mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 17:45:41 +00:00
d588c26cf6
This reverts commit 8debaa34d9
.
Seems to be a few regressions, namely XBox Controller Rumble, other
controllers not detecting, etc.
328 lines
9 KiB
Objective-C
328 lines
9 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_syswm.h
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*
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* Include file for SDL custom system window manager hooks.
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*/
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#ifndef SDL_syswm_h_
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#define SDL_syswm_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "SDL_version.h"
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/**
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* \brief SDL_syswm.h
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*
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* Your application has access to a special type of event ::SDL_SYSWMEVENT,
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* which contains window-manager specific information and arrives whenever
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* an unhandled window event occurs. This event is ignored by default, but
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* you can enable it with SDL_EventState().
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*/
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struct SDL_SysWMinfo;
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#if !defined(SDL_PROTOTYPES_ONLY)
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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#if defined(SDL_VIDEO_DRIVER_WINRT)
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#include <Inspectable.h>
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#endif
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/* This is the structure for custom window manager events */
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(__APPLE__) && defined(__MACH__)
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/* conflicts with Quickdraw.h */
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#define Cursor X11Cursor
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#endif
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#if defined(__APPLE__) && defined(__MACH__)
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/* matches the re-define above */
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#undef Cursor
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#endif
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#endif /* defined(SDL_VIDEO_DRIVER_X11) */
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#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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#include <directfb.h>
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#endif
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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#ifdef __OBJC__
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@class NSWindow;
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#else
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typedef struct _NSWindow NSWindow;
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#endif
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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#ifdef __OBJC__
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#include <UIKit/UIKit.h>
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#else
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typedef struct _UIWindow UIWindow;
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typedef struct _UIViewController UIViewController;
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#endif
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typedef Uint32 GLuint;
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#endif
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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typedef struct ANativeWindow ANativeWindow;
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typedef void *EGLSurface;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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#include "SDL_egl.h"
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#endif
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#endif /* SDL_PROTOTYPES_ONLY */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if !defined(SDL_PROTOTYPES_ONLY)
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/**
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* These are the various supported windowing subsystems
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*/
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typedef enum
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{
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SDL_SYSWM_UNKNOWN,
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SDL_SYSWM_WINDOWS,
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SDL_SYSWM_X11,
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SDL_SYSWM_DIRECTFB,
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SDL_SYSWM_COCOA,
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SDL_SYSWM_UIKIT,
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SDL_SYSWM_WAYLAND,
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SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
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SDL_SYSWM_WINRT,
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SDL_SYSWM_ANDROID,
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SDL_SYSWM_VIVANTE,
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SDL_SYSWM_OS2
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} SDL_SYSWM_TYPE;
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/**
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* The custom event structure.
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*/
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struct SDL_SysWMmsg
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{
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SDL_version version;
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SDL_SYSWM_TYPE subsystem;
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union
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{
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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struct {
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HWND hwnd; /**< The window for the message */
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UINT msg; /**< The type of message */
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WPARAM wParam; /**< WORD message parameter */
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LPARAM lParam; /**< LONG message parameter */
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} win;
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#endif
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#if defined(SDL_VIDEO_DRIVER_X11)
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struct {
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XEvent event;
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} x11;
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#endif
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#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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struct {
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DFBEvent event;
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} dfb;
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#endif
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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struct
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{
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/* Latest version of Xcode clang complains about empty structs in C v. C++:
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error: empty struct has size 0 in C, size 1 in C++
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*/
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int dummy;
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/* No Cocoa window events yet */
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} cocoa;
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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struct
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{
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int dummy;
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/* No UIKit window events yet */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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struct
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{
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int dummy;
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/* No Vivante window events yet */
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} vivante;
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#endif
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/* Can't have an empty union */
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int dummy;
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} msg;
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};
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/**
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* The custom window manager information structure.
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*
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* When this structure is returned, it holds information about which
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* low level system it is using, and will be one of SDL_SYSWM_TYPE.
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*/
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struct SDL_SysWMinfo
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{
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SDL_version version;
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SDL_SYSWM_TYPE subsystem;
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union
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{
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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struct
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{
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HWND window; /**< The window handle */
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HDC hdc; /**< The window device context */
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HINSTANCE hinstance; /**< The instance handle */
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} win;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WINRT)
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struct
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{
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IInspectable * window; /**< The WinRT CoreWindow */
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} winrt;
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#endif
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#if defined(SDL_VIDEO_DRIVER_X11)
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struct
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{
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Display *display; /**< The X11 display */
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Window window; /**< The X11 window */
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} x11;
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#endif
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#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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struct
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{
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IDirectFB *dfb; /**< The directfb main interface */
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IDirectFBWindow *window; /**< The directfb window handle */
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IDirectFBSurface *surface; /**< The directfb client surface */
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} dfb;
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#endif
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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NSWindow __unsafe_unretained *window; /**< The Cocoa window */
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#else
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NSWindow *window; /**< The Cocoa window */
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#endif
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} cocoa;
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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UIWindow __unsafe_unretained *window; /**< The UIKit window */
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#else
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UIWindow *window; /**< The UIKit window */
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#endif
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GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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struct
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{
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struct wl_display *display; /**< Wayland display */
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struct wl_surface *surface; /**< Wayland surface */
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struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
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} wl;
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#endif
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#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
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struct
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{
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void *connection; /**< Mir display server connection */
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void *surface; /**< Mir surface */
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} mir;
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#endif
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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struct
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{
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ANativeWindow *window;
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EGLSurface surface;
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} android;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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struct
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{
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EGLNativeDisplayType display;
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EGLNativeWindowType window;
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} vivante;
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#endif
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/* Make sure this union is always 64 bytes (8 64-bit pointers). */
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/* Be careful not to overflow this if you add a new target! */
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Uint8 dummy[64];
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} info;
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};
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#endif /* SDL_PROTOTYPES_ONLY */
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typedef struct SDL_SysWMinfo SDL_SysWMinfo;
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/* Function prototypes */
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/**
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* \brief This function allows access to driver-dependent window information.
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*
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* \param window The window about which information is being requested
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* \param info This structure must be initialized with the SDL version, and is
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* then filled in with information about the given window.
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*
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* \return SDL_TRUE if the function is implemented and the version member of
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* the \c info struct is valid, SDL_FALSE otherwise.
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*
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* You typically use this function like this:
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* \code
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* SDL_SysWMinfo info;
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* SDL_VERSION(&info.version);
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* if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
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* \endcode
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
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SDL_SysWMinfo * info);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_syswm_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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