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https://github.com/RetroDECK/Duckstation.git
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057bf986c4
This allows to bind pressure sensitive NeGcon buttons to keyboard, mouse and controller buttons
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
#pragma once
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#include "common/image.h"
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#include "settings.h"
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#include "types.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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class StateWrapper;
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class HostInterface;
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class Controller
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{
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public:
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enum class AxisType : u8
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{
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Full,
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Half
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};
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using ButtonList = std::vector<std::pair<std::string, s32>>;
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using AxisList = std::vector<std::tuple<std::string, s32, AxisType>>;
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using SettingList = std::vector<SettingInfo>;
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Controller();
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virtual ~Controller();
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/// Returns the type of controller.
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virtual ControllerType GetType() const = 0;
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/// Gets the integer code for an axis in the specified controller type.
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virtual std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const;
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/// Gets the integer code for a button in the specified controller type.
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virtual std::optional<s32> GetButtonCodeByName(std::string_view button_name) const;
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virtual void Reset();
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virtual bool DoState(StateWrapper& sw);
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// Resets all state for the transferring to/from the device.
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virtual void ResetTransferState();
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// Returns the value of ACK, as well as filling out_data.
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virtual bool Transfer(const u8 data_in, u8* data_out);
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/// Changes the specified axis state. Values are normalized from -1..1.
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virtual void SetAxisState(s32 axis_code, float value);
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/// Changes the specified button state.
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virtual void SetButtonState(s32 button_code, bool pressed);
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/// Returns the number of vibration motors.
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virtual u32 GetVibrationMotorCount() const;
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/// Queries the state of the specified vibration motor. Values are normalized from 0..1.
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virtual float GetVibrationMotorStrength(u32 motor);
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/// Loads/refreshes any per-controller settings.
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virtual void LoadSettings(const char* section);
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/// Returns the software cursor to use for this controller, if any.
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virtual bool GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale);
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/// Creates a new controller of the specified type.
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static std::unique_ptr<Controller> Create(ControllerType type, u32 index);
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/// Gets the integer code for an axis in the specified controller type.
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static std::optional<s32> GetAxisCodeByName(ControllerType type, std::string_view axis_name);
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/// Gets the integer code for a button in the specified controller type.
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static std::optional<s32> GetButtonCodeByName(ControllerType type, std::string_view button_name);
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/// Returns a list of axises for the specified controller type.
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static AxisList GetAxisNames(ControllerType type);
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/// Returns a list of buttons for the specified controller type.
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static ButtonList GetButtonNames(ControllerType type);
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/// Returns the number of vibration motors.
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static u32 GetVibrationMotorCount(ControllerType type);
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/// Returns settings for the controller.
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static SettingList GetSettings(ControllerType type);
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};
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