Duckstation/src/duckstation-qt/gamelistsettingswidget.cpp
Connor McLaughlin 8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00

181 lines
6.3 KiB
C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "gamelistsettingswidget.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/string_util.h"
#include "frontend-common/game_list.h"
#include "gamelistsearchdirectoriesmodel.h"
#include "mainwindow.h"
#include "qthost.h"
#include "qtutils.h"
#include <QtCore/QAbstractTableModel>
#include <QtCore/QDebug>
#include <QtCore/QSettings>
#include <QtCore/QUrl>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QMenu>
#include <QtWidgets/QMessageBox>
#include <algorithm>
GameListSettingsWidget::GameListSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent)
{
m_ui.setupUi(this);
m_search_directories_model = new GameListSearchDirectoriesModel(g_emu_thread);
m_ui.searchDirectoryList->setModel(m_search_directories_model);
m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
m_ui.searchDirectoryList->setAlternatingRowColors(true);
m_ui.searchDirectoryList->setShowGrid(false);
m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
m_ui.searchDirectoryList->verticalHeader()->hide();
m_ui.searchDirectoryList->setCurrentIndex({});
m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked);
connect(m_ui.searchDirectoryList, &QTableView::customContextMenuRequested, this,
&GameListSettingsWidget::onDirectoryListContextMenuRequested);
connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
&GameListSettingsWidget::onAddSearchDirectoryButtonClicked);
connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
&GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked);
connect(m_ui.addExcludedPath, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedPathButtonClicked);
connect(m_ui.removeExcludedPath, &QPushButton::clicked, this,
&GameListSettingsWidget::onRemoveExcludedPathButtonClicked);
connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked);
connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked);
refreshExclusionList();
}
GameListSettingsWidget::~GameListSettingsWidget() = default;
bool GameListSettingsWidget::addExcludedPath(const std::string& path)
{
if (!Host::AddValueToBaseStringListSetting("GameList", "ExcludedPaths", path.c_str()))
return false;
Host::CommitBaseSettingChanges();
m_ui.excludedPaths->addItem(QString::fromStdString(path));
g_main_window->refreshGameList(false);
return true;
}
void GameListSettingsWidget::refreshExclusionList()
{
m_ui.excludedPaths->clear();
const std::vector<std::string> paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
for (const std::string& path : paths)
m_ui.excludedPaths->addItem(QString::fromStdString(path));
}
void GameListSettingsWidget::resizeEvent(QResizeEvent* event)
{
QWidget::resizeEvent(event);
QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
}
void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index)
{
if (!index.isValid())
return;
const int row = index.row();
const int column = index.column();
if (column != 1)
return;
m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
}
void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& point)
{
QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
if (selection.size() < 1)
return;
const int row = selection[0].row();
QMenu menu;
menu.addAction(tr("Remove"), [this, row]() { m_search_directories_model->removeEntry(row); });
menu.addSeparator();
menu.addAction(tr("Open Directory..."),
[this, row]() { m_search_directories_model->openEntryInExplorer(this, row); });
menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
}
void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
{
QString dir =
QDir::toNativeSeparators(QFileDialog::getExistingDirectory(parent_widget, tr("Select Search Directory")));
if (dir.isEmpty())
return;
QMessageBox::StandardButton selection =
QMessageBox::question(this, tr("Scan Recursively?"),
tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes "
"more time, but will identify files in subdirectories.")
.arg(dir),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
if (selection == QMessageBox::Cancel)
return;
const bool recursive = (selection == QMessageBox::Yes);
m_search_directories_model->addEntry(dir, recursive);
}
void GameListSettingsWidget::onAddSearchDirectoryButtonClicked()
{
addSearchDirectory(this);
}
void GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked()
{
QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
if (selection.size() < 1)
return;
const int row = selection[0].row();
m_search_directories_model->removeEntry(row);
}
void GameListSettingsWidget::onAddExcludedPathButtonClicked()
{
QString path =
QDir::toNativeSeparators(QFileDialog::getOpenFileName(QtUtils::GetRootWidget(this), tr("Select Path")));
if (path.isEmpty())
return;
addExcludedPath(path.toStdString());
}
void GameListSettingsWidget::onRemoveExcludedPathButtonClicked()
{
const int row = m_ui.excludedPaths->currentRow();
QListWidgetItem* item = (row >= 0) ? m_ui.excludedPaths->takeItem(row) : 0;
if (!item)
return;
if (Host::RemoveValueFromBaseStringListSetting("GameList", "ExcludedPaths", item->text().toUtf8().constData()))
Host::CommitBaseSettingChanges();
delete item;
g_main_window->refreshGameList(false);
}
void GameListSettingsWidget::onRescanAllGamesClicked()
{
g_main_window->refreshGameList(true);
}
void GameListSettingsWidget::onScanForNewGamesClicked()
{
g_main_window->refreshGameList(false);
}