mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 22:25:42 +00:00
818892cb1b
Fixes old frames getting briefly displayed.
127 lines
4.4 KiB
C++
127 lines
4.4 KiB
C++
#pragma once
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#include "common/dimensional_array.h"
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#include "common/vulkan/staging_texture.h"
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#include "common/vulkan/stream_buffer.h"
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#include "common/vulkan/texture.h"
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#include "gpu_hw.h"
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#include <array>
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#include <memory>
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#include <tuple>
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class GPU_HW_Vulkan : public GPU_HW
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{
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public:
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GPU_HW_Vulkan();
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~GPU_HW_Vulkan() override;
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bool Initialize(HostDisplay* host_display) override;
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void Reset() override;
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void ResetGraphicsAPIState() override;
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void RestoreGraphicsAPIState() override;
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void UpdateSettings() override;
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protected:
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void ClearDisplay() override;
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void UpdateDisplay() override;
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void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void UpdateVRAMReadTexture() override;
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void UpdateDepthBufferFromMaskBit() override;
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void SetScissorFromDrawingArea() override;
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void MapBatchVertexPointer(u32 required_vertices) override;
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void UnmapBatchVertexPointer(u32 used_vertices) override;
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void UploadUniformBuffer(const void* data, u32 data_size) override;
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void DrawBatchVertices(BatchRenderMode render_mode, u32 base_vertex, u32 num_vertices) override;
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private:
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enum : u32
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{
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MAX_PUSH_CONSTANTS_SIZE = 64,
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};
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void SetCapabilities();
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void DestroyResources();
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ALWAYS_INLINE bool InRenderPass() const { return (m_current_render_pass != VK_NULL_HANDLE); }
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void BeginRenderPass(VkRenderPass render_pass, VkFramebuffer framebuffer, u32 x, u32 y, u32 width, u32 height);
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void BeginVRAMRenderPass();
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void EndRenderPass();
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bool CreatePipelineLayouts();
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bool CreateSamplers();
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bool CreateFramebuffer();
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void ClearFramebuffer();
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void DestroyFramebuffer();
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bool CreateVertexBuffer();
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bool CreateUniformBuffer();
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bool CreateTextureBuffer();
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bool CompilePipelines();
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void DestroyPipelines();
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VkRenderPass m_current_render_pass = VK_NULL_HANDLE;
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VkRenderPass m_vram_render_pass = VK_NULL_HANDLE;
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VkRenderPass m_vram_update_depth_render_pass = VK_NULL_HANDLE;
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VkRenderPass m_display_render_pass = VK_NULL_HANDLE;
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VkRenderPass m_vram_readback_render_pass = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_batch_descriptor_set_layout = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_single_sampler_descriptor_set_layout = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_vram_write_descriptor_set_layout = VK_NULL_HANDLE;
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VkPipelineLayout m_batch_pipeline_layout = VK_NULL_HANDLE;
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VkPipelineLayout m_no_samplers_pipeline_layout = VK_NULL_HANDLE;
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VkPipelineLayout m_single_sampler_pipeline_layout = VK_NULL_HANDLE;
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VkPipelineLayout m_vram_write_pipeline_layout = VK_NULL_HANDLE;
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Vulkan::Texture m_vram_texture;
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Vulkan::Texture m_vram_depth_texture;
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Vulkan::Texture m_vram_read_texture;
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Vulkan::Texture m_vram_readback_texture;
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Vulkan::StagingTexture m_vram_readback_staging_texture;
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Vulkan::Texture m_display_texture;
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VkFramebuffer m_vram_framebuffer = VK_NULL_HANDLE;
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VkFramebuffer m_vram_update_depth_framebuffer = VK_NULL_HANDLE;
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VkFramebuffer m_vram_readback_framebuffer = VK_NULL_HANDLE;
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VkFramebuffer m_display_framebuffer = VK_NULL_HANDLE;
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VkSampler m_point_sampler = VK_NULL_HANDLE;
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VkSampler m_linear_sampler = VK_NULL_HANDLE;
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VkDescriptorSet m_batch_descriptor_set = VK_NULL_HANDLE;
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VkDescriptorSet m_vram_copy_descriptor_set = VK_NULL_HANDLE;
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VkDescriptorSet m_vram_read_descriptor_set = VK_NULL_HANDLE;
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VkDescriptorSet m_vram_write_descriptor_set = VK_NULL_HANDLE;
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Vulkan::StreamBuffer m_vertex_stream_buffer;
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Vulkan::StreamBuffer m_uniform_stream_buffer;
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Vulkan::StreamBuffer m_texture_stream_buffer;
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u32 m_current_uniform_buffer_offset = 0;
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VkBufferView m_texture_stream_buffer_view = VK_NULL_HANDLE;
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// [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing]
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DimensionalArray<VkPipeline, 2, 2, 5, 9, 4, 2> m_batch_pipelines{};
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// [interlaced]
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std::array<VkPipeline, 2> m_vram_fill_pipelines{};
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// [depth_test]
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std::array<VkPipeline, 2> m_vram_write_pipelines{};
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std::array<VkPipeline, 2> m_vram_copy_pipelines{};
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VkPipeline m_vram_readback_pipeline = VK_NULL_HANDLE;
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VkPipeline m_vram_update_depth_pipeline = VK_NULL_HANDLE;
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// [depth_24][interlace_mode]
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DimensionalArray<VkPipeline, 3, 2> m_display_pipelines{};
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bool m_use_ssbos_for_vram_writes = false;
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};
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