Duckstation/data/database/gamesettings.ini
2020-10-04 00:12:01 +10:00

305 lines
5.3 KiB
INI

# DuckStation Game Settings
# Croc - Legend of the Gobbos (USA) (SLUS-00530)
[SLUS-00530]
ForcePGXPCPUMode = true
# Croc 2 (USA) (SLUS-00634)
[SLUS-00634]
ForcePGXPCPUMode = true
# Doom (USA) (Rev 1) (SLUS-00077)
[SLUS-00077]
DisableUpscaling = true
ForceDigitalController = true
# Pop'n Music 6 (Japan) (SLPM-87089)
[SLPM-87089]
ForceInterlacing = true
# Mr. Driller G (Japan) (SLPS-03336)
[SLPS-03336]
ForceInterlacing = true
# Pro Pinball - Big Race USA (USA) (SLUS-01260)
[SLUS-01260]
ForceSoftwareRenderer = true
ForceInterlacing = true
# Pro Pinball - Big Race USA (Europe) (SLES-01211)
[SLES-01211]
ForceSoftwareRenderer = true
ForceInterlacing = true
# Pro Pinball - Fantastic Journey (USA) (SLUS-01261)
[SLUS-01261]
ForceSoftwareRenderer = true
ForceInterlacing = true
# Pro Pinball - Fantastic Journey (Europe) (SLES-02466)
[SLES-02466]
ForceSoftwareRenderer = true
ForceInterlacing = true
# Pro Pinball - The Web (Europe) (SLES-00259)
[SLES-00259]
ForceSoftwareRenderer = true
ForceInterlacing = true
# Pro Pinball - Timeshock! (Europe) (SLES-00606)
[SLES-00606]
ForceSoftwareRenderer = true
ForceInterlacing = true
# Pro Pinball - Timeshock! (USA) (SLUS-00639)
[SLUS-00639]
ForceSoftwareRenderer = true
ForceInterlacing = true
# Pro Pinball - Timeshock! (USA) (Demo) (SLUS-90039)
[SLUS-90039]
ForceSoftwareRenderer = true
ForceInterlacing = true
# True Pinball (USA) (SLUS-00337)
[SLUS-00337]
ForceInterlacing = true
# Dead or Alive (USA) (SLUS-00606)
[SLUS-00606]
ForceInterlacing = true
# Shinobi no Sato no Jintori Gassen (Japan) (SLPS-03553)
[SLPS-03553]
ForceInterlacing = true
# Time Bokan Series: Bokan desu yo (SLPS-01211)
[SLPS-01211]
ForceInterlacing = true
# Rat Attack! (USA) (SLUS-00656)
[SLUS-00656]
ForceInterlacing = true
# Arcade Party Pak (USA) (SLUS-00952)
[SLUS-00952]
ForceInterlacing = true
# SLUS-01222 (Colin McRae Rally 2.0 (USA) (En,Fr,Es))
[SLUS-01222]
DisplayActiveStartOffset = 64
DisplayActiveEndOffset = 68
# SLUS-00297 (Star Wars - Dark Forces (USA))
[SLUS-00297]
DisableUpscaling = true
DisablePGXP = true
ForceDigitalController = true
# SCUS-94302 (Destruction Derby (USA))
[SCUS-94302]
ForceDigitalController = true
# SCUS-94900 (Crash Bandicoot (USA))
[SCUS-94900]
ForceDigitalController = true
# SCUS-94350 (Destruction Derby 2 (USA))
[SCUS-94350]
ForceDigitalController = true
# PCPX-96085 (Gran Turismo (Japan) (Demo 1))
[PCPX-96085]
ForceDigitalController = true
# SLUS-00106 (Grand Theft Auto (USA))
[SLUS-00106]
ForceDigitalController = true
# SLUS-00590 (Need for Speed - V-Rally (USA))
[SLUS-00590]
ForceDigitalController = true
# SLUS-00403 (Rage Racer (USA))
[SLUS-00403]
ForceDigitalController = true
# SCUS-94300 (Ridge Racer (USA))
[SCUS-94300]
ForceDigitalController = true
# SLUS-00214 (Ridge Racer Revolution (USA))
[SLUS-00214]
ForceDigitalController = true
# SLUS-00204 (Road & Track Presents - The Need for Speed (USA))
[SLUS-00204]
ForceDigitalController = true
# SLUS-00006 (Tekken (USA))
[SLUS-00006]
ForceDigitalController = true
# SLUS-00213 (Tekken 2 (USA))
[SLUS-00213]
ForceDigitalController = true
# SCES-00344 (Crash Bandicoot (Europe))
[SCES-00344]
ForceDigitalController = true
# SLUS-00355 (Duke Nukem - Total Meltdown (USA))
[SLUS-00355]
DisableUpscaling = true
ForceDigitalController = true
# SLUS-00331 (Final Doom (USA))
[SLUS-00331]
DisableUpscaling = true
ForceDigitalController = true
# SLUS-00106 (Grand Theft Auto (USA))
[SLUS-00106]
ForceDigitalController = true
# SLUS-00005 (Rayman (USA))
[SLUS-00005]
ForceDigitalController = true
# SLUS-01265 (Rayman Brain Games (USA))
[SLUS-01265]
ForceDigitalController = true
# SLUS-00601 (Skullmonkeys (USA))
[SLUS-00601]
ForceDigitalController = true
# SLPS-00435 (Megatudo 2096 (Japan))
[SLPS-00435]
ForceRecompilerICache = true
# SLUS-00388 (NBA Jam Extreme (USA))
[SLUS-00388]
ForceRecompilerICache = true
# SCES-02834 (Crash Bash (Europe) (En,Fr,De,Es,It))
[SCES-02834]
ForceRecompilerICache = true
# SLUS-00870 (Formula One 99 (USA) (En,Fr,Es))
[SLUS-00870]
ForceInterpreter = true
# SLUS-00183 (Zero Divide (USA))
[SLUS-00183]
ForceRecompilerICache = true
# SLES-00483 (Worms Pinball (Europe) (En,Fr,De,Es,It))
[SLES-00483]
ForceInterlacing = true
# SCES-02104 (Spyro 2 - Gateway to Glimmer (Europe) (En,Fr,De,Es,It))
[SCES-02104]
ForceInterpreter = true
# SLPS-02361 (Touge Max G (Japan))
[SLPS-02361]
ForcePGXPVertexCache = true
# SLPM-86023 (Akumajou Dracula X: Gekka no Yasoukyoku)
[SLPM-86023]
ForceDigitalController = true
# SLUS-00067 (Castlevania - Symphony of the Night (USA))
[SLUS-00067]
ForceDigitalController = true
# SLES-00524 (Castlevania - Symphony of the Night (Europe))
[SLES-00524]
ForceDigitalController = true
# SLPS-00712 (Tenga Seiha (Japan))
[SLPS-00712]
ForceRecompilerICache = true
# SLUS-01019 (Threads of Fate (USA))
[SLUS-01019]
ForceInterpreter = true
# SLPS-01434 (3D Kakutou Tkool (Japan))
[SLPS-01434]
ForceInterlacing = true
# SLUS-00684 (Jackie Chan Stuntmaster (USA))
[SLUS-00684]
ForceInterpreter = true
# SLPS-02459 (Otona no Asobi (Japan))
[SLPS-02459]
ForceDigitalController = true
# SLPM-86750 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan))
[SLPM-86750]
ForceInterlacing = true
# SLPS 02120 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan))
[SLPS-02120]
ForceInterlacing = true