Duckstation/src/duckstation-qt/postprocessingsettingswidget.cpp
2021-11-26 11:31:59 +10:00

102 lines
3.3 KiB
C++

#include "postprocessingsettingswidget.h"
#include "qthostinterface.h"
#include "settingwidgetbinder.h"
#include <QtWidgets/QMessageBox>
PostProcessingSettingsWidget::PostProcessingSettingsWidget(QtHostInterface* host_interface, QWidget* parent,
SettingsDialog* settings_dialog)
: QWidget(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
m_ui.widget->setOptionsButtonVisible(false);
m_ui.reload->setEnabled(false);
updateShaderConfigPanel(-1);
connectUi();
SettingWidgetBinder::BindWidgetToBoolSetting(host_interface, m_ui.enablePostProcessing, "Display", "PostProcessing",
false);
std::string post_chain = m_host_interface->GetStringSettingValue("Display", "PostProcessChain");
if (!post_chain.empty())
{
if (!m_ui.widget->setConfigString(post_chain))
{
QMessageBox::critical(this, tr("Error"),
tr("The current post-processing chain is invalid, it has been reset. Any changes made will "
"overwrite the existing config."));
}
else
{
m_ui.reload->setEnabled(true);
}
}
}
PostProcessingSettingsWidget::~PostProcessingSettingsWidget() = default;
void PostProcessingSettingsWidget::connectUi()
{
connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingSettingsWidget::onReloadClicked);
connect(m_ui.widget, &PostProcessingChainConfigWidget::chainAboutToChange, this,
&PostProcessingSettingsWidget::onChainAboutToChange);
connect(m_ui.widget, &PostProcessingChainConfigWidget::selectedShaderChanged, this,
&PostProcessingSettingsWidget::onChainSelectedShaderChanged);
connect(m_ui.widget, &PostProcessingChainConfigWidget::chainConfigStringChanged, this,
&PostProcessingSettingsWidget::onConfigChanged);
}
void PostProcessingSettingsWidget::onChainAboutToChange()
{
updateShaderConfigPanel(-1);
}
void PostProcessingSettingsWidget::onChainSelectedShaderChanged(qint32 index)
{
updateShaderConfigPanel(index);
}
void PostProcessingSettingsWidget::updateShaderConfigPanel(s32 index)
{
if (m_shader_config)
{
m_ui.scrollArea->setWidget(nullptr);
m_ui.scrollArea->setVisible(false);
delete m_shader_config;
m_shader_config = nullptr;
}
if (index < 0)
return;
FrontendCommon::PostProcessingShader& shader = m_ui.widget->getChain().GetShaderStage(static_cast<u32>(index));
if (!shader.HasOptions())
return;
m_shader_config = new PostProcessingShaderConfigWidget(m_ui.scrollArea, &shader);
connect(m_shader_config, &PostProcessingShaderConfigWidget::configChanged,
[this]() { onConfigChanged(m_ui.widget->getChain().GetConfigString()); });
m_ui.scrollArea->setWidget(m_shader_config);
m_ui.scrollArea->setVisible(true);
}
void PostProcessingSettingsWidget::onConfigChanged(const std::string& new_config)
{
if (new_config.empty())
{
m_host_interface->RemoveSettingValue("Display", "PostProcessChain");
m_ui.reload->setEnabled(false);
}
else
{
m_host_interface->SetStringSettingValue("Display", "PostProcessChain", new_config.c_str());
m_ui.reload->setEnabled(true);
}
m_host_interface->applySettings();
}
void PostProcessingSettingsWidget::onReloadClicked()
{
m_host_interface->reloadPostProcessingShaders();
}