Duckstation/src/duckstation-qt/settingsdialog.cpp
2020-05-01 01:00:05 +10:00

125 lines
6.1 KiB
C++

#include "settingsdialog.h"
#include "advancedsettingswidget.h"
#include "audiosettingswidget.h"
#include "consolesettingswidget.h"
#include "gamelistsettingswidget.h"
#include "generalsettingswidget.h"
#include "gpusettingswidget.h"
#include "hotkeysettingswidget.h"
#include "portsettingswidget.h"
#include "qthostinterface.h"
#include <QtWidgets/QTextEdit>
static constexpr char DEFAULT_SETTING_HELP_TEXT[] = "";
static constexpr std::array<const char*, static_cast<int>(SettingsDialog::Category::Count)> s_category_help_text = {
{"<strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over "
"an option for additional information.",
"<strong>Console Settings</strong><hr>These options determine the configuration of the simulated "
"console.<br><br>Mouse over an option for additional information.",
"<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation "
"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
"themselves do not provide title information.",
"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting, powering "
"off, taking screenshots or saving/loading states at the press of a key/controller button. Hotkey titles are "
"self-explanatory.",
"<strong>Port Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for the "
"console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
"count-down, in which case you should press the key or controller button/axis you wish to bind. If no button is "
"pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button.",
"<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various "
"enhancements are available, mouse over each for additional information.",
"<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for "
"additional information.",
"<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse "
"over an option for additional information."}};
SettingsDialog::SettingsDialog(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
: QDialog(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
m_general_settings = new GeneralSettingsWidget(host_interface, m_ui.settingsContainer, this);
m_console_settings = new ConsoleSettingsWidget(host_interface, m_ui.settingsContainer);
m_game_list_settings = new GameListSettingsWidget(host_interface, m_ui.settingsContainer);
m_hotkey_settings = new HotkeySettingsWidget(host_interface, m_ui.settingsContainer);
m_port_settings = new PortSettingsWidget(host_interface, m_ui.settingsContainer);
m_gpu_settings = new GPUSettingsWidget(host_interface, m_ui.settingsContainer, this);
m_audio_settings = new AudioSettingsWidget(host_interface, m_ui.settingsContainer);
m_advanced_settings = new AdvancedSettingsWidget(host_interface, m_ui.settingsContainer, this);
m_ui.settingsContainer->insertWidget(static_cast<int>(Category::GeneralSettings), m_general_settings);
m_ui.settingsContainer->insertWidget(static_cast<int>(Category::ConsoleSettings), m_console_settings);
m_ui.settingsContainer->insertWidget(static_cast<int>(Category::GameListSettings), m_game_list_settings);
m_ui.settingsContainer->insertWidget(static_cast<int>(Category::HotkeySettings), m_hotkey_settings);
m_ui.settingsContainer->insertWidget(static_cast<int>(Category::PortSettings), m_port_settings);
m_ui.settingsContainer->insertWidget(static_cast<int>(Category::GPUSettings), m_gpu_settings);
m_ui.settingsContainer->insertWidget(static_cast<int>(Category::AudioSettings), m_audio_settings);
m_ui.settingsContainer->insertWidget(static_cast<int>(Category::AdvancedSettings), m_advanced_settings);
m_ui.settingsCategory->setCurrentRow(0);
m_ui.settingsContainer->setCurrentIndex(0);
m_ui.helpText->setText(tr(s_category_help_text[0]));
connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &SettingsDialog::onCategoryCurrentRowChanged);
}
SettingsDialog::~SettingsDialog() = default;
void SettingsDialog::setCategory(Category category)
{
if (category >= Category::Count)
return;
m_ui.settingsCategory->setCurrentRow(static_cast<int>(category));
}
void SettingsDialog::onCategoryCurrentRowChanged(int row)
{
Q_ASSERT(row < static_cast<int>(Category::Count));
m_ui.settingsContainer->setCurrentIndex(row);
m_ui.helpText->setText(tr(s_category_help_text[row]));
}
void SettingsDialog::registerWidgetHelp(QObject* object, const char* title, const char* recommended_value,
const char* text)
{
// construct rich text with formatted description
QString full_text;
full_text += "<table width='100%' cellpadding='0' cellspacing='0'><tr><td><strong>";
full_text += tr(title);
full_text += "</strong></td><td align='right'><strong>";
full_text += tr("Recommended Value");
full_text += ": </strong>";
full_text += recommended_value;
full_text += "</td></table><hr>";
full_text += text;
m_widget_help_text_map[object] = std::move(full_text);
object->installEventFilter(this);
}
bool SettingsDialog::eventFilter(QObject* object, QEvent* event)
{
if (event->type() == QEvent::Enter)
{
auto iter = m_widget_help_text_map.constFind(object);
if (iter != m_widget_help_text_map.end())
{
m_current_help_widget = object;
m_ui.helpText->setText(iter.value());
}
}
else if (event->type() == QEvent::Leave)
{
if (m_current_help_widget)
{
m_current_help_widget = nullptr;
m_ui.helpText->setText(tr(s_category_help_text[m_ui.settingsCategory->currentRow()]));
}
}
return QDialog::eventFilter(object, event);
}