Duckstation/src/core/timers.h
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00

98 lines
2.2 KiB
C++

#pragma once
#include "common/bitfield.h"
#include "types.h"
#include <array>
#include <memory>
class StateWrapper;
class TimingEvent;
class GPU;
class Timers final
{
public:
Timers();
~Timers();
void Initialize();
void Shutdown();
void Reset();
bool DoState(StateWrapper& sw);
void SetGate(u32 timer, bool state);
void DrawDebugStateWindow();
// dot clock/hblank/sysclk div 8
ALWAYS_INLINE bool IsUsingExternalClock(u32 timer) const { return m_states[timer].external_counting_enabled; }
// queries for GPU
ALWAYS_INLINE bool IsExternalIRQEnabled(u32 timer) const
{
const CounterState& cs = m_states[timer];
return (cs.external_counting_enabled && (cs.mode.bits & ((1u << 4) | (1u << 5))) != 0);
}
TickCount GetTicksUntilIRQ(u32 timer) const;
void AddTicks(u32 timer, TickCount ticks);
u32 ReadRegister(u32 offset);
void WriteRegister(u32 offset, u32 value);
private:
static constexpr u32 NUM_TIMERS = 3;
enum class SyncMode : u8
{
PauseOnGate = 0,
ResetOnGate = 1,
ResetAndRunOnGate = 2,
FreeRunOnGate = 3
};
union CounterMode
{
u32 bits;
BitField<u32, bool, 0, 1> sync_enable;
BitField<u32, SyncMode, 1, 2> sync_mode;
BitField<u32, bool, 3, 1> reset_at_target;
BitField<u32, bool, 4, 1> irq_at_target;
BitField<u32, bool, 5, 1> irq_on_overflow;
BitField<u32, bool, 6, 1> irq_repeat;
BitField<u32, bool, 7, 1> irq_pulse_n;
BitField<u32, u8, 8, 2> clock_source;
BitField<u32, bool, 10, 1> interrupt_request_n;
BitField<u32, bool, 11, 1> reached_target;
BitField<u32, bool, 12, 1> reached_overflow;
};
struct CounterState
{
CounterMode mode;
u32 counter;
u32 target;
bool gate;
bool use_external_clock;
bool external_counting_enabled;
bool counting_enabled;
bool irq_done;
};
void UpdateCountingEnabled(CounterState& cs);
void UpdateIRQ(u32 index);
void AddSysClkTicks(TickCount sysclk_ticks);
TickCount GetTicksUntilNextInterrupt() const;
void UpdateSysClkEvent();
std::unique_ptr<TimingEvent> m_sysclk_event;
std::array<CounterState, NUM_TIMERS> m_states{};
u32 m_sysclk_div_8_carry = 0; // partial ticks for timer 3 with sysclk/8
};
extern Timers g_timers;