Duckstation/src/util/vulkan_builders.h
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00

416 lines
17 KiB
C++

// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "vulkan_loader.h"
#include "common/string_util.h"
#include <array>
#include <cstdarg>
#include <string_view>
#ifdef _DEBUG
#define ENABLE_VULKAN_DEBUG_OBJECTS 1
#endif
#define LOG_VULKAN_ERROR(res, ...) ::Vulkan::LogVulkanResult(__func__, res, __VA_ARGS__)
namespace Vulkan {
// Adds a structure to a chain.
void AddPointerToChain(void* head, const void* ptr);
const char* VkResultToString(VkResult res);
void LogVulkanResult(const char* func_name, VkResult res, const char* msg, ...);
class DescriptorSetLayoutBuilder
{
public:
enum : u32
{
MAX_BINDINGS = 16,
};
DescriptorSetLayoutBuilder();
void Clear();
void SetPushFlag();
VkDescriptorSetLayout Create(VkDevice device);
void AddBinding(u32 binding, VkDescriptorType dtype, u32 dcount, VkShaderStageFlags stages);
private:
VkDescriptorSetLayoutCreateInfo m_ci{};
std::array<VkDescriptorSetLayoutBinding, MAX_BINDINGS> m_bindings{};
};
class PipelineLayoutBuilder
{
public:
enum : u32
{
MAX_SETS = 8,
MAX_PUSH_CONSTANTS = 1
};
PipelineLayoutBuilder();
void Clear();
VkPipelineLayout Create(VkDevice device);
void AddDescriptorSet(VkDescriptorSetLayout layout);
void AddPushConstants(VkShaderStageFlags stages, u32 offset, u32 size);
private:
VkPipelineLayoutCreateInfo m_ci{};
std::array<VkDescriptorSetLayout, MAX_SETS> m_sets{};
std::array<VkPushConstantRange, MAX_PUSH_CONSTANTS> m_push_constants{};
};
class GraphicsPipelineBuilder
{
public:
enum : u32
{
MAX_SHADER_STAGES = 3,
MAX_VERTEX_ATTRIBUTES = 16,
MAX_VERTEX_BUFFERS = 8,
MAX_ATTACHMENTS = 2,
MAX_DYNAMIC_STATE = 8
};
GraphicsPipelineBuilder();
void Clear();
VkPipeline Create(VkDevice device, VkPipelineCache pipeline_cache = VK_NULL_HANDLE, bool clear = true);
void SetShaderStage(VkShaderStageFlagBits stage, VkShaderModule module, const char* entry_point);
void SetVertexShader(VkShaderModule module) { SetShaderStage(VK_SHADER_STAGE_VERTEX_BIT, module, "main"); }
void SetGeometryShader(VkShaderModule module) { SetShaderStage(VK_SHADER_STAGE_GEOMETRY_BIT, module, "main"); }
void SetFragmentShader(VkShaderModule module) { SetShaderStage(VK_SHADER_STAGE_FRAGMENT_BIT, module, "main"); }
void AddVertexBuffer(u32 binding, u32 stride, VkVertexInputRate input_rate = VK_VERTEX_INPUT_RATE_VERTEX);
void AddVertexAttribute(u32 location, u32 binding, VkFormat format, u32 offset);
void SetPrimitiveTopology(VkPrimitiveTopology topology, bool enable_primitive_restart = false);
void SetRasterizationState(VkPolygonMode polygon_mode, VkCullModeFlags cull_mode, VkFrontFace front_face);
void SetLineWidth(float width);
void SetLineRasterizationMode(VkLineRasterizationModeEXT mode);
void SetMultisamples(VkSampleCountFlagBits samples);
void SetMultisamples(u32 multisamples, bool per_sample_shading);
void SetNoCullRasterizationState();
void SetDepthState(bool depth_test, bool depth_write, VkCompareOp compare_op);
void SetStencilState(bool stencil_test, const VkStencilOpState& front, const VkStencilOpState& back);
void SetNoDepthTestState();
void SetNoStencilState();
void AddBlendAttachment(bool blend_enable, VkBlendFactor src_factor, VkBlendFactor dst_factor, VkBlendOp op,
VkBlendFactor alpha_src_factor, VkBlendFactor alpha_dst_factor, VkBlendOp alpha_op,
VkColorComponentFlags write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT);
void SetBlendAttachment(u32 attachment, bool blend_enable, VkBlendFactor src_factor, VkBlendFactor dst_factor,
VkBlendOp op, VkBlendFactor alpha_src_factor, VkBlendFactor alpha_dst_factor,
VkBlendOp alpha_op,
VkColorComponentFlags write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT);
void SetColorWriteMask(u32 attachment,
VkColorComponentFlags write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT);
void AddBlendFlags(u32 flags);
void ClearBlendAttachments();
void SetBlendConstants(float r, float g, float b, float a);
void SetNoBlendingState();
void AddDynamicState(VkDynamicState state);
void SetDynamicViewportAndScissorState();
void SetViewport(float x, float y, float width, float height, float min_depth, float max_depth);
void SetScissorRect(s32 x, s32 y, u32 width, u32 height);
void SetPipelineLayout(VkPipelineLayout layout);
void SetRenderPass(VkRenderPass render_pass, u32 subpass);
void SetProvokingVertex(VkProvokingVertexModeEXT mode);
private:
VkGraphicsPipelineCreateInfo m_ci;
std::array<VkPipelineShaderStageCreateInfo, MAX_SHADER_STAGES> m_shader_stages;
VkPipelineVertexInputStateCreateInfo m_vertex_input_state;
std::array<VkVertexInputBindingDescription, MAX_VERTEX_BUFFERS> m_vertex_buffers;
std::array<VkVertexInputAttributeDescription, MAX_VERTEX_ATTRIBUTES> m_vertex_attributes;
VkPipelineInputAssemblyStateCreateInfo m_input_assembly;
VkPipelineRasterizationStateCreateInfo m_rasterization_state;
VkPipelineDepthStencilStateCreateInfo m_depth_state;
VkPipelineColorBlendStateCreateInfo m_blend_state;
std::array<VkPipelineColorBlendAttachmentState, MAX_ATTACHMENTS> m_blend_attachments;
VkPipelineViewportStateCreateInfo m_viewport_state;
VkViewport m_viewport;
VkRect2D m_scissor;
VkPipelineDynamicStateCreateInfo m_dynamic_state;
std::array<VkDynamicState, MAX_DYNAMIC_STATE> m_dynamic_state_values;
VkPipelineMultisampleStateCreateInfo m_multisample_state;
VkPipelineRasterizationProvokingVertexStateCreateInfoEXT m_provoking_vertex;
VkPipelineRasterizationLineStateCreateInfoEXT m_line_rasterization_state;
};
class ComputePipelineBuilder
{
public:
enum : u32
{
SPECIALIZATION_CONSTANT_SIZE = 4,
MAX_SPECIALIZATION_CONSTANTS = 4,
};
ComputePipelineBuilder();
void Clear();
VkPipeline Create(VkDevice device, VkPipelineCache pipeline_cache = VK_NULL_HANDLE, bool clear = true);
void SetShader(VkShaderModule module, const char* entry_point);
void SetPipelineLayout(VkPipelineLayout layout);
void SetSpecializationBool(u32 index, bool value);
private:
void SetSpecializationValue(u32 index, u32 value);
VkComputePipelineCreateInfo m_ci;
VkSpecializationInfo m_si;
std::array<VkSpecializationMapEntry, MAX_SPECIALIZATION_CONSTANTS> m_smap_entries;
std::array<u8, SPECIALIZATION_CONSTANT_SIZE * MAX_SPECIALIZATION_CONSTANTS> m_smap_constants;
};
class SamplerBuilder
{
public:
SamplerBuilder();
void Clear();
VkSampler Create(VkDevice device, bool clear = true);
void SetFilter(VkFilter mag_filter, VkFilter min_filter, VkSamplerMipmapMode mip_filter);
void SetAddressMode(VkSamplerAddressMode u, VkSamplerAddressMode v, VkSamplerAddressMode w);
void SetPointSampler(VkSamplerAddressMode address_mode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER);
void SetLinearSampler(bool mipmaps, VkSamplerAddressMode address_mode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER);
private:
VkSamplerCreateInfo m_ci;
};
class DescriptorSetUpdateBuilder
{
enum : u32
{
MAX_WRITES = 16,
MAX_IMAGE_INFOS = 8,
MAX_BUFFER_INFOS = 4,
MAX_VIEWS = 4,
};
public:
DescriptorSetUpdateBuilder();
void Clear();
void Update(VkDevice device, bool clear = true);
void PushUpdate(VkCommandBuffer cmdbuf, VkPipelineBindPoint bind_point, VkPipelineLayout layout, u32 set,
bool clear = true);
void AddImageDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view,
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
void AddSamplerDescriptorWrite(VkDescriptorSet set, u32 binding, VkSampler sampler);
void AddSamplerDescriptorWrites(VkDescriptorSet set, u32 binding, const VkSampler* samplers, u32 num_samplers);
void AddCombinedImageSamplerDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view, VkSampler sampler,
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
void AddCombinedImageSamplerDescriptorWrites(VkDescriptorSet set, u32 binding, const VkImageView* views,
const VkSampler* samplers, u32 num_views,
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
void AddBufferDescriptorWrite(VkDescriptorSet set, u32 binding, VkDescriptorType dtype, VkBuffer buffer, u32 offset,
u32 size);
void AddBufferViewDescriptorWrite(VkDescriptorSet set, u32 binding, VkDescriptorType dtype, VkBufferView view);
void AddInputAttachmentDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view,
VkImageLayout layout = VK_IMAGE_LAYOUT_GENERAL);
void AddStorageImageDescriptorWrite(VkDescriptorSet set, u32 binding, VkImageView view,
VkImageLayout layout = VK_IMAGE_LAYOUT_GENERAL);
private:
std::array<VkWriteDescriptorSet, MAX_WRITES> m_writes;
u32 m_num_writes = 0;
std::array<VkDescriptorBufferInfo, MAX_BUFFER_INFOS> m_buffer_infos;
std::array<VkDescriptorImageInfo, MAX_IMAGE_INFOS> m_image_infos;
std::array<VkBufferView, MAX_VIEWS> m_views;
u32 m_num_buffer_infos = 0;
u32 m_num_image_infos = 0;
u32 m_num_views = 0;
};
class FramebufferBuilder
{
enum : u32
{
MAX_ATTACHMENTS = 2,
};
public:
FramebufferBuilder();
void Clear();
VkFramebuffer Create(VkDevice device, bool clear = true);
void AddAttachment(VkImageView image);
void SetSize(u32 width, u32 height, u32 layers);
void SetRenderPass(VkRenderPass render_pass);
private:
VkFramebufferCreateInfo m_ci;
std::array<VkImageView, MAX_ATTACHMENTS> m_images;
};
class RenderPassBuilder
{
enum : u32
{
MAX_ATTACHMENTS = 2,
MAX_ATTACHMENT_REFERENCES = 2,
MAX_SUBPASSES = 1,
};
public:
RenderPassBuilder();
void Clear();
VkRenderPass Create(VkDevice device, bool clear = true);
u32 AddAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load_op,
VkAttachmentStoreOp store_op, VkImageLayout initial_layout, VkImageLayout final_layout);
u32 AddSubpass();
void AddSubpassColorAttachment(u32 subpass, u32 attachment, VkImageLayout layout);
void AddSubpassDepthAttachment(u32 subpass, u32 attachment, VkImageLayout layout);
private:
VkRenderPassCreateInfo m_ci;
std::array<VkAttachmentDescription, MAX_ATTACHMENTS> m_attachments;
std::array<VkAttachmentReference, MAX_ATTACHMENT_REFERENCES> m_attachment_references;
u32 m_num_attachment_references = 0;
std::array<VkSubpassDescription, MAX_SUBPASSES> m_subpasses;
};
class BufferViewBuilder
{
public:
BufferViewBuilder();
void Clear();
VkBufferView Create(VkDevice device, bool clear = true);
void Set(VkBuffer buffer, VkFormat format, u32 offset, u32 size);
private:
VkBufferViewCreateInfo m_ci;
};
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
// Provides a compile-time mapping between a Vulkan-type into its matching VkObjectType
template<typename T>
struct VkObjectTypeMap;
// clang-format off
template<> struct VkObjectTypeMap<VkInstance > { using type = VkInstance; static constexpr VkObjectType value = VK_OBJECT_TYPE_INSTANCE; };
template<> struct VkObjectTypeMap<VkPhysicalDevice > { using type = VkPhysicalDevice; static constexpr VkObjectType value = VK_OBJECT_TYPE_PHYSICAL_DEVICE; };
template<> struct VkObjectTypeMap<VkDevice > { using type = VkDevice; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE; };
template<> struct VkObjectTypeMap<VkQueue > { using type = VkQueue; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUEUE; };
template<> struct VkObjectTypeMap<VkSemaphore > { using type = VkSemaphore; static constexpr VkObjectType value = VK_OBJECT_TYPE_SEMAPHORE; };
template<> struct VkObjectTypeMap<VkCommandBuffer > { using type = VkCommandBuffer; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_BUFFER; };
template<> struct VkObjectTypeMap<VkFence > { using type = VkFence; static constexpr VkObjectType value = VK_OBJECT_TYPE_FENCE; };
template<> struct VkObjectTypeMap<VkDeviceMemory > { using type = VkDeviceMemory; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE_MEMORY; };
template<> struct VkObjectTypeMap<VkBuffer > { using type = VkBuffer; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER; };
template<> struct VkObjectTypeMap<VkImage > { using type = VkImage; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE; };
template<> struct VkObjectTypeMap<VkEvent > { using type = VkEvent; static constexpr VkObjectType value = VK_OBJECT_TYPE_EVENT; };
template<> struct VkObjectTypeMap<VkQueryPool > { using type = VkQueryPool; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUERY_POOL; };
template<> struct VkObjectTypeMap<VkBufferView > { using type = VkBufferView; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER_VIEW; };
template<> struct VkObjectTypeMap<VkImageView > { using type = VkImageView; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE_VIEW; };
template<> struct VkObjectTypeMap<VkShaderModule > { using type = VkShaderModule; static constexpr VkObjectType value = VK_OBJECT_TYPE_SHADER_MODULE; };
template<> struct VkObjectTypeMap<VkPipelineCache > { using type = VkPipelineCache; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_CACHE; };
template<> struct VkObjectTypeMap<VkPipelineLayout > { using type = VkPipelineLayout; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_LAYOUT; };
template<> struct VkObjectTypeMap<VkRenderPass > { using type = VkRenderPass; static constexpr VkObjectType value = VK_OBJECT_TYPE_RENDER_PASS; };
template<> struct VkObjectTypeMap<VkPipeline > { using type = VkPipeline; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE; };
template<> struct VkObjectTypeMap<VkDescriptorSetLayout > { using type = VkDescriptorSetLayout; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT; };
template<> struct VkObjectTypeMap<VkSampler > { using type = VkSampler; static constexpr VkObjectType value = VK_OBJECT_TYPE_SAMPLER; };
template<> struct VkObjectTypeMap<VkDescriptorPool > { using type = VkDescriptorPool; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_POOL; };
template<> struct VkObjectTypeMap<VkDescriptorSet > { using type = VkDescriptorSet; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET; };
template<> struct VkObjectTypeMap<VkFramebuffer > { using type = VkFramebuffer; static constexpr VkObjectType value = VK_OBJECT_TYPE_FRAMEBUFFER; };
template<> struct VkObjectTypeMap<VkCommandPool > { using type = VkCommandPool; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_POOL; };
template<> struct VkObjectTypeMap<VkDescriptorUpdateTemplate> { using type = VkDescriptorUpdateTemplate; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE; };
template<> struct VkObjectTypeMap<VkSurfaceKHR > { using type = VkSurfaceKHR; static constexpr VkObjectType value = VK_OBJECT_TYPE_SURFACE_KHR; };
template<> struct VkObjectTypeMap<VkSwapchainKHR > { using type = VkSwapchainKHR; static constexpr VkObjectType value = VK_OBJECT_TYPE_SWAPCHAIN_KHR; };
template<> struct VkObjectTypeMap<VkDebugUtilsMessengerEXT > { using type = VkDebugUtilsMessengerEXT; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT; };
// clang-format on
#endif
static inline void SetFormattedObjectName(VkDevice device, void* object_handle, VkObjectType object_type,
const char* format, va_list ap)
{
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
if (!vkSetDebugUtilsObjectNameEXT)
{
return;
}
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
const VkDebugUtilsObjectNameInfoEXT nameInfo{VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, nullptr, object_type,
reinterpret_cast<uint64_t>(object_handle), str.c_str()};
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
#endif
}
template<typename T>
static inline void SetFormattedObjectName(VkDevice device, T object_handle, const char* format, ...)
{
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
std::va_list ap;
va_start(ap, format);
SetFormattedObjectName(device, reinterpret_cast<void*>((typename VkObjectTypeMap<T>::type)object_handle),
VkObjectTypeMap<T>::value, format, ap);
va_end(ap);
#endif
}
template<typename T>
static inline void SetObjectName(VkDevice device, T object_handle, const std::string_view& sv)
{
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
SetFormattedObjectName(device, object_handle, "%.*s", static_cast<int>(sv.length()), sv.data());
#endif
}
} // namespace Vulkan