mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 16:15:41 +00:00
295 lines
9.1 KiB
C
295 lines
9.1 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_keyboard.h
|
|
*
|
|
* Include file for SDL keyboard event handling
|
|
*/
|
|
|
|
#ifndef SDL_keyboard_h_
|
|
#define SDL_keyboard_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_error.h"
|
|
#include "SDL_keycode.h"
|
|
#include "SDL_video.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* \brief The SDL keysym structure, used in key events.
|
|
*
|
|
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
|
|
*/
|
|
typedef struct SDL_Keysym
|
|
{
|
|
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
|
|
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
|
|
Uint16 mod; /**< current key modifiers */
|
|
Uint32 unused;
|
|
} SDL_Keysym;
|
|
|
|
/* Function prototypes */
|
|
|
|
/**
|
|
* Query the window which currently has keyboard focus.
|
|
*
|
|
* \returns the window with keyboard focus.
|
|
*/
|
|
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
|
|
|
/**
|
|
* Get a snapshot of the current state of the keyboard.
|
|
*
|
|
* The pointer returned is a pointer to an internal SDL array. It will be
|
|
* valid for the whole lifetime of the application and should not be freed by
|
|
* the caller.
|
|
*
|
|
* A array element with a value of 1 means that the key is pressed and a value
|
|
* of 0 means that it is not. Indexes into this array are obtained by using
|
|
* SDL_Scancode values.
|
|
*
|
|
* Use SDL_PumpEvents() to update the state array.
|
|
*
|
|
* This function gives you the current state after all events have been
|
|
* processed, so if a key or button has been pressed and released before you
|
|
* process events, then the pressed state will never show up in the
|
|
* SDL_GetKeyboardState() calls.
|
|
*
|
|
* Note: This function doesn't take into account whether shift has been
|
|
* pressed or not.
|
|
*
|
|
* \param numkeys if non-NULL, receives the length of the returned array
|
|
* \returns a pointer to an array of key states.
|
|
*
|
|
* \sa SDL_PumpEvents
|
|
*/
|
|
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
|
|
|
|
/**
|
|
* Get the current key modifier state for the keyboard.
|
|
*
|
|
* \returns an OR'd combination of the modifier keys for the keyboard. See
|
|
* SDL_Keymod for details.
|
|
*
|
|
* \sa SDL_GetKeyboardState
|
|
* \sa SDL_SetModState
|
|
*/
|
|
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
|
|
|
|
/**
|
|
* Set the current key modifier state for the keyboard.
|
|
*
|
|
* The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
|
|
* modifier key states on your application. Simply pass your desired modifier
|
|
* states into `modstate`. This value may be a bitwise, OR'd combination of
|
|
* SDL_Keymod values.
|
|
*
|
|
* This does not change the keyboard state, only the key modifier flags that
|
|
* SDL reports.
|
|
*
|
|
* \param modstate the desired SDL_Keymod for the keyboard
|
|
*
|
|
* \sa SDL_GetModState
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
|
|
|
/**
|
|
* Get the key code corresponding to the given scancode according to the
|
|
* current keyboard layout.
|
|
*
|
|
* See SDL_Keycode for details.
|
|
*
|
|
* \param scancode the desired SDL_Scancode to query
|
|
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
|
|
*
|
|
* \sa SDL_GetKeyName
|
|
* \sa SDL_GetScancodeFromKey
|
|
*/
|
|
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
|
|
|
|
/**
|
|
* Get the scancode corresponding to the given key code according to the
|
|
* current keyboard layout.
|
|
*
|
|
* See SDL_Scancode for details.
|
|
*
|
|
* \param key the desired SDL_Keycode to query
|
|
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
|
|
*
|
|
* \sa SDL_GetKeyFromScancode
|
|
* \sa SDL_GetScancodeName
|
|
*/
|
|
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
|
|
|
|
/**
|
|
* Get a human-readable name for a scancode.
|
|
*
|
|
* See SDL_Scancode for details.
|
|
*
|
|
* **Warning**: The returned name is by design not stable across platforms,
|
|
* e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
|
|
* Windows" under Microsoft Windows, and some scancodes like
|
|
* `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
|
|
* scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
|
|
* `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
|
|
* unsuitable for creating a stable cross-platform two-way mapping between
|
|
* strings and scancodes.
|
|
*
|
|
* \param scancode the desired SDL_Scancode to query
|
|
* \returns a pointer to the name for the scancode. If the scancode doesn't
|
|
* have a name this function returns an empty string ("").
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_GetScancodeFromKey
|
|
* \sa SDL_GetScancodeFromName
|
|
*/
|
|
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
|
|
|
|
/**
|
|
* Get a scancode from a human-readable name.
|
|
*
|
|
* \param name the human-readable scancode name
|
|
* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
|
|
* recognized; call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_GetKeyFromName
|
|
* \sa SDL_GetScancodeFromKey
|
|
* \sa SDL_GetScancodeName
|
|
*/
|
|
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
|
|
|
/**
|
|
* Get a human-readable name for a key.
|
|
*
|
|
* See SDL_Scancode and SDL_Keycode for details.
|
|
*
|
|
* \param key the desired SDL_Keycode to query
|
|
* \returns a pointer to a UTF-8 string that stays valid at least until the
|
|
* next call to this function. If you need it around any longer, you
|
|
* must copy it. If the key doesn't have a name, this function
|
|
* returns an empty string ("").
|
|
*
|
|
* \sa SDL_GetKeyFromName
|
|
* \sa SDL_GetKeyFromScancode
|
|
* \sa SDL_GetScancodeFromKey
|
|
*/
|
|
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
|
|
|
/**
|
|
* Get a key code from a human-readable name.
|
|
*
|
|
* \param name the human-readable key name
|
|
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \sa SDL_GetKeyFromScancode
|
|
* \sa SDL_GetKeyName
|
|
* \sa SDL_GetScancodeFromName
|
|
*/
|
|
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
|
|
|
/**
|
|
* Start accepting Unicode text input events.
|
|
*
|
|
* This function will start accepting Unicode text input events in the focused
|
|
* SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and
|
|
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in
|
|
* pair with SDL_StopTextInput().
|
|
*
|
|
* On some platforms using this function activates the screen keyboard.
|
|
*
|
|
* \sa SDL_SetTextInputRect
|
|
* \sa SDL_StopTextInput
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
|
|
|
|
/**
|
|
* Check whether or not Unicode text input events are enabled.
|
|
*
|
|
* \returns SDL_TRUE if text input events are enabled else SDL_FALSE.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_StartTextInput
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
|
|
|
|
/**
|
|
* Stop receiving any text input events.
|
|
*
|
|
* \sa SDL_StartTextInput
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
|
|
|
/**
|
|
* Set the rectangle used to type Unicode text inputs.
|
|
*
|
|
* \param rect the SDL_Rect structure representing the rectangle to receive
|
|
* text (ignored if NULL)
|
|
*
|
|
* \sa SDL_StartTextInput
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
|
|
|
|
/**
|
|
* Check whether the platform has screen keyboard support.
|
|
*
|
|
* \returns SDL_TRUE if the platform has some screen keyboard support or
|
|
* SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_StartTextInput
|
|
* \sa SDL_IsScreenKeyboardShown
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
|
|
|
|
/**
|
|
* Check whether the screen keyboard is shown for given window.
|
|
*
|
|
* \param window the window for which screen keyboard should be queried
|
|
* \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_HasScreenKeyboardSupport
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_keyboard_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|