Duckstation/src/frontend-common/game_list.cpp
2022-07-21 17:29:58 +10:00

1154 lines
35 KiB
C++

#include "game_list.h"
#include "common/assert.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/make_array.h"
#include "common/path.h"
#include "common/progress_callback.h"
#include "common/string_util.h"
#include "core/bios.h"
#include "core/host_interface.h"
#include "core/psf_loader.h"
#include "core/settings.h"
#include "core/system.h"
#include "util/cd_image.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <ctime>
#include <string_view>
#include <tinyxml2.h>
#include <utility>
Log_SetChannel(GameList);
GameList::GameList() = default;
GameList::~GameList() = default;
const char* GameList::EntryTypeToString(GameListEntryType type)
{
static std::array<const char*, static_cast<int>(GameListEntryType::Count)> names = {
{"Disc", "PSExe", "Playlist", "PSF"}};
return names[static_cast<int>(type)];
}
const char* GameList::EntryCompatibilityRatingToString(GameListCompatibilityRating rating)
{
static std::array<const char*, static_cast<int>(GameListCompatibilityRating::Count)> names = {
{"Unknown", "DoesntBoot", "CrashesInIntro", "CrashesInGame", "GraphicalAudioIssues", "NoIssues"}};
return names[static_cast<int>(rating)];
}
const char* GameList::GetGameListCompatibilityRatingString(GameListCompatibilityRating rating)
{
static constexpr std::array<const char*, static_cast<size_t>(GameListCompatibilityRating::Count)> names = {
{TRANSLATABLE("GameListCompatibilityRating", "Unknown"),
TRANSLATABLE("GameListCompatibilityRating", "Doesn't Boot"),
TRANSLATABLE("GameListCompatibilityRating", "Crashes In Intro"),
TRANSLATABLE("GameListCompatibilityRating", "Crashes In-Game"),
TRANSLATABLE("GameListCompatibilityRating", "Graphical/Audio Issues"),
TRANSLATABLE("GameListCompatibilityRating", "No Issues")}};
return (rating >= GameListCompatibilityRating::Unknown && rating < GameListCompatibilityRating::Count) ?
names[static_cast<int>(rating)] :
"";
}
bool GameList::IsScannableFilename(const std::string& path)
{
// we don't scan bin files because they'll duplicate
std::string::size_type pos = path.rfind('.');
if (pos != std::string::npos && StringUtil::Strcasecmp(path.c_str() + pos, ".bin") == 0)
return false;
return System::IsLoadableFilename(path.c_str());
}
bool GameList::GetExeListEntry(const std::string& path, GameListEntry* entry)
{
std::FILE* fp = FileSystem::OpenCFile(path.c_str(), "rb");
if (!fp)
return false;
std::fseek(fp, 0, SEEK_END);
const u32 file_size = static_cast<u32>(std::ftell(fp));
std::fseek(fp, 0, SEEK_SET);
BIOS::PSEXEHeader header;
if (std::fread(&header, sizeof(header), 1, fp) != 1)
{
std::fclose(fp);
return false;
}
std::fclose(fp);
if (!BIOS::IsValidPSExeHeader(header, file_size))
{
Log_DebugPrintf("%s is not a valid PS-EXE", path.c_str());
return false;
}
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
entry->code.clear();
entry->title = Path::StripExtension(display_name);
entry->region = BIOS::GetPSExeDiscRegion(header);
entry->total_size = ZeroExtend64(file_size);
entry->type = GameListEntryType::PSExe;
entry->compatibility_rating = GameListCompatibilityRating::Unknown;
return true;
}
bool GameList::GetPsfListEntry(const std::string& path, GameListEntry* entry)
{
// we don't need to walk the library chain here - the top file is enough
PSFLoader::File file;
if (!file.Load(path.c_str()))
return false;
entry->code.clear();
entry->region = file.GetRegion();
entry->total_size = static_cast<u32>(file.GetProgramData().size());
entry->type = GameListEntryType::PSF;
entry->compatibility_rating = GameListCompatibilityRating::Unknown;
// Game - Title
std::optional<std::string> game(file.GetTagString("game"));
if (game.has_value())
{
entry->title = std::move(game.value());
entry->title += " - ";
}
else
{
entry->title.clear();
}
std::optional<std::string> title(file.GetTagString("title"));
if (title.has_value())
{
entry->title += title.value();
}
else
{
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
entry->title += Path::StripExtension(display_name);
}
return true;
}
bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
{
if (System::IsExeFileName(path.c_str()))
return GetExeListEntry(path.c_str(), entry);
if (System::IsPsfFileName(path.c_str()))
return GetPsfListEntry(path.c_str(), entry);
std::unique_ptr<CDImage> cdi = CDImage::Open(path.c_str(), nullptr);
if (!cdi)
return false;
entry->path = path;
entry->total_size = static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
entry->type = GameListEntryType::Disc;
entry->compatibility_rating = GameListCompatibilityRating::Unknown;
// try the database first
LoadDatabase();
GameDatabaseEntry dbentry;
if (!m_database.GetEntryForDisc(cdi.get(), &dbentry))
{
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
// no game code, so use the filename title
entry->code = System::GetGameCodeForImage(cdi.get(), true);
entry->title = Path::GetFileTitle(display_name);
entry->compatibility_rating = GameListCompatibilityRating::Unknown;
entry->release_date = 0;
entry->min_players = 0;
entry->max_players = 0;
entry->min_blocks = 0;
entry->max_blocks = 0;
entry->supported_controllers = ~0u;
}
else
{
// pull from database
entry->code = std::move(dbentry.serial);
entry->title = std::move(dbentry.title);
entry->genre = std::move(dbentry.genre);
entry->publisher = std::move(dbentry.publisher);
entry->developer = std::move(dbentry.developer);
entry->release_date = dbentry.release_date;
entry->min_players = static_cast<u8>(dbentry.min_players);
entry->max_players = static_cast<u8>(dbentry.max_players);
entry->min_blocks = static_cast<u8>(dbentry.min_blocks);
entry->max_blocks = static_cast<u8>(dbentry.max_blocks);
entry->supported_controllers = dbentry.supported_controllers_mask;
}
// region detection
entry->region = System::GetRegionFromSystemArea(cdi.get());
if (entry->region == DiscRegion::Other)
entry->region = System::GetRegionForCode(entry->code);
if (!entry->code.empty())
{
const GameListCompatibilityEntry* compatibility_entry = GetCompatibilityEntryForCode(entry->code);
if (compatibility_entry)
entry->compatibility_rating = compatibility_entry->compatibility_rating;
else
Log_WarningPrintf("'%s' (%s) not found in compatibility list", entry->code.c_str(), entry->title.c_str());
if (!m_game_settings_load_tried)
LoadGameSettings();
const GameSettings::Entry* settings = m_game_settings.GetEntry(entry->code);
if (settings)
entry->settings = *settings;
}
if (cdi->HasSubImages())
{
entry->type = GameListEntryType::Playlist;
std::string image_title(cdi->GetMetadata("title"));
if (!image_title.empty())
entry->title = std::move(image_title);
// get the size of all the subimages
const u32 subimage_count = cdi->GetSubImageCount();
for (u32 i = 1; i < subimage_count; i++)
{
if (!cdi->SwitchSubImage(i, nullptr))
{
Log_ErrorPrintf("Failed to switch to subimage %u in '%s'", i, entry->path.c_str());
continue;
}
entry->total_size += static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
}
}
return true;
}
bool GameList::GetGameListEntryFromCache(const std::string& path, GameListEntry* entry)
{
auto iter = m_cache_map.find(path);
if (iter == m_cache_map.end())
return false;
*entry = std::move(iter->second);
m_cache_map.erase(iter);
return true;
}
void GameList::LoadCache()
{
if (m_cache_filename.empty())
return;
std::unique_ptr<ByteStream> stream =
ByteStream::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (!stream)
return;
if (!LoadEntriesFromCache(stream.get()))
{
Log_WarningPrintf("Deleting corrupted cache file '%s'", m_cache_filename.c_str());
stream.reset();
m_cache_map.clear();
DeleteCacheFile();
return;
}
}
static bool ReadString(ByteStream* stream, std::string* dest)
{
u32 size;
if (!stream->Read2(&size, sizeof(size)))
return false;
dest->resize(size);
if (!stream->Read2(dest->data(), size))
return false;
return true;
}
static bool ReadU8(ByteStream* stream, u8* dest)
{
return stream->Read2(dest, sizeof(u8));
}
static bool ReadU32(ByteStream* stream, u32* dest)
{
return stream->Read2(dest, sizeof(u32));
}
static bool ReadU64(ByteStream* stream, u64* dest)
{
return stream->Read2(dest, sizeof(u64));
}
static bool WriteString(ByteStream* stream, const std::string& str)
{
const u32 size = static_cast<u32>(str.size());
return (stream->Write2(&size, sizeof(size)) && (size == 0 || stream->Write2(str.data(), size)));
}
static bool WriteU8(ByteStream* stream, u8 dest)
{
return stream->Write2(&dest, sizeof(u8));
}
static bool WriteU32(ByteStream* stream, u32 dest)
{
return stream->Write2(&dest, sizeof(u32));
}
static bool WriteU64(ByteStream* stream, u64 dest)
{
return stream->Write2(&dest, sizeof(u64));
}
bool GameList::LoadEntriesFromCache(ByteStream* stream)
{
u32 file_signature, file_version;
if (!ReadU32(stream, &file_signature) || !ReadU32(stream, &file_version) ||
file_signature != GAME_LIST_CACHE_SIGNATURE || file_version != GAME_LIST_CACHE_VERSION)
{
Log_WarningPrintf("Game list cache is corrupted");
return false;
}
while (stream->GetPosition() != stream->GetSize())
{
std::string path;
GameListEntry ge;
u8 type;
u8 region;
u8 compatibility_rating;
if (!ReadU8(stream, &type) || !ReadU8(stream, &region) || !ReadString(stream, &path) ||
!ReadString(stream, &ge.code) || !ReadString(stream, &ge.title) || !ReadString(stream, &ge.genre) ||
!ReadString(stream, &ge.publisher) || !ReadString(stream, &ge.developer) || !ReadU64(stream, &ge.total_size) ||
!ReadU64(stream, &ge.last_modified_time) || !ReadU64(stream, &ge.release_date) ||
!ReadU32(stream, &ge.supported_controllers) || !ReadU8(stream, &ge.min_players) ||
!ReadU8(stream, &ge.max_players) || !ReadU8(stream, &ge.min_blocks) || !ReadU8(stream, &ge.max_blocks) ||
!ReadU8(stream, &compatibility_rating) || region >= static_cast<u8>(DiscRegion::Count) ||
type >= static_cast<u8>(GameListEntryType::Count) ||
compatibility_rating >= static_cast<u8>(GameListCompatibilityRating::Count))
{
Log_WarningPrintf("Game list cache entry is corrupted");
return false;
}
ge.path = path;
ge.region = static_cast<DiscRegion>(region);
ge.type = static_cast<GameListEntryType>(type);
ge.compatibility_rating = static_cast<GameListCompatibilityRating>(compatibility_rating);
if (!ge.settings.LoadFromStream(stream))
{
Log_WarningPrintf("Game list cache entry is corrupted (settings)");
return false;
}
auto iter = m_cache_map.find(ge.path);
if (iter != m_cache_map.end())
iter->second = std::move(ge);
else
m_cache_map.emplace(std::move(path), std::move(ge));
}
return true;
}
bool GameList::OpenCacheForWriting()
{
if (m_cache_filename.empty())
return false;
Assert(!m_cache_write_stream);
m_cache_write_stream =
ByteStream::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE |
BYTESTREAM_OPEN_APPEND | BYTESTREAM_OPEN_STREAMED);
if (!m_cache_write_stream || !m_cache_write_stream->SeekToEnd())
{
m_cache_write_stream.reset();
return false;
}
if (m_cache_write_stream->GetPosition() == 0)
{
// new cache file, write header
if (!WriteU32(m_cache_write_stream.get(), GAME_LIST_CACHE_SIGNATURE) ||
!WriteU32(m_cache_write_stream.get(), GAME_LIST_CACHE_VERSION))
{
Log_ErrorPrintf("Failed to write game list cache header");
m_cache_write_stream.reset();
FileSystem::DeleteFile(m_cache_filename.c_str());
return false;
}
}
return true;
}
bool GameList::WriteEntryToCache(const GameListEntry* entry, ByteStream* stream)
{
bool result = true;
result &= WriteU8(stream, static_cast<u8>(entry->type));
result &= WriteU8(stream, static_cast<u8>(entry->region));
result &= WriteString(stream, entry->path);
result &= WriteString(stream, entry->code);
result &= WriteString(stream, entry->title);
result &= WriteString(stream, entry->genre);
result &= WriteString(stream, entry->publisher);
result &= WriteString(stream, entry->developer);
result &= WriteU64(stream, entry->total_size);
result &= WriteU64(stream, entry->last_modified_time);
result &= WriteU64(stream, entry->release_date);
result &= WriteU32(stream, entry->supported_controllers);
result &= WriteU8(stream, entry->min_players);
result &= WriteU8(stream, entry->max_players);
result &= WriteU8(stream, entry->min_blocks);
result &= WriteU8(stream, entry->max_blocks);
result &= WriteU8(stream, static_cast<u8>(entry->compatibility_rating));
result &= entry->settings.SaveToStream(stream);
return result;
}
void GameList::FlushCacheFileStream()
{
if (!m_cache_write_stream)
return;
m_cache_write_stream->Flush();
}
void GameList::CloseCacheFileStream()
{
if (!m_cache_write_stream)
return;
m_cache_write_stream->Commit();
m_cache_write_stream.reset();
}
void GameList::RewriteCacheFile()
{
CloseCacheFileStream();
DeleteCacheFile();
if (OpenCacheForWriting())
{
for (const auto& it : m_entries)
{
if (!WriteEntryToCache(&it, m_cache_write_stream.get()))
{
Log_ErrorPrintf("Failed to write '%s' to new cache file", it.title.c_str());
break;
}
}
CloseCacheFileStream();
}
}
void GameList::DeleteCacheFile()
{
Assert(!m_cache_write_stream);
if (!FileSystem::FileExists(m_cache_filename.c_str()))
return;
if (FileSystem::DeleteFile(m_cache_filename.c_str()))
Log_InfoPrintf("Deleted game list cache '%s'", m_cache_filename.c_str());
else
Log_WarningPrintf("Failed to delete game list cache '%s'", m_cache_filename.c_str());
}
void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback* progress)
{
Log_DevPrintf("Scanning %s%s", path, recursive ? " (recursively)" : "");
progress->PushState();
progress->SetFormattedStatusText("Scanning directory '%s'%s...", path, recursive ? " (recursively)" : "");
FileSystem::FindResultsArray files;
FileSystem::FindFiles(path, "*",
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files);
progress->SetProgressRange(static_cast<u32>(files.size()));
progress->SetProgressValue(0);
for (FILESYSTEM_FIND_DATA& ffd : files)
{
progress->IncrementProgressValue();
if (!IsScannableFilename(ffd.FileName) || IsPathExcluded(ffd.FileName) || GetEntryForPath(ffd.FileName.c_str()))
continue;
if (AddFileFromCache(ffd.FileName, ffd.ModificationTime))
continue;
// ownership of fp is transferred
progress->SetFormattedStatusText("Scanning '%s'...", FileSystem::GetDisplayNameFromPath(ffd.FileName).c_str());
ScanFile(std::move(ffd.FileName), ffd.ModificationTime);
}
progress->SetProgressValue(static_cast<u32>(files.size()));
progress->PopState();
}
bool GameList::AddFileFromCache(const std::string& path, std::time_t timestamp)
{
if (std::any_of(m_entries.begin(), m_entries.end(),
[&path](const GameListEntry& other) { return other.path == path; }))
{
// already exists
return true;
}
GameListEntry entry;
if (!GetGameListEntryFromCache(path, &entry) || entry.last_modified_time != static_cast<u64>(timestamp))
return false;
m_entries.push_back(std::move(entry));
return true;
}
bool GameList::ScanFile(std::string path, std::time_t timestamp)
{
Log_DevPrintf("Scanning '%s'...", path.c_str());
GameListEntry entry;
if (!GetGameListEntry(path, &entry))
return false;
entry.path = std::move(path);
entry.last_modified_time = static_cast<u64>(timestamp);
if (m_cache_write_stream || OpenCacheForWriting())
{
if (!WriteEntryToCache(&entry, m_cache_write_stream.get()))
Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str());
}
m_entries.push_back(std::move(entry));
return true;
}
void GameList::AddDirectory(std::string path, bool recursive)
{
auto iter = std::find_if(m_search_directories.begin(), m_search_directories.end(),
[&path](const DirectoryEntry& de) { return de.path == path; });
if (iter != m_search_directories.end())
{
iter->recursive = recursive;
return;
}
m_search_directories.push_back({path, recursive});
}
const GameListEntry* GameList::GetEntryForPath(const char* path) const
{
const size_t path_length = std::strlen(path);
for (const GameListEntry& entry : m_entries)
{
if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0)
return &entry;
}
return nullptr;
}
GameListEntry* GameList::GetMutableEntryForPath(const char* path)
{
const size_t path_length = std::strlen(path);
for (GameListEntry& entry : m_entries)
{
if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0)
return &entry;
}
return nullptr;
}
const GameListCompatibilityEntry* GameList::GetCompatibilityEntryForCode(const std::string& code) const
{
if (!m_compatibility_list_load_tried)
const_cast<GameList*>(this)->LoadCompatibilityList();
auto iter = m_compatibility_list.find(code);
return (iter != m_compatibility_list.end()) ? &iter->second : nullptr;
}
bool GameList::GetDatabaseEntryForCode(const std::string_view& code, GameDatabaseEntry* entry)
{
LoadDatabase();
return m_database.GetEntryForCode(code, entry);
}
bool GameList::GetDatabaseEntryForDisc(CDImage* image, GameDatabaseEntry* entry)
{
LoadDatabase();
return m_database.GetEntryForDisc(image, entry);
}
bool GameList::IsPathExcluded(const std::string& path) const
{
return (std::find(m_excluded_paths.begin(), m_excluded_paths.end(), path) != m_excluded_paths.end());
}
void GameList::SetSearchDirectoriesFromSettings(SettingsInterface& si)
{
m_search_directories.clear();
m_excluded_paths = si.GetStringList("GameList", "ExcludedPaths");
std::vector<std::string> dirs = si.GetStringList("GameList", "Paths");
for (std::string& dir : dirs)
m_search_directories.push_back({std::move(dir), false});
dirs = si.GetStringList("GameList", "RecursivePaths");
for (std::string& dir : dirs)
m_search_directories.push_back({std::move(dir), true});
}
void GameList::Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress /* = nullptr */)
{
m_game_list_loaded = true;
if (!progress)
progress = ProgressCallback::NullProgressCallback;
if (invalidate_cache)
DeleteCacheFile();
else
LoadCache();
if (invalidate_database)
ClearDatabase();
m_entries.clear();
if (!m_search_directories.empty())
{
progress->SetProgressRange(static_cast<u32>(m_search_directories.size()));
progress->SetProgressValue(0);
for (u32 i = 0; i < static_cast<u32>(m_search_directories.size()); i++)
{
const DirectoryEntry& de = m_search_directories[i];
ScanDirectory(de.path.c_str(), de.recursive, progress);
progress->SetProgressValue(i + 1);
}
}
// don't need unused cache entries
CloseCacheFileStream();
m_cache_map.clear();
// we don't need to keep the db around anymore, it's quick enough to re-parse if needed anyway
ClearDatabase();
}
void GameList::UpdateCompatibilityEntry(GameListCompatibilityEntry new_entry, bool save_to_list /*= true*/)
{
auto iter = m_compatibility_list.find(new_entry.code.c_str());
if (iter != m_compatibility_list.end())
{
iter->second = std::move(new_entry);
}
else
{
std::string key(new_entry.code);
iter = m_compatibility_list.emplace(std::move(key), std::move(new_entry)).first;
}
auto game_list_it = std::find_if(m_entries.begin(), m_entries.end(),
[&iter](const GameListEntry& ge) { return (ge.code == iter->second.code); });
if (game_list_it != m_entries.end() && game_list_it->compatibility_rating != iter->second.compatibility_rating)
{
game_list_it->compatibility_rating = iter->second.compatibility_rating;
RewriteCacheFile();
}
if (save_to_list)
SaveCompatibilityDatabaseForEntry(&iter->second);
}
void GameList::LoadDatabase()
{
if (m_database_load_tried)
return;
m_database_load_tried = true;
m_database.Load();
}
void GameList::ClearDatabase()
{
m_database.Unload();
m_database_load_tried = false;
}
class GameList::CompatibilityListVisitor final : public tinyxml2::XMLVisitor
{
public:
CompatibilityListVisitor(CompatibilityMap& database) : m_database(database) {}
static std::string FixupSerial(const std::string_view str)
{
std::string ret;
ret.reserve(str.length());
for (size_t i = 0; i < str.length(); i++)
{
if (str[i] == '.' || str[i] == '#')
continue;
else if (str[i] == ',')
break;
else if (str[i] == '_' || str[i] == ' ')
ret.push_back('-');
else
ret.push_back(static_cast<char>(std::toupper(str[i])));
}
return ret;
}
bool VisitEnter(const tinyxml2::XMLElement& element, const tinyxml2::XMLAttribute* firstAttribute) override
{
// recurse into gamelist
if (StringUtil::Strcasecmp(element.Name(), "compatibility-list") == 0)
return true;
if (StringUtil::Strcasecmp(element.Name(), "entry") != 0)
return false;
const char* attr = element.Attribute("code");
std::string code(attr ? attr : "");
attr = element.Attribute("title");
std::string title(attr ? attr : "");
attr = element.Attribute("region");
std::optional<DiscRegion> region = Settings::ParseDiscRegionName(attr ? attr : "");
const int compatibility = element.IntAttribute("compatibility");
const tinyxml2::XMLElement* upscaling_elem = element.FirstChildElement("upscaling-issues");
const tinyxml2::XMLElement* version_tested_elm = element.FirstChildElement("version-tested");
const tinyxml2::XMLElement* comments_elem = element.FirstChildElement("comments");
const char* upscaling = upscaling_elem ? upscaling_elem->GetText() : nullptr;
const char* version_tested = version_tested_elm ? version_tested_elm->GetText() : nullptr;
const char* comments = comments_elem ? comments_elem->GetText() : nullptr;
if (code.empty() || !region.has_value() || compatibility < 0 ||
compatibility >= static_cast<int>(GameListCompatibilityRating::Count))
{
Log_ErrorPrintf("Missing child node at line %d", element.GetLineNum());
return false;
}
auto iter = m_database.find(code);
if (iter != m_database.end())
{
Log_WarningPrintf("Duplicate game code in compatibility list: '%s'", code.c_str());
m_database.erase(iter);
}
GameListCompatibilityEntry entry;
entry.code = code;
entry.title = title;
entry.region = region.value();
entry.compatibility_rating = static_cast<GameListCompatibilityRating>(compatibility);
if (upscaling)
entry.upscaling_issues = upscaling;
if (version_tested)
entry.version_tested = version_tested;
if (comments)
entry.comments = comments;
m_database.emplace(std::move(code), std::move(entry));
return false;
}
private:
CompatibilityMap& m_database;
};
void GameList::LoadCompatibilityList()
{
if (m_compatibility_list_load_tried)
return;
m_compatibility_list_load_tried = true;
// list we ship with
{
std::unique_ptr<ByteStream> file =
g_host_interface->OpenPackageFile("database/compatibility.xml", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (file)
{
LoadCompatibilityListFromXML(ByteStream::ReadStreamToString(file.get()));
}
else
{
Log_ErrorPrintf("Failed to load compatibility.xml from package");
}
}
// user's list
if (!m_user_compatibility_list_filename.empty() && FileSystem::FileExists(m_user_compatibility_list_filename.c_str()))
{
std::unique_ptr<ByteStream> file =
ByteStream::OpenFile(m_user_compatibility_list_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (file)
LoadCompatibilityListFromXML(ByteStream::ReadStreamToString(file.get()));
}
}
bool GameList::LoadCompatibilityListFromXML(const std::string& xml)
{
tinyxml2::XMLDocument doc;
tinyxml2::XMLError error = doc.Parse(xml.c_str(), xml.size());
if (error != tinyxml2::XML_SUCCESS)
{
Log_ErrorPrintf("Failed to parse compatibility list: %s", tinyxml2::XMLDocument::ErrorIDToName(error));
return false;
}
const tinyxml2::XMLElement* datafile_elem = doc.FirstChildElement("compatibility-list");
if (!datafile_elem)
{
Log_ErrorPrintf("Failed to get compatibility-list element");
return false;
}
CompatibilityListVisitor visitor(m_compatibility_list);
datafile_elem->Accept(&visitor);
Log_InfoPrintf("Loaded %zu entries from compatibility list", m_compatibility_list.size());
return true;
}
static void InitElementForCompatibilityEntry(tinyxml2::XMLDocument* doc, tinyxml2::XMLElement* entry_elem,
const GameListCompatibilityEntry* entry)
{
entry_elem->SetAttribute("code", entry->code.c_str());
entry_elem->SetAttribute("title", entry->title.c_str());
entry_elem->SetAttribute("region", Settings::GetDiscRegionName(entry->region));
entry_elem->SetAttribute("compatibility", static_cast<int>(entry->compatibility_rating));
tinyxml2::XMLElement* elem = entry_elem->FirstChildElement("compatibility");
if (!elem)
{
elem = doc->NewElement("compatibility");
entry_elem->InsertEndChild(elem);
}
elem->SetText(GameList::GetGameListCompatibilityRatingString(entry->compatibility_rating));
if (!entry->upscaling_issues.empty())
{
elem = entry_elem->FirstChildElement("upscaling-issues");
if (!entry->upscaling_issues.empty())
{
if (!elem)
{
elem = doc->NewElement("upscaling-issues");
entry_elem->InsertEndChild(elem);
}
elem->SetText(entry->upscaling_issues.c_str());
}
else
{
if (elem)
entry_elem->DeleteChild(elem);
}
}
if (!entry->version_tested.empty())
{
elem = entry_elem->FirstChildElement("version-tested");
if (!entry->version_tested.empty())
{
if (!elem)
{
elem = doc->NewElement("version-tested");
entry_elem->InsertEndChild(elem);
}
elem->SetText(entry->version_tested.c_str());
}
else
{
if (elem)
entry_elem->DeleteChild(elem);
}
}
if (!entry->comments.empty())
{
elem = entry_elem->FirstChildElement("comments");
if (!entry->comments.empty())
{
if (!elem)
{
elem = doc->NewElement("comments");
entry_elem->InsertEndChild(elem);
}
elem->SetText(entry->comments.c_str());
}
else
{
if (elem)
entry_elem->DeleteChild(elem);
}
}
}
bool GameList::SaveCompatibilityDatabaseForEntry(const GameListCompatibilityEntry* entry)
{
if (m_user_compatibility_list_filename.empty())
return false;
tinyxml2::XMLDocument doc;
tinyxml2::XMLError error;
tinyxml2::XMLElement* root_elem;
auto fp = FileSystem::OpenManagedCFile(m_user_compatibility_list_filename.c_str(), "rb");
if (fp)
{
error = doc.LoadFile(fp.get());
if (error != tinyxml2::XML_SUCCESS)
{
Log_ErrorPrintf("Failed to parse compatibility list '%s': %s", m_user_compatibility_list_filename.c_str(),
tinyxml2::XMLDocument::ErrorIDToName(error));
return false;
}
root_elem = doc.FirstChildElement("compatibility-list");
if (!root_elem)
{
Log_ErrorPrintf("Failed to get compatibility-list element in '%s'", m_user_compatibility_list_filename.c_str());
return false;
}
}
else
{
root_elem = doc.NewElement("compatibility-list");
doc.InsertEndChild(root_elem);
}
tinyxml2::XMLElement* current_entry_elem = root_elem->FirstChildElement();
while (current_entry_elem)
{
const char* existing_code = current_entry_elem->Attribute("code");
if (existing_code && StringUtil::Strcasecmp(entry->code.c_str(), existing_code) == 0)
{
// update the existing element
InitElementForCompatibilityEntry(&doc, current_entry_elem, entry);
break;
}
current_entry_elem = current_entry_elem->NextSiblingElement();
}
if (!current_entry_elem)
{
// not found, insert
tinyxml2::XMLElement* entry_elem = doc.NewElement("entry");
root_elem->InsertEndChild(entry_elem);
InitElementForCompatibilityEntry(&doc, entry_elem, entry);
}
fp.reset();
fp = FileSystem::OpenManagedCFile(m_user_compatibility_list_filename.c_str(), "wb");
if (!fp)
{
Log_ErrorPrintf("Failed to open file '%s'", m_user_compatibility_list_filename.c_str());
return false;
}
error = doc.SaveFile(fp.get());
if (error != tinyxml2::XML_SUCCESS)
{
Log_ErrorPrintf("Failed to update compatibility list '%s': %s", m_user_compatibility_list_filename.c_str(),
tinyxml2::XMLDocument::ErrorIDToName(error));
return false;
}
Log_InfoPrintf("Updated compatibility list '%s'", m_user_compatibility_list_filename.c_str());
return true;
}
std::string GameList::ExportCompatibilityEntry(const GameListCompatibilityEntry* entry)
{
tinyxml2::XMLDocument doc;
tinyxml2::XMLElement* root_elem = doc.NewElement("compatibility-list");
doc.InsertEndChild(root_elem);
tinyxml2::XMLElement* entry_elem = doc.NewElement("entry");
root_elem->InsertEndChild(entry_elem);
InitElementForCompatibilityEntry(&doc, entry_elem, entry);
tinyxml2::XMLPrinter printer;
// doc.Print(&printer);
entry_elem->Accept(&printer);
return std::string(printer.CStr(), printer.CStrSize());
}
void GameList::LoadGameSettings()
{
if (m_game_settings_load_tried)
return;
m_game_settings_load_tried = true;
// list we ship with
{
std::unique_ptr<ByteStream> file =
g_host_interface->OpenPackageFile("database/gamesettings.ini", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (file)
{
m_game_settings.Load(ByteStream::ReadStreamToString(file.get()));
}
else
{
Log_ErrorPrintf("Failed to load compatibility.xml from package");
}
}
// user's list
if (!m_user_game_settings_filename.empty() && FileSystem::FileExists(m_user_game_settings_filename.c_str()))
{
std::unique_ptr<ByteStream> file =
ByteStream::OpenFile(m_user_game_settings_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (file)
m_game_settings.Load(ByteStream::ReadStreamToString(file.get()));
}
}
const GameSettings::Entry* GameList::GetGameSettings(const std::string& filename, const std::string& game_code)
{
const GameListEntry* entry = GetMutableEntryForPath(filename.c_str());
if (entry)
return &entry->settings;
if (!m_game_settings_load_tried)
LoadGameSettings();
return m_game_settings.GetEntry(game_code);
}
const GameSettings::Entry* GameList::GetGameSettingsForCode(const std::string& game_code)
{
if (!m_game_settings_load_tried)
LoadGameSettings();
return m_game_settings.GetEntry(game_code);
}
void GameList::UpdateGameSettings(const std::string& filename, const std::string& game_code,
const std::string& game_title, const GameSettings::Entry& new_entry,
bool save_to_list /* = true */)
{
GameListEntry* entry = GetMutableEntryForPath(filename.c_str());
if (entry)
{
entry->settings = new_entry;
RewriteCacheFile();
}
if (save_to_list)
m_game_settings.SetEntry(game_code, game_title, new_entry, m_user_game_settings_filename.c_str());
}
std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) const
{
return GetCoverImagePath(entry->path, entry->code, entry->title);
}
std::string GameList::GetCoverImagePath(const std::string& path, const std::string& code,
const std::string& title) const
{
static constexpr auto extensions = make_array("jpg", "jpeg", "png", "webp");
PathString cover_path;
for (const char* extension : extensions)
{
// use the file title if it differs (e.g. modded games)
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
const std::string_view file_title(Path::GetFileTitle(display_name));
if (!file_title.empty() && title != file_title)
{
cover_path.Clear();
cover_path.AppendString(g_host_interface->GetUserDirectory().c_str());
cover_path.AppendCharacter(FS_OSPATH_SEPARATOR_CHARACTER);
cover_path.AppendString("covers");
cover_path.AppendCharacter(FS_OSPATH_SEPARATOR_CHARACTER);
cover_path.AppendString(file_title);
cover_path.AppendCharacter('.');
cover_path.AppendString(extension);
if (FileSystem::FileExists(cover_path))
return std::string(cover_path.GetCharArray());
}
// try the title
if (!title.empty())
{
cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s",
g_host_interface->GetUserDirectory().c_str(), title.c_str(), extension);
if (FileSystem::FileExists(cover_path))
return std::string(cover_path.GetCharArray());
}
// then the code
if (!code.empty())
{
cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s",
g_host_interface->GetUserDirectory().c_str(), code.c_str(), extension);
if (FileSystem::FileExists(cover_path))
return std::string(cover_path.GetCharArray());
}
}
return std::string();
}
std::string GameList::GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename) const
{
const char* extension = std::strrchr(new_filename, '.');
if (!extension)
return {};
std::string existing_filename = GetCoverImagePathForEntry(entry);
if (!existing_filename.empty())
{
std::string::size_type pos = existing_filename.rfind('.');
if (pos != std::string::npos && existing_filename.compare(pos, std::strlen(extension), extension) == 0)
return existing_filename;
}
return g_host_interface->GetUserDirectoryRelativePath("covers" FS_OSPATH_SEPARATOR_STR "%s%s", entry->title.c_str(),
extension);
}
size_t GameListEntry::GetReleaseDateString(char* buffer, size_t buffer_size) const
{
if (release_date == 0)
return StringUtil::Strlcpy(buffer, "Unknown", buffer_size);
std::time_t date_as_time = static_cast<std::time_t>(release_date);
#ifdef _WIN32
tm date_tm = {};
gmtime_s(&date_tm, &date_as_time);
#else
tm date_tm = {};
gmtime_r(&date_as_time, &date_tm);
#endif
return std::strftime(buffer, buffer_size, "%d %B %Y", &date_tm);
}