.. |
CMakeLists.txt
|
libretro: Add compatibility settings loading
|
2020-11-28 00:14:44 +10:00 |
common_host_interface.cpp
|
Cheats: Support parsing built-in database
|
2020-11-30 01:15:44 +10:00 |
common_host_interface.h
|
Cheats: Support parsing built-in database
|
2020-11-30 01:15:44 +10:00 |
controller_interface.cpp
|
Support for SDL Joysticks
|
2020-11-15 16:12:39 +01:00 |
controller_interface.h
|
Support for SDL Joysticks
|
2020-11-15 16:12:39 +01:00 |
cubeb_audio_stream.cpp
|
Move Cubeb AudioStream to FrontendCommon
|
2020-10-11 12:21:08 +10:00 |
cubeb_audio_stream.h
|
Move Cubeb AudioStream to FrontendCommon
|
2020-10-11 12:21:08 +10:00 |
d3d11_host_display.cpp
|
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
|
2020-11-21 18:39:04 +10:00 |
d3d11_host_display.h
|
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
|
2020-11-21 18:39:04 +10:00 |
display_ps.hlsl
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_ps.hlsl.h
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_vs.hlsl
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_vs.hlsl.h
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
font_roboto_regular.inl
|
Move shared frontend code from SDL to a seperate project
|
2020-02-16 00:13:53 +09:00 |
frontend-common.vcxproj
|
Build: Add ARM64 platform for Windows
|
2020-10-14 00:48:48 +10:00 |
frontend-common.vcxproj.filters
|
Move Cubeb AudioStream to FrontendCommon
|
2020-10-11 12:21:08 +10:00 |
game_list.cpp
|
GameList: Fix cover image detection based on file title
|
2020-11-28 02:04:18 +10:00 |
game_list.h
|
GPU: Add display line offset game setting
|
2020-12-04 00:33:04 +10:00 |
game_settings.cpp
|
GPU: Add display line offset game setting
|
2020-12-04 00:33:04 +10:00 |
game_settings.h
|
GPU: Add display line offset game setting
|
2020-12-04 00:33:04 +10:00 |
icon.cpp
|
FrontendCommon: Add placeholder icon binary
|
2020-04-21 02:50:48 +10:00 |
icon.h
|
FrontendCommon: Add placeholder icon binary
|
2020-04-21 02:50:48 +10:00 |
imgui_impl_dx11.cpp
|
dep/imgui: Move implementations to frontend-common
|
2020-09-06 17:28:19 +10:00 |
imgui_impl_dx11.h
|
dep/imgui: Move implementations to frontend-common
|
2020-09-06 17:28:19 +10:00 |
imgui_impl_opengl3.cpp
|
OpenGLHostDisplay: Add a GLES2 render path
|
2020-11-21 18:39:04 +10:00 |
imgui_impl_opengl3.h
|
dep/imgui: Move implementations to frontend-common
|
2020-09-06 17:28:19 +10:00 |
imgui_impl_vulkan.cpp
|
FrontendCommon: Fix descriptor/image validation errors in imgui render
|
2020-09-08 11:44:54 +10:00 |
imgui_impl_vulkan.h
|
FrontendCommon: Fix descriptor/image validation errors in imgui render
|
2020-09-08 11:44:54 +10:00 |
imgui_styles.cpp
|
Move shared frontend code from SDL to a seperate project
|
2020-02-16 00:13:53 +09:00 |
imgui_styles.h
|
Move shared frontend code from SDL to a seperate project
|
2020-02-16 00:13:53 +09:00 |
ini_settings_interface.cpp
|
Update ini_settings_interface.cpp (#734)
|
2020-08-11 02:59:58 +10:00 |
ini_settings_interface.h
|
Fix a bunch of random warnings
|
2020-09-13 11:54:51 +10:00 |
make_d3d_display_shader_bytecode.bat
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
opengl_host_display.cpp
|
OpenGLHostDisplay: Fix crash in libretro core
|
2020-11-24 14:54:06 +10:00 |
opengl_host_display.h
|
OpenGLHostDisplay: Add a GLES2 render path
|
2020-11-21 18:39:04 +10:00 |
postprocessing_chain.cpp
|
Make path separators in UI more consistent
|
2020-09-20 00:08:17 +02:00 |
postprocessing_chain.h
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
postprocessing_shader.cpp
|
PostProcessingShader: Fix a compile warning
|
2020-09-23 20:19:38 +10:00 |
postprocessing_shader.h
|
PostProcessing: Use ints-for-bools CPU-side as well
|
2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.cpp
|
PostProcessingShaderGen: Use ints instead of bools for options
|
2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.h
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
save_state_selector_ui.cpp
|
Simplify quicksave/quickload logic
|
2020-09-12 16:07:22 +02:00 |
save_state_selector_ui.h
|
Simplify quicksave/quickload logic
|
2020-09-12 16:07:22 +02:00 |
sdl_audio_stream.cpp
|
SDL: Fix compilation on older versions
|
2020-06-07 01:38:38 +10:00 |
sdl_audio_stream.h
|
AudioStream: Replace buffer queue with ring buffer
|
2020-06-07 01:22:03 +10:00 |
sdl_controller_interface.cpp
|
SDLControllerInterface: Ship game controller db with builds
|
2020-11-28 00:14:44 +10:00 |
sdl_controller_interface.h
|
Tidy up SDL controller methods interface
|
2020-11-15 16:12:39 +01:00 |
sdl_initializer.cpp
|
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
|
2020-02-16 00:15:05 +09:00 |
sdl_initializer.h
|
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
|
2020-02-16 00:15:05 +09:00 |
vulkan_host_display.cpp
|
VulkanHostDisplay: Support 16-bit scanout
|
2020-11-21 21:12:38 +10:00 |
vulkan_host_display.h
|
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
|
2020-11-21 18:39:04 +10:00 |
xinput_controller_interface.cpp
|
XInput: Fix mapping triggers to axes
|
2020-12-04 17:55:01 +01:00 |
xinput_controller_interface.h
|
Support for SDL Joysticks
|
2020-11-15 16:12:39 +01:00 |