Duckstation/src/frontend-common/xaudio2_audio_stream.cpp
2022-07-28 22:10:47 +10:00

219 lines
5.9 KiB
C++

#include "xaudio2_audio_stream.h"
#include "common/assert.h"
#include "common/log.h"
#include "common_host.h"
#include <VersionHelpers.h>
#include <xaudio2.h>
Log_SetChannel(XAudio2AudioStream);
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#pragma comment(lib, "xaudio2.lib")
#endif
XAudio2AudioStream::XAudio2AudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch)
: AudioStream(sample_rate, channels, buffer_ms, stretch)
{
}
XAudio2AudioStream::~XAudio2AudioStream()
{
if (IsOpen())
CloseDevice();
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
if (m_xaudio2_library)
FreeLibrary(m_xaudio2_library);
if (m_com_initialized_by_us)
CoUninitialize();
#endif
}
std::unique_ptr<AudioStream> CommonHost::CreateXAudio2Stream(u32 sample_rate, u32 channels, u32 buffer_ms,
u32 latency_ms, AudioStretchMode stretch)
{
std::unique_ptr<XAudio2AudioStream> stream(
std::make_unique<XAudio2AudioStream>(sample_rate, channels, buffer_ms, stretch));
if (!stream->OpenDevice(latency_ms))
stream.reset();
return stream;
}
bool XAudio2AudioStream::OpenDevice(u32 latency_ms)
{
DebugAssert(!IsOpen());
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
m_xaudio2_library = LoadLibraryW(XAUDIO2_DLL_W);
if (!m_xaudio2_library)
{
Log_ErrorPrintf("Failed to load '%s', make sure you're using Windows 10", XAUDIO2_DLL_A);
return false;
}
#endif
HRESULT hr;
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
using PFNXAUDIO2CREATE =
HRESULT(STDAPICALLTYPE*)(IXAudio2 * *ppXAudio2, UINT32 Flags, XAUDIO2_PROCESSOR XAudio2Processor);
PFNXAUDIO2CREATE xaudio2_create =
reinterpret_cast<PFNXAUDIO2CREATE>(GetProcAddress(m_xaudio2_library, "XAudio2Create"));
if (!xaudio2_create)
return false;
hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
m_com_initialized_by_us = SUCCEEDED(hr);
if (FAILED(hr) && hr != RPC_E_CHANGED_MODE && hr != S_FALSE)
{
Log_ErrorPrintf("Failed to initialize COM");
return false;
}
hr = xaudio2_create(m_xaudio.ReleaseAndGetAddressOf(), 0, XAUDIO2_DEFAULT_PROCESSOR);
#else
hr = XAudio2Create(m_xaudio.ReleaseAndGetAddressOf(), 0, XAUDIO2_DEFAULT_PROCESSOR);
#endif
if (FAILED(hr))
{
Log_ErrorPrintf("XAudio2Create() failed: %08X", hr);
return false;
}
hr = m_xaudio->CreateMasteringVoice(&m_mastering_voice, m_channels, m_sample_rate, 0, nullptr);
if (FAILED(hr))
{
Log_ErrorPrintf("CreateMasteringVoice() failed: %08X", hr);
return false;
}
WAVEFORMATEX wf = {};
wf.cbSize = sizeof(wf);
wf.nAvgBytesPerSec = m_sample_rate * m_channels * sizeof(s16);
wf.nBlockAlign = static_cast<WORD>(sizeof(s16) * m_channels);
wf.nChannels = static_cast<WORD>(m_channels);
wf.nSamplesPerSec = m_sample_rate;
wf.wBitsPerSample = sizeof(s16) * 8;
wf.wFormatTag = WAVE_FORMAT_PCM;
hr = m_xaudio->CreateSourceVoice(&m_source_voice, &wf, 0, 1.0f, this);
if (FAILED(hr))
{
Log_ErrorPrintf("CreateMasteringVoice() failed: %08X", hr);
return false;
}
hr = m_source_voice->SetFrequencyRatio(1.0f);
if (FAILED(hr))
{
Log_ErrorPrintf("SetFrequencyRatio() failed: %08X", hr);
return false;
}
m_enqueue_buffer_size = std::max<u32>(INTERNAL_BUFFER_SIZE, GetBufferSizeForMS(m_sample_rate, latency_ms));
Log_DevPrintf("Allocating %u buffers of %u frames", NUM_BUFFERS, m_enqueue_buffer_size);
for (u32 i = 0; i < NUM_BUFFERS; i++)
m_enqueue_buffers[i] = std::make_unique<SampleType[]>(m_enqueue_buffer_size * m_channels);
BaseInitialize();
m_volume = 100;
m_paused = false;
hr = m_source_voice->Start(0, 0);
if (FAILED(hr))
{
Log_ErrorPrintf("Start() failed: %08X", hr);
return false;
}
EnqueueBuffer();
return true;
}
void XAudio2AudioStream::SetPaused(bool paused)
{
if (m_paused == paused)
return;
if (paused)
{
HRESULT hr = m_source_voice->Stop(0, 0);
if (FAILED(hr))
Log_ErrorPrintf("Stop() failed: %08X", hr);
}
else
{
HRESULT hr = m_source_voice->Start(0, 0);
if (FAILED(hr))
Log_ErrorPrintf("Start() failed: %08X", hr);
}
m_paused = paused;
if (!m_buffer_enqueued)
EnqueueBuffer();
}
void XAudio2AudioStream::CloseDevice()
{
HRESULT hr;
if (!m_paused)
{
hr = m_source_voice->Stop(0, 0);
if (FAILED(hr))
Log_ErrorPrintf("Stop() failed: %08X", hr);
}
m_source_voice = nullptr;
m_mastering_voice = nullptr;
m_xaudio.Reset();
m_enqueue_buffers = {};
m_current_buffer = 0;
m_paused = true;
}
void XAudio2AudioStream::EnqueueBuffer()
{
SampleType* samples = m_enqueue_buffers[m_current_buffer].get();
ReadFrames(samples, m_enqueue_buffer_size);
const XAUDIO2_BUFFER buf = {
static_cast<UINT32>(0), // flags
static_cast<UINT32>(sizeof(s16) * m_channels * m_enqueue_buffer_size), // bytes
reinterpret_cast<const BYTE*>(samples) // data
};
HRESULT hr = m_source_voice->SubmitSourceBuffer(&buf, nullptr);
if (FAILED(hr))
Log_ErrorPrintf("SubmitSourceBuffer() failed: %08X", hr);
m_current_buffer = (m_current_buffer + 1) % NUM_BUFFERS;
}
void XAudio2AudioStream::SetOutputVolume(u32 volume)
{
HRESULT hr = m_mastering_voice->SetVolume(static_cast<float>(m_volume) / 100.0f);
if (FAILED(hr))
{
Log_ErrorPrintf("SetVolume() failed: %08X", hr);
return;
}
m_volume = volume;
}
void __stdcall XAudio2AudioStream::OnVoiceProcessingPassStart(UINT32 BytesRequired) {}
void __stdcall XAudio2AudioStream::OnVoiceProcessingPassEnd(void) {}
void __stdcall XAudio2AudioStream::OnStreamEnd(void) {}
void __stdcall XAudio2AudioStream::OnBufferStart(void* pBufferContext) {}
void __stdcall XAudio2AudioStream::OnBufferEnd(void* pBufferContext)
{
EnqueueBuffer();
}
void __stdcall XAudio2AudioStream::OnLoopEnd(void* pBufferContext) {}
void __stdcall XAudio2AudioStream::OnVoiceError(void* pBufferContext, HRESULT Error) {}