Duckstation/src/frontend-common/frontend-common.vcxproj.filters
2022-07-21 17:29:58 +10:00

71 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="icon.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" />
<ClCompile Include="sdl_controller_interface.cpp" />
<ClCompile Include="sdl_initializer.cpp" />
<ClCompile Include="common_host_interface.cpp" />
<ClCompile Include="ini_settings_interface.cpp" />
<ClCompile Include="controller_interface.cpp" />
<ClCompile Include="save_state_selector_ui.cpp" />
<ClCompile Include="vulkan_host_display.cpp" />
<ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="xinput_controller_interface.cpp" />
<ClCompile Include="game_settings.cpp" />
<ClCompile Include="game_list.cpp" />
<ClCompile Include="imgui_impl_dx11.cpp" />
<ClCompile Include="imgui_impl_opengl3.cpp" />
<ClCompile Include="imgui_impl_vulkan.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="postprocessing_shadergen.cpp" />
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="cubeb_audio_stream.cpp" />
<ClCompile Include="dinput_controller_interface.cpp" />
<ClCompile Include="fullscreen_ui.cpp" />
<ClCompile Include="fullscreen_ui_progress_callback.cpp" />
<ClCompile Include="input_overlay_ui.cpp" />
<ClCompile Include="game_database.cpp" />
<ClCompile Include="inhibit_screensaver.cpp" />
<ClCompile Include="xaudio2_audio_stream.cpp" />
<ClCompile Include="d3d12_host_display.cpp" />
<ClCompile Include="imgui_impl_dx12.cpp" />
<ClCompile Include="host_settings.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="icon.h" />
<ClInclude Include="sdl_audio_stream.h" />
<ClInclude Include="sdl_controller_interface.h" />
<ClInclude Include="sdl_initializer.h" />
<ClInclude Include="common_host_interface.h" />
<ClInclude Include="ini_settings_interface.h" />
<ClInclude Include="controller_interface.h" />
<ClInclude Include="save_state_selector_ui.h" />
<ClInclude Include="vulkan_host_display.h" />
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="opengl_host_display.h" />
<ClInclude Include="xinput_controller_interface.h" />
<ClInclude Include="game_list.h" />
<ClInclude Include="game_settings.h" />
<ClInclude Include="imgui_impl_vulkan.h" />
<ClInclude Include="imgui_impl_dx11.h" />
<ClInclude Include="imgui_impl_opengl3.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="postprocessing_shadergen.h" />
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="cubeb_audio_stream.h" />
<ClInclude Include="dinput_controller_interface.h" />
<ClInclude Include="fullscreen_ui.h" />
<ClInclude Include="fullscreen_ui_progress_callback.h" />
<ClInclude Include="input_overlay_ui.h" />
<ClInclude Include="game_database.h" />
<ClInclude Include="inhibit_screensaver.h" />
<ClInclude Include="xaudio2_audio_stream.h" />
<ClInclude Include="d3d12_host_display.h" />
<ClInclude Include="imgui_impl_dx12.h" />
</ItemGroup>
<ItemGroup>
<None Include="font_roboto_regular.inl" />
</ItemGroup>
</Project>