Duckstation/src/core/cpu_core.h
2023-12-13 20:56:40 +10:00

231 lines
6.4 KiB
C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "common/bitfield.h"
#include "cpu_types.h"
#include "gte_types.h"
#include "types.h"
#include <array>
#include <optional>
#include <string>
#include <vector>
class StateWrapper;
namespace CPU {
enum : VirtualMemoryAddress
{
RESET_VECTOR = UINT32_C(0xBFC00000)
};
enum : PhysicalMemoryAddress
{
SCRATCHPAD_ADDR = UINT32_C(0x1F800000),
SCRATCHPAD_ADDR_MASK = UINT32_C(0x7FFFFC00),
SCRATCHPAD_OFFSET_MASK = UINT32_C(0x000003FF),
SCRATCHPAD_SIZE = UINT32_C(0x00000400),
ICACHE_SIZE = UINT32_C(0x00001000),
ICACHE_SLOTS = ICACHE_SIZE / sizeof(u32),
ICACHE_LINE_SIZE = 16,
ICACHE_LINES = ICACHE_SIZE / ICACHE_LINE_SIZE,
ICACHE_SLOTS_PER_LINE = ICACHE_SLOTS / ICACHE_LINES,
ICACHE_TAG_ADDRESS_MASK = 0xFFFFFFF0u,
ICACHE_INVALID_BITS = 0x0Fu,
};
union CacheControl
{
u32 bits;
BitField<u32, bool, 0, 1> lock_mode;
BitField<u32, bool, 1, 1> invalidate_mode;
BitField<u32, bool, 2, 1> tag_test_mode;
BitField<u32, bool, 3, 1> dcache_scratchpad;
BitField<u32, bool, 7, 1> dcache_enable;
BitField<u32, u8, 8, 2> icache_fill_size; // actually dcache? icache always fills to 16 bytes
BitField<u32, bool, 11, 1> icache_enable;
};
struct PGXP_value
{
float x;
float y;
float z;
u32 value;
union
{
u32 flags;
u8 compFlags[4];
u16 halfFlags[2];
};
};
struct State
{
// ticks the CPU has executed
TickCount downcount = 0;
TickCount pending_ticks = 0;
TickCount gte_completion_tick = 0;
Registers regs = {};
Cop0Registers cop0_regs = {};
u32 pc; // at execution time: the address of the next instruction to execute (already fetched)
u32 npc; // at execution time: the address of the next instruction to fetch
// address of the instruction currently being executed
Instruction current_instruction = {};
u32 current_instruction_pc = 0;
bool current_instruction_in_branch_delay_slot = false;
bool current_instruction_was_branch_taken = false;
bool next_instruction_is_branch_delay_slot = false;
bool branch_was_taken = false;
bool exception_raised = false;
bool bus_error = false;
// load delays
Reg load_delay_reg = Reg::count;
Reg next_load_delay_reg = Reg::count;
u32 load_delay_value = 0;
u32 next_load_delay_value = 0;
Instruction next_instruction = {};
CacheControl cache_control{0};
// GTE registers are stored here so we can access them on ARM with a single instruction
GTE::Regs gte_regs = {};
// 4 bytes of padding here on x64
bool use_debug_dispatcher = false;
void* fastmem_base = nullptr;
void** memory_handlers = nullptr;
std::array<u32, ICACHE_LINES> icache_tags = {};
std::array<u8, ICACHE_SIZE> icache_data = {};
std::array<u8, SCRATCHPAD_SIZE> scratchpad = {};
PGXP_value pgxp_gpr[static_cast<u8>(Reg::count)];
PGXP_value pgxp_cop0[32];
PGXP_value pgxp_gte[64];
static constexpr u32 GPRRegisterOffset(u32 index) { return offsetof(State, regs.r) + (sizeof(u32) * index); }
static constexpr u32 GTERegisterOffset(u32 index) { return offsetof(State, gte_regs.r32) + (sizeof(u32) * index); }
};
extern State g_state;
void Initialize();
void Shutdown();
void Reset();
bool DoState(StateWrapper& sw);
void ClearICache();
void UpdateMemoryPointers();
void ExecutionModeChanged();
/// Executes interpreter loop.
void Execute();
void SingleStep();
// Forces an early exit from the CPU dispatcher.
void ExitExecution();
ALWAYS_INLINE static Registers& GetRegs()
{
return g_state.regs;
}
ALWAYS_INLINE static TickCount GetPendingTicks()
{
return g_state.pending_ticks;
}
ALWAYS_INLINE static void ResetPendingTicks()
{
g_state.gte_completion_tick =
(g_state.pending_ticks < g_state.gte_completion_tick) ? (g_state.gte_completion_tick - g_state.pending_ticks) : 0;
g_state.pending_ticks = 0;
}
ALWAYS_INLINE static void AddPendingTicks(TickCount ticks)
{
g_state.pending_ticks += ticks;
}
// state helpers
ALWAYS_INLINE static bool InUserMode()
{
return g_state.cop0_regs.sr.KUc;
}
ALWAYS_INLINE static bool InKernelMode()
{
return !g_state.cop0_regs.sr.KUc;
}
// Memory reads variants which do not raise exceptions.
// These methods do not support writing to MMIO addresses with side effects, and are
// thus safe to call from the UI thread in debuggers, for example.
bool SafeReadMemoryByte(VirtualMemoryAddress addr, u8* value);
bool SafeReadMemoryHalfWord(VirtualMemoryAddress addr, u16* value);
bool SafeReadMemoryWord(VirtualMemoryAddress addr, u32* value);
bool SafeReadMemoryCString(VirtualMemoryAddress addr, std::string* value, u32 max_length = 1024);
bool SafeWriteMemoryByte(VirtualMemoryAddress addr, u8 value);
bool SafeWriteMemoryHalfWord(VirtualMemoryAddress addr, u16 value);
bool SafeWriteMemoryWord(VirtualMemoryAddress addr, u32 value);
// External IRQs
void SetExternalInterrupt(u8 bit);
void ClearExternalInterrupt(u8 bit);
void DisassembleAndPrint(u32 addr);
void DisassembleAndLog(u32 addr);
void DisassembleAndPrint(u32 addr, u32 instructions_before, u32 instructions_after);
// Write to CPU execution log file.
void WriteToExecutionLog(const char* format, ...) printflike(1, 2);
// Trace Routines
bool IsTraceEnabled();
void StartTrace();
void StopTrace();
// Breakpoint callback - if the callback returns false, the breakpoint will be removed.
using BreakpointCallback = bool (*)(VirtualMemoryAddress address);
struct Breakpoint
{
VirtualMemoryAddress address;
BreakpointCallback callback;
u32 number;
u32 hit_count;
bool auto_clear;
bool enabled;
};
using BreakpointList = std::vector<Breakpoint>;
// Breakpoints
bool HasAnyBreakpoints();
bool HasBreakpointAtAddress(VirtualMemoryAddress address);
BreakpointList GetBreakpointList(bool include_auto_clear = false, bool include_callbacks = false);
bool AddBreakpoint(VirtualMemoryAddress address, bool auto_clear = false, bool enabled = true);
bool AddBreakpointWithCallback(VirtualMemoryAddress address, BreakpointCallback callback);
bool RemoveBreakpoint(VirtualMemoryAddress address);
void ClearBreakpoints();
bool AddStepOverBreakpoint();
bool AddStepOutBreakpoint(u32 max_instructions_to_search = 1000);
extern bool TRACE_EXECUTION;
// Debug register introspection
struct DebuggerRegisterListEntry
{
const char* name;
u32* value_ptr;
};
static constexpr u32 NUM_DEBUGGER_REGISTER_LIST_ENTRIES = 104;
extern const std::array<DebuggerRegisterListEntry, NUM_DEBUGGER_REGISTER_LIST_ENTRIES> g_debugger_register_list;
} // namespace CPU