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			94 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //-----------------------------------------------------------------------------
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| // COMPILE-TIME OPTIONS FOR DEAR IMGUI
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| // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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| // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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| //-----------------------------------------------------------------------------
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| // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/branch with your modifications to imconfig.h)
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| // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
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| // If you do so you need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include
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| // the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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| // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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| // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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| //-----------------------------------------------------------------------------
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| 
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| #pragma once
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| 
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| //---- Define assertion handler. Defaults to calling assert().
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| //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
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| //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
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| 
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| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
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| // Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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| //#define IMGUI_API __declspec( dllexport )
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| //#define IMGUI_API __declspec( dllimport )
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| 
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| //---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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| 
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| //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
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| // It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
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| //#define IMGUI_DISABLE_DEMO_WINDOWS
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| //#define IMGUI_DISABLE_METRICS_WINDOW
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| 
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| //---- Don't implement some functions to reduce linkage requirements.
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| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
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| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
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| //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, ime).
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| //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices').
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| //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS             // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
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| //#define IMGUI_DISABLE_MATH_FUNCTIONS                      // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
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| //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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| 
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| //---- Include imgui_user.h at the end of imgui.h as a convenience
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| //#define IMGUI_INCLUDE_IMGUI_USER_H
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| 
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| //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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| //#define IMGUI_USE_BGRA_PACKED_COLOR
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| 
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| //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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| // By default the embedded implementations are declared static and not available outside of imgui cpp files.
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| //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
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| //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
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| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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| 
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| //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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| // This will be inlined as part of ImVec2 and ImVec4 class declarations.
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| /*
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| #define IM_VEC2_CLASS_EXTRA                                                 \
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|         ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \
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|         operator MyVec2() const { return MyVec2(x,y); }
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| 
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| #define IM_VEC4_CLASS_EXTRA                                                 \
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|         ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; }     \
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|         operator MyVec4() const { return MyVec4(x,y,z,w); }
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| */
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| 
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| //---- Using 32-bits vertex indices (default is 16-bits) is one way to allow large meshes with more than 64K vertices.
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| // Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bits indices).
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| // Another way to allow large meshes while keeping 16-bits indices is to handle ImDrawCmd::VtxOffset in your renderer.
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| // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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| //#define ImDrawIdx unsigned int
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| 
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| //---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
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| //struct ImDrawList;
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| //struct ImDrawCmd;
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| //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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| //#define ImDrawCallback MyImDrawCallback
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| 
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| //---- Debug Tools
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| // Use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.
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| //#define IM_DEBUG_BREAK  IM_ASSERT(0)
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| //#define IM_DEBUG_BREAK  __debugbreak()
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| // Have the Item Picker break in the ItemAdd() function instead of ItemHoverable() - which is earlier in the code, will catch a few extra items, allow picking items other than Hovered one.
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| // This adds a small runtime cost which is why it is not enabled by default.
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| //#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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| 
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| //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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| /*
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| namespace ImGui
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| {
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|     void MyFunction(const char* name, const MyMatrix44& v);
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| }
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| */
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