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90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
#pragma once
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#include <QtWidgets/QListView>
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#include <QtWidgets/QStackedWidget>
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#include <QtWidgets/QTableView>
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class GameList;
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struct GameListEntry;
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class GameListModel;
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class GameListSortModel;
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class QtHostInterface;
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class GameListGridListView : public QListView
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{
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Q_OBJECT
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public:
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GameListGridListView(QWidget* parent = nullptr);
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Q_SIGNALS:
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void zoomOut();
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void zoomIn();
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protected:
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void wheelEvent(QWheelEvent* e);
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};
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class GameListWidget : public QStackedWidget
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{
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Q_OBJECT
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public:
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GameListWidget(QWidget* parent = nullptr);
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~GameListWidget();
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void initialize(QtHostInterface* host_interface);
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bool isShowingGameList() const;
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bool isShowingGameGrid() const;
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bool getShowGridCoverTitles() const;
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const GameListEntry* getSelectedEntry() const;
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Q_SIGNALS:
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void entrySelected(const GameListEntry* entry);
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void entryDoubleClicked(const GameListEntry* entry);
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void entryContextMenuRequested(const QPoint& point, const GameListEntry* entry);
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private Q_SLOTS:
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void onGameListRefreshed();
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void onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous);
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void onTableViewItemActivated(const QModelIndex& index);
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void onTableViewContextMenuRequested(const QPoint& point);
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void onTableViewHeaderContextMenuRequested(const QPoint& point);
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void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder);
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void onListViewItemActivated(const QModelIndex& index);
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void onListViewContextMenuRequested(const QPoint& point);
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public Q_SLOTS:
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void showGameList();
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void showGameGrid();
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void setShowCoverTitles(bool enabled);
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void gridZoomIn();
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void gridZoomOut();
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void refreshGridCovers();
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protected:
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void resizeEvent(QResizeEvent* event);
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private:
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void resizeTableViewColumnsToFit();
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void loadTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings(int column);
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void loadTableViewColumnSortSettings();
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void saveTableViewColumnSortSettings();
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void listZoom(float delta);
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void updateListFont();
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QtHostInterface* m_host_interface = nullptr;
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GameList* m_game_list = nullptr;
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GameListModel* m_model = nullptr;
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GameListSortModel* m_sort_model = nullptr;
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QTableView* m_table_view = nullptr;
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GameListGridListView* m_list_view = nullptr;
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};
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