Duckstation/src/core/analog_controller.h
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00

154 lines
3.2 KiB
C++

#pragma once
#include "controller.h"
#include <array>
#include <memory>
#include <optional>
#include <string_view>
class AnalogController final : public Controller
{
public:
enum class Axis : u8
{
LeftX,
LeftY,
RightX,
RightY,
Count
};
enum class Button : u8
{
Select = 0,
L3 = 1,
R3 = 2,
Start = 3,
Up = 4,
Right = 5,
Down = 6,
Left = 7,
L2 = 8,
R2 = 9,
L1 = 10,
R1 = 11,
Triangle = 12,
Circle = 13,
Cross = 14,
Square = 15,
Analog = 16,
Count
};
static constexpr u8 NUM_MOTORS = 2;
AnalogController(u32 index);
~AnalogController() override;
static std::unique_ptr<AnalogController> Create(u32 index);
static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
static AxisList StaticGetAxisNames();
static ButtonList StaticGetButtonNames();
static u32 StaticGetVibrationMotorCount();
static SettingList StaticGetSettings();
ControllerType GetType() const override;
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
void Reset() override;
bool DoState(StateWrapper& sw) override;
void SetAxisState(s32 axis_code, float value) override;
void SetButtonState(s32 button_code, bool pressed) override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void SetAxisState(Axis axis, u8 value);
void SetButtonState(Button button, bool pressed);
u32 GetVibrationMotorCount() const override;
float GetVibrationMotorStrength(u32 motor) override;
void LoadSettings(const char* section) override;
private:
using MotorState = std::array<u8, NUM_MOTORS>;
enum class State : u8
{
Idle,
GetStateIDMSB,
GetStateButtonsLSB,
GetStateButtonsMSB,
GetStateRightAxisX,
GetStateRightAxisY,
GetStateLeftAxisX,
GetStateLeftAxisY,
ConfigModeIDMSB,
ConfigModeSetMode,
SetAnalogModeIDMSB,
SetAnalogModeVal,
SetAnalogModeSel,
GetAnalogModeIDMSB,
GetAnalogMode1,
GetAnalogMode2,
GetAnalogMode3,
GetAnalogMode4,
GetAnalogMode5,
GetAnalogMode6,
UnlockRumbleIDMSB,
Command46IDMSB,
Command461,
Command462,
Command463,
Command464,
Command465,
Command466,
Command47IDMSB,
Command471,
Command472,
Command473,
Command474,
Command475,
Command476,
Command4CIDMSB,
Command4CMode,
Command4C1,
Command4C2,
Command4C3,
Command4C4,
Command4C5,
Pad6Bytes,
Pad5Bytes,
Pad4Bytes,
Pad3Bytes,
Pad2Bytes,
Pad1Byte,
};
u16 GetID() const;
void SetAnalogMode(bool enabled);
void SetMotorState(u8 motor, u8 value);
u32 m_index;
bool m_auto_enable_analog = false;
bool m_analog_mode = false;
bool m_analog_locked = false;
bool m_rumble_unlocked = false;
bool m_configuration_mode = false;
u8 m_command_param = 0;
std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state{};
// buttons are active low
u16 m_button_state = UINT16_C(0xFFFF);
MotorState m_motor_state{};
State m_state = State::Idle;
};