::DrawDebugStateWindow()
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{
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowSize(ImVec2(450.0f * framebuffer_scale, 550.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("GPU", &m_system->GetSettings().debugging.show_gpu_state))
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{
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ImGui::End();
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return;
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}
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const bool is_idle_frame = m_stats.num_polygons == 0;
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if (!is_idle_frame)
|
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{
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m_last_stats = m_stats;
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m_stats = {};
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}
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if (ImGui::CollapsingHeader("Statistics", ImGuiTreeNodeFlags_DefaultOpen))
|
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{
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const Stats& stats = m_last_stats;
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, 200.0f * framebuffer_scale);
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ImGui::TextUnformatted("Idle Frame: ");
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ImGui::NextColumn();
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ImGui::Text("%s", is_idle_frame ? "Yes" : "No");
|
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Reads: ");
|
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ImGui::NextColumn();
|
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ImGui::Text("%u", stats.num_vram_reads);
|
|
ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Fills: ");
|
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ImGui::NextColumn();
|
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ImGui::Text("%u", stats.num_vram_fills);
|
|
ImGui::NextColumn();
|
|
|
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ImGui::TextUnformatted("VRAM Writes: ");
|
|
ImGui::NextColumn();
|
|
ImGui::Text("%u", stats.num_vram_writes);
|
|
ImGui::NextColumn();
|
|
|
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ImGui::TextUnformatted("VRAM Copies: ");
|
|
ImGui::NextColumn();
|
|
ImGui::Text("%u", stats.num_vram_copies);
|
|
ImGui::NextColumn();
|
|
|
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ImGui::TextUnformatted("Vertices Processed: ");
|
|
ImGui::NextColumn();
|
|
ImGui::Text("%u", stats.num_vertices);
|
|
ImGui::NextColumn();
|
|
|
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ImGui::TextUnformatted("Polygons Drawn: ");
|
|
ImGui::NextColumn();
|
|
ImGui::Text("%u", stats.num_polygons);
|
|
ImGui::NextColumn();
|
|
|
|
ImGui::Columns(1);
|
|
}
|
|
|
|
DrawRendererStats(is_idle_frame);
|
|
|
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if (ImGui::CollapsingHeader("CRTC", ImGuiTreeNodeFlags_DefaultOpen))
|
|
{
|
|
const auto& cs = m_crtc_state;
|
|
ImGui::Text("Dot Clock Divider: %u", cs.dot_clock_divider);
|
|
ImGui::Text("Vertical Interlace: %s (%s field)", m_GPUSTAT.vertical_interlace ? "Yes" : "No",
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m_GPUSTAT.interlaced_field ? "odd" : "even");
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ImGui::Text("Display Disable: %s", m_GPUSTAT.display_disable ? "Yes" : "No");
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|
ImGui::Text("Drawing Even Line: %s", m_GPUSTAT.drawing_even_line ? "Yes" : "No");
|
|
ImGui::Text("Display Resolution: %ux%u", cs.active_display_width, cs.active_display_height);
|
|
ImGui::Text("Color Depth: %u-bit", m_GPUSTAT.display_area_color_depth_24 ? 24 : 15);
|
|
ImGui::Text("Start Offset: (%u, %u)", cs.regs.X.GetValue(), cs.regs.Y.GetValue());
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|
ImGui::Text("Display Total: %u (%u) horizontal, %u vertical", cs.horizontal_total,
|
|
cs.horizontal_total / cs.dot_clock_divider, cs.vertical_total);
|
|
ImGui::Text("Display Range: %u-%u (%u-%u), %u-%u", cs.regs.X1.GetValue(), cs.regs.X2.GetValue(),
|
|
cs.regs.X1.GetValue() / cs.dot_clock_divider, cs.regs.X2.GetValue() / cs.dot_clock_divider,
|
|
cs.regs.Y1.GetValue(), cs.regs.Y2.GetValue());
|
|
ImGui::Text("Current Scanline: %u (tick %u)", cs.current_scanline, cs.current_tick_in_scanline);
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
|
|
{
|
|
ImGui::Text("Dither: %s", m_GPUSTAT.dither_enable ? "Enabled" : "Disabled");
|
|
ImGui::Text("Draw To Display Area: %s", m_GPUSTAT.dither_enable ? "Yes" : "No");
|
|
ImGui::Text("Draw Set Mask Bit: %s", m_GPUSTAT.set_mask_while_drawing ? "Yes" : "No");
|
|
ImGui::Text("Draw To Masked Pixels: %s", m_GPUSTAT.check_mask_before_draw ? "Yes" : "No");
|
|
ImGui::Text("Reverse Flag: %s", m_GPUSTAT.reverse_flag ? "Yes" : "No");
|
|
ImGui::Text("Texture Disable: %s", m_GPUSTAT.texture_disable ? "Yes" : "No");
|
|
ImGui::Text("PAL Mode: %s", m_GPUSTAT.pal_mode ? "Yes" : "No");
|
|
ImGui::Text("Interrupt Request: %s", m_GPUSTAT.interrupt_request ? "Yes" : "No");
|
|
ImGui::Text("DMA Request: %s", m_GPUSTAT.dma_data_request ? "Yes" : "No");
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
void GPU::DrawRendererStats(bool is_idle_frame) {}
|